• Title/Summary/Keyword: User space

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A Basic Study on the Development of Autonomous Behavioral Agent based on Ontology Used in Virtual Space (가상공간에서 활용되는 온톨로지 기반 지능형 자율주행 에이전트 개발에 관한 기초 연구)

  • Lee, Yun-Gil
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.777-784
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    • 2017
  • In the architectural space, the user's behavior is the most important factor in evaluating the quality of architecture. Normally, the evaluation of user behavioral performance was carried out after a building was completed. Recently, interest in and efforts at pre-simulation based on information technology are accelerating. However, since existing user simulation technology is concerned mainly with simply escaping from a large space, it is impossible to simulate the behavior of multiple users in an architectural space. The present study strives to develop a human-figured intelligent agent for advanced user simulation based on ontology. The main purpose of the study is to employ the intelligent behaviors of a NPC(Non-player Character) to infer the ontology of both spatial and user information. In this paper, we intend to integrate ontology inference technology into the virtual space. And also, this study suggest the ontology visualization technology which illustrate the ontology-based information and their change in the spatial information.

A Study on the Expression of Interaction Space Design for User Experience - Focusing on the Digital Media - (사용자 경험을 위한 인터랙션 공간디자인 표현에 관한 연구 - 디지털 미디어를 중심으로 -)

  • Kim, Seyoung
    • Korean Institute of Interior Design Journal
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    • v.21 no.4
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    • pp.48-56
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    • 2012
  • Digital technology in modern society is entering the era of digital convergence and ubiquitous computing, and is playing an important role to overcome the limitation of time and space. Based on new media method's rapid application development, a wide range of forms as digital design is made possible. A large part of our living such as information sharing, collaboration, production, recreation, working and various social activities has been realized from the space that digital media offer. As we see a much broader range, the digital media's diverse expressions affect, in interactive ways, not only the relationship between humans and things, between each individual human, and between humans and the environment, but also even emotional purification and realm of educational, cultural, and social aspect. In this study, the aim is to discuss the user-centered design considered for integration into the interaction space design method and is to concentrate on research on. Focusing on digital media, user-friendly interface features of the space environment, construction and utilization of digital media have been applied to try to analyze the interaction effect of space that is created for the design and application of various applications and will seek ways. Thus, various case-studies have been explored where interface space is developed, creating virtual reality through cognitive basis and 3-D interface space. For example, emotional expressions are embedded for the space of commerce, education and exhibition, enabling intercommunication through haptic interface, with changing sound and visual effects which are caused by the movement of people in a certain space. With consideration of the relationship between physical environment and objects, interactive design should be achieved by providing a human oriented interface based on social, cultural and environmental aspects.

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The Method of User Experience Evaluation for Virtual Living Space (가상현실 주거공간을 위한 사용자경험 평가 방법)

  • Kim, Mi-Sun;Paek, Hee-Won;Seo, Hye-Ran;Ko, Il-Ju
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.12
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    • pp.795-806
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    • 2017
  • In this paper, we propose a user experience evaluation method for virtual reality living space contents and apply it to prototype simulations to measure user experience. The user evaluation method proposed in this paper is based on the existing user evaluation methodology, but it is established by changing the experience and evaluation factors to match the characteristics of the virtual reality living space. The generated virtual reality living space simulation is configured similar to real space and is placed real objects that the user actually uses in each space, so that users can feel reality. The subjects performed the tasks according to the given scenarios and then evaluated the simulation. As a result of the evaluation, the main goal of the simulation, the items that make the users feel realistic, were lower than our expectations. This means that future simulations need to be modified in a way that adds or expands elements that enhance the realism. In this way, the UX evaluation method proposed in this paper is expected to provide a more objective indicator to the content developer or designer in order to grasp the user's demand in the virtual reality living space.

A Study on Guidelines for School Space Innovation Project - focused on the Manual for Project of Future Classroom in Incheon Metropolitan City Office of Education - (학교공간혁신사업 운영 가이드라인에 관한 연구 - 인천광역시교육청 미래교실사업 매뉴얼 중심으로 -)

  • Park, Yeol;Choi, Jin-Hee;Oh, Seung-Ju
    • Journal of the Korean Institute of Educational Facilities
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    • v.27 no.4
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    • pp.11-16
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    • 2020
  • Today, the paradigm of education is changing from teacher-centered, facility-centered, supplier-centered to student-centered, people-centered, and user-centered. In 2019, the Ministry of Education promoted the school space innovation project to provide a school space as a balanced life space, such as learning, play, and rest, through educational activities led by students, who are the leaders of the future society. Based on this, Incheon Metropolitan City Office of Education prepared a manual for practice while carrying out a project to build a future classroom. In those projects 'user participatory design' is applied as a new design approach and facilitators play an important role as experts in the process of user participatory design. However, it is different from the guidelines by the Ministry of Education in terms of facilitator role; facilitator in Incheon's future classroom projects can be in charge of designer part. This was possible because the design scope was limited to the classroom space and the construction permit work was not applied, and the Incheon Metropolitan City Office of Education seems to be able to successfully implement the plan derived through 'user participatory design' under the responsibility of the facilitator. However, this may be considered to be inconsistent with the basic purpose of the school space innovation project. In the case of the school unit project, it is considered that more systematic supplementation is necessary.

Factors Influencing Students' Choice of Learning Space: Recommendations of Effective Space Arrangement for University Libraries (대학생의 학습공간 선택에 영향을 미치는 요인에 관한 연구: 대학도서관의 효과적인 공간 구성을 위한 제언)

  • Lee, Nari;Park, Ji-Hong
    • Journal of the Korean Society for information Management
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    • v.39 no.2
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    • pp.61-86
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    • 2022
  • The purpose of this study is to investigate the effect of learning space Servicescape on the user satisfaction level and continuance intention and to identify moderating effect of the learning activity. The six Servicescape factors are selected after literature review and in-depth interviews; cleanliness, comfort, convenience, aesthetics, accessibility, and flexibility. The online survey is given to the university students at four-year private universities in Seoul metropolitan area. The result shows that among the learning space Servicescape factors, cleanliness, comfort, convenience, and accessibility have a significant impact on the user's satisfaction and the user's satisfaction response determines the continuance intention to the learning space. It is also found that the factors of cleanliness and comfort have a negative moderating effect on user satisfaction. This study implies that the result provides methods to develop the space arrangement for university libraries that provide the better-support to students' learning experience.

A Study on perceptive characteristics of space type through comparative evaluation on the image rotation of Interior Space (실내공간의 이미지 전회비교 평가를 통한 공간유형별 지각특성에 관한 연구)

  • Choi, Gae-Young;Kim, Jong-Ha;Lee, Sang-Keun
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.179-187
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    • 2010
  • For the user-centered interior space design, a designer needs to carefully focus on the details from which the user must keenly observe or concentrate on the space and how to deliberately check the image of the space. Following this view, for the user-centered interior space design this study analyzes the way which the space is represented from the perspective of the image assessment. The results obtained from this study are summarized as follows: First, this study analyzed the characteristic of space image change in the form of cross-comparison between one space and a rotated space. With analyzing of an eye fixation by showing the space, the space images of "concentration-dispersion" and "strengthening-weaken "have an important role in the analysis of the perception of space. it confirmed that the method of space perception was changed by rotated the space. Second, With changing quantities of image and extraction of deviation from adjective in survey, it quantitatively graps that respondents of feel in space perception by changing the space and "concentration" and 'dispersion" for process of space choice. The results of the research can provide important basis to judge the changing of space perception by visual perception. Third, through the analysis of image change rate and deviation rate, the characteristics of image change with space change can be analyzed. The results derived from the study provide the evidence to support the image change by space rotating.

Space Planing and User Needs for Public Library's Program (공공도서관 프로그램에 따른 공간사용방법 및 사용자 요구도)

  • Hwang, Yeon-Sook;Son, Yeo-Rym;Chang, A-Ri
    • Journal of The Korean Digital Architecture Interior Association
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    • v.9 no.1
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    • pp.49-59
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    • 2009
  • This study examined the programs of public library and the spaces for them in Seoul and Gyunggi area. The examination was performed by making field surveys on 12 sample public libraries and posing user questionnaires on 4 libraries out of the sample. The data from the questionnaire survey were processed and analyzed with SPSS 14.0. The results are as follows: First, according to the arrangement of the furniture, the space usages for the programs in public libraries are divided into four classes, one-way exposure: free of furniture: two-way exposure. The one-way exposure has been the most common though the furniture arrangement varies with the characteristics of a program. Second, language or information technology related programs are the most frequently attended programs in public libraries. Lastly, the space usage for the reading education programs has had the highest level of the user satisfaction measurement while the user satisfaction is lower in those for general culture programs and health care programs.

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A Study of the Law School Library Design Feature & Spatial Composition (법학전문도서관 디자인 특성 및 공간구성방법에 관한 연구)

  • Choi, Sung-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.6
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    • pp.2812-2825
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    • 2012
  • The purpose of this study was to analyze the spacial composition feature of Law School Library and define the feature in spacial planning of law school library. Through the analysis of characteristics in spacial composition, the basic spacial type of law school library will be proposed as a new law school library design. The spatial composition characteristics of Law school Library are as followings. (1) Entry spatial feature for the user accessibility (2) Reference room spatial planning for carrel user (3) Connectivity of educational & research space and reference room space. As the result of design proposal and analyzing the spacial feature, firstly entry common space of library should be planned with reference room space. Secondly, reading room should be linked to the entry level for the user. Lastly, core space should be planned as the vertical connectivity space for the intimately linkage of educational & research space and reference room. And separated accessibility should be considered for direct connection from outdoor space.

A study on the Public Library's Space planning and Characteristics for the User-oriented Publicness (사용자 중심의 공공성 실현을 위한 공공도서관의 공간 계획 및 특성에 관한 연구)

  • Kim, Seyoung
    • Korean Institute of Interior Design Journal
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    • v.22 no.3
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    • pp.52-60
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    • 2013
  • The contemporary concept of publicness is reinterpreted from the point of view of contemporary publicness. Contemporary perception of public space has now branched and grown into a multitude of non-traditional sites with a variety of programs in mind. In this study, the aim is to discuss how contemporary public library has been evolved as public space and how to create User-centered interaction. In the case of developed countries, the Public Libraries have showed the expected effects because they have more systematic and efficient plan. Also, these libraries are placed with each facility, not distributed separately. It promotes the accumulation of profit on the space and Increases the efficiency. They support more effectively users' activities through the linkages between each facility and create the active interaction between users. Formation of the various interactions and synergies between space had been induced. Publicity means that the state will relate a combination of a number of specific public area. In addition, open space, public place, shall be directed to: This place as one of the users in order to have meaning, must be equipped with the facilities and space to communicate and understand the local role. Methods of the study are to analyze the concept and role of the users with the concept of modern publicity, to examine the concept of multi-complexity of public libraries for the user-oriented publicness, to learn about the characteristics of public spaces in the public libraries that appear in the advanced countries, to examine how to affect these characteristics in the public libraries, and to suggest the possibility and the various application methods on the characteristics of a public space. In the end, the public libraries for the realization of the publicity, support program complexity such as education and culture, welfare facilities, and public service facilities. In the 21st century, these complexity to improve the quality of service in public libraries. These spaces can be an alternative to be kept comfortable in a more vibrant area, and can affect the social, natural, cultural, and environmental aspects of the physical environment and the objects and relationships, as well as expand.

A Study on the Interior Design Method of Guest Room Space in Resort Condominium (설악권 휴양시설 객실공간의 실내설계 기법에 관한 연구)

  • 김정범;최영철
    • Korean Institute of Interior Design Journal
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    • no.22
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    • pp.39-45
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    • 2000
  • This study aims at developing the interior design method of Guest Room Space in resort condominium. There needs new concepts in Guest Room Space in resort condominium where we felt sleeping, eating, in the past. And the behavior in the Guest Room Space in resort condominium become various such as refreshing, making a group, harmony a family and so on. Nowadays, The resort condominium change to complex style and it's space design reflecting user's needs. This study treats with the design item such as unit space plan, furniture, furnishing and equipment of Guest Room Space in resort condominium. As a result of this study, the interior design methods of Guest Room Space in resort condominium must reflect of fitting material, color plan, user's needs and functional divide space. (Living, Dinning, Kitchen, Toilet and Foyer) These result will become basic data future interior design in Guest Room Space in resort condominium.

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