• 제목/요약/키워드: User space

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사용자 참여형 학교공간혁신의 교육적 효과 분석 - 인천광역시를 중심으로 - (Analysis of Educational Effect of User Participation School Space Innovation - Focused on Incheon Metropolitan City -)

  • 윤미정;이용환
    • 교육시설 논문지
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    • 제27권1호
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    • pp.11-19
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    • 2020
  • The purpose of this study is to think about the educational effect of school space innovation project through user participation, to investigate and analyze the actual situation of user participation school space innovation project of elementary, middle and high schools of Incheon Metropolitan Office of Education, The educational effect was analyzed. After the students and teachers participated in the improvement of the school space, the students' skills were improved. Overall, emotional abilities were most cultivated, and elementary school students were most physically cultivated. The intimacy created by participation and activities and play-oriented projects may have helped to develop students' abilities. In addition, the school became fun after user participation, and there was a positive effect of increasing a sense of apathy and belonging. The expansion of user participation has resulted in not only the satisfaction of space but also the friendship and emotional part of students. As a result of this study, the school space constructed through the user participation process brought about significant educational changes in school life and individual quality of life in the learning activities and school life of teachers and students, the main users of the school space.

현대 공간디자인에 있어 사용자 참여디자인의 의의와 유형에 관한 연구 (A Study on the Significance and the Types of User's Participation in Space Design)

  • 이정민;홍의택
    • 한국실내디자인학회논문집
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    • 제15권6호
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    • pp.89-100
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    • 2006
  • This paper researched social, cultural background, psychological bases, design method and design types with regard to user's participation in space design. This issue of user's participation became one of major paradigms of 21st century not only for space design but also for every other cultural phenomenon. First chapter is an introduction. Second chapter tried to assert the fact that user's participation will be the important aspect for future space design by proving the correlation between user's participation in space design and the important social changes. It also tried to prove the psychological reasons why the users' participations affect the level of user satisfaction. It can be explained by Behaviorism which insisted that our outer behaviors affect our inner attitudes and preferences. Third chapter explained the affordances in design which works as a means of inducing user's participatory behaviors. Fourth chapter proposed the types of participatory space designs classified by the users' behavioral features and their characteristics, intending that they will verify the realization of the theories which we discussed in the former chapters regarding the users' participation in space design. The fifth chapter is a conclusion which says that outwardly, those participations are simply making external changes in design. but actually, they are reflecting more profound social changes and making important psychological effects on users.

존 듀이의 경험이론을 통한 이용자 공간 지각 특성 연구 (Study on the Characteristics of the User Space Perception through the Use Dewey's Theory of Experience)

  • 고귀한;김정곤;강민기
    • 한국실내디자인학회논문집
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    • 제22권3호
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    • pp.100-107
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    • 2013
  • In smart era, concept of User experience has been an important issue both in academic and practical areas in recent years. Interactive space became one of the major design paradigms. For elevating the interactive effect, we need user?centered design methodology which uses the influential factors on the interactivity. As, well developed information technology made a lot of changes to various fields of our society, interactive space with the concept of HCI became a big issue in environmental design field. In this interactive space, various types of informative factors of the given space are sent using sensor and computer networking technology to the main system. So, a user's movement in the space in more than just a movement itself-user's movement now forms a important spatial structure that leads the narrative of the space. in this research, I will come up with the problems that the interactive space has right now, and analyze what the public space must have, and combine them with interactive space by HCI theory. architecture space is not the old space adapting digital technology. In order to take the role as new space paradigm. environment and technology, it has to develop technology continuously and experimental space at the same time. It must have co-evolution of architecture space field and others through organic network. by that, the evolution of space will be in the way that combines space which is responded to human emotion and user centric human friendly.

완전 자율주행 자동차의 주거공간으로의 확장에 대한 연구 (A Study on the Expansion of Fully Autonomous Vehicles into Residential Space)

  • 이현욱;반영환
    • 한국융합학회논문지
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    • 제11권10호
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    • pp.71-79
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    • 2020
  • 최근 주거가치의 변동으로 인해, 주거공간 내에서의 다양한 공간에 대한 사용자 니즈가 커지고 있다. 하지만, 이동과 변형 등이 어려운 주거공간 특성상 최초 구성된 주거 형태를 사용자의 필요에 따라 변경하고 재구성하기가 쉽지 않다. 이에 본 연구는 이동이 가능한 공간 개념의 완전 자율주행 자동차를 활용하여 변화하는 주거가치에 따른 사용자 니즈를 충족시킬 방안을 도출하고자 하였다. 먼저 문헌연구를 통해 기존 주거공간을 유형화하였으며, 이를 토대로 사용자 연구를 통하여 주거를 위한 완전 자율주행 자동차의 공간 유형을 도출하였다. 그 후 설문조사법과 통계적 분석을 통해 주거공간에 대한 사용자 니즈 분석과 도출된 공간 유형의 유용성 분석 및 유형 구체화를 진행하였다. 마지막으로 연구결과를 토대로 주거를 위한 완전 자율주행 자동차의 디자인 방향성을 제시하였다. 사용자의 인식을 바탕으로 주거목적의 완전 자율주행 자동차의 공간을 유형화하고 디자인 방향성을 제안하였다는 점에서 의의가 있다.

사용자 참여설계를 통한 교실공간계획에 관한 연구 - 인천광역시 학교공간 혁신사업 사례를 중심으로 - (A Study on the Classroom Space Planning through User Participation Design - Focusing on the case of School Space Innovation Project in Incheon -)

  • 손석의;김승제
    • 교육시설 논문지
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    • 제28권4호
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    • pp.11-17
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    • 2021
  • This study is aimed at presenting an efficient management plan of user participatory design in a situation where the School Space Innovation Project is in progress. 2 schools that were the targets of the Incheon School Space Innovation Project in 2019 were selected for this, and features such as the physical environment of that classroom, classroom usage plan, and the stepwise outcome of the user participatory design workshop were contemplated. Especially the workshop outcome was compared and analyzed quantitatively, focusing on the actual master plan and zoning plan, in order to identify the feature that opinions of various users are reflected on the actual plan. As a result, the following conclusion could be reached. Firstly, it was confirmed that the expression about the user preferential space influences the classroom usage plan of that classroom. Vague expressions about the whole space held a large majority of the objects for the linguistic expression of the preferential space. The expression mode as limited as the expression of the actions that users want to carry out in the space. On the other hand, when the usage purpose of the classroom was definite, it was confirmed that the demand for furniture·facility is relatively high. Secondly, according to the analysis of zoning for each function, it seems that the stereotype, which is arranged on the basis of the chalkboard at the front of existing classrooms, was applied in the case of the learning zone. However, in cases of other functions, a tendency was identified that the user carries out an image description that reflects the physical features of the space. Sufficient preparation will need to precede for the efficient management of the user participatory design workshop and the acceptance of various opinions. It seems that especially the classroom usage plan, number of workshops, consultation of each step, and the education about the space expression mode affect the master plan.

컨테이너 복합문화공간에 나타난 컨테이너 건축특성과 이용자 만족도 (Characteristics of Container Architecture Shown in Container Multiplex Cultural Space and User Satisfaction)

  • 김현진;한혜련
    • 한국실내디자인학회논문집
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    • 제27권1호
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    • pp.39-47
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    • 2018
  • This study is intended to suggest an improvement scheme of activating container multiplex cultural space through an analysis of container architecture characteristics and a survey of user satisfaction, focusing on container multiplex cultural space located in Seoul city. Hence, the elements of multiplex cultural space and the characteristics of container architecture were deduced and analyzed through precedent study and literature review relating to multiplex cultural space and container architecture, and then an analysis framework was established with items to measure the user satisfaction. Based on this, a questionnaire was created, and users were surveyed through on-site visit. The results of analyzing the container multiplex cultural space users' satisfaction are as follows. First, in order to increase user satisfaction, it is necessary to highlight visual element. Second, there is necessity for distinct space configuration, such as connection, stack and extension by utilizing the fixed specifications, the characteristics of container. Third, there is necessity for extended space where people feel a sense of openness. Fourth, it should be improved so that air is well circulated by installing glass, operable window, etc. In further research, it is thought necessary to make a study of commercial space and facilities inside university besides multiplex cultural space.

이용자 평가를 통한 대학기숙사 내부공간의 거주환경개선에 관한 연구 -광주광역시내 종합대학 기숙사를 중심으로- (A Study on Improvement of Residential Environment for Indoor Space of University Dormitory through the Evaluation of User Satisfaction -the case of university dormitory in gwangju-)

  • 박행자;박성진;이청웅
    • 한국주거학회논문집
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    • 제18권2호
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    • pp.129-136
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    • 2007
  • This study, as a case study of four university dormitories in Gwangju, examined the situation of interior space and conducted a quantitative survey investigating importance about the interior space and assessment factors of residential environment on users. Then user satisfaction at the assessment factors of residential environment was analyzed to draw problems and explore improvement. The results showed the following problems that should be resolved: Bedrooms should increase the area of convex space; toilets and bathrooms should be changed into a cluster type at least in common use by floor; rest space should reinforce heating and cooling system; robby space should become mixed space for various user's behavior; private fitness rooms should be planned as group fitness space; private libraries should reinforce lighting facilities; and computer rooms should complement and improve HVAC.

User Density Estimation System at Closed Space using High Frequency and Smart device

  • Chung, Myoungbeom
    • 한국컴퓨터정보학회논문지
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    • 제22권11호
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    • pp.49-55
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    • 2017
  • Recently, for safety of people, there are proposed so many technologies which detect density of people at the specific place or space. The representative technology for crowd density estimation was using image analysis method from CCTV images. However, this method had a weakness which could not be used and which's accuracy was lower at the dark or smog space. Therefore, in this paper, to solve this problem, we proposed a user density estimation system at closed space using high frequency and smart device. The system send inaudible high frequencies to smart devices and it count the smart devices which detect the high frequencies on the space. We tested real-time user density with the proposed system and ten smart devices to evaluate performance. According to the testing results, we confirmed that the proposed system's accuracy was 95% and it was very useful. Thus, because the proposed system could estimate about user density at specific space exactly, it could be useful technology for safety of people and measurement of space use state at indoor space.

사용자 모션데이터를 활용한 디지털 공간디자인 프로세스 개발에 관한 연구 (A Study on the Development of Digital Space Design Process Using User′s Motion Data)

  • 안신욱;박혜경
    • 한국실내디자인학회논문집
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    • 제13권3호
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    • pp.187-196
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    • 2004
  • The purpose of this study is to develope'a digital space design process using user's motion data' through a theoretical and experimental study. In the progress of developing a developing of design process, this study was concentrated on searching a digital method applying user's interactive reflections. As introducing a concept of space form being generated by user's experiences, we proposed'a digital design process using user's motion data'. In the experimental stage, user's motion data were extracted and transferred as digital information by user behavior analysis, optical motion capture system, immersive VR system, 3D softwares com computer programming. As the result of this study, another useful digital design process was embodied by building up a digital form-transforming method using 3D softwares providing internal algorithm. This study would be meaningful in terms of attempting a creative and interactive digital space design method, avoiding dehumanization of existing ones through the theoretical study and the experimental approach.

건축공간의 경험구조로서 지원성 적용 연구 (Application of the Affordance as User Experience Behavior Setting for Architectural Design)

  • 김수진
    • 한국실내디자인학회논문집
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    • 제13권6호
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    • pp.48-56
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    • 2004
  • The Affordance, discussed in the theory of ecological perception of environmental psychology, is the concept of perception that deals with inter-relationship between environment and human. It is a theory seeking for gradual evolution, with the change of user experience behavior and the space, by getting feed-backs from the analysis of perception of characteristics of 3-dimensional space and the user as moving entity. Although there has been many attempts to define the Affordance and apply its concept to the architecture, now there's a need to identify the Affordance in the real architectural space, represent Affordance of space and the user inter-relationship in the architecture and apply its design specifically, Thus, the purpose of this study is to present the methodology of applying Affordance in architectural space design by identifying the Affordance of space concept of human experience behavior in the architectural space and analyze its recognition process.