• Title/Summary/Keyword: User Simulation

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Compression of Simulation Results by Sampling (샘플링에 의한 시뮬레이션 결과의 압축)

  • 안태균;최기영
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.31A no.5
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    • pp.158-169
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    • 1994
  • It is very common in today 's design practice to simulate a big design with a large set of test vectors thereby generating a huge set of data (simulation results) to be analyzed. As the design grows, the simulation results grow and become harder to handled. In this paper, we present algorithms for the compression and regeneration of simulation results. The compression is performed by sampling nets in a circuit. If the user wants to examine the lost part of the data, it is quickly regenerated by applying incremental simulation technique. Experimental results obtained for several practical circuits show that the compression ratio of 10 is easily obtained while maintaining a reasonably fast regeneration of data on a 15.7 MIPS workstation. Using the proposed method we can effectively reduce debug cycle time.

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Study on Geometric Simulation System of Machining Operations (절삭 가공 시뮬레이션 시스템의 개발에 관한 연구)

  • 이상규;박재민;노형민
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.869-872
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    • 2003
  • This paper presents a geometric machining simulation algorithm to enhance the reliability and user-friendliness of a comprehensive computer aided process planning (CAPP) system by verifying generated NC data. In order to represent the complex machining geometry with high accuracy, the proposed algorithm is developed based on a boundary representative (B-rep) solid modelling kernel. Solid models are used to represent the part geometry. tool swept volume and material removal volume by Boolean unite and subtract operations. By integrating a machining simulation procedure into the CAPP system, the systematic analysis of the tool path can be implemented synthetically. To demonstrate and check the validity of suggested system, a simple example of simulation is represented and the result is discussed.

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THREE-DIMENSIONAL METAL FORMING SIMULATION WITH AUTOMATED ADAPTIVE TETRAHEDRAL ELEMENT GENERATION (지능형 사면체 요소망 자동생성기법을 이용한 삼차원 소성가공 공정 시뮬레이션)

  • Lee M. C.;Joun M. S.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2005.05a
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    • pp.209-214
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    • 2005
  • In this paper, finite element simulation of three-dimensional bulk metal forming processes is performed by an automated adaptive tetrahedral mesh generation scheme. A dynamic data exchange scheme is employed between tetrahedral mesh generator and forging simulator to minimize user intervention. Both number of elements and density distributions are controlled by the octree technique. The presented approach is applied to automatic forging simulation in order to evaluate the efficiency of the developed schemes and the simulation results are compared with $DEFORM^{TM}$.

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Train Performance Simulation Program for Korea High Speed Railway System (한국형 고속전철 열차성능해석 프로그램)

  • 이태형;박춘수;신중린
    • Journal of the Korean Society for Railway
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    • v.6 no.2
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    • pp.100-107
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    • 2003
  • This paper presents development of train performance simulation(TPS) program to analyze traction performance, braking performance and energy consumption for Korea high speed railway system. The conventional TPS program have some inconveniences such as DOS-based platform, user interface and limited function. The simulation technique model using scenario menu, various analysis function and object-oriented design/programming is presented. This simulation result have been compared with Alstom's for the Seoul-Pusan High Speed Rail Project.

Smart Phone Display Drop Simulation and Design (Smart Phone Display 낙하 Simulation과 설계)

  • Kim, Won-Jong
    • Journal of the Korean Society of Industry Convergence
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    • v.22 no.3
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    • pp.381-385
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    • 2019
  • In this Study, as the structure of smart phone display becomes thin to catch up with slim product trend, the reliability of display module is on the rise as a issue for product design. Especially, almost part of cellular phone should undergo drop test when they fall 1.5m above ground. Thus many manufacturers have considered design guide line using CAE and simulation for more efficive usage of limited resources om the martket. This test simulates the case when cellular phone slips through user's flingers while he is talking on the phone. This paper studies a drop simulation of glass for display in smart phone. This design for reliability improvements are suggested on the basis of the results of FE Analysis and display of smart phone design.

Semantic Video Retrieval Based On User Preference (사용자 선호도를 고려한 의미기반 비디오 검색)

  • Jung, Min-Young;Park, Sung-Han
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.4
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    • pp.127-133
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    • 2009
  • To ensure access to rapidly growing video collection, video indexing is becoming more and more essential. A database for video should be build for fast searching and extracting the accurate features of video information with more complex characteristics. Moreover, video indexing structure supports efficient retrieval of interesting contents to reflect user preferences. In this paper, we propose semantic video retrieval method based on user preference. Unlikely the previous methods do not consider user preferences. Futhermore, the conventional methods show the result as simple text matching for the user's query that does not supports the semantic search. To overcome these limitations, we develop a method for user preference analysis and present a method of video ontology construction for semantic retrieval. The simulation results show that the proposed algorithm performs better than previous methods in terms of semantic video retrieval based on user preferences.

A mixed-initiative conversational agent for ubiquitous home environments (유비쿼터스 가정환경을 위한 상호주도형 대화 에이전트)

  • Song In-Jee;Hong Jin-Hyuk;Cho Sung-Bae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.7
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    • pp.834-839
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    • 2005
  • When a great variety of services become available to user through the broadband convergence network in the ubiquitous home environment, an intelligent agent is required to deal with the complexity of services and perceive intension of a user. Different from the old-fashioned command-based user interface for selecting services, conversation enables flexible and rich interactions between human and agents, but diverse expressions of the user's background and context make conversation hard to implement by using either user-initiative or system-initiative methods. To deal with the ambiguity of diverse expressions between user and agents, we have to apply hierarchial bayesian networks for the mixed initiative conversation. Missing information from user's query is analyzed by hierarchial bayesian networks to inference the user's intension so that can be collected through the agent's query. We have implemented this approach in ubiquitous home environment by implementing simulation program.

User Bandwidth Demand Centric Soft-Association Control in Wi-Fi Networks

  • Sun, Guolin;Adolphe, Sebakara Samuel Rene;Zhang, Hangming;Liu, Guisong;Jiang, Wei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.2
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    • pp.709-730
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    • 2017
  • To address the challenge of unprecedented growth in mobile data traffic, ultra-dense network deployment is a cost efficient solution to offload the traffic over some small cells. The overlapped coverage areas of small cells create more than one candidate access points for one mobile user. Signal strength based user association in IEEE 802.11 results in a significantly unbalanced load distribution among access points. However, the effective bandwidth demand of each user actually differs vastly due to their different preferences for mobile applications. In this paper, we formulate a set of non-linear integer programming models for joint user association control and user demand guarantee problem. In this model, we are trying to maximize the system capacity and guarantee the effective bandwidth demand for each user by soft-association control with a software defined network controller. With the fact of NP-hard complexity of non-linear integer programming solver, we propose a Kernighan Lin Algorithm based graph-partitioning method for a large-scale network. Finally, we evaluated the performance of the proposed algorithm for the edge users with heterogeneous bandwidth demands and mobility scenarios. Simulation results show that the proposed adaptive soft-association control can achieve a better performance than the other two and improves the individual quality of user experience with a little price on system throughput.

TOUSE: A Fair User Selection Mechanism Based on Dynamic Time Warping for MU-MIMO Networks

  • Tang, Zhaoshu;Qin, Zhenquan;Zhu, Ming;Fang, Jian;Wang, Lei;Ma, Honglian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.9
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    • pp.4398-4417
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    • 2017
  • Multi-user Multiple-Input and Multiple-Output (MU-MIMO) has potential for prominently enhancing the capacity of wireless network by simultaneously transmitting to multiple users. User selection is an unavoidable problem which bottlenecks the gain of MU-MIMO to a great extent. Major state-of-the-art works are focusing on improving network throughput by using Channel State Information (CSI), however, the overhead of CSI feedback becomes unacceptable when the number of users is large. Some work does well in balancing tradeoff between complexity and achievable throughput but is lack of consideration of fairness. Current works universally ignore the rational utilizing of time resources, which may lead the improvements of network throughput to a standstill. In this paper, we propose TOUSE, a scalable and fair user selection scheme for MU-MIMO. The core design is dynamic-time-warping-based user selection mechanism for downlink MU-MIMO, which could make full use of concurrent transmitting time. TOUSE also presents a novel data-rate estimation method without any CSI feedback, providing supports for user selections. Simulation result shows that TOUSE significantly outperforms traditional contention-based user selection schemes in both throughput and fairness in an indoor condition.

Power Re-Allocation for Low-Performance User in Cell-free MIMO Network (셀프리 다중안테나 네트워크에서 하위 성능 사용자를 위한 전력 재할당 기법)

  • Ryu, Jong Yeol;Ban, Tae-Won;Lee, Woongsup
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.9
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    • pp.1367-1373
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    • 2022
  • In this paper, we consider a power re-allocation technique in order to enhance the frequency efficiency of the low performance user in a cell-free multiple input multiple output (MIMO) network. The AP first allocates transmit power to the user to be proportional to the large-scale fading coefficients of the connected users. Then, the AP reduces the power of the users who were allocated power greater than the threshold ratio of total allocated power to be equal to the threshold ratio of the allocated power. Finally, the AP re-allocates the reduced power from the strong channel user to the user who has the worst channel condition, and thus, the frequency efficiency of the low performance user can be enhanced. In the simulation results, we verify the performance of the power re-allocation technique in terms of the spectral efficiency of the low performance user.