• Title/Summary/Keyword: User Script

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A Study of User Interaction Using jQuery in Web Application (웹 응용에서 jQuery를 이용한 사용자 인터랙션 연구)

  • Lee, Seon-Ung;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.15 no.4
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    • pp.626-631
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    • 2011
  • In this paper, the methods of designing and implementing user interaction using jQuery in Web Application are suggested. While computing ability of smart devices grows up, web application technology is generalized. So JavaScript is one of noticeable web application technologies, and jQuery is the most popular JavaScript framework. We described basic grammar, scalability and plug-ins of jQuery. We categorized user interactions and animations and described methods to implement it.

Definition and Application of a Layered Avatar Behavior Script Language for Reusability and Simplicity (재사용성 및 용이성을 위한 계층적 아바타 행위 스크립트 언어의 정의)

  • Kim Jae-Kyung;Choi Seung-Hyuk;Sohn Won-Sung;Lim Soon-Bum;Choy Yoon-Chul
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.8
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    • pp.455-476
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    • 2006
  • An avatar script language consists of commands set which is used to control avatar behaviors in cyberspace. The script language should be abstract from complex low-level concepts, so that a user can write down a scenario script easily without concerning about physical motion parameters. Also, the script should be defined in a standard format and structure to allow reusing in various implementation tools. In this paper, a layered script language is proposed for avatar behavior representation and control, which consists of task-level behavior, high-level motion and primitive motion script language. The script language of each layer represents behavior elements for a scenario scripting interface, an avatar motion sequence, and geometric information of implementation environment, respectively. Therefore, a user can create a scenario script by abstract behavior interface and a script can be applied to various implementations by the proposed translating process. A presentation domain is chosen for applying the proposed script language and the implementation result shows that the script is flexibly applied in several applications.

Layered Object and Script Language Model for Avatar Behavior Scenario Generation (아바타 행위 시나리오 생성을 위한 계층적 객체 및 스크립트 언어 모델)

  • Kim, Jae-Kyung;Sohn, Won-Sung;Lim, Soon-Bum;Choy, Yoon-Chul
    • Journal of Korea Multimedia Society
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    • v.11 no.1
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    • pp.61-75
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    • 2008
  • A script language, which represents and controls avatar behaviors in a natural language style, is especially remarkable, because it can provide a fast and easy way to develop an animation scenario script. However, the studies that consider avatar behavior interactions with various virtual objects and intuitive interface techniques to design scenario script have been lack. Therefore, we proposed a context-based avatar-object behavior model and layered script language. The model defines context-based elements to solve ambiguity problems that occur in abstract behavior interface and it provides user interface to control avatar in the object-based approach. Also, the proposed avatar behavior script language consisted of a layered structure that represents domain user interface, motion sequence, and implement environment information at each level. Using the proposed methods, the user can conveniently and quickly design an avatar-object behavior scenario script.

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Detecting Security Vulnerabilities in TypeScript Code with Static Taint Analysis (정적 오염 분석을 활용한 타입스크립트 코드의 보안 취약점 탐지)

  • Moon, Taegeun;Kim, Hyoungshick
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.2
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    • pp.263-277
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    • 2021
  • Taint analysis techniques are popularly used to detect web vulnerabilities originating from unverified user input data, such as Cross-Site Scripting (XSS) and SQL Injection, in web applications written in JavaScript. To detect such vulnerabilities, it would be necessary to trace variables affected by user-submitted inputs. However, because of the dynamic nature of JavaScript, it has been a challenging issue to identify those variables without running the web application code. Therefore, most existing taint analysis tools have been developed based on dynamic taint analysis, which requires the overhead of running the target application. In this paper, we propose a novel static taint analysis technique using symbol information obtained from the TypeScript (a superset of JavaScript) compiler to accurately track data flow and detect security vulnerabilities in TypeScript code. Our proposed technique allows developers to annotate variables that can contain unverified user input data, and uses the annotation information to trace variables and data affected by user input data. Since our proposed technique can seamlessly be incorporated into the TypeScript compiler, developers can find vulnerabilities during the development process, unlike existing analysis tools performed as a separate tool. To show the feasibility of the proposed method, we implemented a prototype and evaluated its performance with 8 web applications with known security vulnerabilities. We found that our prototype implementation could detect all known security vulnerabilities correctly.

A Study on "A Midsummer Night's Palace" Using VR Sound Engineering Technology

  • Seok, MooHyun;Kim, HyungGi
    • International Journal of Contents
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    • v.16 no.4
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    • pp.68-77
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    • 2020
  • VR (Virtual Reality) contents make the audience perceive virtual space as real through the virtual Z axis which creates a space that could not be created in 2D due to the space between the eyes of the audience. This visual change has led to the need for technological changes to sound and sound sources inserted into VR contents. However, studies to increase immersion in VR contents are still more focused on scientific and visual fields. This is because composing and producing VR sounds require professional views in two areas: sound-based engineering and computer-based interactive sound engineering. Sound-based engineering is difficult to reflect changes in user interaction or time and space by directing the sound effects, script sound, and background music according to the storyboard organized by the director. However, it has the advantage of producing the sound effects, script sound, and background music in one track and not having to go through the coding phase. Computer-based interactive sound engineering, on the other hand, is produced in different files, including the sound effects, script sound, and background music. It can increase immersion by reflecting user interaction or time and space, but it can also suffer from noise cancelling and sound collisions. Therefore in this study, the following methods were devised and utilized to produce sound for VR contents called "A Midsummer Night" so as to take advantage of each sound-making technology. First, the storyboard is analyzed according to the user's interaction. It is to analyze sound effects, script sound, and background music which is required according to user interaction. Second, the sounds are classified and analyzed as 'simultaneous sound' and 'individual sound'. Thirdly, work on interaction coding for sound effects, script sound, and background music that were produced from the simultaneous sound and individual time sound categories is done. Then, the contents are completed by applying the sound to the video. By going through the process, sound quality inhibitors such as noise cancelling can be removed while allowing sound production that fits to user interaction and time and space.

Study of Script Conversion for Data Extraction of Constrained Objects

  • Choi, Chul Young
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.155-160
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    • 2022
  • In recent years, Unreal Engine has been increasingly included in the animation process produced in the studio. In this case, there will be more than one of main software, and it is very important to accurately transfer data between the software and Unreal Engine. In animation data, not only the animation data of the character but also the animation data of objects interacting with the character must be individually produced and transferred. Most of the objects that interact with the character have a condition of constraints with the part of character. In this paper, I tried to stipulate the production process for extracting animation data of constrained objects, and to analyze why users experience difficulties due to the complexity of the regulations in the process of executing them. And based on the flowchart prescribed for user convenience, I created a program using a Python script to prove the user's convenience. Finally, by comparing the results generated according to the manual flowchart with the results generated through the script command, it was found that the data were consistent.

Design and Implementation of the script language code library based database for HTML (HTML을 위한 데이터베이스기반 스크립트언어의 코드 라이브러리 설계와 구현)

  • Park, Young Jo;Bang, Hye Ja
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.1-10
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    • 2013
  • Recently many documents have been written by HTML due to the expansion of the Internet and WWW. HTML allows scripting languages to interact between an user and an browser. Sometimes there might have problems with some functions of the script language. Some functions have the same name although the different contents and vice versa. It presents tremendous difficulties to maintain the functions. And, a file includes many functions shared among documents. If a user tries to see a HTML document, the file will be sent to the web browser in the user system. The network resource is wasted due to moving all data in the file through the network although some functions in the file is not used. So, we should design and implement the code library of a script language with a database. Each function has the name and arguments. A system of the code library manages functions with them. The system has the functions consistency and reduces the network resource consumption because there are only necessary functions in documents. Beside it is easy for the system to modify and reuse the functions.

Development of Web-based User Script Linking System for Three-dimensional Robot Simulation (3차원 로봇 시뮬레이션 환경을 위한 웹 기반의 사용자 스크립트 연동 시스템 개발)

  • Yang, Jeong-Yean
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.469-476
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    • 2019
  • Robotic motion is designed by the rotation and the translation of multiple joint coordinates in a three-dimensional space. Joint coordinates are generally modeled by homogeneous transform matrix. However, the complexity of three dimensional motions prefers the visualization methods based on simulation environments in which models and generated motions work properly. Many simulation environments have the limitations of usability and functional extension from platform dependency and interpretation of predefined commands. This paper proposes the web-based three dimensional simulation environment toward high user accessibility. Also, it covers the small size web server that is linked with Python script. The non linearities of robot control apply to verify the computing efficiency, the process management, and the extendability of user scripts.

Design and Implementation of Automatic Script Generator for Mobile Database Applications (모바일 데이터베이스 응용을 위한 스크립트 자동 생성기의 설계 및 구현)

  • Eum, Doo-Hun
    • Journal of Internet Computing and Services
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    • v.10 no.4
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    • pp.71-85
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    • 2009
  • The demand for mobile database applications has been rapidly increased with the growth of mobile users and the development of wireless Internet technology. But the productivity of mobile applications is low and it takes much time to manage the versions of applications because the user interface and query processing code of applications is manually written. In this paper, we describe the design and implementation of the MobileGen that is a script generator for mobile database applications. The generated scripts enhance mobile application productivity by providing the code for operating with a database and processing user queries. Each script provides a corresponding deck that is a set of related cards as user interface. The MobileGen supports easy version management of generated applications and the MobileGen itself because it is based on the templates that are frameworks for scripts. Moreover, the MobileGen provides not only the interested entity but also the entities that are related directly and indirectly with the interested entity unlike the most commercial mobile script generators.

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Visualization using Emotion Information in Movie Script (영화 스크립트 내 감정 정보를 이용한 시각화)

  • Kim, Jinsu
    • Journal of the Korea Convergence Society
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    • v.9 no.11
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    • pp.69-74
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    • 2018
  • Through the convergence of Internet technology and various information technologies, it is possible to collect and process vast amount of information and to exchange various knowledge according to user's personal preference. Especially, there is a tendency to prefer intimate contents connected with the user's preference through the flow of emotional changes contained in the movie media. Based on the information presented in the script, the user seeks to visualize the flow of the entire emotion, the flow of emotions in a specific scene, or a specific scene in order to understand it more quickly. In this paper, after obtaining the raw data from the movie web page, it transforms it into a standardized scenario format after refining process. After converting the refined data into an XML document to easily obtain various information, various sentences are predicted by inputting each paragraph into the emotion prediction system. We propose a system that can easily understand the change of the emotional state between the characters in the whole or a specific part of the various emotions required by the user by mixing the predicted emotions flow and the amount of information included in the script.