• Title/Summary/Keyword: User Responsiveness

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Earliest Virtual Deadline Zero Laxity Scheduling for Improved Responsiveness of Mobile GPUs

  • Choi, Seongrim;Cho, Suhwan;Park, Jonghyun;Nam, Byeong-Gyu
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.17 no.1
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    • pp.162-166
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    • 2017
  • Earliest virtual deadline zero laxity (EVDZL) algorithm is proposed for mobile GPU schedulers for its improved responsiveness. Responsiveness of user interface (UI) is one of the key factors in evaluating smart devices because of its significant impacts on user experiences. However, conventional GPU schedulers based on completely fair scheduling (CFS) shows a poor responsiveness due to its algorithmic complexity. In this letter, we present the EVDZL scheduler based on the conventional earliest deadline zero laxity (EDZL) algorithm by accommodating the virtual laxity concept into the scheduling. Experimental results show that the EVDZL scheduler improves the response time of the Android UI by 9.6% compared with the traditional CFS scheduler.

Interactive Case Study on Fashion Media: Focused on Showstudio's Fashion Projects (패션 미디어에 나타난 상호작용 사례 연구: 쇼스튜디오(Showstudio)의 패션프로젝트를 중심으로)

  • Kim, Jiyoung
    • Journal of Fashion Business
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    • v.17 no.5
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    • pp.101-119
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    • 2013
  • The purpose of this study is to consider the interactivity which appeared on the fashion media that focus on Showstudio's fashion projects. Showstudio is a famous fashion site that was founded by the famous photographer, Nick Knight, which has displayed interactive projects with fashion designers and artists. The methods of this study are undertaken by theoretical studies and project analysis. The 38 projects under the 'interactive' category are being chosen among archive data and the project explanations, photos and videos provided from the site are studied. Interactivity of fashion projects in Showstudio is considered by main factors such as two-way communication, participation, user control, and responsiveness. Two-way communication appears as transactional communication in the creation process and feedbacks from contents of users. The characteristic of participation appears as participation in the creation process and the practical use of contents. User control appears as control of contents, user interface and streaming media systems. The characteristic of responsiveness appears as real time and synesthesia responsiveness between the user and contents. Showstudio show free communication through digital information transmit system and also indicate the opportunity of innovative interactions among users, media, and contents.

Improvement of Multi-Queue Block Layer for Fast User Response (사용자 응답성 향상을 위한 멀티큐 블록계층 개선)

  • Shin, Heeyoung;Kim, Taeseok
    • IEMEK Journal of Embedded Systems and Applications
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    • v.14 no.2
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    • pp.97-102
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    • 2019
  • Multi-queue I/O block layer has been recently employed in Linux kernel to support fast storage devices such as NVMe SSDs, but it lacks differentiated I/O services yet. In this paper, we propose an I/O scheduling scheme that can improve the user responsiveness of foreground processes, which are closely related to user satisfaction. To this end, we redesign the existing multi-queue block layer to classify the I/O requests from foreground processes and schedule them by exploiting the feature of NVMe interface. Experimental results show that latency and launch time of the foreground processes have been significantly improved compared to original Linux kernel.

The Effects of Service Quality of Dispatch Companies on Satisfaction and Performance of User Companies (파견사업체의 서비스 품질이 사용사업체의 사용만족 및 업무성과에 미치는 영향)

  • Lee, Jong-Keon;Shin, Jong-Cheal
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.12
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    • pp.4787-4794
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    • 2010
  • This study examined the effects of perceived service quality of dispatch companies on satisfaction and performance of user companies. The empirical investigation was conducted in human service sector. Service quality was classified into five dimensions: tangibles, reliability, responsiveness, assurance, and empathy. Data were collected from 80 employees of user companies. Results indicated that responsiveness and assurance were positively related to satisfaction of user companies. Results also indicated that tangibles, reliability, responsiveness, and empathy were positively related to performance of user companies. This study had differential value that it applied the concept of SERVPERF into the labor market, and analyzed its effects on customers' satisfaction and performance. The results also have consequences for managers responsible of outsourced workers.

The Effect of Perceive Service Quality of Local Content Production Policy on User Satisfaction, Reuse Intention, and Recommendation Intention (지역콘텐츠 제작지원 사업의 지각된 서비스 품질이 이용 만족, 재이용 의도, 추천 의도에 미치는 영향)

  • Kim, Sehwan
    • 지역과문화
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    • v.8 no.2
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    • pp.1-20
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    • 2021
  • This study analyzed the effect of perceived service quality for the local content production policy on the service user satisfaction, reuse intention, and the recommendation intention. First, reliability, responsiveness, and adequacy were identified as the service quality evaluation criteria of the local content production policy. Second, all of the quality evaluation criteria had a positive effect on the service user satisfaction. Third, responsiveness had a positive effect on reuse intention, and responsiveness and reliability had a positive effect on recommendation intention. Fourth, the service user satisfaction had a positive effect on the reuse intention and recommendation intention. Therefore, this study has the significance of presenting a theoretical model for the service quality evaluation of the local content production policy, and suggesting perspective for the improvement of the policy.

I/O Scheduler Scheme for User Responsiveness in Mobile Systems (모바일 시스템에서 사용자 반응성을 고려한 입출력 스케줄링 기법)

  • Park, Jong Woo;Yoon, Jun Young;Seo, Dae-Wha
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.11
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    • pp.379-384
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    • 2016
  • NAND flash storage is widely used for computer systems, because of it has faster response time, lower power consumption, and larger capacity per unit area than hard disk. However, currently used I/O scheduler in the operating system is optimized for characteristics of the hard disk. Therefore, the conventional I/O scheduler includes the unnecessary overhead in the case of the NAND flash storage to be applied. Particularly, when the write requests performed intensively, garbage collection is performed intensively. So, it occurs the problem that the processing of the I/O request delay. In this paper, we propose the new I/O scheduler to solve the problem of garbage collection performs intensively, and to optimize for NAND flash storage. In the result of performance evaluation, proposed scheme shows an improvement the user responsiveness by reducing 1% of the average read response time and 78% of the maximum response time.

Multimedia Information and Authoring for Personalized Media Networks

  • Choi, Insook;Bargar, Robin
    • Journal of Multimedia Information System
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    • v.4 no.3
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    • pp.123-144
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    • 2017
  • Personalized media includes user-targeted and user-generated content (UGC) exchanged through social media and interactive applications. The increased consumption of UGC presents challenges and opportunities to multimedia information systems. We work towards modeling a deep structure for content networks. To gain insights, a hybrid practice with Media Framework (MF) is presented for network creation of personalized media, which leverages the authoring methodology with user-generated semantics. The system's vertical integration allows users to audition their personalized media networks in the context of a global system network. A navigation scheme with dynamic GUI shifts the interaction paradigm for content query and sharing. MF adopts a multimodal architecture anticipating emerging use cases and genres. To model diversification of platforms, information processing is robust across multiple technology configurations. Physical and virtual networks are integrated with distributed services and transactions, IoT, and semantic networks representing media content. MF applies spatiotemporal and semantic signal processing to differentiate action responsiveness and information responsiveness. The extension of multimedia information processing into authoring enables generating interactive and impermanent media on computationally enabled devices. The outcome of this integrated approach with presented methodologies demonstrates a paradigmatic shift of the concept of UGC as personalized media network, which is dynamical and evolvable.

Effect of Web-services' Technological Interactivity on User-generated Contents' Perceived Efficiency and Quality (웹서비스의 기술적 상호작용성이 사용자 콘텐츠 생산 효율성과 품질 인식에 미치는 영향 연구)

  • Lee, Yoon-Jae
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.380-388
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    • 2012
  • One of the key factors for success in fostering web-service is the supply of user-generated contents(UGCs). Technological interactivity is an environmental factor which stimulates user-content interaction, and reflects the system's capability for supporting various interactions that are allowed by a medium. The present study uses a structural equation model to investigate the influence of three components of technological interactivity-user control, synchronicity, and responsiveness-on web-services' perceived content performance. The results show that web-services' user control and synchronicity exhibited a positive relationship with the perceived efficiency of content generation; further, perceived efficiency boosts perceptions of content quality, which means that the user control and synchronicity of a web-service also have an indirect effect on perceived content quality. Additionally, responsiveness has a positive effect on perceived content quality. These findings are important for marketers and operators seeking to make their web-service successful.

A Study on Factors Affecting the Continued Usage Intention of Ubiquitous Services (유비쿼터스 서비스의 지속적 이용의도에 영향을 미치는 요인에 관한 연구: 유비쿼터스 시스템적 특성과 서비스 품질 요인을 중심으로)

  • Jang, Ki-Sup;Kim, Ki-Su
    • The Journal of Information Systems
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    • v.17 no.3
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    • pp.175-204
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    • 2008
  • Ubiquitous computing is enhancing computer use by making many computers available throughout the physical environment without being noticed to the users. To facilitate successful adoption and diffusion of ubiquitous systems, it is important to find out the factors affecting their uses. Although researches related to ubiquitous computing have been vigorously conducted from the aspect of system and service provider, there have been very few studies that focus on the user's perspective. This study attempts to find out major factors which are dedicated to the development of ubiquitous systems and services and the relationships between these factors and user satisfaction factors. This study derived the specific factors that characterize ubiquitous services, such as ubiquity, contextual offer, user affinity, privacy, reliability, responsiveness, assurance, and empathy. We also considered service quality factors of ubiquitous services. Then these factors were combined with the Expectation Confirmation Theory (ECT) model and the path analysis was applied to find out the factors affecting user satisfaction and the intention to use the systems. The research findings indicate that ubiquity, contextual offer, privacy, reliability, and responsiveness affect the perceived usefulness. The perceived ease of use and confirmation were found to affect the perceived usefulness. The perceived usefulness, perceived ease of use, and confirmation fumed out to influence the satisfaction. It turned out that the result of this study on the relationship between the perceived usefulness and user satisfaction was identical with the findings in previous related ECT researches. We think this study makes two significant contributions to the development of ubiquitous services. First, this study provides basic implications for better ubiquitous services by considering important characteristics of ubiquitous systems as services. Second, this study also suggests important factors that need to be considered when ubiquitous service providers develop new ubiquitous services to improve user satisfaction and the intention to use the services.

A Study on Third Party Logistics Services: User versus Provider Perspectives (물류서비스제공자(3PL)와 이용자간의 물류서비스 품질 인식의 차이 연구)

  • Kim, Hye-Jin;Kim, Jong-Hun
    • Journal of Korean Society of Transportation
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    • v.25 no.5
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    • pp.7-14
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    • 2007
  • The purpose of this study is to investigate the differences between the service providers and the users of 3PL services, in their perceptions about the qualities. The results of analysis identified five elements of the quality of 3PL services: reliability, efficiency, tangibility, responsiveness, and timeliness. The perceived importance and satisfaction showed the significant differences between 3PL service providers and the clients for all of the five elements. With respect to importance, efficiency showed the largest cognitive difference. Timeliness appeared to be the most important element perceived by both the service providers and the users. In terms of satisfaction, responsiveness indicated the biggest cognitive difference. In addition, it was noticed that the clients' satisfaction levels were particularly low, with respect to responsiveness and efficiency. It must be a strategic task of the 3PL service provider to improve customer satisfaction by reducing those cognitive differences.