• 제목/요약/키워드: User Oriented Design

검색결과 454건 처리시간 0.023초

이용자시스템 설계를 위한 객체지향 모델링 방법에 관한 연구 (A study on object oriented modeling methodology for user system design)

  • 유양근
    • 정보관리학회지
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    • 제14권2호
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    • pp.165-189
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    • 1997
  • 기존의 모델링 방법은 분석, 설계, 구현단계에서 시스템이 수행해야 할 기능적 및 비기능적 요구를 완전하고 일관성 있게 반영할 수 있는 설계절차와 명세서가 미흡하다. 이러한 문제점은 다양한 형태의 자료와 다양한 검색방법을 요구하고 있는 문헌정보 시스템에서는 문제가 있을것으로 본다. 따라서 본 논문에서는 OMT에서 제시되고 있는 방법을 부분적으로 개선하여 시스템개발에 적용할 수 있도록 OMT를 변형한 객체모델링을 도서관 이용자 시스템 요구사항을 대상으로 설계하였다.

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계획된 환경에 대한 미래의 사용자 평가 연구 - 아동 보육 시설을 대상으로 - (Prospective User Evaluation of Designed Environment)

  • 이수진;이연숙
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 1999년도 춘계학술발표대회 논문집
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    • pp.98-101
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    • 1999
  • In the last several decades of 20 century, the user oriented design concept has evolved in more concrete ways, producing POE and UPD(User Participated design). These concepts are ways of achieving the fit between built environments and human needs. These, technique in the digital world has implied and promoted lots of experimental ways to interact with possible users before the construction stages in the design process to reduce the results, stemming from ineffective planning and designing. The purpose of this paper is to show an evaluation technique in the design cycle. An actually designed child care facility was evaluated before construction by potential users. For this purpose, focused group interview was employed.

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객체지향 개념을 이용한 다물체 동역학 해석 시스템 개발 (Development of a Multi-body Dynamics Analysis System Using the Object-Oriented Concept)

  • 한형석;이재경;서종휘;송현석;박태원
    • 한국정밀공학회지
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    • 제20권8호
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    • pp.115-125
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    • 2003
  • To analyze the applications of all types of mechanical systems, general purpose analysis programs have been developed and commercialized. However, it is customary to develop and use customized programs even though they sometimes require more work than a general purpose program. A customized program is simplified to adapt to a particular application from the beginning, is designed for small computers, and developed with hardware-in-the-loop in mind so it can be applied effectively. By adding design knowledge and bundling know-how to an analysis program, analysis time can be reduced. And because an analysis has to work in conjunction with other analysis programs, a proprietary program that the user can easily modify can be useful. In this thesis, a multi-body dynamics analysis system is presented using one of the most useful programming techniques, object-oriented concept. The object-oriented concept defines a problem from the physical world as an abstract object, an abstract model. The object becomes encapsulated with the data and method. Simulation is performed using the object's interface. It is then possible for the user and the developer to modify and upgrade the program without having particular knowledge of the analysis program. The method presented in this thesis has the following advantages. Since the mechanical components of the multi-body system converts independent modeling into a class, the modification, exchange, distribution, and reuse of elements are increased. It becomes easier to employ a new analysis method and interface with other S/W and H/W systems. To employ a new analysis method, there is no need to modify elements of the main solver and the Library. In addition, information can be communicated to each object through messaging. It makes the modeling of new elements easier using inheritance. When developing a S/W for the computer simulation of physical system, it is reasonable to use object-oriented modeling. Also, for multi-body dynamics analysis, it is possible to develop a solver that is user-oriented.

유도무기 살상효과 산정 모델 및 시각 환경의 개발 ((A Study on the Guided Missile Performance Model and the Development of Visual Environments))

  • 황흥석;정덕길
    • 한국국방경영분석학회지
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    • 제23권1호
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    • pp.1-13
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    • 1997
  • This research investigates a kill probability model for the performance evaluation of guided missile system, and also develops the user interface implementation for the output of the model based on the visual object-oriented programming application. This paper describes in detail the methodology for the kill probability attained by a missile warhead detonating near an airborne target. The major simulation events used in this research are missile guidance homing point, burst points, and kill mechanism(direct kill, blast kill and fragment kill). For the user interface, we also design and implement the visualization system that can show the graphic style of the kill probability attained by the model. This research will bridge the gap between the sophisticated kill probability model and users who want to see the results interactively with visualization, which can benefit many of other military systems. Some examples are shown, but these will be improved to be better with visual simulation which can visualize all the simulation process of the model.

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절차적 프로그램으로부터의 객체 추출 방법론 (A Method of Object Identification from Procedural Programs)

  • 진윤숙;마평수;신규상
    • 한국정보처리학회논문지
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    • 제6권10호
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    • pp.2693-2706
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    • 1999
  • Reengineering to object-oriented system is needed to maintain the system and satisfy requirements of structure change. Target systems which should be reengineered to object-oriented system are difficult to change because these systems have no design document or their design document is inconsistent of source code. Using design document to identifying objects for these systems is improper. There are several researches which identify objects through procedural source code analysis. In this paper, we propose automatic object identification method based on clustering of VTFG(Variable-Type-Function Graph) which represents relations among variables, types, and functions. VTFG includes relations among variables, types, and functions that may be basis of objects, and weights of these relations. By clustering related variables, types, and functions using their weights, our method overcomes limit of existing researches which identify too big objects or objects excluding many functions. The method proposed in this paper minimizes user's interaction through automatic object identification and make it easy to reenginner procedural system to object-oriented system.

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사용자 선호지향 기반에 의한 GUI 아이콘 표현 유형과 조형 요소의 상관관계에 관한 연구 - 그림 아이콘 디자인을 중심으로 - (Research on the relationship between the design of the most favorable ICONs and the formative factors in the GUI design - Focused on the design of the Graphic ICONs. -)

  • 우근도;정성환;홍정표;형성은
    • 감성과학
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    • 제11권4호
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    • pp.521-530
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    • 2008
  • 그래픽 유저 인터페이스 디자인에서의 아이콘들은 시각언어로서 정보를 전달하여 사용자들의 행동을 유도할 수 있는 정보전달 매체이다. 그래픽 사용자 인터페이스에서 사용자와의 커뮤니케이션 수단으로 아이콘을 사용하는 것은 사용자가 인지하기 쉽기 때문에 임의의 사용자에게 원하는 시각정보를 효과적으로 제공하고 커뮤니케이션 효율성을 증대시키기 위해서는 Graphic User Interface이라는 매체의 특성에 적합한 아이콘 개발이 이루어져야 한다. 본 연구에서는 아이콘 유형인 그림 아이콘을 중심으로 하여 그림 아이콘의 각 세부적 표현 유형의 선호도에 따른 조형적 영향 요소간의 상관관계를 파악하며 각 표현 유형에 영향을 주는 조형 요소들이 무엇인지를 알아보았다. 이를 바탕으로 아이콘 디자인에서 사용자 선호 지향적 디자인 방향에 대한 지침을 제공하며 디자인을 할 때 데이터로 활용할 수 있는 이론적 근거를 제시하도록 하였다.

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대구시 도시공원의 성격에 따른 이용자 만족요인 및 행태분석 (Analysis of User Satisfaction Determinants and Behavior according to Urban Park′s Character in Daegu)

  • 김용수;김수봉
    • 한국조경학회지
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    • 제17권1호
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    • pp.17-27
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    • 1989
  • ^x Good Planning, design, and maintenance will be the product of a Process which considers both the nature of man and the nature of nature. Recentry, we emphasize how social and psycological theory, behavioral studios, and community participation may contribute to practical decision making and to the development of appropriate form for human use at all scales of Landscape Architecture. The main purpose of this study was to develop more rational and user oriented theory of urban park planning, design, and maintenance in terms of social - behavioral approach. Study sites were Jungang, Dalsung, Duryu, and Apsan park, where were located Daegu city. In this study, user satisfaction determinants of each park, which were useful for park planning, design and maintenance, were discovered. Privacy and territoriality were examined as an important factors for design a park road examined as an important factors to design a Path and a comfortable space in urban park.

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사용자 중심의 공공성 실현을 위한 공공도서관의 공간 계획 및 특성에 관한 연구 (A study on the Public Library's Space planning and Characteristics for the User-oriented Publicness)

  • 김세영
    • 한국실내디자인학회논문집
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    • 제22권3호
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    • pp.52-60
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    • 2013
  • The contemporary concept of publicness is reinterpreted from the point of view of contemporary publicness. Contemporary perception of public space has now branched and grown into a multitude of non-traditional sites with a variety of programs in mind. In this study, the aim is to discuss how contemporary public library has been evolved as public space and how to create User-centered interaction. In the case of developed countries, the Public Libraries have showed the expected effects because they have more systematic and efficient plan. Also, these libraries are placed with each facility, not distributed separately. It promotes the accumulation of profit on the space and Increases the efficiency. They support more effectively users' activities through the linkages between each facility and create the active interaction between users. Formation of the various interactions and synergies between space had been induced. Publicity means that the state will relate a combination of a number of specific public area. In addition, open space, public place, shall be directed to: This place as one of the users in order to have meaning, must be equipped with the facilities and space to communicate and understand the local role. Methods of the study are to analyze the concept and role of the users with the concept of modern publicity, to examine the concept of multi-complexity of public libraries for the user-oriented publicness, to learn about the characteristics of public spaces in the public libraries that appear in the advanced countries, to examine how to affect these characteristics in the public libraries, and to suggest the possibility and the various application methods on the characteristics of a public space. In the end, the public libraries for the realization of the publicity, support program complexity such as education and culture, welfare facilities, and public service facilities. In the 21st century, these complexity to improve the quality of service in public libraries. These spaces can be an alternative to be kept comfortable in a more vibrant area, and can affect the social, natural, cultural, and environmental aspects of the physical environment and the objects and relationships, as well as expand.

사용자를 지향한 스마트워크 시스템 기반의 한국형 스마트워크 센터 설계 및 구축 (Design & Construction of Korean Type Smart Work Center on the basis of User-Oriented Smart Work System)

  • 구건서
    • 한국컴퓨터정보학회논문지
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    • 제18권1호
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    • pp.73-81
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    • 2013
  • 본 논문은 사용자를 지향한 스마트워크 시스템 기반의 한국형 스마트워크센터 설계 및 구축방안을 제안한다. 한국의 정보통신기술의 강점을 토대로 사용자를 위해 법제도의 개선과 근무방식의 변화 그리고 정보보안의 강화 방안을 연구 하였고, 우리 정부의 계획과 선진국의 사례를 분석하여 한국의 실정과 효율성을 고려한 한국형 스마트워크 센터를 제안했고, 본 논문에서 제안한 사용자 중심의 스마트워크 서비스 플랫폼은 상황인지와 실감형 스마트워크 협업 환경을 통해 국가적 현안을 해결하고 지식산업 및 창조기업 인프라를 구축하고자 한다. 그 결과 스마트워크는 지식근로자들이 창의적인 업무를 창출하고, 국가 경쟁력을 향상 시킬 수 있는 업무환경을 제공하기 위한 방안을 제시했다. 그 결과 성능평가에서도 미국, 일본, EU에서 제안한 스마트워크 시스템의 만족도 조사에서 5개국의 5개 항목 평균값이 55.23%인 반면 한국형은 75.41%로 한국형 스마트워크센터가 외국의 사례보다 20.18% 우수한 것으로 증명되었다.

객체 지향 설계 모듈의 결합 방법 (A Method for Combining Object-Oriented Design Modules)

  • 하계범;이종섭;정계동;최영근
    • 한국정보처리학회논문지
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    • 제3권4호
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    • pp.817-833
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    • 1996
  • 대부분의 객체 지향 분석 및 설계 방법은 구조적 분석과 정보 모델링에 기반을 두 고, 객체 지향 프로그래밍 언어에 근거한 직관적인 분석 및 설계 모델을 사용하고 있다. 그러므로 모델간의 의미 정확성과 일관성이 유지되지 못하여 시스템 구현시 많은 문제점을 가지고 있다. 본 논문에서는 새로운 시스템 개발 생명 주기 방법에 따 른 객체, 동적, 기능적 모듈을 위한 분해와 설계 방법을 제안한다. 따라서, 시스템 개발전체 생명 주기를 새롭게 제시하고, 객체 지향 설계 절차와 명세화에 따른 객체, 동적, 기능 모듈의 분해를 위한 모듈 분해 기준과 이를 이용한 객체 지향 설계 방법을 제시한다. 제안된 방법은 개발자가 사용자 소프트웨어 요구사항들을 편리하게 반영할 수 있도록 해준다. 끝으로 본 논문에서 실 시스템 적용 사례를 들어, 객체지향 설계 모듈의 결합 방법의 타당성과 실용성을 입중하고자 한다.

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