• Title/Summary/Keyword: User Life

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Development of User Oriented Geographic Information Retrieval Service Module Based on Personalized Service (개인화 서비스 기반 사용자 지향형 지리정보 검색 서비스 모듈 개발)

  • Lee, Seok-Cheol;Kim, Chang-Soo
    • Journal of the Korean Association of Geographic Information Studies
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    • v.14 no.1
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    • pp.49-58
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    • 2011
  • Recently, GIS(Geographic Information System) has been developed to personalized service for providing the specialized services that is aimed to personal user based on mobile communication. The existing GIS system provides comprehensive and simple information but GIS System for personalized service must provide the adjustive information through the personal interest profile based on POI(PoInt of Interest). This paper describes the intelligent retrieval geographical information service module for providing personal oriented geographic information service. Our proposal model consists of user preference profile, acquisition of POI through hybrid network (Wireless LAN, CDMA), service platform and implementation of prototype system. Implementation model can apply to the life information service like restaurant, oil station, convenient store and etc.

A study on the library reference service fees (도서관봉사요금에 관한 일고찰)

  • 손연옥
    • Journal of Korean Library and Information Science Society
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    • v.12
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    • pp.35-59
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    • 1985
  • User fees have been employed by libraries as far back as the mid-1800s in both United States and England. By the late 1800s and early : 1900s, the charging of user fees for some library products and services had become a reality in many public and academic libraries. Yet the practice has created controversy when computer-aided reference service began to charge especially in the publicly funded libraries. There are two extream arguments on library reference service fees : one is for and the other is against. most fee o n.0, pponents base their stand on morality. They argue that charging fees for any service is wrong because it violates the user's right of access to information and regard it as an act of decrease human life chances as well as an act of censor. But those who favour fees argue that it is necessary to separate the rhetoric from the reality and to distinguish what libraries are from what they do. The study revealed that library has two options. One is strict free of charge and the other is charging for selected library services. Whatever options the library may take, library had to decide an overall reference service policy. The level and scope of service, audience, necessary fund (who and how) and many other physical and metaphysical things must be considered. However, the first option will necessary be to limit services while there is no loss of traditional philosophical service element. Yet, if to provide a wide range of choices and to create conditions more hospitable to competition from the private information sector and for better evolutional selection, the second option(fee-based service) gives more benefit to the users while there is a loss of fundamental service philosophy.

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A New Approach Combining Content-based Filtering and Collaborative Filtering for Recommender Systems (추천시스템을 위한 내용기반 필터링과 협력필터링의 새로운 결합 기법)

  • Kim, Byeong-Man;Li, Qing;Kim, Si-Gwan;Lim, En-Ki;Kim, Ju-Yeon
    • Journal of KIISE:Software and Applications
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    • v.31 no.3
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    • pp.332-342
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    • 2004
  • With the explosive growth of information in our real life, information filtering is quickly becoming a popular technique for reducing information overload. Information filtering technique is divided into two categories: content-based filtering and collaborative filtering (or social filtering). Content-based filtering selects the information based on contents; while collaborative filtering combines the opinions of other persons to make a prediction for the target user. In this paper, we describe a new filtering approach that seamlessly combines content-based filtering and collaborative filtering to take advantages from both of them, where a technique using user profiles efficiently on the collaborative filtering framework is introduced to predict a user's preference. The proposed approach is experimentally evaluated and compared to conventional filtering. Our experiments showed that the proposed approach not only achieved significant improvement in prediction quality, but also dealt with new users well.

Replacement Model Following the Expiration of NFRRW (비 재생무료교체-수리보증이 종료된 이후의 교체모형)

  • Jung, Ki-Mun
    • The Korean Journal of Applied Statistics
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    • v.23 no.6
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    • pp.1147-1156
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    • 2010
  • This paper proposes a replacement policy following the expiration of a non-renewing free replacement-repair Warranty(NFFRW). The non-renewing free replacement-repair warranty is defined and then the maintenance model following the expiration of the NFRRW is studied from the user's point of view. As the criteria to determine the optimality of the maintenance policy, we consider the expected cost rate per unit time from the user's perspective. All maintenance costs of the system incurred after the expiration of the warranty are paid by the user. Given the cost structures during the life cycle of the system, we determine the optimal maintenance period following the expiration of a NFRRW. Finally, the numerical examples are presented for illustrative purposes.

Development of Emotion Inference Application with Location Information and User's Heartbeat Rate (심박 정보 기반 위치 정보 융합형 감정 추론 어플리케이션 개발)

  • Cha, Kyung-Ae;Choi, Hyun-Su;Hong, Won-Kee;Park, Se Hyun
    • Journal of the Korea Convergence Society
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    • v.8 no.8
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    • pp.83-88
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    • 2017
  • The personal activity information is expanding as a way to utilize wearable devices that are emerging as next generation smart devices. This paper develops an application for collecting heartbeat rate and location information of a user using SmartWatch, which is a smartphone and wearable device, and analyzing it through machine learning to infer user's emotion information. By using smart phone and smart watch, developed application can collect biometric data and location information by simply executing application and doing everyday life. In addition, adding the location information to the hearbit rate data, it proves higher utilization than existing ones.

An Empirical Evaluation of Stone-shaped Physiological Sensing Interface (돌 형태의 휴대용 생체신호 측정 인터페이스의 경험적인 평가 및 분석)

  • Choi, Ah-Young;Woo, Woon-Tack
    • Journal of the HCI Society of Korea
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    • v.3 no.1
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    • pp.1-7
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    • 2008
  • Recently researchers have studied mobile physiological sensing device. However, previous works focused on multiple and real time physiological sensing method, instead of aesthetic shape of sensing devices, sensing comfort during monitoring and sensing reliability against the hand motion artifact. In this work, we propose a stone shaped physiological sensing device to monitor the physiological status in a daily life which maximize the aesthetic feeling and sensing comfort and sensing reliability. We proposed stepwise user centered design process for user centric physiological sensing device and evaluated appropriate sensing positions against the hand motion artifacts and pressure from sensors. From the usability test and experiments, we verified the proposed sensing device provides the aesthetic appeals, sensing comfort and sensing reliability. We expect that this work can be applied in the various health care applications in near future.

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A Guideline of Music Festival Experience Through Mobile Application (대형 음악 페스티벌 경험 향상을 위한 모바일 애플리케이션 디자인 가이드라인)

  • Chu, Eun Sun;Choe, Jong Hoon
    • The Journal of the Korea Contents Association
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    • v.15 no.10
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    • pp.26-36
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    • 2015
  • Recently, demands for leisure and performing arts are increasing. In perspective of enjoying culture away from every day life, interests for music festival are also growing. Music festival industry has been grown rapidly since the mid 2000s and it has become popular culture especially for younger generation. As music festival culture becomes popular, music festival becomes bigger and a number of participants are rising continuously. However, some services which music festivals provide are not interactive. So, it makes difficult users to feel festival experience and to satisfy. Although some festivals are trying to deal with things through mobile applications, those in the market showed weaknesses. Therefore, this study aims to suggest some improvements for music festival application through user research. As the result of user study, improvements and functions of music festival application were deducted.

Analysis of User's Activities and Recreational Value on the Forest Road in Urban Forest (도시 근교림지역 임도의 이용객 행태 및 휴양적 가치 분석)

  • Yang, Sung-Hak;Park, Sang-Jun
    • Journal of Korean Society of Forest Science
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    • v.97 no.4
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    • pp.467-477
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    • 2008
  • This study is analyzed on user's activities and recreational value through a questionnaire on users of the forest road in urban forest. Users visiting the forest road in urban forest went to there about three times a week, and the re-visit intention was showed highly. The forest road in urban forest is used too much for the promotion of health as a walk and a mountain pass of the citizen, and they think that forest road is useful for forest recreation. The satisfaction grade on forest road's equipment was effective above the average. As the result of valuation on recreational value of forest road in urban forest, the recreational value was evaluated 153.2 won. So, if it is collected the using fees for forest road, it was showed that it is proper about 150 won for one person.

The development of a mobile u-Health program and evaluation for self-diet management for diabetic patients

  • Ahn, Yun;Bae, Jeahurn;Kim, Hee-Seon
    • Nutrition Research and Practice
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    • v.10 no.3
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    • pp.342-351
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    • 2016
  • BACKGROUND/OBJECTIVES: This study aims to develop a mobile nutritional management program for integration into the already developed web-based program, Diabetes Mellitus Dietary Management Guide (DMDMG) for diabetic patients. Further, we aim to evaluate the amended DMDMG program. SUBJECTS/METHODS: The mobile application based on an Android operating system includes three parts: 1) record of diet intake, which allows users to take pictures of the meal and save to later add diet records into DMDMG; 2) an alarm system that rings at each meal time, which reminds users to input the data; 3) displays the diet record and the results of nutrient intake, which can be also viewed through the web program. All three parts are linked to the web-based program. A survey was conducted to evaluate the program in terms of nutrition knowledge, dietary attitude, eating behavior and diet intake by non-equivalent control group design among diabetic patients with 14 DMDMG users and 12 non-user controls after a one-month trial of DMDMG. RESULTS: Non-users did not use the program, but participated in the weekly off-line nutrition classes for one month. The program users showed increased healthful dietary behavior (P < 0.01) and dietary attitude scores (P < 0.05). More DMDMG users had higher nutrition knowledge scores after one-month trial than non-users. However, dietary intake significantly increased in non-user group for calcium and sodium (P < 0.05) while the user group did not show significant changes. CONCLUSIONS: The program has created positive changes in patients' dietary life. All the users were satisfied with the program, although some expressed minor difficulties with an unfamiliar mobile app.

Soft Keyboard Interface Design for Mobile Device (모바일기기를 위한 소프트키보드 인터페이스 디자인)

  • Oh, Hyoung-Yong
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.79-88
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    • 2007
  • As the mobile computers such as Personal Digital Assistants (PDAs) or Smart Phone has been widespread in our daily life, the demand of an extensive data input will gradually be increased. Consequently, many alternative soft keyboards have been proposed to satisfy this requirement. However none of them can provide an absolute solutions for that, the segregated guideline for keyboard arrangement and usage still cause much confusion to the user. Therefore, an integrated guideline is seriously required. In order to come up with the integrated guideline for Korean Soft keyboard GUI, the questionnaire and the experimental test compared with five soft keyboards were conducted in this study. As a result this paper presents five guidelines for improving an input speed of soft keyboard on the mobile computing; following familiarity for effective screen use, using a single key rather than grouping key, considering position of prediction word, considering prompt feedback, finally, considering optimized keyboard size.