• 제목/요약/키워드: User Feedback Information

검색결과 419건 처리시간 0.026초

AN LMI APPROACH TO AUTOMATIC LOOP-SHAPING OF QFT CONTROLLERS

  • Bokharaie, Vaheed S.;Khaki-Sedigh, Ali
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.433-437
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    • 2003
  • Quantitative Feedback Theory (QFT) is one of effective methods of robust controller design. In QFT design we can considers the phase information of the perturbed plant so it is less conservative than $H_{\infty}$ and ${\mu}$-synthesis methods and as be shown, it is more transparent than the sensitivity reduction methods mentioned . In this paper we want to overcome the major drawback of QFT method which is lack of an automatic method for loop-shaping step of the method so we focus on the following problem: Given a nominal plant and QFT bounds, synthesize a controller that achieves closed-loop stability and satisfies the QFT boundaries. The usual approach to this problem involves loop-shaping in the frequency domain by manipulating the poles and zeros of the nominal loop transfer function. This process now aided by recently developed computer aided design tools proceeds by trial and error and its success often depends heavily on the experience of the loop-shaper. Thus for the novice and First time QFT user, there is a genuine need for an automatic loop-shaping tool to generate a first-cut solution. Clearly such an automatic process must involve some sort of optimization, and while recent results on convex optimization have found fruitful applications in other areas of control theory we have tried to use LMI theory for automating the loop-shaping step of QFT design.

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Mathematical Analysis and Simulation Based Survey on Initial Pole Position Estimation of Surface Permanent Magnet Synchronous Motor

  • Kim, Tae-Woong;Wheeler, Patrick;Choi, Jae-Ho
    • Journal of Power Electronics
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    • 제9권3호
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    • pp.499-506
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    • 2009
  • In this paper, the initial pole-position estimation of a surface (non-salient) permanent magnet synchronous motor is mathematically analyzed and surveyed on the basis of simulation analysis, and developed for accurate servo motor drive. This algorithm is well carried out under the full closed-loop position control without any pole sensors and is completely insensitive to any motor parameters. This estimation is based on the principle that the initial pole-position is simply calculated by the reverse trigonometric function using the two feedback currents in the full closed-loop position control. The proposed algorithm consists of the predefined reference position profile, the information of feedback currents, speed, and relative position, and the reverse trigonometric function for the initial-pole position estimation. Comparing with the existing researches, the mathematical analysis is introduced to get a more accurate initial pole-position of the surface permanent magnet motor under the closed-loop position control. It is found that the proposed algorithm can be easily applied in servo drive applications because it satisfies the following user's specifications; accuracy and moving distance.

온라인 쇼핑몰 환경에서 사용자 행동 데이터의 상관관계 분석 기반 추천 시스템 (Recommendation System Based on Correlation Analysis of User Behavior Data in Online Shopping Mall Environment)

  • 박요한;문종혁;최종선;최재영
    • 정보처리학회논문지:컴퓨터 및 통신 시스템
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    • 제13권1호
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    • pp.10-20
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    • 2024
  • 매년 증가하는 온라인 상거래 시장과, 점차 다양해지는 상품과 콘텐츠로 인해 사용자들은 선택 과정에 어려움을 느낀다. 이에 여러 기업들은 온라인 쇼핑몰에서 사용자가 선호할 상품을 선별하여 제공하기 위해 추천 시스템에 대한 지속적인 연구를 진행하고 있다. 대다수의 추천 시스템 연구에서는 비교적 획득하기 쉬운 사용자의 이벤트 데이터를 기반하여 연구를 진행하였으나 한 종류의 사용자 행동만을 고려하기 때문에 사용자의 선호도를 파악하는 것에 오차가 발생한다. 이에 본 논문에서는 여러 종류의 사용자 행동 데이터의 상관관계를 고려하여 사용자의 선호도를 분석하는 추천 시스템을 제안한다. 제안하는 추천 시스템은 사용자의 사용자 행동 데이터의 상관관계를 분석하고 가중치를 생성하여 추천 모델을 학습한다. 실험에서는 기존 연구의 알고리즘과의 성능 비교를 통해 제안하는 시스템의 복잡도와 성능 향상을 확인하였다.

Virtual Reality Game Modeling for a Haptic Jacket

  • Bae, Hee-Jung;Jang, Byung-Tae
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.882-885
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    • 2003
  • In this paper, we describe a haptic jacket and wheel as a haptic interface to enhance VR game realism. Building upon the VR game system using this devices, our haptic interface technique allows the user to intuitive interact on game contents, and then to sense the game event properties such as walking, attacking, driving and fire in a natural way. In addition, we extended the initial haptic model to support haptic decoration and dynamic interactions due to the added game event in a real time display. An application example presented here is a VR Dino-Attack game. This game supports interactions among dynamic and our intuitive haptic interface. Modeling physic interactions involves precise collision detection, real-time force computation, and high control-loop bandwidth.

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오프라인 검색기능을 가진 주문형 비디오 서비스 시스템 설계 및 구현 (A Design and Implementation of VOD Service System with Off-line Search Function)

  • 이혜정;박두순
    • 한국멀티미디어학회논문지
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    • 제4권3호
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    • pp.205-214
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    • 2001
  • As the real time multimedia data service has become available due to the rapid progress of computer and Internet technology, the users can enjoy the newly developed service, which is called Video On-Dem-and(VOD). However, most of service providers have not paid their attention much on the software for various service modes on VOD, but they are only concentrating un the hardware to provide with the high resolution video display. Therefore, the service providers are recently to pay more attention on the software to cope with the various demands of users than hardware. So this paper has designed and implemented the VOD service system for those demands. Since the VOD service system suggested by this paper enable off-line search functions through E-mail, the users can possibly get the necessary information from off-line Search without connecting to the server while the current VOD service can prominently help users to save the time and effort to sea고 and select the Video contents by using periodical current awareness service supported by PUSH technology and user oriented information booking and feedback service supported by SDI service.

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고품질.고속 무선 멀티미디어 서비스를 위한 송신 빔 형성기 설계 (Design of Downlink Beamformer for High-quality.High-speed Wireless Multimedia Services)

  • 이용주;양승용;김기만
    • 한국정보통신학회논문지
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    • 제5권3호
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    • pp.459-464
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    • 2001
  • 주파수 분할 통신 환경에서 어레이 안테나를 사용하는 송신 빔 형성 알고리듬을 제안하였다. 제안한 방법은 상향링크에서 각 사용자의 방향과 스펙트럼을 추정하고 이로부터 하향링크 주파수에 맞춰 간섭신호의 공간 공분산 행렬을 구성한다. 이 공분산 행렬과 원하는 사용자의 방향 벡터를 이용하여 빔 형성 가중치를 계산한다. 성능을 고찰하기 위해 Rayleigh 페이딩 환경에서 시뮬레이션을 수행하였다. 제안된 방법은 기존의 방법에 비해 데이터 궤환을 필요로 하지 않으며, 비트 오차율 측면에서도 향상된 성능을 나타내었다.

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음성인식과 웨어러블 모듈을 이용한 이동로봇 제어 (Control of Mobile Robot Using Voice Recognition and Wearable Module)

  • 정성호;서재용;김용민;전홍태
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 하계종합학술대회 논문집(3)
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    • pp.37-40
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    • 2002
  • Intelligent Wearable Module is intelligent system that arises when a human is part of the feedback loop of a computational process like a certain control system. Applied system is mobile robot. This paper represents the mobile robot control system remote controlled by Intelligent Wearable Module. So far, owing to the development of internet technologies, lots of remote control methods through internet have been proposed. To control a mobile robot through internet and guide it under unknown environment, We propose a control method activated by Intelligent Wearable Module. In a proposed system, PDA acts as a user interface to communicate with notebook as a controller of the mobile robot system using TCP/IP protocol, and the notebook controls the mobile robot system. Tlle information about the direction and velocity of the mobile robot feedbacks to the PDA and the PDA send new control method produced from the fuzzy inference engine.

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웹사이트 이용자의 감성적 경험을 위한 Parallax Scrolling 기법 활용 가능성 (Application Possibility of Parallax Scrolling Technique for Website Users' Emotional Experience)

  • 고혜영;김치용
    • 한국멀티미디어학회논문지
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    • 제18권2호
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    • pp.277-286
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    • 2015
  • Recently, to draw the web users' attention and stay in the website for a long time to transmit information efficiently, the website designing is focused on providing emotional experience. Emotional experience is possible through the use of interactive storytelling and multimedia. Users immersion, pleasurable experience and synesthesia satisfaction is connected to the emotional experience due to the interaction operation and multimedia feedback. In this study, application of the parallax scrolling technique's possibility has been studied to induce the emotional experience of the web users that appeared in the technical development of the web. Realizing characteristics of the elements that effect emotional experience through web cases are studied and the possibility of effective emotional experience is proposed as using parallax scrolling technique on web.

빅데이터 선호도 분석 시스템 설계 (Design of Big Data Preference Analysis System)

  • 손성일;박찬곤
    • 한국멀티미디어학회논문지
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    • 제17권11호
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    • pp.1286-1295
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    • 2014
  • This paper suggests the way that it could improve the reliability about preference of user's feedback by adding weighting factor on sentiment analysis, and efficiently make a sentiment analysis of users' emotional perspective on the big data massively generated on twitter. To solve errors on earlier studies, this paper has improved recall and precision of sensibility determination by using sensibility dictionary subdivided sentiment polarity based on the level of sensibility and given impotance to sensibility determination by populating slang, new words, emoticons and idiomatic expressions not in the system dictionary. It has considered the context through conjunctive adverbs fixed in korean characteristics which are free to the word order. It also recognize sensibility words such as TF(Term Frequency), RT(Retweet), Follower which are weighting factors of preference and has increased reliability of preference analysis considering weight on 'a very emotional tweet', 'a recognised tweet from users' and 'a tweeter influencer'

용어 가중치에 의한 문서요약 (Document Summarization using Term Weighting)

  • 박선;김철원
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2012년도 추계학술대회
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    • pp.704-706
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    • 2012
  • 본 논문은 용어 가중치에 의한 문서요약 방법을 제안한다. 제안된 방법은 의사연관피드백을 이용하여 사용자의 간섭을 최소화 시키며, 의미특징으로부터 유도된 용어의 가중치는 문장집합의 내부 특징을 잘 나타나기 때문에 문서요약의 질을 향상할 수 있다.

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