• Title/Summary/Keyword: User Controllable

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User Intervention for Controllable Engagement Simulation System (교전급 시뮬레이션 시스템의 통제를 위한 사용자 개입)

  • Ham, Won K.;Chung, Yongho;Park, Sang C.
    • Journal of Korean Institute of Industrial Engineers
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    • v.39 no.6
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    • pp.473-479
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    • 2013
  • This paper introduces user intervention to control simulation states during the execution of a simulation for military engagements. In an engagement simulation, it covers both a discrete event system and a continuous state system. Thus a system for the engagement simulation can have numerous simulation states, because there are lots of factors to decide states of an engagement that are derived during an execution of the simulation (e. g. detection probability, moving speed, moving path, and so on). It means both a result and progression of simulations are important outputs. Configuration of an engagement simulation scenario and expectation of simulation states, though, is hindered by the number of generate-able states. In order to solve the obstacle, the engagement simulation system should be controllable by user intervention during a simulation execution. This paper is to define objects of user intervention, and to design control processes of defined objects.

Visibility Enhancement in Fog Situation using User Controllable Dehazing Method (사용자 제어가 가능한 안개제거 방법을 이용한 안개상황에서의 가시성 향상)

  • Lee, Jae-won;Hong, Sung-hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.814-817
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    • 2013
  • In this paper, we propose a visibility enhancement method using dehazing method in fog situation. The proposed method calculate low bound of the transmission rate that indicate fog rate and transmission that processed power operation in each pixel by the user's control. And we obtain the dehazed image using calculated transmission rate. Proposed method is possible real-time processing, because the method don't cause halo effect and drop operations from filtering by closed form. We can obtain the dehazed image in various fog conditions by user control that strength of removing fog can be adjusted according to the dgree of fog.

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A Study on the Two-Dimensional Scheduling for Minimization of Moving Distance on the Remote Controllable Web-Camera (원격조정 가능한 웹 카메라의 이동거리 최소화를 위한 이차원 스케줄링에 관한 연구)

  • Cho, Soo-Young;Song, Myung-Nam;Kim, Young-Sin;Hwang, Jun
    • Journal of Internet Computing and Services
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    • v.1 no.2
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    • pp.61-67
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    • 2000
  • In case of the remote controllable web-camera that was took notice especially in internet real-time broadcasting systems, a great many clients connect the server of web-camera to request the service. So, the scheduling methods are important. Web-camera systems have used to the traditional FIFO(First In First Out) or SDF(Shortest Distance First) scheduling method. But they does not satisfy both the minimization of moving distance on the web-camera and the fairness on the users. In this paper, We propose the 2D scheduling method, As a result, the moving distance of the web-camera decreases compared with FIFO scheduling method. And the starvation state on the user's request does not happen compared with SDF scheduling method. Thus, if the remote controllable web-camera systems use the 2D scheduling method, they are satisfied with the minimization of moving distance on the remote controllable web-camera and the fairness on the users simultaneously. Therefore the user's satisfaction and the performance of the systems are improved.

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Key words research of players' experience and presence in FPS genre-focusing on game play time and Steam reviews (FPS게임의 사용자 현존감과 플레이어 경험에 대한 키워드 연구 - Steam 리뷰와 게임 이용 시간을 중심으로)

  • Choi, Young-Woo;Ryu, Seoung-Ho
    • Journal of Korea Game Society
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    • v.21 no.6
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    • pp.13-30
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    • 2021
  • This paper analyzed the user's presence experience and player experience in FPS according to game usage time using Steam's review data. Data was obtained through crawling using Python. In analysis result, it was confirmed that issues related to controllable physical presence and uncontrollable social presence emerged in the group with less game use time, and controllable physical presence was changed to controllable social presence in the group with more play timeFurthermore, through player experience analysis, it was found that the keyword "recoil," a factor in game play, was important.

Modeling of a Variable Speed Wind Turbine in Dynamic Analysis

  • Kim, Seul-Ki;Kim, Eung-Sang;Jeon, Jin-Hong
    • KIEE International Transactions on Power Engineering
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    • v.4A no.2
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    • pp.51-57
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    • 2004
  • This paper describes the dynamic performance of a variable speed wind turbine system responding to a wide variety of wind variations. Modeling of the wind generation using power electronics interface is proposed for dynamic simulation analysis. Component models and equations are addressed and their incorporations into a transient analysis program, PSCAD/EMTDC are provided. A wind model of four components is described, which enables observing dynamic behaviors of the wind turbine resulting from wind variations. Controllable power inverter strategies are intended for capturing the maximum power under variable speed operation and maintaining reactive power generation at a pre-determined level for constant power factor control or voltage regulation control. The components and control schemes are modeled by user-defined functions. Simulation case studies provide variable speed wind generator dynamic performance for changes in wind speed

Design and Implementation of a Controllable White Noise Generator for Tinnitus Therapy (이명 치료를 위한 저절형 광역 소음발생개의 설계 및 구현)

  • Yi, Gyu-Dong;Lee, Jeong-Woo;Song, Byung-Seop;Lee, Sang-Heun;Cho, Jin-Ho;Kim, Myoung-Nam
    • Journal of Sensor Science and Technology
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    • v.13 no.1
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    • pp.12-19
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    • 2004
  • The tinnitus which is the one of the auditory disease is a phenomenon that the patients feel the sound in the ear or the head when there is no sound sources. There have been many therapies for this tinnitus so far, but it is known that the TRT (Tinnitus Retraining Therapy) is the most effective therapy. So we designed and developed the controllable white noise generator for TRT. It must be designed as small as possible for user's convenience, such as the ITE (In The Ear) type hearing aids. It used the thermal noise as the white noise source. And filter and tone control circuits are used at the end of the noise generation part to control the white noise characteristics. This link of the controllable circuits is used to change the white noise's characteristic for the various tinnitus patients' characteristic. we can confirm that the designed and implemented controllable white noise generator which is a ITE type operates properly by the experiments of filter and tone control circuit.

Proposal of Hostile Command Attack Method Using Audible Frequency Band for Smart Speaker (스마트 스피커 대상 가청 주파수 대역을 활용한 적대적 명령어 공격 방법 제안)

  • Park, Tae-jun;Moon, Jongsub
    • Journal of Internet Computing and Services
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    • v.23 no.4
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    • pp.1-9
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    • 2022
  • Recently, the functions of smart speakers have diversified, and the penetration rate of smart speakers is increasing. As it becomes more widespread, various techniques have been proposed to cause anomalous behavior against smart speakers. Dolphin Attack, which causes anomalous behavior against the Voice Controllable System (VCS) during various attacks, is a representative method. With this method, a third party controls VCS using ultrasonic band (f>20kHz) without the user's recognition. However, since the method uses the ultrasonic band, it is necessary to install an ultrasonic speaker or an ultrasonic dedicated device which is capable of outputting an ultrasonic signal. In this paper, a smart speaker is controlled by generating an audio signal modulated at a frequency (18 to 20) which is difficult for a person to hear although it is in the human audible frequency band without installing an additional device, that is, an ultrasonic device. As a result with the method proposed in this paper, while humans could not recognize voice commands even in the audible band, it was possible to control the smart speaker with a probability of 82 to 96%.

Performance Improvement of Tone Compression of HDR Images and Qualitative Evaluations using a Modified iCAM06 Technique (Modified iCAM06 기법을 이용한 HDR 영상의 tone compression 개선과 평가)

  • Jang, Jae-Hoon;Lee, Sung-Hak;Sohng, Kyu-Ik
    • Journal of Korea Multimedia Society
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    • v.12 no.8
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    • pp.1055-1065
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    • 2009
  • High-dynamic-range (HDR) rendering technology changes the range from the broad dynamic range (up to 9 log units) of a luminance, in a real-world scene, to the 8-bit dynamic range which is the common output of a display's dynamic range. One of the techniques, iCAM06 has a superior capacity for making HDR images. iCAM06 is capable of making color appearance predictions of HDR images based on CIECAM02 and incorporating spatial process models in the human visual system (HVS) for contrast enhancement. However there are several problems in the iCAM06, including obscure user controllable factors to be decided. These factors have a serious effect on the output image but users get into difficulty in that they can't find an adequate solution on how to adjust. So a suggested model gives a quantitative formulation for user controllable factors of iCAM06 to find suitable values which corresponds with different viewing conditions, and improves subjective visuality of displayed images for varying illuminations.

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A Data Driven Motion Generation for Driving Simulators Using Motion Texture (모션 텍스처를 이용한 차량 시뮬레이터의 통합)

  • Cha, Moo-Hyun;Han, Soon-Hung
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.31 no.7 s.262
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    • pp.747-755
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    • 2007
  • To improve the reality of motion simulator, the method of data-driven motion generation has been introduced to simply record and replay the motion of real vehicles. We can achieve high quality of reality from real samples, but it has no interactions between users and simulations. However, in character animation, user controllable motions are generated by the database made up of motion capture signals and appropriate control algorithms. In this study, as a tool for the interactive data-driven driving simulator, we proposed a new motion generation method. We sample the motion data from a real vehicle, transform the data into the appropriate data structure(motion block), and store a series of them into a database. While simulation, our system searches and synthesizes optimal motion blocks from database and generates motion stream reflecting current simulation conditions and parameterized user demands. We demonstrate the value of the proposed method through experiments with the integrated motion platform system.

Development of Software Mobile Controller Contents using Bluetooth Module (블루투스 모듈을 이용한 소프트웨어 모바일 컨트롤러 컨텐츠 개발)

  • Wang, Duck-Sang;Ahn, Ju-Young;Choi, Sun;An, Beong-Ku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.39-44
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    • 2009
  • In this paper, we propose and develop software controllable mobile controller contents using bluetooth concepts. The main features of the propsed system are as follows. Bluetooth communication is used for between smart phone and bluetooth. We develop two kinds of programs, clients and server, in which clients requests bluetooth communication and server responds. It's controllable to move toward the previous page and next page, and GUI environments can give efficient user oriented services. The results of performance evaluation show relatively good performances in view points of prices, functions, and portability.

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