• Title/Summary/Keyword: User Connection

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The Effect of Eye Contact on User Experience in Synchronous Online Communication (실시간 온라인 커뮤니케이션에서 눈 맞춤이 사용자 경험에 미치는 영향)

  • Shin, Hyorim;Lee, Soyeon;Choi, Junho
    • The Journal of the Korea Contents Association
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    • v.21 no.8
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    • pp.20-31
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    • 2021
  • The spread of non-face-to-face culture due to COVID-19 led to innovation in untact services and the increase of non-face-to-face communication through video conference platforms. However, it is difficult to identify nonverbal expressions in synchronous online communication. Moreover, it is hard to interact with people by making eye contact. Despite the positive effects of eye contact, including such as sharing emotions and helping build intimacy, no research has empirically verified the effectiveness of eye contact in synchronous online communication. Thus, the study verified the effectiveness of eye contact in synchronous online communication. Depending on the context of the communication and whether(or not) there is eye contact, six video treatments were used to measure four dependent variables-Continuance Intention to Use, Performance Expectancy, Interactivity, and Personal Connection. The study shows that the communication with eye contact in all contexts was rated higher than the one without eye contact in all measurement variables. This study will help to provide a better user experience in synchronous online communication by verifying the effectiveness of eye contact in synchronous online communication and proposing the need of technology and the direction of the technological development.

Ergonomic Design of Necklace Type Wearable Device

  • Lee, Jinsil;Ban, Kimin;Choe, Jaeho;Jung, Eui S.
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.4
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    • pp.281-292
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    • 2017
  • Objective: This study aims to identify important physical design variables in designing a necklace type wearable device, and to present design guidelines to maximize comfort that a user feels upon wearing the device. Background: Interests in fitness culture and personal health are on the rise recently. In such a situation, demand for necklace type wearable devices is projected to increase a lot, as the devices enable users to use their hands freely and to enjoy various contents through connection with mobile devices. However, the necklace type wearable device's comfort was assessed to have the lowest comfort in a running situation, where human body moves up and down and left and right more than other devices wearable on other human body parts. Therefore, the usability of a necklace type wearable device was low. In this regard, studies on identification of the variables affecting user comfort upon wearing a necklace type wearable device and on physical design direction maximizing comfort and usability are needed. Method: A pretest and a main test were carried out to draw the direction of necklace type wearable device design. In the pretest, wearing evaluation on the diverse types of devices released in the market was conducted to draw physical design variables of the devices affecting comfort. Furthermore, variables significantly affecting the comfort of a device were selected through an analysis of variance (ANOVA). In the main test, anthropometry was performed, and information on anthropometric items corresponding to the design variables selected in the pretest was acquired. Based on the pretest results and the anthropometric information in the main test, the present study produced design guidelines maximizing the comfort of a necklace type wearable device with regard to major design variables upon dynamic tasks. Results: According to the pretest results, the variables having effects on comfort were the angle of side points, width, and height. Due to interactions between variables, those need to be simultaneously considered upon designing a device. Upon dynamic tasks, the angle of side points and width of a device was designed to be smaller than mean angle of the trapezius muscle and neck width, and thus attachment to human body was high. As height was designed to be larger than mean neck front and rear point width, comfort was higher due to feeling of stability. Conclusion: Because user sensitivity to comfort was high at human body's inflection points, a device needs to be designed for users not to feel high pressure on specific body parts with the device fitting human body shape well. A design considering user's situation is also required in further studies.

Study on the User Experience Design for Emotional Marketing in an Transmedia Environment (트랜스미디어 환경에서의 감성마케팅을 위한 사용자 경험디자인에 대한 고찰)

  • Huh, Jin
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.194-201
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    • 2012
  • The expansion of media is in close connection with the expansion of awareness. The invention of characters enabled mankind to cross over time and space. Machines led to the development of body functions and electricity led to the expansion of space and time. Computers are the extension of the human brain and the advent of the internet led to the expansion of relationships. Even at this moment, media is unremittingly progressing like a spread of a mutant virus, and has resulted in fusion and complex phenomena such as convergence and hybrid media. Transmedia is a compound word formed by the word "Trans" which means traverse, transcend, penetrate or change, and the word "Media" and has the meaning "media which transcends media" which embraces all of modern day media. However, unlike other fusion or complex media, it is different in that it is not a combination of technologies but a combination of technology and emotion. Thus, transmedia should be recognized as a form of media that carries a significant meaning from the user experience aspect as it must simultaneously satisfy both "emotional awareness", which appeals to the human emotion, and "conscious awareness" of mankind, which arises out of the digital technology considered to be important in the smart-era society. This study first examines the concept of transmedia, and then examines the role of user experience design which triggers conscious thinking and strategies for emotional marketing. This study aims to be recognized as a matter for consideration with respect to the development stage for the establishment of a steady communication relationship between developers and designers, as well as communication with users.

Study on the developmental directions of Mobile contents for Mobile e-learning prosumers in Web 2.0 decade (웹 2.0시대 모바일 이-러닝 컨텐츠 소비자의 컨텐츠 활용 확장성 연구)

  • Ahn, Kyung-Whan
    • Journal of Digital Contents Society
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    • v.9 no.1
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    • pp.41-51
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    • 2008
  • In a circumstance that the development of mobile media through the on-line consumer desire in the era of Web 2.0 has promoted extension of personal mobile media on the part of consumers, this study examined consumer trends depending on use of e-learning contents through mobile media. In connection with tendencies through mobile prosumers' consumption patterns and use of mobile educational contents, I analyzed user demands based on characteristics of personal media centering around a communities of e-learning portals. Direction of e-learning technological development calls on mobile communication companies to open their networks and share platform following digital convergence. E-learning contents should be produced in a custom-made way for the personal media. This study is aimed at contributing for advancement of e-learning contents consumers' user convenience implicating examination into consumer demands which are necessary to invigorate e-learning contents.

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A Study on the Design of Call Forwarding and Rejection Based on SIP UA (SIP UA 기반 착신 전환 및 금지 설계에 대한 연구)

  • Kim, Sun-Joon;Song, Bok-Sub;Kim, Jeong-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.26-30
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    • 2006
  • Internet phone service is a new service technology that provides voice call services through Internet not through the pre-existing PSTN. It enables a cheap voice call service regardless of distance. We may expect that the Internet phone service may substitute for the voice call service through the PSTN, but not in a short period. There are several problems to be solved for this transition, such as, voice call quality, numbering scheme, billing, standardization, and support of several functions. In this paper, we provided and designed a UA (User Agent) that can support functions regarding voice call, such as call forwarding, auto-connection, call rejection and restriction of individual call, using SIP (Session Initiation Protocol) which is proposed by SIP-Working Group as the standard Internet phone service management protocol.

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Handoff Scheme for 'Wibro.WLAN.3G' Integrated Networks in Common Base Station based on SDR (SDR기반 공용기지국환경의 'Wibro.WLAN.3G' 연동망 핸드오프 기법)

  • Kim, Jeong-Seop;Lee, Seung-Ho;Kim, Chang-Bock;Lee, Soon-Hwa
    • The Journal of the Korea Contents Association
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    • v.7 no.1
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    • pp.94-102
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    • 2007
  • Today, packet services for wireless internet is provided by WiBro WLAN 3G, but it is hard to be satisfied seamless connection in each of networks and wide-area service will increase the number of BS(base station) because WiBro and WLAN has been coverage smaller than 3G. that is, communicate which can use continuous and seamless data service is available when user is moving. Therefore, service provider need to integrate network for reducing management expenses. In this paper, we propose advanced handoff algorithm which is considered by 'user demand bandwidth', 'MN(Mobile Node) movement speed' and 'MN service area' and show that simulating result is superior to 'bandwidth allocation', 'QoS(Quality of Service) rate' and 'handoff failure rate'

Environmental Design Methods Based on the Idea of Fold : The Re-Design Proposal of Do-San Park (폴드 개념을 이용한 환경설계방법 연구 - 도산공원 재설계를 사례로 -)

  • 오창송;조경진
    • Journal of the Korean Institute of Landscape Architecture
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    • v.30 no.2
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    • pp.50-62
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    • 2002
  • From modernism to post-modernism, the practice in the design field often reduced the complexity of environment and to remove variety. However, contemporary ideas of space have been changed. The current thought premise is that the environment is mutable and is evolving according to inner and outer forces and elements. Therefore, leading designers recognize that the environment is complex in itself while anticipating a new theory explaining on-going trends. The idea of fold formulated by Gilles Deleuze can provide a theoretical base for new environmental design in constrat to current design practices. The fold is a hybrid by accommodating complex relations within an object. It carries a dynamic world view through continual process and yields a topological space against absolute space like Euclid geometry. The characteristics of the fold can be paraphrased as rhizome, stratification and smooth space. Rhizome forms a non-hierarchial connection like networking in internet space. Stratification is a kind of superimposition of autonomous potential layers within a single object. Smooth space is a free space and event oriented space keeping non-linear form. This study tried to incorporate the idea of fold to environmental design methods and design process in order to make space which can correspond with complex environment and topological form. In the design process adapted to fold theory, rhizome analysis accepts the complexity of environment and stratification strategy embraces the possibility of accidental use. As a result, the designed park carries a monadic image and produces an ambiguous space. Lastly, smooth space makes topological space unlike Euclid geometry and is free space comosed by the user themselves. Transporting the idea of fold into environmental design could be an alterative way for indeterminate and flexible design to accept new identity of place. Therefore, this study accepts the concept of incidental morphogenesis to make space based on the complexity of environment. The designed space based on the idea of fold searches to create free event space determined by user rather than designated by designer.

Quantum Packet for the Next Generation Network/ISDN3

  • Lam, Ray Y. W.;Chan, Henry C. B.;Chen, Hui;Dillon, Tharam S.;Li, Victor O. K.;Leung, Victor C. M.
    • Journal of Communications and Networks
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    • v.10 no.3
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    • pp.316-330
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    • 2008
  • This paper proposes a novel method for transporting various types of user traffic effectively over the next generation network called integrated services digital network 3 (ISDN3) (or quantum network) using quantum packets. Basically, a quantum packet comprises one or more 53-byte quanta as generated by a "quantumization" process. While connection-oriented traffic is supported by fixed-size quantum packets each with one quantum to emulate circuit switching, connectionless traffic (e.g., IP packets and active packets) is carried by variable-size quantum packets with multiple quanta to support store-and-forward switching/routing. Our aim is to provide frame-like or datagram-like services while enabling cell-based multiplexing. The quantum packet method also establishes a flexible and extensible framework that caters for future packetization needs while maintaining backward compatibility with ATM. In this paper, we discuss the design of the quantum packet method, including its format, the "quantumization" process, and support for different types of user traffic. We also present an analytical model to evaluate the consumption of network resources (or network costs) when quantum packets are employed to transfer loss-sensitive data using three different approaches: cut-through, store-and-forward and ideal. Close form mathematical expressions are obtained for some situations. In particular, in terms of network cost, we discover two interesting equivalence phenomena for the cut-through and store-and-forward approaches under certain conditions and assumptions. Furthermore, analytical and simulation results are presented to study the system behavior. Our analysis provides valuable insights into the. design of the ISDN3/quantum network.

The Authentication Model which Utilized Tokenless OTP (Tokenless OTP를 활용한 인증 모델)

  • Kim, Ki-Hwan;Park, Dea-Woo
    • KSCI Review
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    • v.14 no.2
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    • pp.205-214
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    • 2006
  • Is need Remote Access through internet for business of Ubiquitous Computing age, and apply OTP for confidentiality about inputed ID and Password, network security of integrity. Current OTP must be possessing hardware or Token, and there is limitation in security. Install a Snooping tool to OTP network in this treatise, and because using Cain, enforce ARP Cache Poisoning attack and confirm limitation by Snooping about user password. Wish to propose new system that can apply Tokenless OTP by new security way, and secure confidentiality and integrity. Do test for access control inflecting Tokenless OTP at Remote Access from outside. and could worm and do interface control with certification system in hundred. Even if encounter hacking at certification process, thing that connection is impossible without pin number that only user knows confirmed. Because becoming defense about outward flow and misuse and hacking of password when apply this result Tokenless OTP, solidify security, and evaluated by security system that heighten safety.

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An Ecological Corridor Plan in an Urban Neighborhood Park - A Case Study of Noryangjin Neighborhood Park in Dongjak-gu, Seoul - (도심지역 산지형 근린공원내 도로에 의한 단절지역 생물이동통로 조성계획 연구 - 동작구 노량진근린공원을 대상으로 -)

  • Han Bong-Ho;Kim Jeong-Ho;Kim Jong-Sik
    • Journal of the Korean Institute of Landscape Architecture
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    • v.33 no.2 s.109
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    • pp.16-31
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    • 2005
  • This study was carried out to design a bridge-type ecological corridor plan in a forested neighborhood park affected by road construction in Dongjak-gu, Seoul. In order to study the site conditions, we analyzed topography, ecosystem structure, and user behavior and trail use. Existing vegetation was classified into 12 types. Based on a vegetation analysis, the Populus albaglandulosa and Robinia pseudoacacia communities, where planted species are dominant, were distributed extensively in the southern forest area. Planted areas with a single-layer structure of Korean landscape woody plants and Robinia pseudoacacia communities with a single-layer structure were distributed extensively in the northern forest and water-supply area. Based on a study of 28 quadrats, the similarity index between the multi-layer plant communities distributed in the southern forest and the single-layer planted areas was low. Twenty-four species of wild birds(355 individuals) were found in the survey area, including nine interior species and three urban species. The study of user behavior and numbers showed most users were walkers and few users were observed in the southern forest while most users were observed in the northern forest and water supply area. We selected some wild birds as model species to represent migrating species believed to use this park as an ecological corridor during migration. We suggested the new park plan include the following: improvement of vegetation structure for wildbird migration and habitat, connection of park trails for users and presentation of a landscape linked to nature.