• Title/Summary/Keyword: User's Opinions

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Condition Monitoring System Construction for Electrical Equipments of Metropolitan Rapid Transit (도시철도 전력설비 상태감시 시스템 구성)

  • Park, Hyun-Soo;Choi, Gwang-Bum;Uh, Soo-Young;Ryu, Ki-Seon;Im, Hyeong-Gil;Jung, Ho-Sung;Park, Young;Ko, Sung-Bum
    • Proceedings of the KSR Conference
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    • 2009.05a
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    • pp.447-451
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    • 2009
  • Metropolitan rapid transit has been used by one of a main transport service for several decades, but there are no monitoring system for electrical equipment condition which can cause enormous economic loss and social problem if fault occurs. Recently, necessity of condition monitoring system for electrical equipment fault came to the fore, we became carrying out a research project for a design of electrical equipment lifetime estimation system for metropolitan rapid transit. In this paper, basic design result of condition monitoring system and specification of transformer partial discharge detection system are presented, which are part of entire lifetime estimation system. Definition of target apparatus and monitoring method determined by analysis of user requirement from each railway company and, each railway company's opinions and requests were collected sufficiently by surveys and discussion.

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Mobile Application for Real-Time Monitoring of Concentration Based on fNIRS (fNIRS 기반 실시간 집중력 모니터링 모바일 애플리케이션)

  • Kang, Sunhwa;Lee, Hyeonju;Na, Heewon;Dong, Suh-Yeon
    • Journal of Korea Multimedia Society
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    • v.24 no.2
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    • pp.295-304
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    • 2021
  • Learning assistance system that continuously measures user's concentration will be helpful to grasp the concentration pattern and adjust the learning method accordingly to improve the learning efficiency. Although a lot of various learning aids have been proposed, there have been few studies on the concentration monitoring system in real time. Therefore, in this study, we developed an Android-based mobile application that can measure concentration during study by using functional near-infrared spectroscopy, which is used to measure brain activity. First, the task accuracy was predicted at a maximum level of 93.75% from the prefrontal oxygenation characteristics measured while performing the visual Q&A task on 11 college students, and a concentration calculation formula based on a linear regression model was derived. Then, a survey on the usability of the mobile application was conducted, overall high satisfaction and positive opinions were obtained. From these findings, this application can be used as a customized learning aid application for users, and further, it can help educators improve the quality of classes based on the level of concentration of learners.

Product Review Data and Sentiment Analytical Processing Modeling (상품 리뷰 데이터와 감성 분석 처리 모델링)

  • Yeon, Jong-Heum;Lee, Dong-Joo;Shim, Jun-Ho;Lee, Sang-Goo
    • The Journal of Society for e-Business Studies
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    • v.16 no.4
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    • pp.125-137
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    • 2011
  • Product reviews in online shopping sites can serve as a useful guideline to buying decisions of customers. However, due to the massive amount of such reviews, it is almost impossible for users to read all the product reviews. For this reason, e-commerce sites provide users with useful reviews or statistics of ratings on products that are manually chosen or calculated. Opinion mining or sentiment analysis is a study on automating above process that involves firstly analyzing users' reviews on a product to tell if a review contains positive or negative feedback, and secondly, providing a summarized report of users' opinions. Previous researches focus on either providing polarity of a user's opinion or summarizing user's opinion on a feature of a product that result in relatively low usage of information that a user review contains. Actual user reviews contains not only mere assessment of a product, but also dissatisfaction and flaws of a product that a user experiences. There are increasing needs for effective analysis on such criteria to help users on their decision-making process. This paper proposes a model that stores various types of user reviews in a data warehouse, and analyzes integrated reviews dynamically. Also, we analyze reviews of an online application shopping site with the proposed model.

Augmented Reality Based Information Systems: An Exploratory Study of Understanding Children's Perception (AR 기반 정보 시스템에 대한 아동 인식 연구)

  • Siyoung Choi;Kung Jin Lee
    • Journal of the Korean Society for information Management
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    • v.41 no.1
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    • pp.85-105
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    • 2024
  • Augmented Reality (AR) is a mix of the real world that is enhanced by virtual objects from computer-generated information. AR is currently used in a variety of information systems and library services. AR technologies are also being developed for today's children, who are digital natives and are exposed to various technologies even earlier. To assist librarians who need to accurately understand users' information needs and perceptions of the technology being used in their libraries, we conducted a study of AR perceptions among children. We conducted two online co-design sessions using "Would you rather?", a co-design technique that facilitates research into children's opinions. Through the co-design sessions, we found that children were psychologically wary about AR technology due to a lack of trust in the technology, and realism had a significant impact on these judgments. We also identified that children considered AR technology environments as an extension of the real world. Their real-world values directly influenced their perceptions of AR. This research provides insights into the wariness that libraries need to be aware of when developing AR content for children in the future, and how libraries can use AR as an educational tool.

Effects of Real Name Using on SNS User's Behavior and Continuous Use Intention (실명사용 SNS 사용자의 행태와 지속이용 의도의 영향)

  • Hwang, YeonHee;Kim, YoungBerm;Lee, SangHo
    • Journal of Korea Society of Industrial Information Systems
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    • v.25 no.3
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    • pp.83-97
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    • 2020
  • Unlike the feature of SNS, which strengthens two-way communication and promotes interaction through consistent on/off line identity management, passive use of Facebook to unilaterally accept other people's opinions is being strengthened, and more people tend to use Facebook anonymously or pseudonym to enjoy freedom of expression. To illustrate this transformative use behavior, this study suggests an integrated model including psychological and behavioral variables such as self-esteem, real name use, and opinion expression to explore the effect on social relationship value perception and satisfaction. Studies have shown that self-esteem affects the use of real names and self-exposure, and that the satisfaction and sustainability of relationships have increased as real-name users expose more information about themselves.

Effect of Constraint and Supporting Features of Mobile Social Networking Games(SNGs) on User's Satisfaction (모바일 소셜 네트워크 게임의 제약과 지원 기능이 사용자의 만족에 미치는 영향)

  • IM, Chae-Rin;SHIN, Young-soo;KIM, Jin-woo;LEE, In-seong
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.353-367
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    • 2015
  • From the era of feature phone to the current smart phone which bloomed Social Network Games(SNGs), mobile games have held the top position as killer contents of mobile market. Mobile game has many constraints such as specification of device, network status, and external environment. Based on common perspective of game research, these factors have negative influences on flow of user. Even with these opinions, most mobile gamers have felt satisfaction. To explain this phenomenon, our research focuses on the constraints. Referring to theoretical concepts, we attempt to clarify the relationship between game features and flow through survey methodology. Our finding shows that the constraints have a positive effect on flow even though it disaccords with previous studies. Therefore, we argue that users of mobile game have sense of satisfaction not a cognitive overload as discomforts.

A New Approach Combining Content-based Filtering and Collaborative Filtering for Recommender Systems (추천시스템을 위한 내용기반 필터링과 협력필터링의 새로운 결합 기법)

  • Kim, Byeong-Man;Li, Qing;Kim, Si-Gwan;Lim, En-Ki;Kim, Ju-Yeon
    • Journal of KIISE:Software and Applications
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    • v.31 no.3
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    • pp.332-342
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    • 2004
  • With the explosive growth of information in our real life, information filtering is quickly becoming a popular technique for reducing information overload. Information filtering technique is divided into two categories: content-based filtering and collaborative filtering (or social filtering). Content-based filtering selects the information based on contents; while collaborative filtering combines the opinions of other persons to make a prediction for the target user. In this paper, we describe a new filtering approach that seamlessly combines content-based filtering and collaborative filtering to take advantages from both of them, where a technique using user profiles efficiently on the collaborative filtering framework is introduced to predict a user's preference. The proposed approach is experimentally evaluated and compared to conventional filtering. Our experiments showed that the proposed approach not only achieved significant improvement in prediction quality, but also dealt with new users well.

A Study on Usability of Interface Metaphors in the Information Retrieval Systems (검색시스템에서 인터페이스 은유모형의 유용성에 관한 연구)

  • 서은경
    • Journal of the Korean Society for information Management
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    • v.18 no.3
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    • pp.179-202
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    • 2001
  • In information system research. there has been a strong interest in developing the user-centered interface. Interface metaphors have been regarded as a user friendly device of the information retrieval systems. This study is to discover overall opinions about metaphors and to evaluate the usability of metaphors used in the homepages and retrieval interfaces of academic and public libraries. It is found that some metaphors cause users to confuse because they are similar each others or don\`t have unique meaning and because some have weak relationship between texts and images of metaphors. It is necessary to develop a metaphor model suitable for the a specific interface. This study proposes to develop functional metaphors which can help users easily understand how to operate and remember the procedures, and which are based in user\`s knowledge and experiences. The organizational metaphors of a virtual community also will be considered as a new type of retrieval interfaces.

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AHP-Based Recommendation System of Mobile Games Reflecting User Preferences (사용자 선호도를 반영한 AHP 기반 모바일 게임 추천 시스템)

  • Oh, Jae-Taek;Lee, Sang-Yong
    • Journal of Digital Convergence
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    • v.15 no.1
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    • pp.427-433
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    • 2017
  • Mobile game users tend to value the opinions from their friends or SNS when making a decision on which game to play. This is because they are not satisfied with the information on suggestions provided by the conventional mobile game recommendation systems. In this research, we made a system that can reflect user preference directly by using Analytic Hierarchy Process(AHP). In the system, the hierarchy of AHP is composed of final goal(Level 1), evaluation basis(Level 2) and alternative(Level 3). And the system is made up of an input module, an AHP processing module, a recommendation module and database. Through comparison analysis with two conventional systems to test the performance of the system, we could find that the system got more higher satisfaction than the other systems.

An Efficient Search Method of Product Reviews using Opinion Mining Techniques (오피니언 마이닝 기술을 이용한 효율적 상품평 검색 기법)

  • Yune, Hong-June;Kim, Han-Joon;Chang, Jae-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.2
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    • pp.222-226
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    • 2010
  • With the continuously increasing volume of e-commerce transactions, it is now popular to buy some products and to evaluate them on the World Wide Web. The product reviews are very useful to customers because they can make better decisions based on the indirect experiences obtainable through these reviews. However, since online shopping malls do not provide ranking results, it is not easy for users to read all the relevant review documents effectively. Product reviews include subjective and emotional opinions. Thus, the review search is different from the general web search in terms of ranking strategy. In this paper, we propose an effective method of ranking the reviews that can reflect user's intention by using opinion mining techniques. The proposed method analyzes product reviews with query words, and sentimental polarity of subjective opinions. Through diverse experiments, we show that our proposed method outperforms conventional ones.