• 제목/요약/키워드: University player

검색결과 907건 처리시간 0.027초

코로나 19에 따른 프로야구 무관중 시청품질요인의 중요도, 만족도 분석 (Analysis of the Importance and Satisfaction of Viewing Quality Factors among Non-Audience in Professional Baseball According to Corona 19)

  • 백승헌;김기탁
    • 한국엔터테인먼트산업학회논문지
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    • 제15권2호
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    • pp.123-135
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    • 2021
  • 본 연구의 자료처리는 '코로나 19와 프로야구', '코로나 19와 프로야구 무관중'과 관련된 키워드를 중심으로 텍스톰(textom)프로그램의 텍스트마이닝과 소셜네트워크 분석을 활용해 문제점 도출 및 시청품질의 변인을 설정하는데 활용하였다. 정량적 분석을 위해 시청품질에 관한 설문지를 구성하였으며, 270부의 설문응답자 중 250부의 설문을 최종연구에 사용하였다. 설문지의 타당도와 신뢰도를 확보하기 위한 도구로 탐색적 요인 분석과 신뢰도 분석을 실시하였으며, 타당도와 신뢰도가 확보된 설문을 바탕으로 IPA분석(중요도-만족도)을 실시하여 결과 및 전략을 제시하였다. IPA분석을 실시한 결과 1사분면에 영상과 관련된 요인(영상구성, 영상배색, 영상 선명도, 영상 확대 및 구도, 고음질 영상)이 나타났고 2사분면은 경기상황(응원 팀 경기수준, 응원 선수 경기수준, 스타선수 발굴, 라이벌 팀과의 경기)과 경기정보(경기일정 안내, 선수정보 확인, 팀 성적 및 선수성적, 경기정보), 상호작용(응원팀과의 공감대) 일부의 요인이 나타났으며, 3사분면은 해설자(야구관련 지식, 의사전달 능력, 발음과 목소리, 표준어 사용, 경기관련 정보 소개)와 상호작용(프런트와 실시간 소통, 시청자와의 공감대, 채팅 등의 정보교환)의 요인이 나타났다.

Probabilistic Neural Network Based Learning from Fuzzy Voice Commands for Controlling a Robot

  • Jayawardena, Chandimal;Watanabe, Keigo;Izumi, Kiyotaka
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.2011-2016
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    • 2004
  • Study of human-robot communication is one of the most important research areas. Among various communication media, any useful law we find in voice communication in human-human interactions, is significant in human-robot interactions too. Control strategy of most of such systems available at present is on/off control. These robots activate a function if particular word or phrase associated with that function can be recognized in the user utterance. Recently, there have been some researches on controlling robots using information rich fuzzy commands such as "go little slowly". However, in those works, although the voice command interpretation has been considered, learning from such commands has not been treated. In this paper, learning from such information rich voice commands for controlling a robot is studied. New concepts of the coach-player model and the sub-coach are proposed and such concepts are also demonstrated for a PA-10 redundant manipulator.

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배구 경기에서 팀 공격 성공을 위한 선수들의 수행 특성 평가 (Evaluation of performance characteristics in the seeress of team attack during volleyball game)

  • 이기청;이종경;천영진
    • 한국운동역학회지
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    • 제13권3호
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    • pp.241-252
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    • 2003
  • The purpose of this study was to evaluate performance characteristics in the success of team attack during volleyball game. Three dimensional analysis was performed with games of business teams. Analyzed variables were followed by the movement distance of a setter when A-quick was occurred, the position during the spike, the possibility area during the attack, the right and left distance of the assistance attacker, the distance between attacker and blocker, and the distance between blockers each others. 1. It is recommended that the movement distance of the setter be decreased in order to make stable set condition. 2. In order to make one person blocking, the formation was to be consisted of the right and left formation which was associated with the progressive attack performance of the assistance attacker. 3. It is useful to widen attack area. Also it is necessary to improve the enhancement of passing the ball against the blocking of an opponent player. Finally, it is necessary to develop kinematic variables to evaluate performance characteristics of players. Further study may consider the best defense position against the attack of the opponent player.

택견 품밟기 유형에 따른 운동학적 변인과 지면반력 차이 분석 (A Comparative Study on the Kinematic Factors and GRF with Poombalbki Types in Taekkyon)

  • 오성근;류지선
    • 한국운동역학회지
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    • 제20권1호
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    • pp.57-65
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    • 2010
  • Korean traditional martial arts Taekkyon has a unique stepping method, Poombalbki. The purpose of this study was to investigate kinematic factors and ground reaction forces on two types of Poombalbki, one of which use knee bending and the other use chiefly hip bending. Six male taekkyoners who are the students of Y University participated in this study. Positions and velocities of CoM, the elapsed times of each phase, angles and angular velocities of low limb joints, and GRFs were analyzed for this study. The results were as follows; CoMs of whole body, trunk, and head were more posteriorly positioned in performing hip bending Poombalbki than knee bending one. Horizontal velocities of those were slower in performing hip bending Poombalbki. A player stayed more shortly within range of his opponent in performing hip bending Poombalbki. The vertical and horizontal components of GRF of forward-stepping foot were smaller in performing hip bending Poombalbki(p<.05). In conclusion hip bending is useful strategy, because A player is farther from his opponent, he stayed more shortly within range of his opponent, and the smaller weight is loaded on his front foot in performing hip bending Poombalbki than knee bending one.

상지사용 선수들의 어깨관절기능에 관한 문헌연구 (Literature Study About Shoulder Joint Function of Overhead Players)

  • 김인섭;이병권;조미숙;장철;배성수
    • 대한물리의학회지
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    • 제2권1호
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    • pp.65-72
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    • 2007
  • Purpose : The purpose of this study is a research on the evaluation about shoulder joint function. Methods : It's based on the reference books. Result : Shoulder joint has the biggest ROM in human body, and it is a joint that stability and mobility are required at the same time sport art. Especially, function of shoulder joint than other what item players of more important overhead item correct diagnosis and evaluation for shoulder joint injury require. Measurement equipment for shoulder joint is helping a lot of incorrect diagnosis and analysis about shoulder joint function of overhead players through a lot of developments. Conclusion : I think a lot of helps torture in motor ability elevation of players and player protection as analysis by special quality in item of overhead players.

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HEXACO를 기반으로 한 FIFA Online3 캐릭터의 포지션별 성격 적용 방안 연구 (A Study on the he Application of FIFA Online3 Characters' Personalities regarding positions based on HEXACO)

  • 김미선;박준형;고일주
    • 한국게임학회 논문지
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    • 제16권3호
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    • pp.139-150
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    • 2016
  • 본 논문은 HEXACO를 활용하여 현실감 있는 캐릭터를 위한 캐릭터의 내면적 측면을 연구하는 것에 목적이 있다. 이를 위해 FIFA Online3 캐릭터의 게임에서 드러나는 특성을 기반으로 캐릭터의 HEXACO를 분석하였다. 캐릭터가 실존 선수의 모든 특성을 보유하고 있지 못하므로, 실제 선수의 외부 평가 키워드를 참고로 하여 실제 선수의 HEXACO를 분석하였다. 그리고 이를 캐릭터의 HEXACO와 비교하여 캐릭터의 HEXACO를 보완하였다. 게임에 적용하기 위해 분석한 캐릭터의 HEXACO를 각 포지션별로 나누어 단순화하였다. 그리고 이를 토대로 캐릭터에 HEXACO를 적용할 방법을 제안하였다.

모바일 게임에서 내적동기가 플레이어의 경험에 미치는 영향 분석 (Analysis of the Influence of Intrinsic Motivation on Player Experience in Mobile Games)

  • 풍정위;이홍매;김치용
    • 한국멀티미디어학회논문지
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    • 제25권11호
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    • pp.1591-1600
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    • 2022
  • With the prosperity of Internet, the game industry is occuping an important position in the national economic system. The study on the game industry which has been drawing eyes from researchers is of great significance. Many scholars have done researches on game motivations, but the elements of intrinsic motivation are still in the exploratory stage. This study determines the dimensions of the influencing factors of players 'intrinsic game motivation and their game experience by adopting the method of literature research. A theoretical model is established to explore the influence of intrinsic game motivation on players' game experience. Questionnaires from players of "The Honor of Kings" are collected through the Internet. SPSS 21.0 is utilized to test the model and hypotheses, and finally the results of the data are analysed. It verifies that intrinsic motivation mainly consists of four components: achievement, social interaction, immersion and escapism. By exploring the influence of the four elements on players' experience, it is concluded that the players' immersion and social interaction have a greater positive impact on their game experience. It is indicated that a better game design highlights the storyline of the game and the interaction system is of importance to enable players to gain a better game experience.

건설업 사고 발생원인 파악을 위한 사고 분석 모델 개발 (Development of Accident Cause Analysis Model for Construction Site)

  • 임원준;기정훈;성주현;박종일
    • 한국안전학회지
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    • 제34권1호
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    • pp.45-52
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    • 2019
  • Accident analysis models were developed to improve the construction site safety and case studies was conducted. In 2016, 86% of fatality accidents occurred due to simple unsafe acts. Structure related accidents are less frequent than the non structure related causes, but the number of casualties per accident is two times higher than non structure one. In the view of risk perception, efforts should be given to reduce accidents caused by low frequency - high consequence structure related causes. In case of structure related accident, structural safety inspection and management (including quality), ground condition management / inspection technology, and provision of risk information delivery system in case of non structure related accident were proposed as a solution. In analysis of relationship between safety related stakeholder, the main problem were the lack of knowledge of controller and player, loss of control due to duplicated controls, lack of communication system of risk information, and relative position error of controller and player.

동물의 세력 투쟁 행동을 이용한 게임 인공 지능 구현 (Implementation of NPC Artificial Intelligence Using Agonistic Behavior of Animals)

  • 이면재
    • 디지털융복합연구
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    • 제12권1호
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    • pp.555-561
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    • 2014
  • 게임에서 인공 지능은 주로 NPC(Non Player Character)와 적의 행동 패턴을 결정하거나 길 찾기에 사용된다. 이러한 인공 지능을 구현하는 경우에 FSM(Finite State Machine)과 플로킹(Flocking) 방법이 사용된다. FSM 방법에서는 상태 개수에 따라 NPC의 행동 개수에도 제한을 받는다. 상태 개수가 너무 적은 경우 플레이어들이 쉽게 NPC의 행동 패턴을 알 수 있으며 너무 많은 경우에는 구현이 복잡하게 된다. Flocking 방법에서는 리더의 결정에 따라 NPC들의 행동이 결정되기 때문에 NPC들의 이동 패턴이나 공격 방향을 쉽게 플레이어들이 알 수 있다. 본 논문에서는 이 문제를 개선하기 위하여 동물의 세력 투쟁 행동(공격, 위협, 의례적인 보여줌, 기피, 복종)들을 NPC에 적용하는 것을 제안하고 이를 Unity3D 엔진을 이용하여 구현한다. 이 논문은 실제감 있는 NPC 인공 지능 제작에 도움을 줄 수 있다.

치료적 운동이 허리통증을 가진 여자 청소년 골프선수의 통증, 근기능 및 방사선학적 평가에 미치는 영향: 증례보고 (The Effect of Exercise Therapy on Pain, Muscle Function and Radiological Evaluation in a Female Youth Golf Player with Low Back Pain: Case Report)

  • 이호성
    • 대한물리의학회지
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    • 제13권3호
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    • pp.1-9
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    • 2018
  • PURPOSE: The purpose of this study was to determine the effect of exercise therapy on low back pain (LBP), the function of paraspinal and abdominis muscles, and the sacrohorizontal angle as seen on the radiographs of the lumbar spine in a young female golf player with LBP. METHODS: This case report describes an 11-year-old female golfer who presented with LBP. The exercise therapy program comprised lumbar joint mobilization, lumbar spine flexion distraction, abdominal bridge, plank, side plank, and single-leg extensions from a 4-point kneeling position for 40 min/day; this was done twice a week for 8-weeks. LBP [visual analog scale (VAS) and Oswestry disability index (ODI)] and function of paraspinal and abdominis muscles [Ito test, curl-up test, $90^{\circ}$ stop test, squat test, opened eye one leg stance test (OEOL), and closed eye one leg stance test (CEOL)] were measured before and after 4 and 8 weeks of exercise therapy. The radiographs were analyzed for the lumbar Cobb's angle and sacrohorizontal angle before and after 8 weeks of exercise therapy. RESULTS: After 4 and/or 8 weeks of exercise therapy, VAS and ODI scores decreased; results for the Ito test, curl-up test, $90^{\circ}$ stop test, squat test, and OEOL and CEOL of muscle function improved; and the lumbar Cobb's angle and sacrohorizontal angle improved. CONCLUSION: These results suggest that exercise therapy improves LBP, muscle function, and radiographic parameters associated with LBP in young golf players. These findings have clinical implications for exercise therapy in young female golf players who have LBP.