• Title/Summary/Keyword: Unity of Action

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Development of Third-Person Action Game using Outlines (실루엣 외곽선을 방법을 이용한 3인칭 액션 게임 개발)

  • Kim, Horyul;An, Syoungog;Kim, Soo Kyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.69-70
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    • 2019
  • 현재 게임제작에 많이 사용하고 있는 Unity 3D 게임 엔진은 다양한 플랫폼을 지원하고 있으며, 장점으로는 간단하고 저렴하게 개발할 수 있어 많은 개발자가 사용하는 엔진이다. 다양한 개발사 및 개인 개발자들도 많이 사용하는 만큼 Unity 3D 게임 엔진의 다양한 기능을 습득할 필요가 있다. 3인칭 게임인 Beyond eyes 라는 게임이 시각 장애인의 캐릭터를 컨셉으로 게임이 제작되어 다양한 시각적 효과를 사용하였다. 이러한 게임에서 감명받아 Unity 3D 게임 엔진의 여러 가지 기능과 참신한 아이디어를 접목하여 다양한 시각적 효과를 구현하였고, 그에 따른 개발 방법을 설명한다.

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GROUP ACTIONS IN A UNIT-REGULAR RING WITH COMMUTING IDEMPOTENTS

  • Han, Jun-Cheol
    • East Asian mathematical journal
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    • v.25 no.4
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    • pp.433-440
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    • 2009
  • Let R be a ring with unity, X the set of all nonzero, nonunits of R and G the group of all units of R. We will consider some group actions on X by G, the left (resp. right) regular action and the conjugate action. In this paper, by investigating these group actions we can have some results as follows: First, if E(R), the set of all nonzero nonunit idempotents of a unit-regular ring R, is commuting, then $o_{\ell}(x)\;=\;o_r(x)$, $o_c(x)\;=\;\{x\}$ for all $x\;{\in}\;X$ where $o_{\ell}(x)$ (resp. $o_r(x)$, $o_c(x)$) is the orbit of x under the left regular (resp. right regular, conjugate) action on X by G and R is abelian regular. Secondly, if R is a unit-regular ring with unity 1 such that G is a cyclic group and $2\;=\;1\;+\;1\;{\in}\;G$, then G is a finite group. Finally, if R is an abelian regular ring such that G is an abelian group, then R is a commutative ring.

ANNIHILATOR IDEALS OF SIMPLE MODULES OF RESTRICTED QUANTIZED ENVELOPING ALGEBRA

  • Yu Wang
    • Bulletin of the Korean Mathematical Society
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    • v.60 no.4
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    • pp.1025-1034
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    • 2023
  • Let U be the restricted quantized enveloping algebra Ũq(𝖘𝖑2) over an algebraically closed field of characteristic zero, where q is a primitive 𝑙-th root of unity (with 𝑙 being odd and greater than 1). In this paper we show that any indecomposable submodule of U under the adjoint action is generated by finitely many special elements. Using this result we describe all ideals of U. Moreover, we classify annihilator ideals of simple modules of U by generators.

A study of 4-way movement and upper-lower body separation animation for action game characters (액션 게임 캐릭터를 위한 4 방향 이동과 상 하체 분리 애니메이션 연구)

  • Lee, SangWon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.525-526
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    • 2020
  • 3인칭 슈팅 게임의 캐릭터가 모든 방향으로 자연스럽게 움직이며 플레이어의 조작에 적절히 반응하려면 3D 게임 엔진에서의 세부 설정과 DCC 툴(3ds Max)에서의 설정이 양 측 모두 긴밀하고 세심하게 관리되어야한다. 본 논문에서는 이와 관련된 필수적인 요구사항들과 문제점의 표준적인 해결 방법을 제시한다.

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Interaction of internal forces of interior beam-column joints of reinforced concrete frames under seismic action

  • Zhou, Hua;Zhang, Jiangli
    • Structural Engineering and Mechanics
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    • v.52 no.2
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    • pp.427-443
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    • 2014
  • This paper presents detailed analysis of the internal forces of interior beam-column joints of reinforced concrete (RC) frames under seismic action, identifies critical joint sections, proposes consistent definitions of average joint shear stress and average joint shear strain, derives formulas for calculating average joint shear and joint torque, and reports simplified analysis of the effects of joint shear and torque on the flexural strengths of critical joint sections. Numerical results of internal joint forces and flexural strengths of critical joint sections are presented for a pair of concentric and eccentric interior connections extracted from a seismically designed RC frame. The results indicate that effects of joint shear and torque may reduce the column-to-beam flexural strength ratios to below unity and lead to "joint-yielding mechanism" for seismically designed interior connections. The information presented in this paper aims to provide some new insight into the seismic behavior of interior beam-column joints and form a preliminary basis for analyzing the complicated interaction of internal joint forces.

Development of Action Game using Game Engine (게임엔진을 이용한 1인칭 액션 게임 개발 방법)

  • Jeon, JinSun;Lee, JaeNoh;Kim, SooKyun;An, SungOhk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.53-54
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    • 2014
  • 최근 국내외에서 모바일 시장은 큰 성장을 구가하고 있다. 이러한 추세에 발맞추어 모바일 게임 개발을 위해 여러 엔진을 게임업체에서 사용하고 있다. 특히 유니티 엔진은 멀티플랫폼을 지원하며, 저렴한 가격과 간단하고 쉽게 게임을 개발할 수 있다는 장점으로 많은 개발자들이 이용하는 엔진이다. 개발사 및 개인 개발자도 많이 이용하는 만큼 유니티의 여러 기능들과 이를 이용한 게임 제작은 개발 비용을 줄일 수 있는 장점을 가지고 있다. 본 논문에서는 유니티 엔진을 이용하여, 간단한 1인칭 게임을 제작할 수 있는 개발 방법에 대해 설명한다.

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Design of Action Game Using Three-Dimensional Map and Interactions between In-Game Objects

  • Kim, Jin-Woong;Hur, Jee-Sic;Lee, Hyeong-Geun;Kwak, Ho-Young;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.12
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    • pp.85-92
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    • 2022
  • In this study, we aim to design an action game that increases the user experience. In order to increase the immersion of the game, the characteristics of the game used by the user were analyzed, and the systemic and visual characteristics of the game were designed with reference to each characteristic. The proposed method uses Unity 3D to implement an interaction system between objects in the game and is designed in a way that allows users to immerse themselves in the game. To induce immersion through the visual elements of the game, 2D objects and players are placed in a 3D space, and a 2D dynamic light shader is added. It is composed of inter-combat rules and monster behavior pattern collision detection and event detection. The proposed method contained the user experience with the implementation thesis, and showed the game's possibility of leading the user's affordance.

Design of 3D Oculus VR Action Game using Silhouette Outline

  • Kim, Ho-Ryel;Han, Chang-Min;An, Syoungog;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.11
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    • pp.59-65
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    • 2020
  • Lately the VR (Virtual Reality) game genre is becoming increasingly more popular and it has been cementing its place in the market as its own independent game genre. The key advantage of VR is that it lowers the barrier between player and the virtual world, thus creating an immersive experience. The suggested method develops a game that allows the player to experience what it is like to be visually impaired using the unique characteristics of VR. A distinctive feature of this game is that the character is provided only a limited range of sight, which is created using silhouette outlines. This restrictive visual field is then grafted onto VR and the player can indirectly experience blindness in a highly immersive manner. The silhouette outline along with the particle system is created using Oculus Rift, a headset highly used in VR game development, and Unity 3D game engine. We will also explain in detail regarding the removal of borders between the objects.

Function and Utility of Musical Action Songs - Focoused on the Musical (뮤지컬 '액션송' 기능과 효용성 연구 - 뮤지컬 <공포의 꽃가게>를 중심으로 -)

  • Shin, Dong-A;Kim, Hak-Min
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.8
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    • pp.49-62
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    • 2020
  • Musicals are plays in which songs and dances are closely aligned with the plot development of the play, and songs and dances develop specific situations and a series of events. In particular, songs perform a fuction of causing the significant changes and emotional ventilation and amplification in the play by specifically capturing the goals and actions the characters are aiming for. This paper focuses on the song that takes on the function of the plot deployment, defines songs that embody actions and stories on stage' as 'action songs' and highlights their role and importance. Action Song is not a clearly defined or prescribed term in Musical. However, 'Action Song' is a song about how a character's desire or motivation for action, given as a 'character song' inserted at the beginning of an integrated musical play, provides a conflict that is a central event of action. In other words, 'action song' means a song that organically combines music and narrative by conveying the action on the stage as a song with lyrics. In addition, it is a song that moves the plot forward and contains a series of events or actions that are the material of the plot. This paper is intended to summarize the concept of'Action song which is not well known to us, and to lay the foundation of the stud, learned the concept, function and efficiency by the analyses of script and music of the musical . As a result, action songs accumulate and amplify tension caused by conflicts and induce the audience to immerse in their emotions. At the same time, the action song multiplies fun and interest of the play while the audience's expectation increased for the next scene after the action song and the progression of the play with single action makes the contents of the drama to be understood clearly.

Effect of Mequitazine on the Muscarinic Receptors (Mequitazine의 Muscarine수용체에 대한 작용)

  • 이신웅;장태수
    • Biomolecules & Therapeutics
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    • v.3 no.3
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    • pp.192-198
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    • 1995
  • The affinity of mequitazine, a non-sedating antihistamine, for muscarinic receptors was evaluated in the guinea-pig ventricle and ileum by in vitro binding techniques and functional studies. In binding studies, [$^3$H]quinuclidinyl benzilate (QNB) identified a single class of muscarinic receptors with similar apparent $K_{D}$ value of about 100 pM in two tissues. Mequitazine inhibited [$^3$H]QNB binding to muscarinic receptors competitively. Analysis of the mequitazine inhibition curve of [$^3$H]QNB binding to ventricular microsome and ileal homogenate indicated the presence of a single homogeneous binding site with Ki value of 25 nM and 18 nM, respectively. In functional studies, mequitazine caused parallel rightward shifts of concentration-response curves for carbachol and histamine in the isolated guinea-pig ileum. The slope values obtained from Schild plot analysis for the antagonistic action of mequitazine on muscarinic and histamine $H_1$-receptors were not significantly different from unity. The p $A_2$values of mequitazine for muscarinic and histamine $H_1$-receptors were about 7.6 ( $K_{M}$= 25.1 nM) and 8.88 ( $K_{H}$= 1.32 nM), respectively. These results indicate that the muscarinic receptor blocking action of mequitazine is 15 times less potent than the $H_1$receptor blocking action, but high concentration of this drug may cause the peripheral muscarinic receptor blocking effect.t.t.t.

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