• Title/Summary/Keyword: Underwater warfare

Search Result 19, Processing Time 0.022 seconds

Development of Underwater Warfare Models on the Naval Weapon Systems (해군무기체계 수중교전 모델 라이브러리 개발)

  • Han, Seungjin;Lee, Minkyu
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.4
    • /
    • pp.1-9
    • /
    • 2013
  • ADD (Agency for Defense Development) has developed the naval warfare simulation environment (QUEST), this paper describes the model library of naval weapon systems for the application of underwater warfare simulation included in the QUEST. Models are basically developed in order to measure the effectiveness and tactical development of underwater engagement between ships and weapons. Analyzing the mission space of underwater engagement and the functionality of the legacy models, we define standards of the model structure and developed the model components. Each components are the well-defined environment, system, subsystem, algorithm models, and the interfaces are defined between them. Users can construct a model in an efficient way to various warfare scenarios using the re-usable model components and co-work with the common model library.

A Study on Implementation of Monitoring System of Distributed Simulation for Underwater Warfare (수중 교전 모의를 위한 HLA/RTI 기반 시뮬레이션의 모니터링 시스템 구축 연구)

  • Hwam, Won K.;Chung, Yongho;Choi, Jong-Yeob;Park, Sang C.
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.2
    • /
    • pp.73-83
    • /
    • 2013
  • This paper presents design and implementation of the monitoring system for the distributed simulation of underwater warfare. As importance of defense modeling and simulation(M&S) has raised, Simulation-Based Acquisition(SBA) was authorized for an obligatory process in the development process of weapon systems. Yet, it requires tremendous resources to develop a large-scale simulation system that describes complex and broad battlefields. Therefore, an approach of the distributed system was devised to develop a new simulation system combining legacy simulators that were developed for confined purpose and sole operations. High-Level Architecture(HLA) of distributed systems is a standardized protocol by IEEE for the distributed simulation system and Run-Time Infrastructure(RTI) is an implementation of HLA to structure efficient distributed systems. The main objective of this paper is to derive appropriate monitoring factors for underwater warfare simulation, design and implementation of the monitoring system to analyze the factors based on HLA/RTI.

The Study on the Effectiveness of an Anti-Submarine Defense Plan According to the Disposition of Surface Ships (수상함의 배치에 따른 대잠 방어계획 효과도 연구)

  • Yu, Chan-Woo
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.14 no.4
    • /
    • pp.572-578
    • /
    • 2011
  • In this paper, the result of study on the effectiveness of anti-submarine defense plan according to the disposition of surface ships has been proposed. The surface ship carries a hull mounted sonar(HMS) as a underwater sensor and a torpedo acoustic counter measure(TACM) as a soft-kill weapon against torpedo attacks from the enemy. Nowadays these underwater systems have been combined into a integrated anti-submarine warfare combat system. And in the real anti-submarine operation environment, several surface ships cooperate for executing ASW plans. Considering these ASW systems and the ASW environment, the models of underwater systems mounted on an surface ship and the a general model of anti-submarine defense plan are proposed. And we designed a scenario for conducting simulations to evaluate the ASW plan according to the variation of the range and the relative angle between surface ships and a capital ship. The simulation results show the effectiveness of ASW plan depends on the formation of surface ships and a capital ship.

Development of Battle Space Model Based on Combined Discrete Event and Discrete Time Simulation Model Architecture for Underwater Warfare Simulation (수중운동체 교전 시뮬레이션을 위한 이산 사건 및 이산 시간 혼합형 시뮬레이션 모델 구조 기반의 전투 공간 모델 개발)

  • Ha, Sol;Ku, Namkug;Lee, Kyu-Yeul;Roh, Myung-Il
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.2
    • /
    • pp.11-19
    • /
    • 2013
  • This paper presents the battle space model, which is capable of propagating various types of emissions from platforms in underwater warfare simulation, predicting interesting encounters between pairs of platforms, and managing environmental information. The battle space model has four components: the logger, spatial encounter predictor (SEP), propagator, and geographic information system (GIS) models. The logger model stores brief data on all the platforms in the simulation, and the GIS model stores and updates environmental factors such as temperature and current speed. The SEP model infers an encounter among the platforms in the simulation, and progresses the simulation to the time when this encounter will happen. The propagator model receives various emissions from platforms and propagates these to other "within-range" platforms by considering the propagation losses and delays. The battle space model is based on the discrete event system specification (DEVS) and the discrete time system specification (DTSS) formalisms. To verify the battle space model, simple underwater warfare between a battleship and a submarine was simulated. The simulation results with the model were the same as the simulation results without the model.

Generation of the Battlefield in Distributed Simulation System Based on Synthetic Environment Representation and Interchange Standard (SEDRIS) (분산 시뮬레이션 시스템에서 합성 환경 표현 및 교환 표준(SEDRIS) 기반의 전장 환경 구축)

  • Hwam, Won Kyoung;Kim, Jung-Hoon;Na, Young-Nam;Cheon, Sang Uk;Park, Sang C.
    • Journal of Information Technology and Architecture
    • /
    • v.9 no.3
    • /
    • pp.253-263
    • /
    • 2012
  • Presented in the paper is a methodology for the distributed simulation of underwater warfare based on standard synthetic environment. In the case of underwater warfare simulation, it is very important to reflect environmental data, such as salinity and temperature. For the reusability and interoperability of environmental data, this paper adopts Synthetic Environmental Data Representation and Interchange Specification (SEDRIS(ISO standard for environmental data)). Although SEDRIS provides various merits as an international standard, applying of SEDRIS has been hindered by its broadness and heaviness. To relieve the difficulties, this paper proposes an efficient procedure to utilize SEDRIS technology for the atmosphere and underwater environment. This paper identifies SEDRIS structure for the atmosphere/underwater structured dimensional grid-based and implements the proposed procedure on the High Level Architecture (HLA) / Run-Time Infrastructure (RTI) to explain the generation of the battlefield in a distributed simulation system.

The Federation Development for Underwater Warfare Simulation (수중 교전 시뮬레이션을 위한 페더레이션 개발)

  • Shin, Ji-Hwan
    • Journal of the Korea Society for Simulation
    • /
    • v.16 no.3
    • /
    • pp.11-18
    • /
    • 2007
  • Recently, as weapon systems have been more diverse and complicated, the factors of risk increase in development. Consequently, demanding reduction of acquired costs and period increase. Under the acquisition environment, more efficiently to develop weapon system, the necessity of application of defense M&S from requirement phase is on the rise. As the importance of M&S is stressed under distributed environment, so the standard of M&S(HLA, SEDRIS, etc.) and the system engineering process, namely FEDEP(Federation Development & Execution Process) have been developed. In this paper using the 5 phase expression, we constructed underwater engagement simulation(UNES) that prototype to develop naval weapon system test bed which take up integrated architecture in HLA. we developed simulators according to FEDEP for expandability and described process applying FEDEP fur UNES development.

  • PDF

DEVS-Based Simulation Model Development for Composite Warfare Analysis of Naval Warship (함정의 복합전 효과도 분석을 위한 DEVS 기반 시뮬레이션 모델 개발)

  • Mi Jang;Hee-Mun Park;Kyung-Min Seo
    • Journal of the Korea Society for Simulation
    • /
    • v.32 no.4
    • /
    • pp.41-58
    • /
    • 2023
  • As naval warfare changes to composite warfare that includes simultaneous engagements against surface, underwater, and air enemies, performance and tactical analysis are required to respond to naval warfare. In particular, for practical analysis of composite warfare, it is necessary to study engagement simulations that can appropriately utilize the limited performance resources of the detection system. This paper proposes a DEVS (Discrete Event Systems Specifications)-based simulation model for composite warfare analysis. The proposed model contains generalized models of combat platforms and armed objects to simulate various complex warfare situations. In addition, we propose a detection performance allocation algorithm that can be applied to a detection system model, considering the characteristics of composite warfare in which missions must be performed using limited detection resources. We experimented with the effectiveness of composite warfare according to the strength of the detection system's resource allocation, the enemy force's size, and the friendly force's departure location. The simulation results showed the effect of the resource allocation function on engagement time and success. Our model will be used as an engineering basis for analyzing the tactics of warships in various complex warfare situations in the future.

The Functional Extension of the Underwater Vehicle Modeling and Simulation Tactics Manager using the Script Embedding Method (스크립트 임베딩을 활용한 수중운동체 M&S 전술처리기의 기능 확장)

  • Son, Myeong-Jo;Kim, Tae-Wan;Nah, Young-In
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.12 no.5
    • /
    • pp.590-600
    • /
    • 2009
  • In the simulation of underwater vehicles such as a submarine or a torpedo, various type of simulations like an engineering level simulation for predicting the performance precisely and an engagement level simulation for examining the effectiveness of a certain tactic is required. For this reason, a tactics manager which can change the behavior of a simulation model according to external tactics is needed. In this study the tactics manager supporting a script language and engine which can represent various tactics and can help users define external input tactics for the tactic manager easily is suggested. Python and Lua which are representative among script languages have been compared and analyzed from the viewpoint of a tactic manage, and the tactic manger using the script engines of those script languages was implemented. To demonstrate the effectiveness of the tactic manager, a target motion analysis simulation of the warfare between a submarine and a surface ship.

A Study on the Design of an Underwater Distributed Sensor Network for the Shallow Water by An Effectiveness Analysis (효과도 분석을 통한 천해용 수중분산 센서망 설계 연구)

  • Kim, Wan-Jin;Bae, Ho Seuk;Kim, Woo Shik;Lee, Sang Kug;Choi, Sang Moon
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.17 no.5
    • /
    • pp.591-603
    • /
    • 2014
  • In this paper, we have described the characteristics of the Underwater Distributed Sensor Network (UDSN) and proposed the conceptual design guideline by an effectiveness analysis. To perform the effectiveness analysis, we defined an battlefield environment, and then analyzed principal components which compose the UDSN to find out simulation parameters and system constraints. We have chosen a measure of effectiveness based on a target trajectory, which could enhance intuitive understanding about current status, and performed various simulations to reveal critical design parameters in terms of sensor node types, arrangement, cost and combination of detection information.

The application of convolutional neural networks for automatic detection of underwater object in side scan sonar images (사이드 스캔 소나 영상에서 수중물체 자동 탐지를 위한 컨볼루션 신경망 기법 적용)

  • Kim, Jungmoon;Choi, Jee Woong;Kwon, Hyuckjong;Oh, Raegeun;Son, Su-Uk
    • The Journal of the Acoustical Society of Korea
    • /
    • v.37 no.2
    • /
    • pp.118-128
    • /
    • 2018
  • In this paper, we have studied how to search an underwater object by learning the image generated by the side scan sonar in the convolution neural network. In the method of human side analysis of the side scan image or the image, the convolution neural network algorithm can enhance the efficiency of the analysis. The image data of the side scan sonar used in the experiment is the public data of NSWC (Naval Surface Warfare Center) and consists of four kinds of synthetic underwater objects. The convolutional neural network algorithm is based on Faster R-CNN (Region based Convolutional Neural Networks) learning based on region of interest and the details of the neural network are self-organized to fit the data we have. The results of the study were compared with a precision-recall curve, and we investigated the applicability of underwater object detection in convolution neural networks by examining the effect of change of region of interest assigned to sonar image data on detection performance.