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http://dx.doi.org/10.9709/JKSS.2013.22.2.011

Development of Battle Space Model Based on Combined Discrete Event and Discrete Time Simulation Model Architecture for Underwater Warfare Simulation  

Ha, Sol (서울대학교 공학연구소)
Ku, Namkug (서울대학교 공학연구소)
Lee, Kyu-Yeul (서울대학교 공학연구소)
Roh, Myung-Il (서울대학교 조선해양공학과 및 해양시스템공학연구소)
Abstract
This paper presents the battle space model, which is capable of propagating various types of emissions from platforms in underwater warfare simulation, predicting interesting encounters between pairs of platforms, and managing environmental information. The battle space model has four components: the logger, spatial encounter predictor (SEP), propagator, and geographic information system (GIS) models. The logger model stores brief data on all the platforms in the simulation, and the GIS model stores and updates environmental factors such as temperature and current speed. The SEP model infers an encounter among the platforms in the simulation, and progresses the simulation to the time when this encounter will happen. The propagator model receives various emissions from platforms and propagates these to other "within-range" platforms by considering the propagation losses and delays. The battle space model is based on the discrete event system specification (DEVS) and the discrete time system specification (DTSS) formalisms. To verify the battle space model, simple underwater warfare between a battleship and a submarine was simulated. The simulation results with the model were the same as the simulation results without the model.
Keywords
Battle Space Model; Combined Discrete Time and Discrete Event Simulation; Underwater Vehicle; Warfare Simulation;
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Times Cited By KSCI : 2  (Citation Analysis)
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