• Title/Summary/Keyword: Ubiquitous Learning(u-Learning)

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Development of U-project Teaching-Learning Model for the Successful Green Growth (녹색성장의 성공적 추진을 위한 u-프로젝트 교수·학습 모형 개발)

  • Song, Yeon-Ok;Byun, Ho-Seung;Oh, Won-Kun;Yoo, Kwan-Hee;Cho, Ill-Soo;Kim, Jong-Yeon;Lee, Jae-Kwon
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.27-39
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    • 2012
  • The purpose of this study is to develop and suggest u-project teaching and learning model in order to effectively practice multidisciplinary and practical green growth conversion education, In order to achieve the purpose of study, the researchers conducted surveys to middle and high school teachers (189), teachers-to-be (285), and middle school students (358) on green growth perception, and analyzed relation between the ten green growth strategic directions and the 2007 and 2009 curricula. The extraction of the teaching and learning contents for the ubiquitous green growth conversion education and the development of a TUGG (Teaching Ubiquitously for Green Growth) model that is suitable for middle school application were also pursued. This study will increase the understanding of the necessity and propriety of green growth and also promote multidisciplinary and practical green growth conversion education.

A Practical Method of a Distributed Information Resources Based on a Mediator for the u-Learning Environment (유비쿼터스 학습(u-Learning)을 위한 미디에이터 기반의 분산정보 활용방법)

  • Joo, Kil-Hong
    • Journal of The Korean Association of Information Education
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    • v.9 no.1
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    • pp.79-86
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    • 2005
  • With the rapid advance of computer and communication technology, the amount of data transferred is also increasing more than ever. The recent trend of education systems is connecting related information semantically in different systems in order to improve the utilization of computerized information Therefore, Web-based teaching-learning is developing in the ubiquitous learning direction that learners select and organize the contents, time and order of learning by themselves. That is, it is evolving to provide teaching-learning environment adaptive to individual learners' characteristics (their level of knowledge, pattern of study, areas of interest). This paper proposes the efficient evaluation method of learning contents in a mediator for the integration of heterogeneous information resources. This means that the autonomy of a remote server can be preserved to the highest degree. In addition, this paper proposes the adaptive optimization of learning contents such that available storage in a mediator can be highly utilized at any time. In order to differentiate the recent usage of a learning content from the past, the accumulated usage frequency of a learning content decays as time goes by.

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Research on IT Education Service in Ubiquitous Environment (유비쿼터스 환경에서 IT교육서비스에 관한 연구;U-learning 시스템 프로젝트 개발 사례)

  • Jung, Chang-Duk;Kim, Byung-Hoon
    • 한국IT서비스학회:학술대회논문집
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    • 2007.05a
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    • pp.391-395
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    • 2007
  • 다가오는 유비쿼터스시대를 맞이하여 IT가 급속히 확산되고 있다. 그중에서도 컴퓨터환경은 계속발전되어 초등학생의 93.3%, 중, 고등, 대학생의 97.3%가 컴퓨터를 사용하고 있다. 이 논문은 5년동안 산학연구프로젝트로 진행된 u-learning 시스템 개발을 토대로 일부적용한 결과를 기술하였다. 일부 보완점이 필요하지만 긍정적인 결과가 나왔다. 그러나 컴퓨터의 보급이나 인터넷 및 IT 같은 정보기술이 곧 u-learning 교육발전과 직결되지는 않는다. 교육정보화는 전통적인 시각을 뛰어넘어 유비쿼터스시대의 새로운 단계로 발전해야만 한다. 이런 가운데 유비쿼터스 컴퓨팅과 네트워크 패러다임은 미래교육 시스템이 나아가야 할 새로운 방향을 제시한다.

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Design of Efficient Patient Care Application System Using RFID & NEIS (RFID와 NEIS를 이용한 효율적인 학생관리 애플리케이션 시스템 설계)

  • Ha, Jin-Seok;Kim, Eui-Jeong;Kim, Chang-Suk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.11
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    • pp.2026-2031
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    • 2006
  • Various kinds of studies for building up U-Korea are now underway. Especially, many results of educational application field such as U-Learning and U-Campus applying a USN technique have been founding. There are not, however, enough researches for the student management related to elementary, middle and high school. Therefore, this paper will suggest effective application system of student management which is one of the application systems for a user - centered environment using RFID and NEIS system in Ubiquitous. This system is enable to make it efficiently managed and transmitted students' data about their location and the details of their counsel(career, health and so on).

A Study on the Needs of Space Use for u-School Design - Through the survey research on the middle and high school students' and teachers' needs for the teaching and learning space - (u-스쿨 디자인을 위한 학교시설 사용 요구에 관한 연구 - 중.고교 학생 및 교사의 교수-학습공간 사용 요구를 중심으로 -)

  • Park, Jung-Eun;Park, Soo-Been
    • Korean Institute of Interior Design Journal
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    • v.19 no.3
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    • pp.214-223
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    • 2010
  • Information & Communication Technology(ICT), called ubiquitous computing, changes our environment in many ways. It also acts on educational environment in concert with new pedagogy. Korean Government gives an efforts to set up the u-School as the educational environment supported by ICT. This study aims to find efficient uses of ICT to cope with the changing education environment and emerging needs of users. The survey research follows the pilot study on the model of future school. The students and teachers in six schools located in Busan answered the questionnaire and 752 individuals were analyzed by the statistical method including frequencies, crosstabs, ANOVA, and factor analysis. The conclusions are as follows: (1) Highly demanded were the u-School facilities to provide pleasant environment as the teachers and students have to spend most of time in classroom, or school premises. In addition, the infrastructures were so desperately required that students are able to control their textbooks and belongings, and efficiently utilize a variety of data. (2) The classroom volume should be planned a bit smaller than the current number of students so that teachers are relieved from the burden of too many student. The needs of students to interact with more students can be bolstered by utilization of ICT. (3) The respondents feel the high needs of computer for student, electronic blackboard, electronic lecture desk, microphone and computer for teacher as the teaching and learning facilities. This showed high needs for teaching and learning facilities enabling the active and individual learning through the use of ICT at education environment. In conclusion, the study proposes the fundamental data to combine u-School elements proper to the current learning and school environment, from the analysis on the use of school facilities, with the subjects, the users of education environment.

Improved Virtual Reality Systems (개선된 가상현실시스템)

  • Park, Chun-Myoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.552-555
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    • 2008
  • This paper represent a method of constructing the improved virtual reality systems. The proposed method be able to decrease the difference between reality and virtual reality. For the future, the proposed improved virtual reality systems are applied to advanced education, for example U-Learning is mixed with virtual reality based on Ubiquitous computing that is important highly information technology(IT) at $21^{th}$ knowledge based on informational society. Also, we respect to The Control system which is embedded in mixed reality.

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A Study on the Strategies for Improving the Accessibility of the Korea Digital Textbook based UDL guidelines (UDL 가이드라인에 따른 디지털교과서 접근성 향상 방안 연구)

  • Jang, Sang-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.13 no.3
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    • pp.65-75
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    • 2010
  • Until now, the ICT have played an important role to overcome various limitations in education. The development of ICT has influenced for the changing methods of teaching and learning such as Computer-based education, Internet-based education, e-Learning. Lately, the expectation of educational evironment's changing is due to developing of the ubiquitous computing technology, it's vigorously going to be studying and implementing digital textbook including the ubiquitous features as mobility, intelligence, personality etc. the UDL is well-known as a strategy for teaching and learning using technology in the USA, first, to try understand the UDL, second, recommand the strategies in order to improve accessibility of korean digital textbook.

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Ubiquitous Campus Model for Students Oriented (학생 중심의 유비쿼터스 캠퍼스모델)

  • Kim, Chang-Su;Lee, Jae-Hyuk;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.7
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    • pp.1407-1413
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    • 2007
  • University environment on campus has been changed faster than before in today. Especially, they have devised middle & long-term development plans such as improving the image of campus and increasing campus competitive power to overcome difficulties in campus management. Therefore, many of those have made every effort to provide convenient university services for campus students and to improve the image of campus through building a Ubiquitous-Campus. But existing systems of a Ubiquitous-Campus have not understood actual conditions of IT (Information Technology) for campus students or not provided basic environment to analyze actual conditions of efficient using the system, expectations of the following people about a Ubiquitous-Campus is getting higher md higher though. Must become technology base ubiquitous campus construction, and is real erudition that ubiquitous campus model who can utilize substantially through service construction that is required newly with student's IT infra practical use analysis hereupon such as is required to solve these problems, But there is a limitation on designing the model in rapidly changed university environment on campus. In this paper, we studied about a Students Centralized Ubiquitous Campus model through U-Learning, U-Recruit, U-Printer, and personal information history service which are based on data warehouse for students analysis which is a key point element of building a Ubiquitous Campus.

IT Convergence u-Learning Contents using Agent Based Modeling (에이전트 기반 모델링을 활용한 IT 융합 u-러닝 콘텐츠)

  • Park, Hong-Joon;Kim, Jin-Young;Jun, Young-Cook
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.513-521
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    • 2014
  • The purpose of this research is to develope and implement a convergent educational contents based on theoretical background of integrated education using agent based modeling in the ubiquitous learning environment. The structure of this contents consists of three modules that were designed by trans-disciplinary concept and situated learning theory. These three modules are: convergent problem presenting module, resource of knowledge module and learning of agent based modeling and IT tools module. After the satisfaction survey of the implemented content, out of 5 total value, the average value was 3.86 for effectiveness, 4.13 for convenience and 3.86 for design. The result of the survey shows that the users are generally satisfied. By using this u-learning contents, learners can experience and learn how to solve the convergent problem by utilizing IT tools without any limitation of device, time and space. At the same time, the proposal of structural design of contents can be a good guideline to the researchers to develop the convergent educational contents in the future.

Development of User Interface for Tablet PC-based PBL (Problem-based Learning) System (태블릿 PC 기반의 PBL 학습시스템 인터페이스 설계)

  • Na, Hye-Jung;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.96-101
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    • 2007
  • u-learning (Ubiquitous Learning) 환경에서는 학습자들이 언제, 어디에서나 어떤 단말기로도 자유롭게 학습할 수 있는 학습자 중심의 교육과정이 가능해야 한다. 최근 각광을 받고 있는 태블릿 (Tablet) PC는 펜을 주로 입력 매개로 활용하고, 음성을 인식하여 이를 문자로 변환하여 저장할 수 있는 기능도 가지고 있어 초등교육 현장에 적합한 단말기이다. 또한 PBL (Problem-based Learning)은 학습자들이 자기주도적으로 문제를 해결해 가는 과정에서 문제해결력과 비판적 사고 기능을 신장시킬 수 있는 학습형태로 태블릿 PC 기반의 PBL 학습시스템은 u-learning 환경에서 학습자 중심의 교육과정 실현에 적합한 시스템이다. 본 연구에서는 태블릿 PC 기반의 PBL 학습시스템의 인터페이스 설계 방안을 제시해 보았다. 본 연구에서 제시하는 사용자 인터페이스의 특징은 다음과 같다. 첫째, 학습의 프로세스를 프로젝트의 목적 및 과제 파악 단계, 학습계획 수립단계, 자료의 수집 및 정리단계, 프로젝트 마무리 단계로 구분하고, 각 단계에서의 학습자의 활동을 지원하는 시스템으로 구성한다. 둘째, 태블릿 PC 기반에서의 학습 활동에 서투른 학습자도 직관적으로 접근 할 수 있도록 인터페이스에 아이콘을 적절하게 활용한다. 셋째, 태블릿 PC에 펜이나 음성으로 입력된 자료를 문자, 도형, 이미지로 손쉽게 저장하고 축적할 수 있도록 한다. 넷째, 학습자들간의 상호작용과 교사의 피드백을 손쉽게 할 수 있도록 게시판, 자료실, 통합 메시지함의 기능을 활성화한다.

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