• Title/Summary/Keyword: Ubiquitous Computing Technology Service

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Designing Processes for Ubiquitous-based Sport Business Model (유비쿼터스 기반 스포츠비즈니스모델 설계과정)

  • In, Sang-Woo
    • Journal of Information Technology Services
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    • v.10 no.4
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    • pp.47-65
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    • 2011
  • Business organizations are asked to create new business models utilizing current technological innovations such as ubiquitous computing technology for developing new domains of business to obtain a competitive advantage and achieve a sustainable development. This study was focused on the processes for developing new and practical business models. The purpose of this study was to propose ubiquitous sport business modeling processes from the modeling framework. In particular, this study focused on developing new, pragmatic, and effective sport business models, and this new type of business is defined as 'u-sport.' For design the business model, extensive literature reviews and case studies were conducted for benchmarking the cases and expert group review was conducted for developing u-sport business model framework. The suggested business modeling processes in this study were consisted of four phases; 1) organization strategy level setting phase, 2) business strategy level setting phase, 3) business structure level setting phase, and 4) service level setting phase. The modeling processes were verified to adapt ubiquitous sport business. This designing and modeling process is expected to play a significant role on enhancing the technology-based business environments as the process mainly focuses on the service and consumer oriented approach rather than technology and suppliers oriented approach. In conclusion, establishing sport business models by adapting the service modeling process will deliver an exponential growth and development of future ubiquitous based industry.

Architecture of RFID Application Services for Ubiquitous Computing (유비쿼터스 컴퓨팅을 위한 RFID 응용 서비스 아키텍처에 관한 연구)

  • Lee Sang-Jo;Cho Tae-Beom;Yunn Hwa-Mook;Kim Chang-Su;Jung Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.1011-1014
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    • 2006
  • Recently, The Ubiquitous Computing which appears by issue in the latest IT field is actualized possibility and interest intensively becomes in many disciplines through rapid advancement of the network and the semiconductor. RFID is a base technology of the Ubiquitous Computing and it is technology to identifies information of the electronic tag which attaches in the object. and it guides the commercial business anger of Ubiquitous Computing. But currently, most of RFID research is becoming intensively in hardware field as tag and leader, whereas the research of software field relativy is insufficient. In this paper, we compared and analyzed architecture of existing which uses the RFID to rise point of Ubiquitous Computing then we complemented the problem point which is analyzed and proposed a new architecture to provides an intelligence application service.

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The Investigation of the Configuration of Wireless Communication Network for Railway Application of Multimedia Information Service (열차에의 멀티미디어 정보서비스 제공을 위한 무선통신네트워크 구성에 대한 검토)

  • Choi, Kyu-Hyoung;Cho, Bong-Kwan
    • Proceedings of the KIEE Conference
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    • 2004.10a
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    • pp.233-234
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    • 2004
  • The study for ubiquitous computing infra is proceeding actively, it make possible to use service and access network anywhere, anytime because of wire/wireless communication technology and progress of hardware. Domestically, study for the network mobility support technology which is the key technology for future ubiquitous computing realization have progressed, but that is Insufficient. Especially, there is no study for independent mobility support study about railway wireless network. So, this study propose network mobility management technology for mobile network infra in railway and proper network model in train.

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A study of network mobility for internet service in railway system (철도차량에서의 이동네트워크 적용 방안)

  • Cho, Bong-Kwan;Ryu, Sang-Hwan;Kim, Dong-Hee
    • Proceedings of the KIEE Conference
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    • 2005.07b
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    • pp.1562-1564
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    • 2005
  • The study for ubiquitous computing infra is proceeding actively, it make possible to use service and access network anywhere, anytime because of wire/wireless communication technology and progress of hardware. Domestically, study for the network mobility support technology which is the key technology for future ubiquitous computing realization have progressed, but that is insufficient. Especially, there is no study for independent mobility support study about railway wireless network. So, this study propose network mobility management technology for mobile network infra in railway and proper network model in train.

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Design of a Location Management System in the Ubiquitous Computing Environments (유비쿼터스 컴퓨팅 환경에서의 위치 데이타 관리 시스템의 설계)

  • Lee, Ki-Young;Kim, Dong-Oh
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.115-121
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    • 2007
  • Recently, Location Based Service including tracking and way-finding services has been activated rapidly in the ubiquitous computing environment. According as the ubiquitous computing environment is developed, various types of sensor to acquire various data including location of the moving object are used widely, and acquired sensor data becomes abundant. However, the existing location management system based on a single location sensor is difficult to support LBS efficiently in the ubiquitous computing environment. In this paper, therefore, we propose the location management system in the ubiquitous computing environment that can manage the location data and the various sensor data efficiently. In addition, the location management system adopts the core technology for efficiently storing and transferring a large-volume of various data such as location data and for efficiently processing the various requests from a variety of servers and sensors. Especially, our architecture that is presented in this paper can support context-aware services and autonomous services efficiently in the ubiquitous computing environment.

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The Study of Element Technologies to Realize u-Construction Information Service (u-건설 정보 서비스 구현을 위한 요소기술에 관한 연구)

  • Lee, Woo-Sik;Nam, Sang-Kwan
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2006.11a
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    • pp.602-605
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    • 2006
  • Recently, under recognition that ubiquitous computing is core paradigm to build up a state of new knowledge information and to strengthen the competitiveness of domestic information industry, governments, enterprises, and institutes in United States, Europe, and Japan devote all their energies to develop technologies concerned. In Korea, the government presents ubiquitous technologies as a main part of the next generation growth industry, and also other governmental agencies and enterprises concentrate their energies on early fruition of ubiquitous society. Accordingly, as a foundation research to apply ubiquitous environment which emerged as a next generation high-end telecommunication technology effectively to construction field, this paper will discuss about element technologies to realize changing aspects of construction process under ubiquitous environment and information services by stages.

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Product-group Recommendation based on Association Rule Mining and Collaborative Filtering in Ubiquitous Computing Environment (유비쿼터스 환경에서 연관규칙과 협업필터링을 이용한 상품그룹추천)

  • Kim, Jae-Kyeong;Oh, Hee-Young;Kwon, Oh-Byung
    • Journal of Information Technology Services
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    • v.6 no.2
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    • pp.113-123
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    • 2007
  • In ubiquitous computing environment such as ubiquitous marketplace (u-market), there is a need of providing context-based personalization service while considering the nomadic user preference and corresponding requirements. To do so, the recommendation systems should deal with the tremendous amount of context data. Hence, the purpose of this paper is to propose a novel recommendation method which provides the products-group list of the customers in u-market based on the shopping intention and preferences. We have developed FREPIRS(FREquent Purchased Item-sets Recommendation Service), which makes recommendation listof product-group, not individual product. Collaborative filtering and apriori algorithm are adopted in FREPIRS to build product-group.

Networked Robots using ATLAS Service-Oriented Architecture in the Smart Spaces

  • Helal, Sumi;Bose, Raja;Lim, Shin-Young;Kim, Hyun
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.8 no.4
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    • pp.288-298
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    • 2008
  • We introduce new type of networked robot, Ubiquitous Robotic Companion (URC), embedded with ATLAS Service-oriented architecture for enhancing the space sensing capability. URC is a network-based robotic system developed by ETRI. For years of experience in deploying service with ATLAS sensor platform for elder and people with special needs in smart houses, we need networked robots to assist elder people in their successful daily living. Recently, pervasive computing technologies reveals possibilities of networked robots in smart spaces, consist of sensors, actuators and smart devices can collaborate with the other networked robot as a mobile sensing platform, a complex and sophisticated actuator and a human interface. This paper provides our experience in designing and implementing system architecture to integrate URC robots in pervasive computing environments using the University of Florida's ATLAS service-oriented architecture. In this paper, we focus on the integrated framework architecture of URC embedded with ATLAS platform. We show how the integrated URC system is enabled to provide better services which enhance the space sensing of URC in the smart space by applying service-oriented architecture characterized as flexibility in adding or deleting service components of Ubiquitous Robotic Companion.

Suggesting a Virtual Smart Test-bed to Verify Effectiveness for Ubiquitous Space (유비쿼터스 공간의 효용성 검증을 위한 가상 스마트 테스트베드 시스템의 제안)

  • Han, Soo-Yeon;Choi, Jin-Won
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.741-746
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    • 2006
  • Future space is currently getting a great deal of attention to apply ubiquitous computing technology. At the same time, various ubiquitous technology-based products are being developed with service scenarios in the views of diverse user groups predicted. Since these service models and scenarios need to be tested to verify effectiveness, it requires researchers to predict spatial shapes and service scenarios for future domestic environment that fulfills diverse future spatial requirements including ecological and user-oriented spaces, extended amenity getting maximum benefits from technology, etc. To support these developments, the need to make a physical test-bed, a real building model, is essential. However building a physical test-bed generally is economically expensive and even if the test-bed could be settled, it must be carefully designed before it is built In this paper, we suggest a virtual smart test-bed, called "V-PlaceLab", using virtual reality techniques. This system allows not only to inspect a scenario with the aid of computer simulation on a virtual environment, but also to design a virtual test-bed mentioned above.

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Design of Serendipity Service Based on Near Field Communication Technology (NFC 기반 세렌디피티 시스템 설계)

  • Lee, Kyoung-Jun;Hong, Sung-Woo
    • Journal of Intelligence and Information Systems
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    • v.17 no.4
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    • pp.293-304
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    • 2011
  • The world of ubiquitous computing is one in which we will be surrounded by an ever-richer set of networked devices and services. Especially, mobile phone now becomes one of the key issues in ubiquitous computing environments. Mobile phones have been infecting our normal lives more thoroughly, and are the fastest technology in human history that has been adapted to people. In Korea, the number of mobile phones registered to the telecom company, is more than the population of the country. Last year, the numbers of mobile phone sold are many times more than the number of personal computer sold. The new advanced technology of mobile phone is now becoming the most concern on every field of technologies. The mix of wireless communication technology (wifi) and mobile phone (smart phone) has made a new world of ubiquitous computing and people can always access to the network anywhere, in high speed, and easily. In such a world, people cannot expect to have available to us specific applications that allow them to accomplish every conceivable combination of information that they might wish. They are willing to have information they want at easy way, and fast way, compared to the world we had before, where we had to have a desktop, cable connection, limited application, and limited speed to achieve what they want. Instead, now people can believe that many of their interactions will be through highly generic tools that allow end-user discovery, configuration, interconnection, and control of the devices around them. Serendipity is an application of the architecture that will help people to solve a concern of achieving their information. The word 'serendipity', introduced to scientific fields in eighteenth century, is the meaning of making new discoveries by accidents and sagacity. By combining to the field of ubiquitous computing and smart phone, it will change the way of achieving the information. Serendipity may enable professional practitioners to function more effectively in the unpredictable, dynamic environment that informs the reality of information seeking. This paper designs the Serendipity Service based on NFC (Near Field Communication) technology. When users of NFC smart phone get information and services by touching the NFC tags, serendipity service will be core services which will give an unexpected but valuable finding. This paper proposes the architecture, scenario and the interface of serendipity service using tag touch data, serendipity cases, serendipity rule base and user profile.