• Title/Summary/Keyword: USER CONVENIENCE

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The Development of User Oriented CFD Program for Optimum Design of a Regenerative Combustion Furnace (축열 연소시스템의 최적화 구현을 위한 사용자 전용 해석 프로그램의 개발)

  • Kang, K.G.;Ryou, H.S.;Ryou, S.Y.;Kim, H.J.;Noh, D.S.
    • Journal of the Korean Society for Heat Treatment
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    • v.16 no.3
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    • pp.148-158
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    • 2003
  • In this study, a user oriented CFD program for optimum design of a regenerative combustion furnace, REBURN was developed. For user's convenience, user friendly Graphic User Interface was made and the renumbering interface program was developed in order to directly input any generated mesh system from ICEM CFD/FEA. Also an automatic processing system for switching mode was developed. The program was verified through compahng with commercial CFD code about regenerative combustion furnace. Then, numerical simulation of real walking beam furnace used in real industry was performed and the parametric analysis was studied about the arrangement mode. As a results, the uniform temperature was appeared in the cross mode.

The Attitude Characteristics of Consumers using Internet & e-Biz - A Comparative Analysis on Korea & Japan's auction websites - (소비자의 Internet 및 e-Biz 이용에 대한 태도적 특성 -한국과 일본의 옥션 사이트 비교분석-)

  • So, Youn-Koung;Park, Sun-Young;Kim, Eu-Gene
    • Journal of Family Resource Management and Policy Review
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    • v.9 no.4
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    • pp.145-159
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    • 2005
  • The main purpose of this study is to statistically analyze the difference between Korea and Japan's consumer attitudes towards e-commerce through the use of auction websites. Here are the results. First, there was a significant difference between the Korean user's attitude and the Japanese user's attitude towards Internet usage; especially, the Japanese user's attitude towards convenience showed a much higher degree than that of the Korean user. Second, Korean users preferred brand image to price, while Japanese users preferred price to brand image. Third, both the Korean users and the Japanese showed a positive relationship between Internet usage and the use of e-commerce. In contrast to the Korean user's frequent use of the bulletin board, Japanese users tended to use the bulletin board less frequently.

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Implementation of User Posture Correction Application using Kinect (키넥트를 이용한 사용자 자세 교정 어플리케이션 구현)

  • Kim, Hyeon-Woo;Noh, Yun-Hong;Jeong, Do-Un
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.275-276
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    • 2016
  • In this paper, we were implemented the application to induce correct posture by recognizing the incorrect posture of the user. Implemented system uses kinect sensors to determine the user's position information, it has been developed posture determination algorithm that can determine the four wrong posture and correct posture. In addition to PC in order to improve the user convenience and accessibility, to implement real-time monitoring application that can determine the user's position in the smartphone. For the system of performance evaluation of and promote the attitude determination experiment to target the five college students, the experimental results sensitivity and specificity of it it was found that the attitude determination performance is excellent at 0.956.

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User Authentication Mechanism Using Authentication Server in Home Network (홈네트워크에서 인증서버를 이용한 사용자 인증 메커니즘)

  • Lee, Yun-Kyung;Ju, Hong-Il;Park, Jee-Hye;Han, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.787-790
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    • 2005
  • User authentication is an essential component for secure home network service. It enables authorized persons to use the home network. Using of various authentication methods provides user convenience. To add to this, using of home gateway included of authentication server function enables that once users are authenticated in the home gateway, the users user all authorized home network service. It is possible by authentication agent of home gateway. This paper describes user authentication mechanism using authentication server.

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Comparative Analysis of Model-based User Interface Model (모델 기반의 사용자 인터페이스 모델 비교 분석)

  • Yu, So-Ra;Pyoun, Do-Kil;Kim, Sung-Han;Lee, Seung-Yun;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.759-761
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    • 2011
  • Recently, there is study about interface for user convince. this users interface technology can apply to UI depend on user choice. For that, W3C study various technology which is N-screen service on different device, provide consistent service, and UI adjust service depends on user preference. Therefore, we need UI study based on this model and standard technology. In this paper, study UI technology based on basic model to develop UI for user's convenience. So it can be useful to apply next-generation Web applications and secure web-application measure plans.

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Effects of Experiential Value on Continuous Use Intention for On-Demand Services (온디맨드(On-Demand) 서비스의 지속사용의도에 대한 경험가치 효과)

  • Lee, Jihyun;Jeong, Yujin;Lee, Junghoon
    • Journal of Information Technology Services
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    • v.19 no.2
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    • pp.49-67
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    • 2020
  • On-Demand services have emerged as one of the core business strategies for delivering new experiential values by providing customized services in different user-needs nowadays. Based on the Stimulus-Organism-Response (S-O-R) framework, this paper focuses on the factors of environmental stimulation and emotional states of the demand-side that induce continuous intention of use from the On-Demand services. The study defines 'Informativeness', 'Fulfillment', 'Trust', and 'Convenience' as the properties of the On-Demand services and considers 'Playfulness', 'Customer Return on Investment (CROI)', and 'Service Excellence' as the aspects of the experiential values. The research shows that 'Fulfillment', 'Trust' and 'Convenience' affected the experiential value in 'Kakao Taxi (On-Demand transportation service)' while 'Informativeness', 'Fulfillment', 'Trust of platform', and 'Convenience' are represented as the related factors to the experiential value in 'Baedal Minjok (On-Demand food delivery service)'. The experiential value factors, 'CROI' and 'Service Excellence', are shown directly related to the continuous intention of use in both services. A partial mediation relationship is, furthermore, observed between the aspects of 'CROI' and 'Service Excellence' in Kakao Taxi and its 'Convenience' and 'Continuous intention of use.' In Baedal Minjok, a partial mediation relationship is found between the 'CROI' with its aspects of 'Trust of the platform', 'Convenience', and 'Continuous intention of use' as well. The results of this study may contribute a comprehensive understanding of the purpose of On-Demand services and its needs from the demand-side thus can be helpful for the supply-side.

A Study on the Influence of Connectivity and Convenience of Smartphones of Word-of mouth Intentions in the Convergence Era : Focused on the Mediating Effects of Application (융복합 시대 스마트폰의 접속성과 편리성이 구전의도에 미치는 영향연구 : 어플리케이션을 매개효과로)

  • Jo, Young-Jun
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.69-78
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    • 2015
  • In this study, Word-of-mouth Intention of the factors Influence the Connectivity, Convenience and Application also was Investigated. Connectivity, Convenience on the Influence of the Mediation Effect was Carried out to Examine. The test results used in this Study Established Connectivity, Convenience of Application and Word-of-mouth to the Positive Effect was Found. Also Verifying the results of the Mediating Effect of Application and Application the Mediation Effect was Verification. These Factors Result in the Application and also in Calendar, Useful Application, Video, Music, Game of Word-of-mouth Intention Influence. For this Study, the use of Smartphones is a lot of College Students Surveyed and the Findings were Derived. This result provides an application development strategy implications that can satisty the user's Smartphone Convergent times.

Study on Usable Security of Facebook (Facebook의 Usable Security에 관한 연구)

  • Kim, Chung-han;Park, Min-su;Kim, Seung-joo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.1
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    • pp.285-296
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    • 2016
  • Recently, as the widespread use of Facebook through a smartphone or tablet PC, it has increased the threat that contains the malicious code to post a social attacks and comments that use personal information that has been published of Facebook. To solve these problems, Facebook is, by providing a security function, but would like to address these threats, in setting the security function, the security function of the user's convenience is not considered a properly there is a problem that is not in use. Thus, in this paper, on the basis of the information obtained via the cogTool, on Facebook security features, the user experience by presenting a method that can be quantitatively measured by this, the user convenience It classifies about Facebook security features to decrease.

A Study on Effective Information Transfer Technique between Personal Computer and Portable Equipment (개인용 컴퓨터와 휴대장치간의 효과적 정보 전송기법 연구)

  • Choi, Gyoo-Seok;Park, Jong-Jin;Kang, Jung-Jin;Kim, Woong Jae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.261-267
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    • 2013
  • In this paper, the effective information transfer technique between computing device and portable device that is connected through USB interface has been studied. The proposed technique is realized by the method which portable device is perceived into optical media such as CD-ROM or CD-R/W through SCSI commands on USB interface. Through the proposed system in this study, we maximized user convenience by executing diverse works using stored data in a portable device without installing extra USB driver corresponding to portable device, when user data is transmitted between computing device and portable device. We conducted experimental tests to verify the performance of the proposed system through implementing of test system. As a result, we confirmed the technique is comparatively superior to existing method in transmitting speed and user convenience.

A Study on Meal Kit User Experience Design (밀키트(Meal Kit) 제품의 사용자 경험 디자인 연구)

  • Park, Seo-Yeon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.373-378
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    • 2021
  • This study is a study on user experience design of Meal Kit product information. The purpose of this study is to derive the product information necessary for the purchaser and the necessity for the convenience of use, and to propose an improvement plan. When purchasing Meal Kit products, two types of domestic Meal Kit brands, Peacock and Fresheasy, were compared and analyzed for information on nutrition intake, package design, and environmental issues. As a research method, a questionnaire survey was conducted by deriving 7 factors for purchasing Meal Kit products through literature research and prior research. Proceeded. As a result of the study, the factors that satisfy buyers were in the order of cooking process, food, taste/nutrition, package, convenience, price, and information, and overpacking was also revealed as a problem. Through this, it was possible to derive improvements and develop plans for the Meal Kit product. It is expected that this study will help improve the dietary life of One person households and develop Meal Kit products in the future.