• Title/Summary/Keyword: UCC

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CCL-MASTer : XMP-based CCL Metadata Annotation Supporting Tool (CCL-MASTer : XMP기반의 CCL메타데이터 어노테이션 지원도구)

  • Yang, Kyoung-Mo;Hwang, Suk-Hyung
    • Annual Conference of KIPS
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    • 2009.04a
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    • pp.504-507
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    • 2009
  • 사용자 참여, 개방, 공유를 기반으로 하는 웹2.0 환경 하에서 보다 효율적이고 합법적으로 UCC(User Created Contents)가 제작, 공유, 유통되기 위한 저작권 시스템으로서, CCL(Creative Commons License)이 빠르게 확산되고 있다. 그러나, UCC에 CCL메타데이터를 직접 첨부하지 않는 기존의 CCL어노테이션 방식은 의도적으로 또는 비의도적으로 UCC와 CCL메타데이터가 분리될 수 있는 문제점을 가지고 있다. 그 결과, UCC로부터 분리되어진 저작권관련정보는 변경 또는 분실되어 추후에 저작권분쟁의 원인이 될 수 있다. 본 연구에서는 RDF와 XMP를 기반으로 CCL메타데이터를 이미지 컨텐츠에 직접 부착하는 방법을 제안하고 이를 지원하기 위한 어노테이션 지원도구(CCL-MASTer)를 개발하였다. 본 연구결과는, 기존의 어노테이션 기법의 문제점을 해결하고 다양하고 풍부한 CCL메타데이터의 효율적인 어노테이션을 가능케 하여 UCC 저작권분쟁 해결방안 및 UCC와 UCC관련 CCL메타데이터의 생성과 검색 등의 토대가 된다.

Design and Implementation of the UCC Site (UCC 사이트 설계 및 구현)

  • Jung, Taeil;Lee, Chungho;Yook, Sangman;Kye, Jusung;Kim, Woosaeng
    • Annual Conference of KIPS
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    • 2007.11a
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    • pp.497-500
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    • 2007
  • UCC는 'User Created Contents'의 약자로 사용자들에 의해 만들어진 컨텐츠를 의미한다. 핸드폰과 디지털카메라의 대중화와 동영상 제작 툴 발전 등 미디어 제작 환경이 향상됨에 따라 다양하고 많은 수의 UCC가 제작되게 되었다. 이에 따라 UCC 관련 서비스를 제공하는 업체들도 생겨나게 되었다. 본 논문에서는 FFmpeg 라이브러리를 이용하여 동영상 파일을 FLV 파일형식으로 변환하는 인코딩 기술과 사용자들이 쉽게 접근할 수 있는 웹사이트와 결합하여 UCC 사이트를 설계하고 구현하였다.

The Effect of Users' Personality on Emotional and Cognitive Evaluation in UCC Web Site Usage (UCC(user-created-contents) 웹 사이트에서 사용자의 인성이 감정적, 인지적 평가와 UCC 활용에 미치는 영향)

  • Moon, Yun-Ji;Kang, So-Ra;Kim, Woo-Gon
    • Asia pacific journal of information systems
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    • v.20 no.3
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    • pp.167-190
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    • 2010
  • The research conducted here focuses on the effect of factors that affect the behavior of UCC (User Created Content) website users, other than user's rational recognition of how useful a UCC website can be. Most discussions in the existing literature on information systems have focused on users' evaluation how a UCC website can help to attain the users' own goals. However, there are other factors and this research pays attention to an individual's 'personality,' which is stable and biological in nature. Specifically, I have noted here that 'extroversion' and 'neuroticism,' the two common personality factors presented in Eysenck's most representative 'EPQ Model' and 'Big Five Model,' are the two personality factors that affect a site's 'usefulness,' by this I mean how useful does the user consider the website and its content. How useful a site is considered by the user is the other factor that has been regarded as the antecedent factor that influences the adoption of information systems in the existing MIS (Management Information System) research. Secondly, as using or creating a UCC website does not guarantee the user's or the creator's extrinsic motivation, unlike when using the information system within an organization, there is a greater likelihood that the increase in user's activities in relation to a UCC website is motivated by emotional factors rather than rational factors. Thus, I have decided to include the relationship between an individual's personality and what they find pleasurable in the research model. Thirdly, when based on the S-O-R Paradigm of Mehrabian and Russell, the two cognitive factors and emotional factors are finally affected by stimulus, and thus these factors ultimately have an effect on an individual's respondent behavior. Therefore, this research has presented an assumption that the recognition of how useful the site and content is and what emotional pleasure it provides will finally affect the behavior of the UCC website users. Finally, the relationship between the recognition of how useful a site is and how pleasurable it is to useand UCC usage may differ depending on certain situational conditions. In other words, the relationship between the three factors may vary according to how much users are involved in the creation of the website content. Creation thus emerges as the keyword of UCC. I analyzed the above relationships through the moderating variable of the user's involvement in the creation of the site. The research result shows the following: When it comes to the relationship between an individual's personality and what they find pleasurable it is extroverted users who have a greater likelihood to feel pleasure when using a UCC website, as was expected in this research. This in turn leads to a more active usage of the UCC web site because a person who is an extrovert likes to spend time on activities with other people, is sensitive to new experiences and stimuli and thus actively responds to these. An extroverted person accepts new UCC activities as part of his/her social life, rather than getting away from this new UCC environment. This is represented by the term 'Foxonomy' where the users meet a variety of users from all over the world and contact new types of content created by these users. However, neuroticism creates the opposite situation to that created by extroversion. The representative symptoms of neuroticism are instability, stress, and tension. These dispositions are more closely related to stress caused by a new environment rather than this creatingcuriosity or pleasure. Thus, neurotic persons have an uneasy feeling and will eventually avoid the situation where their own or others' daily lives are frequently exposed to the open web environment, this eventually makes them have a negative attitude towards the web environment. When it comes to an individual's personality and how useful site is, the two personality factors of extroversion and neuroticism both have a positive relationship with the recognition of how useful the site and its content is. The positive, curious, and social dispositions of extroverted persons tend to make them consider the future usefulness and possibilities of a new type of information system, or website, based on their positive attitude, which has a significant influence on the recognition of how useful these UCC sites are. Neuroticism also favorably affects how useful a UCC website can be through a different mechanism from that of extroversion. As the neurotic persons tend to feel uneasy and have much doubt about a new type of information system, they actively explore its usefulness in order to relieve their uncomfortable feelings. In other words, neurotic persons seek out how useful a site can be in order to secure their own stable feelings. Meanwhile, extroverted persons explore how useful a site can be because of their positive attitude and curiosity. As a lot of MIS research has revealed that the recognition of how useful a site can be and how pleasurable it can be to use have been proven to have a significant effect on UCC activity. However, the relationship between these factors reveals different aspects based on the user's involvement in creation. This factor of creationgauges the interest of users in the creation of UCC contents. Involvement is a variable that shows the level of an individual's mental effort in creating UCC contents. When a user is highly involved in the creation process and makes an enormous effort to create UCC content (classed a part of a high-involvement group), their own pleasure and recognition of how useful the site is have a significantly higher effect on the future usage of the UCC contents, more significantly than the users who sit back and just retrieve the UCC content created by others. The cognitive and emotional response of those in the low-involvement group is unlikely to last long,even if they recognize the contents of a UCC website is pleasurable and useful to them. However, the high-involvement group tends to participate in the creation and the usage of UCC more favorably, connecting the experience with their own goals. In this respect, this research presents an answer to the question; why so many people are participating in the usage of UCC, the representative form of the Web 2.0 that has drastically involved more and more people in the creation of UCC, even if they cannot gain any monetary or social compensation. Neither information system nor a website can succeed unless it secures a certain level of user base. Moreover, it cannot be further developed when the reasons, or problems, for people's participation are not suitably explored, even if it has a certain user base. Thus, what is significant in this research is that it has studied users' respondent behavior based on an individual's innate personality, emotion, and cognitive interaction, unlike the existing research that has focused on 'compensation' to explain users' participation with the UCC website. There are also limitations in this research. Firstly, I divided an individual's personality into extroversion and neuroticism; however, there are many other personal factors such as neuro-psychiatricism, which also needs to be analyzed for its influence on UCC activities. Secondly, as a UCC website comes in many types such as multimedia, Wikis, and podcasting, these types need to be included as a sub-category of the UCC websites and their relationship with personality, emotion, cognition, and behavior also needs to be analyzed.

UCC 서비스

  • Park, Hyeon-Su
    • Digital Contents
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    • no.5 s.156
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    • pp.38-43
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    • 2006
  • 인터넷이 UCC(User Created Content : 사용자 제작 콘텐츠)로 넘쳐나고 있다. 네티즌의 성향변화, 다양한 미디어의 출현, 그리고 이들을 만족시키는 기술의 발전이 결합되어 단순한 정보 수용자의 위치에 머물렀던 네티즌들을 이제는 정보 생산자로 변모시키고 있다. 여기에 포털 업체들이 관련 서비스를 경쟁적으로 출시, 올해 UCC서비스가 본격화될 것으로 전망된다.

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Impact of Interaction in the Brand Community through UCC on Scrap Intention and Community Loyalty (브랜드 커뮤니티에서의 UCC를 통한 상호작용이 펌 행위 의도와 커뮤니티 방문충성도에 미치는 영향)

  • Lee, Jong-Ho;Ock, Jung-Won;Oh, Chang-Ho;Yun, Dae-Hong
    • The Journal of the Korea Contents Association
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    • v.8 no.10
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    • pp.114-128
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    • 2008
  • This study aims to explore the effects of interaction through UCC at online brand communication on scrap intention and visiting loyalty. According to study results, first, only information feature has positive effects on all interactions among quality feature of brand community; Second, confidence and responsiveness feature of brand community has positive effects on the connection feature among elements of interaction; Third, certainty has positive effects on activeness and connection among interaction elements. Fifth, while intention of sharing has positive effects on activeness and connection among interaction elements, it has no effects on the responsiveness. Finally, interaction does not affect the responsiveness of scrap intension, but has positive effects on visiting loyalty.

The Effects of Lesson Using Video UCC on Understanding an American Culture and Interesting English Lessons (UCC 동영상을 활용한 수업이 미국문화 이해도와 영어수업 흥미도에 미치는 영향)

  • Yu, Jeong-Su;Lee, Ji-Young
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.45-52
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    • 2010
  • This paper is a research to know how to influence english lessons in a elementary school, when the class uses both video UCC and PPT to understand for an american culture and english lessons. We study 68 students in the 5th grader for 5 months. The results of the experiment research are as follows. Students of an experiment group show the advanced increase than a control group in understanding. We measure the degree of interesting about English lesson. The motive and interest in english lessons of an experiment group show the developed result. We put a question the experiment group on their opinion in video UCC utility. The experimental group answer the ratio of very positive opinion in usefulness and interest.

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UCC Platform-based CPMS Design (UCC 플랫폼을 활용한 CPMS 설계)

  • Min, Byoung-won;Oh, Yong-sun
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.792-794
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    • 2007
  • Since passive information users in mass media era became active information producers in this Internet era, an enormous amount of education contents has been created. As people use different production and reproduction tools even for the same content, however, user-created contents (UCC) do not have compatibility among them, which leads to other problems too. In order to solve these problems, this study proposes "a platform in UCC production environment based on standard specification, which will enhance interoperability among contents." We expect that this platform will help design Contents Publication and Management System (CPMS), which minimizes jobs required to be done repetitively for contents up-loading or transfer and thus enables easy contents sharing and management.

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Utilization of UCC for English Role-playing of Preschoolers (미취학 아동의 영어 역할연기를 위한 UCC 활용의 효과)

  • Eo, Il-Seon;Cho, Sung-Hee
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.7
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    • pp.409-417
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    • 2019
  • Recently, English education of educational institutions is gradually invigorated as the importance of English education for preschooler is increasing. Role-play, in particular, is known as an effective way to learn English for children because it promotes children's interest in language and naturally encounters English-speaking culture. Therefore, in this paper, we tried to find out how to effectively use UCC in role-playing for English education for preschoolers. First of all, questionnaires for pre and post-test were conducted for preschoolers. The results are analyzed by SPSS to find out children's understanding of UCC, interest in English, interest in role-playing, and interest in acting. As a result of the analysis, most children knew UCC well and showed strong interest in watching and producing UCC. Also, the more interested in English and role-playing, the more they wanted to show more advanced English and acting through the feedback of the contents they produced. Therefore, even in preschool children's English education, the development of language and acting can be shown by producing UCC through role-playing under the teacher's control and receiving feedback on it. The results of this study are expected to be effectively used when planning English education through role-playing in daycare centers or kindergartens.

A study on the effects of cultural aspects of UCC with a specialities (UCC 문화형성 요인과 특성에 관한 연구)

  • Hahm, Hyun
    • Proceedings of the KAIS Fall Conference
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    • 2007.11a
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    • pp.426-428
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    • 2007
  • 본 논문은 UCC 문화형성 요인과 특성에 관한 범위를 문화적 해석 범주의 틀 안에서 나타나고 있는 현상을 살펴보는데 목적을 갖고 있다. UCC 문화가 형성하는 가장 큰 영향은 디지털 기술의 보급에 의한 일반인의 이야기를 디지털 영상을 기반으로 내러티브를 전달하는 그 파급 효과가 큰 것으로 살펴볼 수 있다.

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Design and Implementation of UCC Metadata Manager for Social Collaborative Service (소셜 협업 서비스를 위한 UCC 메타데이터 매니저 설계 및 구현)

  • Oh, Jung-Min;Song, Ju-Hong;Moon, Nam-Mee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.3
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    • pp.1-10
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    • 2011
  • Social network service is defined as an online service or communication service based on social relations among people applied the concept of social network. Social collaborative service included in social network service is characterized by the new value of modified content or recreated content made through collaborative creation process between members of the group. It has the remarkable merits such as sharing and collaboration. But, at the same time, it has the latent problems such as content reuse or copy that is not allowed for members to use. It has been emerged that UCC which is a typical example of recreated or modified content has the copyright issues in both creation and publishing step. To resolve this matter, we don't have many appropriate methods except CCL so far. So, in this paper, we define the problem and implement the UCC metadata manager to control metadata reflecting the feature of UCC. We draw the reference metadata element to identify original content utilized re-creation process. After that we define the R.Metadata Loader module based on the use case. Finally, the proposed UCC metadata manager provides the information of referenced content and lets us to identify the relationship between reference contents. So as to implement prototype, we use Kaltura which is CMS using open source and obtain functional extensibility of metadata manager by using open API.