• Title/Summary/Keyword: Training simulator

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Modeling and simulation of foxboro control system for YGN#3,4 power plant (영광 3,4호기 Foxboro 제어시스템 모델링 및 시뮬레이션)

  • 김동욱;이용관;유한성
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.179-182
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    • 1997
  • In a training simulator for power plant, operator's action in the MCR(Main Control Room) are given to plant process and computer system model as an inputs, and the same response as in real power plant is provided in real time. Inter-process communication and synchronization are especially important among various inputs. In the plant simulator, to simulate the digital control system such as FOXBORO SPEC-200 Micro control system, modification and adaptation of control card(CCC) and its continuous display station(CDS) is necessary. This paper describes the modeling and simulation of FOXBORO SPEC-200 Micro control system applied to Younggwang nuclear power plant unit #3 & 4, and its integration process to the full-scope replica type training simulator. In a simulator, display station like CDS of FOXBORO SPEC-200 Micro control system is classified as ITI(Intelligent Type Instrument), which has a micro processor inside to process information and the corresponding alphanumeric display, and the stimulation of ITI limits the important functions in a training simulator such as backtrack, replay, freeze and IC reset. Therefore, to achieve the better performance of the simulator, modification of CDS and special firmware is developed to simulate the FOXBORO SPEC-200 Micro control system. Each control function inside control card is modeled and simulated in generic approach to accept the plant data and control parameter conveniently, and debugging algorithms are applied for massive coding developed in short period.

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Design of robust servo systems and application to control of training simulator for radio-controlled helicopter (강인한 서보계설계와 R/C헬리콥터 트레이닝 시뮬레이터 제어에의 응용)

  • 김상봉;박순실
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.15 no.2
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    • pp.497-506
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    • 1991
  • In this paper, a new construction for training simulator of R/C helicopter based on two types of servo controller is proposed. Two modified algorithms (algorithm I and II) for servo controller design are presented. Algorithm I is developed by adopting Davison's method in the case that the expressions for the homogeneous differential equations of reference input and disturbance are different types, and algorithm II is done by considering error weighting function for the servo controller of algorithm I . The linear fractional transformation method is incorporated in both design methods in order to assign the closed loop poles of the servo system in a specified region. The helicopter simulator is composed by the gimbals with two freedom of rolling and pitching. The reliability and validity for the design methods of the proposed servo controller are investigated through the practical experiment for the simulator by using 16bits micro-computer with A/D and D/A converters. It can be observered from the experimental results that the proposed servo controller is applicable to practical plants since the simulator is robust for the arbitrary disturbance and it follows to the given reference input without significant steady state error.

Development of the Marine Engine Room Simulator

  • Jung, Byung-Gun;So, Myung-Ok;Eum, Pil-Yong;Paek, Se-Hwon;Kim, Chang-Hwa
    • Journal of Advanced Marine Engineering and Technology
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    • v.31 no.7
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    • pp.872-880
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    • 2007
  • The development of a Marine Engine Room Simulator system for training and research is described. Development objectives of the system are for both student training, research and development work. The system includes a distributed server/client architecture for 1 to 1, or 1 to many client simulation operation through OPC server, complete separation of visual elements from the controlling routines and the ability to work on the mathematical model independent of the controller and visual systems. A graphical user interface for the man-machine interface has been developed and the mathematical model has been updated. Various engine room operational situations can be simulated. The use of marine engine room simulator for training of sea going engineers and its competency for STCW-95 is discussed.

A Study on Percepted Education Effectiveness of Simulator System in the Army Training Education (육군 훈련교육에서 시뮬레이터 시스템의 지각된 교육효과에 관한 연구)

  • Lee, Yeong-Jae;Kim, Ho-Jin
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.5
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    • pp.1456-1463
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    • 2000
  • The main objective of this study is to show how to measure the education effectiveness of simulator system in the army. We investigate the education effectiveness through the measuring model that consists of three dimensions such as understanding, experience, and learning. The results of empirical analysis demonstrate that the education effectiveness depends on three dimensions. The result also suggests that the higher the degree of each dimension is, the higher the education effectiveness. However, there is no education effectiveness difference between the traditional training and the simulator training because of the elementary level of simulator function.

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A study on the driver training simulator for train simulation (전동차 시뮬레이션을 위한 모의운전 연습장치 연구)

  • Kim, Bong-Taek;Choi, Sung
    • Proceedings of the KSR Conference
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    • 1999.05a
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    • pp.238-247
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    • 1999
  • A study on the static type simulator will include an instructor's station, two cabs for ISA with visual and sound system, and realistic and accurate model of the trains operation. The simulator is easy to extend and maintenance using structured the S/W. The training of new drives requires that the environment of the cab, controls placement, etc. must highly realistic so that driver can readily transfer his training experience to the real world. The simulator detailed software model and extensive scenario design capability allows both for a wide variety of scenarios and accurately modeled response covering most aspects of brakes, rules, and faults.

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Aircraft flight simulator development for ergonomics test (인간공학실험용 항공기 모의비행훈련장비 개발)

  • 오제상
    • Journal of the Ergonomics Society of Korea
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    • v.16 no.1
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    • pp.97-105
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    • 1997
  • An aircraft simulator for ergonomics testing and pilot training was developed from the joint work Agency for Defense Development(ADD) and Daewoo Heavy Industry, LTD, in Korea at first time. It is basically to satisfy the requirements established by FAA-AC-120-40C ( 1995-JAN-26). The aircraft simulator will be used mainly for ergonomics testing and pilot training for basic trainer on ADD and Korea Air Force in near futrue. This simulator reproduces faithfully the cockpit and flight characteristics of the KTX-1 aircraft. It is one of the latest full flight simulators that have the CGI(computer graphic image) visual system and six degree of freedom motions system. Development efforts focused on user-oriented design approach for ergonomics testing and flight training of pilots. Main characteristics of each subsystem are described such as cockpit, instruments, control loading system, motion system, visual system, aural system, instructor operation station and aircraft simulation softwear.

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A Study on the Development of Propulsion Control Simulator for Maintenance Training of Railway Vehicle (철도차량 유지보수 훈련용 추진제어장치 시뮬레이터 개발에 관한 연구)

  • Kim, Bo-Sung;Jung, No-Geon;Kim, Jae-Moon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.64 no.10
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    • pp.1528-1534
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    • 2015
  • This paper designed the railway vehicle running device with a proto-type for the railway vehicle maintenance training and developed a propulsion control device simulator equipped the imitation steering wheel. In addition, this paper applied a multi-thread technology in order to implement the staged fault and the propulsion control device protected operation test and an implementation of the failure that occur in actual rail vehicle and confirm the validity as the propulsion control device simulator for the maintenance training.

Requirements Recommended for Nuclear Training Simulator Development based on IEEE 1516 (IEEE 1516 기반의 NTS 개발을 위한 권장요건)

  • 박근옥;임종태;한관호
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.133-138
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    • 2003
  • The latest version of the HLA(High Level Architecture) standard developed by the US Department of Defense was established as an open and internal IEEE 1516 HLA standard in 2000. Commercial applications based on the IEEE 1516 have already developed in the non-defense industry. We participated in several development projects for NTS (Nuclear Training Simulator). Extensive modifications are necessary to make a new and/or upgraded NTS because the previously developed simulation softwares have not two desirable property: reusability and interoperability. We reviewed the IEEE 1516 specifications to develop NTS having the capability of reusability and interoperability. Our review activities were forced on application development process, supporting tools, and software structure of NTS. The primary goal of this review is to identify what are constraints or problems to be resolved when we apply IEEE 1516 to NTS development. In this paper we suggest several recommendations for NTS developers.

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Effectiveness of Crew Resource Management Training Program for Operators in the APR-1400 Main Control Room Simulator (국내 원자력발전소 첨단 주제어실의 Crew Resource Management 교육훈련 효과 분석)

  • Kim, Sa-Kil;Byun, Seong-Nam;Lee, Dhong-Hoon;Jeong, Choong-Heui
    • IE interfaces
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    • v.22 no.2
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    • pp.104-115
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    • 2009
  • The objective of the study is to evaluate the effectiveness of Crew Resource Management (CRM) training program for operators in the Main Control Room (MCR) simulator of APR-1400 Nuclear Power Plant. The experiments were conducted for two different crews of operators performing six different emergency operating scenarios during four-week period. Each crew consisted of the five operators: senior reactor operator, safety technical advisor, reactor operator, turbine operator, and electric operator. All crews (Crew A and B) participated in the training program for the technical knowledge and skills which were required to operate the simulator of the MCR during the first week. To verify the effectiveness of the CRM training program; however, only Crew A was selected to attend the CRM training after the technical knowledge and skills training. The results of the experiments showed that the CRM training program improved the individual attitudes of Crew A significantly. Team skills of Crew A were found to be significantly better than those of Crew B. The CRM training did not have positive effects on enhancing the individual performance of Crew A; however, as compared to that of Crew B. Implication of these findings was discussed further in detail.

Cost Education Effectiveness Analysis of Immersion-type and Simulator-type Virtual Reality Training Systems -Focusing on The ROK Army Virtual Reality Training System- (몰입형과 시뮬레이터형 가상현실 훈련체계 비용 대 교육효과 분석 -육군 가상현실 훈련체계를 중심으로-)

  • Kim, Do-heon;Min, Seung-hee;Kim, Yeek-hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.4
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    • pp.345-352
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    • 2021
  • The Republic of Korea Army (ROK Army) is trying to improve the effectiveness of education and training. On the other hand, there are many restrictions in actual training, limiting their practical education and training. Virtual reality technology is being used to overcome these limitations. Virtual reality technology is developing in various types, and the ROK Army needs to introduce a virtual reality training system for cost-effective education. The ROK Army mainly uses high-cost simulator-types that are similar to real equipment. Recently, a low-cost immersive-type virtual reality training system wearing an HMD is also being used. This study analyzed the cost education effectiveness of simulator-type and immersive-type virtual reality training systems in operation at the ROK Army air defense school. First, the research method used AHP to analyze the educational effects. Second, the cost was applied to the production cost of the virtual reality training system to analyze the cost-effectiveness of the education. The immersion-type was 3.4 times higher than the simulator-type in terms of cost effectiveness. These results can be used as basic data for analyzing the cost-effectiveness of a virtual reality training system.