• Title/Summary/Keyword: Training based on internet

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Internet based job competency development system for small IT business

  • Cho, Eun-Soon
    • International Journal of Contents
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    • v.6 no.4
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    • pp.57-61
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    • 2010
  • This paper designed and developed internet based competency developing system for small IT (Information & Technology) companies. The purpose of this system was to provide career development opportunities to small IT business workers for their longstanding employment and self-improvement job skills. This study analyzed job competencies based on job descriptions from two IT companies. The survey was conducted to analyze employees' self-assessed current job competency level and effective ways of improving their current level of competencies. From the results of survey, most of subjects indicated their job competencies were in between mid-level to low level, and they required the need of training programs to improve their job knowledge and experience. Based on the interview from field experts about job competency development, this study designed and developed the internet based competency development system to provide effective and efficient way of improving job competencies and needed training programs for small IT business employees.

Individual and collective responsibility to enhance regulatory compliance of the Three Rs

  • Choe, Byung In;Lee, Gwi Hyang
    • BMB Reports
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    • v.47 no.4
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    • pp.179-183
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    • 2014
  • Investigators planning to use animals in their research and the Institutional Animal Care and Use Committee (IACUC) members who review the research protocols must take personal responsibility for ensuring that they have the skills and knowledge to perform their duties, applying the Three Rs principles of Russell and Burch. The two Korean laws introduced in 2008 and 2009 regulating animal use for scientific purposes in line with the Three Rs principles have been revised a total of 11 times over the last 6 years. Both regulatory agencies, e.g., the Animal and Plant Quarantine Agency and the Ministry of Food and Drug Safety, provide regular training based on the legal requirements. Based on the amended Animal Welfare Act, the IACUC appointment framework has been upgraded: appointments are now for two-year terms and require a qualified training certificate issued by the Animal and Plant Quarantine Agency since 2012. The authors reviewed the current curricular programs and types of training conducted by the two governing agencies through Internet searches. Our Internet survey results suggest that: a) diversity should be provided in training curricula, based on the roles, backgrounds and needs of the individual trainees; b) proper and continued educational programs should be provided, based on trainees' experiences; and c) active encouragement by government authorities can improve the quality of training curricula.

The Effect of an Internet-Based Anger Management Program for School-Aged Children to Prevent School Violence (학교폭력 예방을 위한 인터넷 기반 분노조절 프로그램의 개발과 효과 검증)

  • Oh, Seojin;Chang, Hyun A;Choi, Ji-Yoon;Shin, Min-Sup
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.24 no.3
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    • pp.132-140
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    • 2013
  • Objectives : This study aims to investigate the effectiveness of an internet-based anger management program for school-aged children. Methods : Forty-eight elementary school students took part in an anger management training program; subsequently, participants, their parents, and their teachers answered questionnaires assessing the participants' anger, aggressiveness, and other emotional/behavioral problems, pre- and post-training. Results : At the post-training self-assessment, the participants showed significant reductions in their "anger-out" tendencies and physical aggressiveness. In addition, the effects of the program on "anger-out" tendencies, aggressiveness, anger and peer relational problem were found to be more significant in participants who reported depressive symptoms. Teachers rated the participants' peer-relational problems as having decreased after the training. Conclusion : The proposed internet-based anger management program had a significant effect on the school-aged children's abilities to control their anger.

Collaboration to Enhance Development and Application of Shiphandling Simulators

  • Shi, Chaojian;Chen, Jinbiao;Xiao, Baojia;Ding, Baocheng
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.459-464
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    • 2006
  • It has been well proved that shiphandling simulators are efficient and useful facilities for training and education of cadets and seafarers. Most of the maritime universities and many maritime training institutes all over the world have installed shiphandling simulators, which play important roles in maritime education and training. However, most of the Shiphandling simulators are standalone facilities with diversities on system architectures, layouts and functions. STCW78/95 requires simulators used for simulator-based training shall be suitable for the selected objectives and training tasks. To ensure the shiphandling simulator facilities meet the requirements of STCW convention and other expanded applications, collaborated research and coordination are needed in development and application of shiphandling simulators. Performance standard should be established for shiphandling simulator systems considering the advanced research needs as well as the needs in education, training, and assessment of competence. Standardizing and exchanging shiphandling mathematical models will improve critical performance of the system. Cooperated research on model course and training assessment approaches will enhance the training standard. In addition, the rapid spread of the internet technology has shown a promising future of application of shiphandling simulators through internet. Research has been carried out on internet based integration of multiple shiphandling simulators. A multi-agent based system, including necessary hardware, has been developed. Collaborated operation of the system can be of benefit in filling the gaps of the technical and operational level and methodology between maritime universities, enhancing mutual understanding of the navigation customs and culture background among cadets and seafarers from different countries, facilitating communication and maritime English training, and extending the functions of shiphandling simulators.

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A Study on Internet based Simulator for Training VTS Operators (인터넷 기반의 해상교통관제사 훈련용 시뮬레이터에 관한 연구)

  • Lee, Jung-Jin;Song, Chae-Uk
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.16 no.2
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    • pp.195-200
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    • 2010
  • Basing on the recommendation and guideline of IALA, Korean VTS authority made an instruction about the training and qualification of VTS operators, and three model courses for training have been performed at a training institute which has one VTS simulator. However, the simulator has not been enough to make training fully satisfactory because of several signs of limitations including inaccurate method for calculating ship's movement and inconvenient location for training. In this paper, a new simulator was proposed to make up for the weak points replacing the current simulator. The proposed simulator adopts mathematical model for calculating exactly ship's movement which heightens the effect of training with simulator. And also it can be used through Internet so as to make long-distance training possible without visiting the training center. The effectiveness and the convenience of training with the proposed simulator are expected to be improved.

Robust Face Recognition under Limited Training Sample Scenario using Linear Representation

  • Iqbal, Omer;Jadoon, Waqas;ur Rehman, Zia;Khan, Fiaz Gul;Nazir, Babar;Khan, Iftikhar Ahmed
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3172-3193
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    • 2018
  • Recently, several studies have shown that linear representation based approaches are very effective and efficient for image classification. One of these linear-representation-based approaches is the Collaborative representation (CR) method. The existing algorithms based on CR have two major problems that degrade their classification performance. First problem arises due to the limited number of available training samples. The large variations, caused by illumintion and expression changes, among query and training samples leads to poor classification performance. Second problem occurs when an image is partially noised (contiguous occlusion), as some part of the given image become corrupt the classification performance also degrades. We aim to extend the collaborative representation framework under limited training samples face recognition problem. Our proposed solution will generate virtual samples and intra-class variations from training data to model the variations effectively between query and training samples. For robust classification, the image patches have been utilized to compute representation to address partial occlusion as it leads to more accurate classification results. The proposed method computes representation based on local regions in the images as opposed to CR, which computes representation based on global solution involving entire images. Furthermore, the proposed solution also integrates the locality structure into CR, using Euclidian distance between the query and training samples. Intuitively, if the query sample can be represented by selecting its nearest neighbours, lie on a same linear subspace then the resulting representation will be more discriminate and accurately classify the query sample. Hence our proposed framework model the limited sample face recognition problem into sufficient training samples problem using virtual samples and intra-class variations, generated from training samples that will result in improved classification accuracy as evident from experimental results. Moreover, it compute representation based on local image patches for robust classification and is expected to greatly increase the classification performance for face recognition task.

A Study on the Development of an Interactive Web Based Resource Center for K-12 Mathematics Teachers (초.중등 수학교사를 위한 상호 작용적 웹기반 자료센터 개발 연구)

  • 김민경;노선숙
    • The Mathematical Education
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    • v.39 no.1
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    • pp.71-80
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    • 2000
  • As the new century begins, it is clear that K-l2 education is going through a major change. The increasing power and affordability of personal computers along with wide spread use of the Internet has not only changed the landscape for communication but it has opened up new and exciting opportunities for education. One of the ways that Internet could help improve education is to act as an interactive communication link to gather the knowledge and experience of all the teachers and to serve as an open forum for discussing and exchanging innovative ideas. But developing a successful site is not an easy task since the success of the site depends on the level of participation and cooperation of teachers. In this paper, learnings derived from the development of an interactive web based resource center for K-12 mathematics teacher are described and recommendations for developing an effective site for teachers are suggested. The development of an interactive resource center for mathematics teachers showed that while interest for a web based resource is very high, the main obstacle for effective teacher participation is lack of easy accessibility of internet by teachers, and lack of computer and internet training for teachers. The technical issues regarding hardware installation, software development and cost were minimal. Accessibility will improve in time as more and more schools are connected to the internet, but this alone will not be enough. The study suggests that in order to bring together teachers on the internet more effort needs to be made in training teachers on the use of computers and the internet.

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Implementation of Badminton Motion Analysis and Training System based on IoT Sensors

  • Sung, Nak-Jun;Choi, Jin Wook;Kim, Chul-Hyun;Lee, Ahyoung;Hong, Min
    • Journal of Internet Computing and Services
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    • v.18 no.4
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    • pp.19-25
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    • 2017
  • In this paper, we designed and implemented IoT sensors based badminton motion analysis and training system that can be readily used by badminton players with PC. Unlike the traditional badminton training system which uses signals of the flags by coach, the proposed electronic training system used IoT sensors to automatically detect and analysis the motions for badminton players. The proposed badminton motion analysis and training system has the advantage with low power, because it communicates with the program through BLE communication. The badminton motion analysis system automatically measures the training time according to the player's movement, so it is possible to collect objective result data with less errors than the conventional flag signal based method by coach. In this paper, training data of 5 athletes were collected and it provides the feedback function through the visualization of each section of the training results by the players which can enable the effective training. For the weakness section of each player, the coach and the player can selectively and repeatedly perform the training function with the proposed training system. Based on this, it is possible to perform the repeated training on weakness sections and they can improve the response speed for these sections. Continuous research is expected to be able to compare more various players' agility and physical fitness.

Tri-training algorithm based on cross entropy and K-nearest neighbors for network intrusion detection

  • Zhao, Jia;Li, Song;Wu, Runxiu;Zhang, Yiying;Zhang, Bo;Han, Longzhe
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.12
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    • pp.3889-3903
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    • 2022
  • To address the problem of low detection accuracy due to training noise caused by mislabeling when Tri-training for network intrusion detection (NID), we propose a Tri-training algorithm based on cross entropy and K-nearest neighbors (TCK) for network intrusion detection. The proposed algorithm uses cross-entropy to replace the classification error rate to better identify the difference between the practical and predicted distributions of the model and reduce the prediction bias of mislabeled data to unlabeled data; K-nearest neighbors are used to remove the mislabeled data and reduce the number of mislabeled data. In order to verify the effectiveness of the algorithm proposed in this paper, experiments were conducted on 12 UCI datasets and NSL-KDD network intrusion datasets, and four indexes including accuracy, recall, F-measure and precision were used for comparison. The experimental results revealed that the TCK has superior performance than the conventional Tri-training algorithms and the Tri-training algorithms using only cross-entropy or K-nearest neighbor strategy.

The Effect of Social Support on Service Quality of Youth Training Facility Employees in Internet of Thing Environment: The Mediating Effect of Empowerment (사물인터넷 환경에서 청소년수련시설 종사자의 사회적 지지가 서비스 질에 미치는 영향: 임파워먼트의 매개효과 중심으로)

  • Youn, Ki-Hyok;Lee, Jin-Yoel
    • Journal of Internet of Things and Convergence
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    • v.6 no.1
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    • pp.31-38
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    • 2020
  • This study was intended to verify the parameter effects of empowerment in the effect of social support of the employees of youth training facilities on the quality of service. The purpose of this study was to provide basic data for improving the service quality of youth training facility workers. As a result of this study, first, social support and empowerment had a positive effect on service quality. Second, the partial mediating effect of empowerment can be confirmed. Based on the results of this study, the following suggestions were made. First, for the social support of the employees, the middle managers and facility managers of youth training facilities should use the Internet environment such as the Internet and smart phones. Second, in order to improve empowerment, support for information related to work, material support related to compensation, and evaluation support related to business processing should be provided. Third, to improve the empowerment of workers, it is necessary to augmented reality(AR), virtual reality(VR), and flip learning program using the Internet of Things environment.