• 제목/요약/키워드: Traditional design elements

검색결과 630건 처리시간 0.031초

전통공예기술 짜임의 디자인요소 연구 (A Study of Design Elements of Setting-up, a Traditional craft skills)

  • 남궁선;정수경;이유리;홍정표;김태호
    • 감성과학
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    • 제13권4호
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    • pp.677-686
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    • 2010
  • 전통의 가치를 현대 디자인에 적용하여 전통을 계승 보존하며 현대적 디자인에 활용을 위한 접근방법을 찾아 전통을 현대화할 수 있는 체계화된 디자인 방법이 필요하다. 따라서 본 연구는 전통공예기술을 디자인과 접목하여 전통적 가치의 맥을 있고, 현대 사용자의 욕구를 충족시킬 수 있는 디자인 지원시스템 구축을 위해 전통공예지술인 짜임에서 사용자의 선호에 영향을 주는 요소를 추출하여 디자인에 적용하고 활용할 수 있는 자료를 제시하고자 한다. 이에 본 연구는 그 기초연구로 짜임을 디자인에 작용하는데 있어 심미성과 기능성을 기준으로 선정하고 짜임에서 중요시 되는 디자인 요소를 추출하는 실험을 진행한 결과 요인분석을 통해 심미성과 기능성에서 전형성, 독창성, 시대성, 생산성, 안전성이 짜임에 영향을 주는 요소로 도출되었고, 유의성 분석을 한 결과 판재짜임과 연귀짜임이 각 요소별로 가장 유의한 것으로 나타났다. 이 결과는 향후연구에서 짜임의 감성요소로 추출된 요소와의 관계성을 알아봄으로써 짜임을 디자인에 적용하여 디자인할 때 가이드라인이 될 디자인 지원시스템 구축을 위한 지표로 활용될 수 있다.

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디자인의 원리에 의거한 레스토랑 프로젝트의 공간구성에 관한 기초연구 (A Basic Study on the Space Organization of Restaurant Projects Based on the Principles of Design)

  • 김용립
    • 한국실내디자인학회논문집
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    • 제21권5호
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    • pp.122-134
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    • 2012
  • The purpose of this study is to comprehend how traditional design theory, 'design elements and principles' have been applied to space design, taking interior designs of restaurants as the subjects of the research. Furthermore, this study intends to provide practical help to the restaurant designers and students who major in interior design, by summarizing the applications case by case. For the analysis, 10 restaurant projects were selected to which 'design elements and principles' were well applied. In order to widen the scope of application cases, this study selected four Korean restaurant projects, and three US and Japan restaurant projects, respectively. Through the analysis, it was found that many unexpected results can be produced when various elements composing a space are combined together, including not only two-dimensional elements such as plane and color, texture, and pattern but also three-dimensional elements and architectural elements composing interior space. Moreover, I became to have confidence that 'design elements and principles' would sustain the value in most design parts including interior design in the future as well.

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일본 마찌나미 보존지구 타케토미마을(竹富島)의 경관활용실태에 관한 사례연구 (A Case Study on Actual Conditions of TAKETOMI Village Ladnsacpe on Machinami Conservational District in Japan)

  • 정건채
    • 한국농촌건축학회논문집
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    • 제10권3호
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    • pp.1-8
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    • 2008
  • The aim of this study is to provide a conservational and practical using of traditional elements and actual conditions of Taketomi village design as specified Machinami Conservational District in far south Okinawa of Japanese Islands. It was comprised in main contents that this study surveyed historical and cultural elements, dwelling area and housing, and environmental elements designed by participation in Taketomi village people. It was surveyed on from July 5th to 6th in 2006. As a results of this study, I could suggest a conclusions as follows; firstly, it was necessary for them to conceive historical and cultural elements as they designed traditional tourism village. Secondly, Machinami District of Taketomi village has a traditional identity that conserves landscapes of red roof house and coralline street by original form. Thirdly, the form and spatial organization of traditional house keep cultural heritage in Taketomi style. Lastly, they, by themselves, build a rules and ideas of green tourism for managements with experts and NPO.

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전통주택에 사용된 문양에 관한 연구 - 조선시대 상류주택을 중심으로 - (A Study on the Traditional Motives in Upper-Class Houses of Chosun Dynasty)

  • 최지연;박영순
    • 한국실내디자인학회논문집
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    • 제28호
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    • pp.25-32
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    • 2001
  • The purpose of this study is to investigate the types and meanings of the motives shown in the traditional houses. Research methods to achieve this purpose are review of literature, field survey, and contents analysis. Traditional houses were divided into 3 parts such as architectural elements, interior elements and decoration elements, and total of 163 motives were collected out of it. As a result, it was founded that roof of the architectural element, and doors and windows of the interior elements are shown the most of the motives. Motives were divided into two types, realistic motives and imaginative motives, and both types are shown evenly. Meanings of the motives are classified into 'protection', 'good-luck', 'long-life', 'ideology', and 'decoration', and the motives of meaning of good-luck showed the most variety.

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전통주택 실내구성요소의 현대적 계승사례에 관한연구 -월간잡지에 나타난 식음료 공간을 중심으로- (A Study on the Adaptation of Traditional Interior Elements in Restaurants and Cafe)

  • 오혜경;성미현
    • 한국실내디자인학회논문집
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    • 제17호
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    • pp.45-51
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    • 1998
  • A purpose of this study was to investigate actual condition of the modern adaptation of interior elements(wall, floor, ceiling. door & window) in traditional house. The examined objects were 185 pictures of restaurants and cafe interior spaces from the 5 different monthly magazines between jan. 1993. to Dec 1997. The results of this study were as follows : 1. Mostly they were either partial adaptation from the original or partially transformed adaptation rather than entire adaptation of the original. 2. Of the traditional interior elements adapted in restaurants and cafe space only specific elements were being adapted. For example partial adaptation from the original were oiled paper flooring(Jangpan) plaster wall ceiling finish that left the rafters and beams exposed(Yondung-chonjang) and window or door frame which is vertical lattices accented with horizontal lattices grouped into three sections(Ttisal-mum) And partially transformed adaptation were oiled paper flooring rice papered (Hangji) wall Yondung-chonjang window or door frame of Wan character(Wanja-mun). 3, In regard to space the mostly adapted spaces were halls rather than rooms.

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Japanism을 반영한 패션 디자인 전개에 관한 비교 연구 (A Comparative Study on the Design Developing of Japanism)

  • 이은령;배주원;이경희
    • 복식
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    • 제54권2호
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    • pp.39-52
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    • 2004
  • The purpose of this comparative study what is the way to express difference fashion design between Japanese fashion designers and Western fashion designers in the 1990s. The design data were 422 pictures of contemporary fashion designs which represented the Japanism style design from fashion collections and analyzed by literature study and classification categories. The results were as follows : 1) Early general Japanism expression was directly borrowed from traditional fashion design elements and has changed indirectly with fashion trend. 2) Japanese fashion designers have used color, fabric, and pattern than shape to express Japanese traditional images. 3) Western fashion designers have directly borrowed aesthetic elements of Kimono design, that is, layering. bending, neck-line, sleeve, and traditional Japanese men's wear to express Japanism.

Gender Characteristics in Virtual Fashion Design -Virtual Avatars' Genders and Genderless Fashion Design Concepts-

  • Minji Lena Kim;Sang Ha Yun;Inzali Moe;Eun Kyoung Yang
    • 한국의류학회지
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    • 제48권3호
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    • pp.397-416
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    • 2024
  • This study investigated gender characteristics in contemporary virtual fashion design, focusing on avatars and genderless fashion in recent collections from Auroboros, Republiqe, Placebo Digital Fashion House, RTFKT, and Tribute. Employing content analysis within a theoretical framework of gender-related research, the study coded virtual avatars in terms of biological sex, appearance, and sociological perspectives. The results showed a preference for female-type avatars, through which androgynous aesthetics were embraced and traditional gender norms were challenged. Male-type avatars reflected experimentation with blending masculine elements, emphasizing inclusivity. Human-like avatars indicated a preference for designs that promoted inclusivity and, in the process, challenged binary classifications. The examined brands strategically capitalized on compromise, sensuality, and playfulness, thereby breaking away from traditional values to opt for more diverse styles. Genderless features combined elements from traditional men's and women's clothing, espousing sensuality and playful exaggeration. These findings signify a dynamic shift away from conventional gender standards to foster inclusivity and experimentation. They can serve as a reference for promoting creative strategies and design innovation, challenging the traditional gender perspective in the fashion industry. Implementing these strategies can lead to a more inclusive representation of fashion styles, encouraging critical thinking about gender norms.

전통복식을 응용한 게임 캐릭터 의상 디자인 개발: 테일즈런너의 '흥부와 놀부1' 게임을 중심으로 (Using Traditional Costumes in the Design of Game Character Clothing for 'Heungbu and Nolbu 1' Series of On-line Game Tales Runner)

  • 조두나;김은정
    • Human Ecology Research
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    • 제52권4호
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    • pp.347-354
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    • 2014
  • 'Heongbu and Nolbu 1' is a series of the on-line game 'Tales Runner.' It is based on a traditional Korean fairy tale. However, the game characters in Heongbu and Nolbu 1 wear casual clothes even though the game is set in the Joseon Dynasty. Therefore, this paper presents proposed game characters clothes based on traditional Korean costumes from the Joseon Dynasty. This work should help inspire gamers and game designers with the beauty of Korean traditional costumes and familiarize them with an aspect of Korean people's identity. A literature review of online games and game characters was carried out, and game characters' clothes were analyzed. The design motifs of historical relics of the Joseon era were evaluated. Three styles, one traditional and two "fusion" styles integrating traditional and modern elements were proposed for each of the 4 characters: Chowon, Ruff, Bada and Abell. The chulrik and jurip were used as design motifs for Chowon. A traditional chulrik, short chulriks and pants are suggested. Second, the dongari and jeonrip were used as design motifs for Ruff. A traditional dongdari, sapok pants, deck pants and a vest are suggested. Third, the jeogori and chima were used as design motifs for Bada. A traditional female hanbok, arm warmers, short-sleeved jeogori and dress are suggested. Fourth, the dang-ui and daeran-chima were used as design motifs for Abell. A traditional dang-ui and daeran-chima, blouse, skirt, jumper and tight Bermuda shorts are suggested. The length, shape and color were converted into new styles, but some traditional elements such as the git and goreum were retained.

장수명 공동주택 표준모델 개발을 위한 계획요소 도출 연구 (A Study on the Elicitation of Design Elements for Development on Standard Model of Long-life Housing)

  • 박준영;정소이;정상규;박우장
    • KIEAE Journal
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    • 제11권4호
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    • pp.11-18
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    • 2011
  • In order to solve housing shortage, an apartment has been built and supplied in large quantities in Korea. As such a result, the apartment became a typical housing type in Korea. However, the housing became vulnerable to accommodate rapidly changing life-style & life-cycle of koreans and was lost the concept of Korean traditional housing for inheriting and developing Korean traditional culture. Therefore, this paper aims at eliciting of design elements for development on standard model of long-life housing with durability & flexibility based on data derived from housing consumers's questionnaire survey and expert's opinion surveys. We expect that the standard model developed on the basis of open building applying support & infill elements will be used as a standard model for planning future long-life housing with capacity.

한(韓)브랜드 가구 디자인 개발을 위한 조사 연구 - 거실가구를 대상으로 - (A Study for the Development of Korean Brand Furniture Design - Focused on Livingroom Furniture -)

  • 박혜숙;김수경
    • 한국실내디자인학회논문집
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    • 제17권3호
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    • pp.94-101
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    • 2008
  • The purpose of this study was to analyze the preference of living room furniture and to suggest Korean brand furniture design guideline. Subjects consisted of 171 residents aged up 20 years old in Seoul and Kyung-ki. area. The data were analyzed using the SPSS statistical package. The results of descriptive statistics, factor analysis, t-test and $x^2$-test are presented. The result of this study showed as fallows; 1) Livingroom funiture design with considering family life behavior were needed. 2) Modernizing traditional elements(motives and pattern) were preferred to duplicating traditional elements. 3) In furniture materials, easy to maintaining and cleaning and environmentally-sound materials as solid wood were highly appraised. Also, functional and harmonious furniture design with interior or other furniture were needed. So, modular-system furniture for livingroom would fulfill user's needs which are function, harmony and conciseness. 4) Elegant, easy, unique, functional, and simple design for livingroom were highly appraised. Considering these results, it is necessary to develop more on the modernized traditional furniture based on the various needs of users. These results provide a practical guideline for the development of the Korean brand design for livingroom furniture design.