• 제목/요약/키워드: Tournament Theory

검색결과 8건 처리시간 0.022초

보상 격차와 조직성과 간 관계에 있어 토너먼트 내 인력 유입과 유출이 미치는 효과 (The Effects of the Tournament Inflow and Outflow on the Relationship between Pay Dispersion and Organizational Performance)

  • 박지성
    • 한국산학기술학회논문지
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    • 제18권11호
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    • pp.409-415
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    • 2017
  • 본 논문은 보상 격차가 노동 생산성에 미치는 영향을 토너먼트 신규 인력 유입과 토너먼트 내 잔류자의 방출 효과를 중심으로 살펴본다. 보상 격차의 긍정적 효과를 설명하는 주요 이론인 토너먼트 이론에 따르면, 조직 내 보상 격차 확대는 외부의 우수 인력을 유인하고 내부의 저성과자들을 자연스럽게 퇴출함으로써 조직성과 향상에 기여하게 된다. 이러한 주장에도 불구하고 그간 토너먼트 이론을 중심으로 한 보상 격차 논의에서는 토너먼트의 참가자 측면이 간과되어 왔는데, 이에 본 연구에서는 토너먼트에 새롭게 유입되는 외부 인력 채용과 기존 토너먼트에서 잔류하는 인력에 대한 방출이 보상 격차와 노동생산성 간 관계에 어떠한 영향을 주는지를 살펴보았다. 이에 본 논문에서는 보상 격차 자체는 노동생산성에 정(+)의 효과를 가질 것으로 예측하였으며, 신규 인력 유입은 보상 격차와 노동생산성 간 정(+)의 관계를 약화시키는 반면, 잔류자의 방출 효과는 이러한 정(+)의 관계를 강화시킬 것으로 가설화하였다. 132개 기업 데이터를 통해 실증 분석한 결과, 보상 격차는 노동생산성 증가에 기여하였으며, 외부 신규 인력 유입은 보상 격차와 노동생산성 간 정(+)의 관계를 약화시키는 것으로 나타났다. 반면, 잔류자의 방출의 경우 예측과는 달리 오히려 보상 격차와 노동생산성 간 정(+)의 관계를 약화시키는 결과를 보였다. 이러한 이론적 논의와 실증 결과는 보상 격차 도입에 있어 토너먼트 내에서 우수 신규 인력의 유입과 잔류자의 방출이라는 조건이 갖추어져야 함을 보여준다.

자원 제약이 있는 프로젝트 스케줄링을 위한 효율적인 유전알고리즘 (Efficient Genetic Algorithm for Resource Constrained Project Scheduling Problem)

  • 이상욱
    • 한국콘텐츠학회논문지
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    • 제11권6호
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    • pp.59-66
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    • 2011
  • 자원 제약이 있는 프로젝트 스케줄링 문제는 자원의 양은 제한되어 있고 작업들 간에 선행조건이 있는 일정계획 문제로서 NP-hard 문제 중에 하나로 알려져 있다. 이러한 문제는 결정론적인 방법을 사용해서는 주어진 시간 내에 최적해를 구하기 어렵기 때문에 근사 최적해를 빠른 시간에 구할 수 있는 휴리스틱 방법을 이용한다. 본 논문에서는 자원 제약이 있는 프로젝트 스케줄링 문제를 효율적으로 해결할 수 있는 유전알고리즘을 소개한다. 제안한 유전알고리즘은 스키마 이론을 적용한 교차 연산자와 실세계 토너먼트 선택 전략을 이용하였다. 표준 문제에 실험한 결과는 제안한 알고리즘이 기존의 알고리즘 보다 우수함을 보여주었다.

아동 인지 발달에 따른 색채 교육 내용 실태 - 색채 교육용 소프트웨어를 중심으로 - (The Contents of Color Education According to Children's Cognitive Development - Focused on The Softwares of Color Education -)

  • 김경아;김정근
    • 한국실내디자인학회논문집
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    • 제20권4호
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    • pp.136-144
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    • 2011
  • The purpose of this research is to analyze the manifestation of children's color education in the software in order to evaluate conditions of color education as well as improvement of its direction. The procedure and method of the research is begun from evaluating the characteristic of children's developmental stage, content analysis of the nation's organization of color education and analysis and evaluation of education program through the investigation on 8 different softwares in reward for the tournament. The results are as followings; First, the research shows that the elementary school stage of color education is inadequate in comparison to children's cognitive developmental stage. Second, most of the color theory was composed of characteristic of a color, stimulation of emotion and effects of psychology. Considering of children's cognitive development, it is necessary to make up for the basic of color theory and the system of color. Third, Softwares of color education program for 1 st. and 2nd grade in elementary school was so rare that it should be properly developed and made for systematic contents. Fourth, color education for the 5th and 6th grade children remained in understanding basic characteristics of the color which is below the par and brings the necessity for more professional and structural contents.

Balanced Howell Rotations를 이용한 동적 라우팅 정보 생성 (Generation of Dynamic Routing Information by using Balanced Howell Rotations)

  • 김준모
    • 대한전자공학회논문지TC
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    • 제48권2호
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    • pp.14-20
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    • 2011
  • 통신 노드들이 이동 중인 mobile ad hoc networks에서, 통신처리율에 따라 노드 쌍들의 순위를 결정하면, 이를 바탕으로 전체 네트워크의 처리율을 향상시키는 동적인 라우팅을 할 수 있다. Balanced Howell rotations는 브리지 게임을 위한 토너먼트 구성 방법의 하나이다. 본 논문에서는 mobile ad hoc networks의 전반적인 통신 처리율 향상을 위해 balanced Howell rotations를 활용할 수 있음을 설명한다. 그리고 balanced Howell rotations가 존재할 수 있는 조건을 제시하고, 이를 증명한다.

사회연결망 이론을 활용한 여자필드하키 패스분석 (Women's Field Hockey Pass Analysis using Social Network Theory)

  • 최은영;김지응;이승훈;박종철
    • 디지털융복합연구
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    • 제17권9호
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    • pp.471-477
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    • 2019
  • 본 연구는 필드하키 경기에서 선수들의 패스를 통하여 예선경기와 본선경기, 승리경기와 패배경기로 나누어 핵심선수와 공격패턴을 확인하는 것이다. 대한민국 여자하키대표팀이 출전한 월드리그 파이널 전체 6경기를 대상으로 1차적으로 모든 패스를 스포츠코드를 활용하여 분석을 하였고, 2차적으로 R프로그램을 활용하여 사회연결망분석을 하여 중심성 분석을 하였다. 연구결과는 첫번째로 예선경기는 본선경기보다 연결중심성이 낮고, 근접중심성은 같으며, 사이중심성은 높은 것으로 나타났다. 두 번째 승리경기는 패배한 경기보다 연결중심성이 낮고, 근접중심성은 같으며, 사이중심성은 높은 것으로 나타났다. 이는 대한민국 여자하키 대표팀은 예선경기에서 패스를 통한 공격패턴보다는 속공을 통한 패턴을 활용하며, 속공을 통한 공격이 가능할 때 승리한 것으로 나타났다. 이러한 연구를 바탕으로 현장에서 경기력을 분석하는데 하나의 방법으로 활용되기를 기대한다.

강도를 고려한 섬유-금속 적층 복합재료의 최적설계 (Stacking Sequence Design of Fiber-Metal Laminate Composites for Maximum Strength)

  • 남현욱;박지훈;황운봉;김광수;한경섭
    • Composites Research
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    • 제12권4호
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    • pp.42-54
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    • 1999
  • 섬유-금속 적층 복합재료(FMLC)는 섬유와 금속 박판으로 구성된 새로운 형태의 구조재로 가볍고 우수한 피로 특성을 가지며 금속과 같이 가소성과 충격저항성이 우수하고, 가공성이 뛰어나다. 본 연구에서는 여러 하중 조건하에 있는 섬유-금속 적층 복합재료를 유전자 알고리듬을 이용하여 최적 설계하였다. 전단변형이론에 근거한 유한요소법을 사용하여 적층판을 해석하였으며, 설계변수로 금속판의 강도와 섬유 층의 수에 따른 적층각도를 두었다. 섬유층과 금속판의 적합도 함수로는 각각 Tasi-Hill failure criterion과 Miser yield criterion을 사용하였다. 유전자 알고리듬의 연산자로는 토너먼트 선택과 균일 교배를 사용하였다. 효율적인 진화를 위해 엘리티스트 모델을 사용하며, 높은 정확도를 가진 해를 얻기 위해 크리프 무작위 탐색(creeping random search) 방법을 통해 더 우수한 자손을 얻었다. 여러 가지 하중 조건에 대하여 최적설계 결과를 나타내었으며, 파괴 지수 측면에서 탄소섬유강화복합재료(CFRP)와 비교하였다. 해석 결과 섬유-금속 적층 복합재료는 탄소섬유강화복합재료에 비하여 집중하중이나 분포하중 형태에 대하여 우수한 특성을 보였으며, 파괴 지수의 편차가 적어 예기치 않은 하중에 잘 견딜 것으로 사료된다.

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한국 정치극의 전개 양상 - 1920년대부터 80년대까지의 정치극운동을 중심으로 - (The Development Aspects of Korean Political Theatre Movement)

  • 김성희
    • 한국연극학
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    • 제52호
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    • pp.5-59
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    • 2014
  • This paper investigates the development and aesthetics of Korean political theatre from its quickening period 1920s to democratization era 1990s. Political theatre before 90s developed an antithesis resistant movement toward Korean modern history that had been scattered with suppressing political circumstances such as colonial era and dictatorial government, the movement has powerful activity and social influences. Just like the 20 century political theatre had been quickened under the influence of Marxism at Russia and Germany in 1920s, Korea's political theatre began in socialism theatre movement form around the same time. Proletarian theatre groups had been founded in Japan and Korea, and developed into practical movement with organized connection. However, the political theatre movement in Japanese colonial era was an empty vessel makes great sound but not much accomplishments. Most performance had been canceled or disapproved by suppression or censorship of the Japanese Empire. The political theatre in liberation era was the left drama inherited from Proletarian theatre of the colonial era. Korean Theatre alliance took lead the theatrical world unfold activities based on theatre popularization theory such as 'culture activists' taking a jump up the line and 'independent theatre' peeping into production spot as well as the important event, Independence Movement Day Memorial tournament theatre. Since 1947, US army military government in Korea strongly oppressed the left performances to stop and theatrical movement was ended due to many left theatrical people defection to North Korea. The political theatre in 1960s to 70s the Park regime, developed in dramatically different ways according to orthodox group and group out of power. The political theatre of institutional system handled judgment on sterile people and had indirect political theatre from that took history material and allegory technique because of censorship. In political theatre out of institution, it started outdoor theatre that has modernized traditional performance style and established deep relationship with labor spot and culture movement organizations. Madangguek(Outdoor theatre) is 'Attentive political theatre', satirizing and offending the political and social inconsistencies such as the dictatorial government's oppression and unbalanced distribution, alienation of general people, and foreign powers' pillage sharply as well as laughing at the Establishment with negative characters. The political theatre in 1980s is divided into two categories; political theatre of institutional system and Madangguek. Institutional Political theatre mainly performed in Korea Theatre Festival and the theatre group 'Yeonwoo-Moudae' led political theatre as private theatre company. Madangguek developed into an outdoor theatrical for indoor theatre capturing postcolonial historical view. Yeonwoo-Moudae theatre company produced representative political plays at 80s such as The chronicles of Han's, Birds fly away too, and so on by combining freewheeling play spirit of Madangguek and epic theatre. Political theatre was all the rage since the age of democratization started in 1987 and political materials has been freed from ban. However, political theatre was slowly declined as real socialism was crumbling and postmodernism is becoming the spirit of the times. After 90s, there are no more plays of ideology and propaganda that aim at politicization of theatre. As the age rapidly entered into the age of deideology, political theatre discourse also changed greatly. The concept 'the political' became influential as a new political possibility that stands up to neoliberalism system in the evasion of politics. Rather than reenact political issues, it experiments new political theatre that involves something political by deconstructing and reassigning audience's political sense with provocative forms, staging others and drawing discussion about it.

A hybrid algorithm for the synthesis of computer-generated holograms

  • Nguyen The Anh;An Jun Won;Choe Jae Gwang;Kim Nam
    • 한국광학회:학술대회논문집
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    • 한국광학회 2003년도 하계학술발표회
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    • pp.60-61
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    • 2003
  • A new approach to reduce the computation time of genetic algorithm (GA) for making binary phase holograms is described. Synthesized holograms having diffraction efficiency of 75.8% and uniformity of 5.8% are proven in computer simulation and experimentally demonstrated. Recently, computer-generated holograms (CGHs) having high diffraction efficiency and flexibility of design have been widely developed in many applications such as optical information processing, optical computing, optical interconnection, etc. Among proposed optimization methods, GA has become popular due to its capability of reaching nearly global. However, there exits a drawback to consider when we use the genetic algorithm. It is the large amount of computation time to construct desired holograms. One of the major reasons that the GA' s operation may be time intensive results from the expense of computing the cost function that must Fourier transform the parameters encoded on the hologram into the fitness value. In trying to remedy this drawback, Artificial Neural Network (ANN) has been put forward, allowing CGHs to be created easily and quickly (1), but the quality of reconstructed images is not high enough to use in applications of high preciseness. For that, we are in attempt to find a new approach of combiningthe good properties and performance of both the GA and ANN to make CGHs of high diffraction efficiency in a short time. The optimization of CGH using the genetic algorithm is merely a process of iteration, including selection, crossover, and mutation operators [2]. It is worth noting that the evaluation of the cost function with the aim of selecting better holograms plays an important role in the implementation of the GA. However, this evaluation process wastes much time for Fourier transforming the encoded parameters on the hologram into the value to be solved. Depending on the speed of computer, this process can even last up to ten minutes. It will be more effective if instead of merely generating random holograms in the initial process, a set of approximately desired holograms is employed. By doing so, the initial population will contain less trial holograms equivalent to the reduction of the computation time of GA's. Accordingly, a hybrid algorithm that utilizes a trained neural network to initiate the GA's procedure is proposed. Consequently, the initial population contains less random holograms and is compensated by approximately desired holograms. Figure 1 is the flowchart of the hybrid algorithm in comparison with the classical GA. The procedure of synthesizing a hologram on computer is divided into two steps. First the simulation of holograms based on ANN method [1] to acquire approximately desired holograms is carried. With a teaching data set of 9 characters obtained from the classical GA, the number of layer is 3, the number of hidden node is 100, learning rate is 0.3, and momentum is 0.5, the artificial neural network trained enables us to attain the approximately desired holograms, which are fairly good agreement with what we suggested in the theory. The second step, effect of several parameters on the operation of the hybrid algorithm is investigated. In principle, the operation of the hybrid algorithm and GA are the same except the modification of the initial step. Hence, the verified results in Ref [2] of the parameters such as the probability of crossover and mutation, the tournament size, and the crossover block size are remained unchanged, beside of the reduced population size. The reconstructed image of 76.4% diffraction efficiency and 5.4% uniformity is achieved when the population size is 30, the iteration number is 2000, the probability of crossover is 0.75, and the probability of mutation is 0.001. A comparison between the hybrid algorithm and GA in term of diffraction efficiency and computation time is also evaluated as shown in Fig. 2. With a 66.7% reduction in computation time and a 2% increase in diffraction efficiency compared to the GA method, the hybrid algorithm demonstrates its efficient performance. In the optical experiment, the phase holograms were displayed on a programmable phase modulator (model XGA). Figures 3 are pictures of diffracted patterns of the letter "0" from the holograms generated using the hybrid algorithm. Diffraction efficiency of 75.8% and uniformity of 5.8% are measured. We see that the simulation and experiment results are fairly good agreement with each other. In this paper, Genetic Algorithm and Neural Network have been successfully combined in designing CGHs. This method gives a significant reduction in computation time compared to the GA method while still allowing holograms of high diffraction efficiency and uniformity to be achieved. This work was supported by No.mOl-2001-000-00324-0 (2002)) from the Korea Science & Engineering Foundation.

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