• Title/Summary/Keyword: Touch Display

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Characteristics of IZO/Ag/IZO Multilayer Electrode Grown by Roll-to-roll Sputtering for Touch Screen Panel

  • Cho, Chung-Ki;Bae, Jin-Ho;Kim, Han-Ki
    • Proceedings of the Korean Vacuum Society Conference
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    • 2011.08a
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    • pp.125-125
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    • 2011
  • In this study, we investigated the electrical, optical, structural, and surface properties of indium zinc oxide (IZO)/Ag/IZO multilayer electrode grown by specially designed roll-to-roll sputtering system using the flexible substrate. By the continuous roll-to-roll sputtering of the bottom IZO, Ag, and top IZO layers at room temperature, they were able to fabricate a high quality IZO/Ag/IZO multilayer electrode. At optimized conditions, the bottom IZO layer (40 nm) was deposited on a flexible substrate. After deposition of the Bottom IZO layer, Ag layer was deposited onto the bottom IZO film as a function of DC power (200~500 W). Subsequently, the top IZO layer was deposited onto the Ag layer at identical deposition conditions to the bottom IZO layer (40 nm). We investigated the characteristics of IZO/Ag/IZO multilayer electrode as a function of Ag thickness. It was found that the electrical and optical properties of IZO/Ag/IZO multilayer electrode was mainly affected thickness of the Ag layer at optimized condition. In case of IZO/Ag/IZO multilayer electrode with the Ag power (350W), it exhibited a low sheet resistance of 7.1 ohm/square and a high transparency of 86.4%. Furthermore, we fabricated the touch screen panel using the IZO/Ag/IZO multilayer electrode, which demonstrate the possibility of the IZO/Ag/IZO multilayer electrode grown by roll-to-roll sputtering system as a transparent conducting layer in the touch screen panel.

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Design of a Smart Music Learning Device that can interact with each other using a transparent touch panel (투명 터치패널을 이용한 상호작용이 가능한 스마트 음악학습기의 설계)

  • Kim, Hyeong-Gyun;Kim, Yong-Ho
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.127-132
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    • 2020
  • The Smart Music Learning Device(SMLD) presented in this paper constructs the display part by attaching the touch panel to both sides of the transparent panel. The main processing unit uses raspberry pie, and the operating system uses Android. On the transparent panel, music education contents are displayed, and on the touch panels 1 and 2, the inputs of learners and instructors are accepted. The signal input from the touch panels 1 and 2 controls the progress of the music education contents through a process in the main processing unit. This control process design and implement a two - sided panel - based interactive training algorithm. This device aims at musical education based on mutual understanding. Therefore, it conducts face-to-face education using music education contents presented through transparent panel. This allows the instructor to know in real time the response to the learner, thus improving the understanding of the learning and the quality of the education. Also, the learner's concentration can be improved.

Spatial Augmented Reality for Educational Content Display System (공간 증강 현실 기반 교육용 콘텐츠 전시 시스템)

  • Kim, Jung-Hoon;Lee, Young-Bo;Kim, Ki-Hyun;Yun, Tae-Soo;Lee, Dong-Hoon
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.790-794
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    • 2008
  • This paper proposes a educational content display system based on spatial augmented reality with a multi-touch screen for effective learning with intuitive interaction. It is hardly expected that the existing display systems have major learning effects because the user-system interaction can only be achieved through buttons or switches, In contrast, the system proposed by this paper ensures more effective interaction through the user's movement, not through buttons or switches. This system uses a spatial augmented reality method to display images, thereby attracting the users' attention. In addition, it ensures the effective dissemination of information by providing visual images that are more realistic.

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Development of a Interactive Stereoscopic Image Display System using Invisible Interaction Surface Generation (비가시성 인터랙션 표면 생성을 통한 인터랙티브 입체영상 시연 시스템 개발)

  • Lee, Dong-Hoon;Yang, Hwang-Kyu
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.3
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    • pp.371-379
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    • 2011
  • In this paper, we propose a development methodology of interactive stereoscopic image display system. In our case, we consider a multiple touch recognition technique as the interaction method. That's because we want to guarantee multiple user access and interaction to the content without any restriction. In this case, however, some restrictions are occurred on account of the distance between display and participants. For this reason, this paper propose an invisible interaction surfaces which are generated in the air. This surface is utilized as interaction medium instead of the display wall. We also present an effective way to generate and edit interactive stereoscopic images based on Game Engine.

Ambient Display: Picture Navigation Based on User Movement (앰비언트 디스플레이: 사용자 위치 이동 기반의 사진 내비게이션)

  • Yoon, Yeo-Jin;Ryu, Han-Sol;Park, Chan-Yong;Park, Soo-Jun;Choi, Soo-Mi
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.27-34
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    • 2007
  • In ubiquitous computing, there is increasing demand for ubiquitous displays that react to a user's actions. We propose a method of navigating pictures on an ambient display using implicit interactions. The ambient display can identify the user and measure how far away they are using an RFID reader and ultrasonic sensors. When the user is a long way from the display, it acts as a digital picture and does not attract attention. When the user comes within an appropriate range for interaction, the display shows pictures that are related to the user and provides quasi-3D navigation using the TIP(tour into the picture) method. In addition, menus can be manipulated directly on a touch-screen or remotely using an air mouse. In an emergency, LEDs around the display flash to alert the user.

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A touch-sensitive display with embedded hydrogenated amorphous-silicon photodetector arrays (비정질 실리콘 광센서를 이용한 터치 감응 디스플레이 설계 및 제작)

  • Lee, Soo-Yeon;Park, Hyun-Sang;Han, Min-Koo
    • Proceedings of the KIEE Conference
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    • 2009.07a
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    • pp.1223_1224
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    • 2009
  • 광센서가 내장된 새로운 수소화된 비정질 실리콘(a-Si:H) 터치 디스플레이를 제시하였다. 16 인치 AMLCD의 모델을 구현하여 터치 패널을 성공적으로 작동시켰다. 본 시스템은 입력된 이미지로부터 실시간으로 정보를 추출해야 하는 복잡한 기존의 방식을 사용하지 않으면서 터치 포인트의 위치를 제공한다. 이 시스템의 간단한 구조를 통하여 대면적 터치 패널 디스플레이를 구현할 수 있다.

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Hand pose recognition on Table Top Display (테이블 탑 디스플레이 환경에서 손 형상 인식)

  • Kim, Hyung-Kwan;Lee, Yang-Weon;Lee, Chil-Woo
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.719-720
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    • 2008
  • 마우스나 키보드를 벗어나 직관적인 손을 이용하는 테이블 탑 디스플레이는 대부분 Touch 정보를 이용한다. 직접적인 터치에 손 형상 및 제스처를 이용할 수 있다면 보다 자유롭게 시스템을 컨트롤 할 수 있을 것이다. 본 논문에서는 테이블 탑 디스플레이에서의 손형상 인식을 기술한다.

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High-aspect ratio Ni nanofiber fabricated via optimization electrospinning process (전기방사 공정 최적화를 통한 고종횡비 니켈 나노섬유 제작)

  • Won, Mi-So;Im, Dong-Chan;Lee, Ju-Yeol;Choe, Seung-Mok
    • Proceedings of the Korean Institute of Surface Engineering Conference
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    • 2014.11a
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    • pp.151-151
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    • 2014
  • 최근 Touch Screen, OLED, Display, 등과 같은 분야에서 투명전도체 재료를 이용한 연구가 활발히 진행되고 있다. 투명전도체의 재료 중 가장 대표적인 물질은 ITO(Indium tin oxide)가 있지만 ITO는 제한된 매장량과 가격 상승 등의 이유로 이를 대체하기 위한 재료 개발이 필요하다. 본 연구에서는 ITO를 대체할 수 있는 나노섬유전기방사 공정을 통해서 100nm 이하의 직경을 가진 고정횡비 Ni 나노섬유를 만들 수 있다.

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Research on Touch Function capable of Real-time Response in Low-end Embedded System (저사양 임베디드 시스템에서의 실시간 응답이 가능한 터치 기능 연구)

  • Lee, Yong-Min;Han, Chang Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.4
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    • pp.37-41
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    • 2021
  • This paper presents a study to implement a touch screen capable of real-time response processing in a low-end embedded system. This was done by introducing an algorithm using an interpolation method to represent real-time response characteristics when a touch input is performed. In this experiment, we applied a linear interpolation algorithm that estimates random data by deriving a first-order polynomial from 2-point data. We also applied a Lagrange interpolation algorithm that estimates random data by deriving a quadratic polynomial from 3-point data. As a result of the experiment, it was found that the Lagrange interpolation method was more complicated than the linear interpolation method, and the processing speed was slow, so the text was not smooth. When using the linear interpolation method, it was confirmed that the speed displayed on a screen is 2.4 times faster than when using the Lagrange interpolation method. For real-time response characteristics, it was confirmed that smaller size of the executable file of the algorithm is more advantageous than the superiority of the algorithm itself. In conclusion, in order to secure real-time response characteristics in a low-end embedded system, it was confirmed that a relatively simple linear interpolation algorithm performs touch operations with better real-time response characteristics than the Lagrange interpolation method.

Development of open MMI system for integration of business computers and process computers (포항제철소 B/C-P/C 통합을 위한 개방형 MMI 개발)

  • 추영열;김경백;황화원;김영일
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.684-687
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    • 1997
  • In order to access to the Business Computer (B/C), the Process Computer(P/C), and the Database Server in one terminal, the Open Man Machine Interface (MMI) System has been developed. The testbed to develop the interface functions for B/C, P/C, DB server, and CCD camera were constructed, which consisted of Workstations and Personal Computers (PC). Graphic display programs Monitoring the process states of Tandem Cold Mill plant were developed using four Graphic User Interface tools: InTouch, FIX32, Open Interface Environment, and ILOG Views. With regard to the CPU utilization and response delay required to open new display, the performance tests have been carried out on each MMI platform.

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