• 제목/요약/키워드: Tool of Teaching and Learning

검색결과 332건 처리시간 0.031초

Fidelity 단계를 통합한 시뮬레이션 교육 개발 및 효과 (Development and Effects of the Integrative Fidelity Simulation Curriculum)

  • 주민선;황윤영
    • 한국간호교육학회지
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    • 제19권3호
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    • pp.362-370
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    • 2013
  • Purpose: The purpose of this study was to develop and evaluate effects of the integrative fidelity simulation curriculum. Methods: The integrative fidelity simulation curriculum was developed through meetings of experts based on nursing content. To test the application effect of simulation curriculum, a one group pre-post test design was applied. The simulation curriculum was applied with 149 nursing students who participated voluntarily. Results: In the application of satisfaction of the curriculum, learning interest in nursing and intrinsic motivation, nursing students had high scores in all evaluations. In addition, satisfaction of the curriculum had a significant positive correlation with learning interest in nursing and intrinsic motivation. Conclusion: The integrative fidelity simulation was an effective teaching tool for nursing students, and needs to develop more varied nursing simulation scenarios and curriculum.

Educators' Perception on the Use of Robots in the Early Childhood Environment

  • Choi, Wonkyung;Stantic, Bela;Jo, Jun
    • International journal of advanced smart convergence
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    • 제8권3호
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    • pp.138-144
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    • 2019
  • Understanding teachers in the early childhood education is crucial as it can not only affect the quality of children's education but also cause many critical problems such as child abuse. A significant amount of research work has been made on the use of robots in childcare classrooms. The finding from the research has shown many advantages such as the improvement of learning performance, social/emotional skills, creativity, concentration period, physical and cognitive development. However, most of the study has been implemented at the K-12 classrooms but not much has been focused on the education at the early childhood classrooms. Importantly, it is very crucial to understand teachers' perception, demands and technical competence about the new teaching tool, in order to maximize its educational effect. This paper investigates some critical issues existing in both teaching and managing in the early childhood education. It will also explore teachers' perceptions and expectations on the use of robots to identify some dilemmas that exist in their working and teaching environment. A survey study was conducted with 119 early childhood educators in South Korea. It analyzed the educators' perception of using robots to improve their teaching performance and to make better outcomes for children, investigated job satisfaction and difficulties that they have in the current work environment. This paper concludes with several guidelines for integrating and setting robotics in the early childhood environment, in order to engender productive outcomes for the future early childhood education.

로봇이 새로운 창의성 학습도구로서의 가능성 탐색 (A Study on the Possibility of a Robot as a New Learning Tool for Creativity)

  • 문외식
    • 한국정보교육학회:학술대회논문집
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    • 한국정보교육학회 2010년도 하계학술대회
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    • pp.259-264
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    • 2010
  • 본 연구는 초등학생들이 창의성 및 문제해결력 향상을 위해 기존의 컴퓨터를 대신하여 로봇을 이용한 새로운 학습방법의 가능성을 탐색하기 위해 현장 교사들이 로봇교육에 대한 성향을 조사 분석하고 이를 기초로 교육과정과 교재를 개발하였다. 로봇교육을 통한 창의성 구성요소를 확인하고 가능성을 탐색하기 위해 초등학생 6학년을 대상으로 방과 후 학습시간에 학습시킨 후 결과산출물을 만들고 이를 평가하였다. 결과로서 초등학교에서 로봇이 창의적인 학습도구로 성공할 수 있는 가능성을 확인하게 되었다.

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The Intended Curriculum and Cultural Traditions - A Comparative Case Study of Berlin and Hong Kong

  • Lui, Ka Wai;Leung, Frederick Koon Shing
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제15권3호
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    • pp.209-228
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    • 2011
  • Many studies such as Pepin (1999a; 1999b), Kaiser (2002), and Park & Leung (2006) revealed that there is a strong dependence of mathematics teaching on cultural traditions in different countries. This study was set up as a detailed comparison between the intended curricula in Berlin and Hong Kong to explore how cultural tradition influenced the intended curriculum. In this study, the intended curriculum is what the (local, state or national) curriculum developers stipulate in the official documents. The German educational system is influenced by the curriculum tradition called Didaktik. Didaktik is a tradition about teaching and learning. Since 16th century, Didaktik has been the most important tool for planning, enacting, and thinking about teaching in most of northern and central Europe (Westbury, 1998). On the other hand, the education system in Hong Kong is influenced by both the Anglo-Saxon curriculum tradition and the Confucian heritage culture (CHC). It was found in this study that, although many studies revealed that there is a strong dependence on cultural traditions of mathematics teaching in different countries, other factors such as social factors or the education system also played an important part in shaping the intended mathematics curriculum. So a simplistic view of dependence of the curriculum on cultural traditions is not warranted. The formation of the curriculum is a much more complicated process encompassing various factors including needs of society, advancement of technology, and government policies at different levels.

효과적인 영어학습을 위한 멀티미디어 학습 도구의 설계 및 구현 (Design and Implementation of Multimedia Teaching Aids for the Effective English Learning)

  • 김지원;이정선;안성은;최황규
    • 산업기술연구
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    • 제21권A호
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    • pp.135-139
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    • 2001
  • There has been a study about the effective multimedia education using a computer following the appearance of a virtual space. Also, there has been an effort to connect the information & communication technology with education. The popular on-line lecture systems are mostly on English lecture sites. However, they just offer the VOD(Video On Demand) services ignoring students' convenience. To improve these week points, we design and implement the multimedia leaching system focusing on an efficient repeat-effect in order that students can control the Media Player by clicking a sentence on a web page. This paper presents the Editor and Player considering students' interest and the effective learning fruits. So users can easily make multimedia materials and use them to improve their English listening skill.

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A Hypermedia Video-Case: A New Tool for Teachers' Professional Development

  • Bao, Jiansheng
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제11권3호
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    • pp.177-184
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    • 2007
  • The purpose of this paper is to introduce the development of a new Lesson Video-Case Lab (LVCL) program in Suzhou, China. This program involves the creation of several series of hypermedia video-cases on teaching and learning designed to facilitate mathematics teachers' professional development. Each of these video-cases consists of lesson clips, case questions, interviews with experts, comments by peers, responses by students and other related resources. The study has implications pertaining to the use of technology in teacher development, the production of hypermedia video-cases, as well as research on case-based pedagogy and pedagogy in general.

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MDA기반 교수-학습지원 시스템 설계 및 구현 (Design and Implementation of MDA-based Teaching and Learning Support System)

  • 김행곤
    • 정보처리학회논문지D
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    • 제13D권7호
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    • pp.931-938
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    • 2006
  • 통합 운영의 중요성이 대두되고 있으나 기존 교육 정보 시스템은 표준화 기반으로 개발되지 못하고 있다. 이로 인해 교육적 Asset의 필요성과 재사용 가능한 교육 서비스의 확보가 시급한 실정이다. 이미 개발된 컨텐츠의 활용도를 높이기 위해 특히 국제적 표준인 Sharable Content Object Reference Model(SCORM)을 기반으로 컨텐츠를 관리하고, 교육용 어플리케이션 개발도 재사용이 가능한 Asset을 이용하여 조립, 생산할 수 있는 방안이 필요하다. 본 논문에서는 체계적인 교육자원을 개발하고 지원하기 위한 교수-학습지원 시스템 개발에 초점을 두었다. 교육적 도메인의 접근과 Model Driven Architecture(MDA) 개발 프로세스의 각 단계별 Asset을 통해 시스템을 개발한다. 또한, 학습 컨텐츠 메타 모델을 기반으로 컨텐츠 저장소에 관한 분석과 설계를 통하여 MDA 자동화 도구를 이용한 교수-학습지원 시스템을 개발하고자 한다. 이를 통해 교수자와 학습자가 필요로 하는 교육컨텐츠 재사용성을 높이고 전체 개발 프로세스의 Asset을 이용하여 교육용 응용소프트웨어 개발 기간의 단축과 개발비용의 절약 및 생산성을 높일 수 있다.

Why A Multimedia Approach to English Education\ulcorner

  • Keem, Sung-uk
    • 대한음성학회:학술대회논문집
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    • 대한음성학회 1997년도 7월 학술대회지
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    • pp.176-178
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    • 1997
  • To make a long story short I made up my mind to experiment with a multimedia approach to my classroom presentations two years ago because my ways of giving instructions bored the pants off me as well as my students. My favorite ways used to be sometimes referred to as classical or traditional ones, heavily dependent on the three elements: teacher's mouth, books, and chalk. Some call it the 'MBC method'. To top it off, I tried audio-visuals such as tape recorders, cassette players, VTR, pictures, and you name it, that could help improve my teaching method. And yet I have been unhappy about the results by a trial and error approach. I was determined to look for a better way that would ensure my satisfaction in the first place. What really turned me on was a multimedia CD ROM title, ELLIS (English Language Learning Instructional Systems) developed by Dr. Frank Otto. This is an integrated system of learning English based on advanced computer technology. Inspired by the utility and potential of such a multimedia system for regular classroom or lab instructions, I designed a simple but practical multimedia language learning laboratory in 1994 for the first time in Korea(perhaps for the first time in the world). It was high time that the conventional type of language laboratory(audio-passive) at Hahnnam be replaced because of wear and tear. Prior to this development, in 1991, I put a first CALL(Computer Assisted Language Learning) laboratory equipped with 35 personal computers(286), where students were encouraged to practise English typing, word processing and study English grammar, English vocabulary, and English composition. The first multimedia language learning laboratory was composed of 1) a multimedia personal computer(486DX2 then, now 586), 2) VGA multipliers that enable simultaneous viewing of the screen at control of the instructor, 3) an amplifIer, 4) loud speakers, 5)student monitors, 6) student tables to seat three students(a monitor for two students is more realistic, though), 7) student chairs, 8) an instructor table, and 9) cables. It was augmented later with an Internet hookup. The beauty of this type of multimedia language learning laboratory is the economy of furnishing and maintaining it. There is no need of darkening the facilities, which is a must when an LCD/beam projector is preferred in the laboratory. It is headset free, which proved to make students exasperated when worn more than- twenty minutes. In the previous semester I taught three different subjects: Freshman English Lab, English Phonetics, and Listening Comprehension Intermediate. I used CD ROM titles like ELLIS, Master Pronunciation, English Tripple Play Plus, English Arcade, Living Books, Q-Steps, English Discoveries, Compton's Encyclopedia. On the other hand, I managed to put all teaching materials into PowerPoint, where letters, photo, graphic, animation, audio, and video files are orderly stored in terms of slides. It takes time for me to prepare my teaching materials via PowerPoint, but it is a wonderful tool for the sake of presentations. And it is worth trying as long as I can entertain my students in such a way. Once everything is put into the computer, I feel relaxed and a bit excited watching my students enjoy my presentations. It appears to be great fun for students because they have never experienced this type of instruction. This is how I freed myself from having to manipulate a cassette tape player, VTR, and write on the board. The student monitors in front of them seem to help them concentrate on what they see, combined with what they hear. All I have to do is to simply click a mouse to give presentations and explanations, when necessary. I use a remote mouse, which prevents me from sitting at the instructor table. Instead, I can walk around in the room and enjoy freer interactions with students. Using this instrument, I can also have my students participate in the presentation. In particular, I invite my students to manipulate the computer using the remote mouse from the student's seat not from the instructor's seat. Every student appears to be fascinated with my multimedia approach to English teaching because of its unique nature as a new teaching tool as we face the 21st century. They all agree that the multimedia way is an interesting and fascinating way of learning to satisfy their needs. Above all, it helps lighten their drudgery in the classroom. They feel other subjects taught by other teachers should be treated in the same fashion. A multimedia approach to education is impossible without the advent of hi-tech computers, of which multi functions are integrated into a unified system, i.e., a personal computer. If you have computer-phobia, make quick friends with it; the sooner, the better. It can be a wonderful assistant to you. It is the Internet that I pay close attention to in conjunction with the multimedia approach to English education. Via e-mail system, I encourage my students to write to me in English. I encourage them to enjoy chatting with people all over the world. I also encourage them to visit the sites where they offer study courses in English conversation, vocabulary, idiomatic expressions, reading, and writing. I help them search any subject they want to via World Wide Web. Some day in the near future it will be the hub of learning for everybody. It will eventually free students from books, teachers, libraries, classrooms, and boredom. I will keep exploring better ways to give satisfying instructions to my students who deserve my entertainment.

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로봇 활용 수학학습이 학습태도 및 문제해결능력에 미치는 영향 (The Effects of Robot Based Mathematics Learning on Learners' Attitude and Problem Solving Skills)

  • 박정호;김철
    • 컴퓨터교육학회논문지
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    • 제13권5호
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    • pp.71-80
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    • 2010
  • 지식정보화시대에 로봇은 현 시대가 요구하는 창의성 신장, 문제해결력 그리고 긍정적인 학습동기유발에 효과적인 도구라는 국내외의 다양한 연구결과가 발표되고 있다. 본 연구는 교수 학습 환경 개선측면으로 수학교과 학습에 로봇을 학습교구로 활용함으로써 교육적 효과를 검증하는데 목적이 있다. 초등학교 수학과 교육과정 및 로봇 프로그래밍 내용을 분석한 후 로봇통합 수학프로그램을 개발하였으며 초등학교 5학년 수학과 학습에 총 16차시에 걸쳐 투입하였다. 연구결과 전통적인 방식의 비교집단보다 로봇을 활용한 실험집단에서 학습태도 및 문제해결력이 높게 나타났다. 이것은 로봇 프로그래밍을 활용한 수학 학습이 문제해결력을 향상시켰으며, 긍정적 수학 학습경험을 제공한 것으로 보인다.

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Instructional Design in the Cyber Classroom for Secondary Students' Basic English Language Competence

  • Chang, Kyung-Suk;Pae, Jue-Kyoung;Jeon, Young-Joo
    • International Journal of Contents
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    • 제12권2호
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    • pp.49-57
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    • 2016
  • This paper aims to explore instructional design of a cyber classroom for secondary students' basic English language competence. A paucity of support for low or under achieving students' English learning exists particularly at the secondary level. In order to bridge the gap, there has been demand for online educational resources considered to be an effective tool in improving students' self-directed learning and motivation. This study employs a comprehensive approach to instructional design for the asynchronous cyber classroom with the underlying premise that different learning theories can be applied in a complementary manner to serve different pedagogical purposes best. Gagné's conditions of learning theory, Bruner's constructivist theory, Carroll's minimalist theory, and Vygotsky's social cognitive development theory serve as the basis for designing instruction and selecting appropriate media. The ADDIE model is used to develop online teaching and learning materials. Twenty-five key grammatical features were selected through the analysis of the national curriculum of English, being grouped into five units. Each feature is covered in one cyber asynchronous class. An Integration Class is given at the end of every five classes for synthesis, where students can practice grammatical features in a communicative context. Related theories, pedagogical practices, and practical web-design strategies for cyber Basic English classes are discussed with suggestions for research, practice and policy to support self-directed learning through a cyber class.