• Title/Summary/Keyword: Timing constraints

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Multiple Supply Voltage Scheduling Techniques for Minimal Energy Consumption (에너지 소모 최소화를 위한 다중 전압 스케줄링 기법)

  • Jeong, Woo-Sung;Shin, Hyun-Chul
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.9
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    • pp.49-57
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    • 2009
  • In this paper, we propose a multiple voltage scheduling method which reduces energy consumption considering both timing constraints and resource constraints. In the other multiple voltage scheduling techniques, high voltage is assigned to operations in the longest path and low voltage is assigned to operations that are not on the longest path. However, in those methods, voltages are assigned to specific operations restrictively. We use a simulated annealing technique, in which several voltages are assigned to specific operations flexibly regardless of whether they are on the longest path. In this paper, a post processing algorithm is proposed to further reduce the energy consumption. In some cases, designers may want to reduce the level shifters. To make tradeoff between the total energy and the number (or energy) of level shifters weighted term can be added to the cost function. When the level shifter energy is weighted six times, for example, the number of level shifters is reduced by about 24% and their energy consumption is reduced by about 20%.

Priority-based Group Task Scheduling Policy for a Multiplayer Real-time Game Server (다중사용자용 실시간 게임 서버를 위한 우선순위 기반 그룹 태스크 스케쥴링 정책)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.57-64
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    • 2012
  • Multiplayer, real-time games are a kind of soft real-time systems because a game server has to respond to requests from many clients within specified time constraints. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to different priorities on CPU processing. Events can be divided into different groups, depending on their consistency degree and priority. To handle these events with different priority and meet their timing constraints, we propose a priority-based group task scheduling policy in this paper. The number of clients or events requested by each client may be increased temporarily. In the presence of transient overloading, the game server needs to allocate more CPU bandwidth to serve an event with the higher priority level preferentially. The proposed scheduling policy is capable of enhancing real-time performance of the entire system by maximizing the number of events with higher priority completed successfully within their deadlines. The performance of this policy is evaluated through extensive simulation experiments.

Priority-based Scheduling Methods for Real-time Tasks of Massively Multiplayer On-line Game Systems (대규모 다중사용자용 온라인 게임 시스템의 실시간 태스크를 위한우선순위 스케쥴링 기법)

  • Kim, Jinhwan
    • Journal of Korea Multimedia Society
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    • v.16 no.4
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    • pp.493-501
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    • 2013
  • A key challenge in massively multiplayer on-line game(MMOG) systems is providing real-time response latencies to the large number of concurrent game players. MMOG systems are a kind of soft real-time systems because requests from many players should be responded within specified time constraints. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to tasks with different priorities on CPU processing. In order to meet their timing constraints, we propose priority scheduling methods that attempt to allocate preferentially more CPU bandwidth to serve an task with the higher priority level in the presence of transient overloading. The proposed scheduling methods are capable of enhancing real-time performance of MMOG system by maximizing the number of tasks with higher priority completed successfully within their deadlines while minimizing total average latency of tasks finished after given deadlines. The performance of these scheduling methods is evaluated through extensive simulation experiments.

Spatiotemporal Pattern Mining Technique for Location-Based Service System

  • Vu, Nhan Thi Hong;Lee, Jun-Wook;Ryu, Keun-Ho
    • ETRI Journal
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    • v.30 no.3
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    • pp.421-431
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    • 2008
  • In this paper, we offer a new technique to discover frequent spatiotemporal patterns from a moving object database. Though the search space for spatiotemporal knowledge is extremely challenging, imposing spatial and timing constraints on moving sequences makes the computation feasible. The proposed technique includes two algorithms, AllMOP and MaxMOP, to find all frequent patterns and maximal patterns, respectively. In addition, to support the service provider in sending information to a user in a push-driven manner, we propose a rule-based location prediction technique to predict the future location of the user. The idea is to employ the algorithm AllMOP to discover the frequent movement patterns in the user's historical movements, from which frequent movement rules are generated. These rules are then used to estimate the future location of the user. The performance is assessed with respect to precision and recall. The proposed techniques could be quite efficiently applied in a location-based service (LBS) system in which diverse types of data are integrated to support a variety of LBSs.

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Design and Implementation of a Monitor Checking the Execution Time of Real-time Object-oriented Programs (실시간 객체지향 프로그램의 실행시간을 감시하는 모니터의 설계 및 구현)

  • Min, Byoung-Joon;Choi, Jae-Young;Kim, Jung-Guk;Kim, Moon-Hae
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.12
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    • pp.3804-3814
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    • 2000
  • This paper presents an efficient implementation of a run-time monitor which checks the satisfaction of the timing constraints of real-time object-oriented programs based on a real-time object model called TMO(Time-triggered Messagedtriggered Object). An execution environment of TMO programs on Windows as, WTMOS(Windows TMO System) has been utilized for the implementation and an experimental application for thermostatic control has been developed to analyze the performance of the run-time monitor. We suggest a methodology for application programmers to specify the target methods with the monitoring conditions and an implementation technique which incurs the small cost by effectively distributing the functions of the monitor into the WTMOS and a TMO object.

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An On-line Algorithm to Search Minimum Total Error for Imprecise Real-time Tasks with 0/1 Constraint

  • Song Gi-Hyeon
    • Journal of Korea Multimedia Society
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    • v.8 no.12
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    • pp.1589-1596
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    • 2005
  • The imprecise real-time system provides flexibility in scheduling time-critical tasks. Most scheduling problems of satisfying both 0/1 constraint and timing constraints, while the total error is minimized, are NP complete when the optional tasks have arbitrary processing times. Liu suggested a reasonable strategy of scheduling tasks with the 0/1 constraint on uniprocessors for minimizing the total error. Song et al suggested a reasonable strategy of scheduling tasks with the 0/1 constraint on multiprocessors for minimizing the total error. But, these algorithms are all off-line algorithms. On the other hand, in the case of on line scheduling, Shih and Liu proposed the NORA algorithm which can find a schedule with the minimum total error for a task system consisting solely of on-line tasks that are ready upon arrival. But, for the task system with 0/1 constraint, it has not been known whether the NORA algorithm can be optimal or not in the sense that it guarantees all mandatory tasks are completed by their deadlines and the total error is minimized. So, this paper suggests an optimal algorithm to search minimum total error for the imprecise on-line real-time task system with 0/1 constraint. Furthermore, the proposed algorithm has the same complexity, O(N log N), as the NORA algorithm, where N is the number of tasks.

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Cartoon-Style Video Generation Using Physical Motion Analysis (물리적 모션 분석을 이용한 만화 스타일의 비디오 생성)

  • Lee, Sun-Young;Yoon, Jong-Chul;Lee, In-Kwon
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.5
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    • pp.522-526
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    • 2008
  • In this paper, we propose a system to convert a video motion into cartoon-style animation automatically. Our system is a new video cartoon stylization method that can apply natural transformation with satisfying physical constraints. It applies physically reasonable transformation to a selected video object with considering physical information such as momentum, movement direction and force. We construct several deformation scenarios which correspond with traditional animation techniques, then a scenario can be easily selected to apply the effects. Finally, this system gene-rates a dynamic cartoon-style video by timing control and a cartoon rendering technique.

Multicore Real-Time Scheduling to Reduce Inter-Thread Cache Interferences

  • Ding, Yiqiang;Zhang, Wei
    • Journal of Computing Science and Engineering
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    • v.7 no.1
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    • pp.67-80
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    • 2013
  • The worst-case execution time (WCET) of each real-time task in multicore processors with shared caches can be significantly affected by inter-thread cache interferences. The worst-case inter-thread cache interferences are dependent on how tasks are scheduled to run on different cores. Therefore, there is a circular dependence between real-time task scheduling, the worst-case inter-thread cache interferences, and WCET in multicore processors, which is not the case for single-core processors. To address this challenging problem, we present an offline real-time scheduling approach for multicore processors by considering the worst-case inter-thread interferences on shared L2 caches. Our scheduling approach uses a greedy heuristic to generate safe schedules while minimizing the worst-case inter-thread shared L2 cache interferences and WCET. The experimental results demonstrate that the proposed approach can reduce the utilization of the resulting schedule by about 12% on average compared to the cyclic multicore scheduling approaches in our theoretical model. Our evaluation indicates that the enhanced scheduling approach is more likely to generate feasible and safe schedules with stricter timing constraints in multicore real-time systems.

A Survey of Rate-Adaptation Schemes for IEEE 802.11 Compliant WLANs

  • Khan, Shahbaz;Ullah, Sadiq;Ahmed, Aziz;Mahmud, Sahibzada Ali
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.3
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    • pp.425-445
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    • 2013
  • The IEEE 802.11 compliant stations can transmit at multiple transmission rates. Selection of an appropriate transmission rate plays a significant role in determining the overall efficiency of a communication system. The technique which determines the channel state information and accordingly selects an appropriate transmission rate is called rate-adaptation protocol. The IEEE 802.11 standard does not provide standard specification for implementing a rate-adaptation protocol for its multi-rate capable wireless stations. Due to the lack of standard specification, there is a myriad of rate-adaptation protocols, proposed by industry and various research institutes. This paper surveys the existing rate-adaptation schemes, discusses various features which contribute significantly in the process of rate-adaptation, the timing constraints on such schemes, and the performance gains in terms of throughput, delay and energy efficiency; which can be gained by the use of rate-adaptation. The paper also discusses the implication of rate-adaptation schemes on the performance of overall communication and identifies existing research challenges in the design of rate-adaptation schemes.

A Study on Optimization of Lane-Use and Traffic Signal Timing at a Signalized Intersection (신호교차로의 차로 배정과 신호시간 최적화 모형에 관한 연구)

  • Kim, Ju Hyun;Shin, Eon Kyo
    • International Journal of Highway Engineering
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    • v.17 no.5
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    • pp.93-103
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    • 2015
  • PURPOSES : The purpose of this study is to present a linear programing optimization model for the design of lane-based lane-uses and signal timings for an isolated intersection. METHODS: For the optimization model, a set of constraints for lane-uses and signal settings are identified to ensure feasibility and safety of traffic flow. Three types of objective functions are introduced for optimizing lane-uses and signal operation, including 1) flow ratio minimization of a dual-ring signal control system, 2) cycle length minimization, and 3) capacity maximization. RESULTS : The three types of model were evaluated in terms of minimizing delay time. From the experimental results, the flow ratio minimization model proved to be more effective in reducing delay time than cycle length minimization and capacity maximization models and provided reasonable cycle lengths located between those of other two models. CONCLUSIONS : It was concluded that the flow ratio minimization objective function is the proper one to implement for lane-uses and signal settings optimization to reduce delay time for signalized intersections.