• Title/Summary/Keyword: Time graph

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Analysis of Commute Time Embedding Based on Spectral Graph (스펙트럴 그래프 기반 Commute Time 임베딩 특성 분석)

  • Hahn, Hee-Il
    • Journal of Korea Multimedia Society
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    • v.17 no.1
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    • pp.34-42
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    • 2014
  • In this paper an embedding algorithm based on commute time is implemented by organizing patches according to the graph-based metric, and its performance is analyzed by comparing with the results of principal component analysis embedding. It is usual that the dimensionality reduction be done within some acceptable approximation error. However this paper shows the proposed manifold embedding method generates the intrinsic geometry corresponding to the signal despite severe approximation error, so that it can be applied to the areas such as pattern classification or machine learning.

Development of Scene Graph Library for Mobile Platforms (모바일 플랫폼을 위한 장면그래프 라이브러리 개발)

  • Kim, Jun-Ho;Seo, Jin-Seok;Park, Chang-Hoon;Hwang, Jane;Ko, Hee-Dong
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.792-801
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    • 2010
  • In this paper, we introduce a novel scene graph library for mobile platforms, called the 'Mobile OpenSceneGraph (Mobile OSG)', as a mobile graphics middleware. Our mobile scene graph library supports several nice properties, including platform-independence, extensibility, touch-based UI supports, and compatibility, by carefully adapting the OpenSceneGraph library, one of the most widely used graphics middlewares for desktop platforms, to mobile platforms. We validate the usefulness of the proposed library for mobiles with the several experimental results including real-time rendering, camera manipulations with a touch-based UI, and animations with switching geometric nodes.

A Hierarchical Graph Structure and Operations for Real-time A* Path finding and Dynamic Graph Problem (실시간 A* 길 찾기와 동적 그래프 문제를 위한 계층적 그래프 구조와 연산자)

  • Kim, Tae-Won;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.55-64
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    • 2004
  • A dynamic graph is suitable for representing and managing dynamic changable obstacles or terrain information in 2D/3D games such as RPG and Strategy Simulation Games. We propose a dynamic hierarchical graph model with fixed level to perform a quick A* path finding. We divide a graph into subgraphs by using space classification and space model, and construct a hierarchical graph. And then we perform a quick path fading on the graph by using our dynamic graph operators. With our experiments we show that this graph model has efficient properties for finding path in a dynamic game environment.

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Time Slot Assignment Algorithm with Graph Coloring (그래프 채색에 의한 타임 슬롯 할당 알고리즘)

  • Kwon, Bo-Seob
    • The Journal of the Korea Contents Association
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    • v.8 no.5
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    • pp.52-60
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    • 2008
  • A simple Time Division Multiplex(TDM) switching system which has been widely in satellite networks provides any size of bandwidth for a number of low bandwidth subscribers by allocating proper number of time slots in a frame. In this paper, we propose a new approach based on graph coloring model for efficient time slot assignment algorithm in contrast to network flow model in previous works. When the frame length of an initial matrix of time slot requests is 2's power, this matrix is divided into two matrices of time slot requests using binary divide and conquer method based on the graph coloring model. This process is continued until resulting matrices of time slot requests are of length one. While the most efficient algorithm proposed in the literature has time complexity of $O(N^{4.5})$, the time complexity of the proposed algorithm is $O(NLlog_2L)$, where N is the number of input/output links and L is the number of time slot alloted to each link in the frame.

A study on the comparative analysis of the graph introduced newly in the seventh grade mathematics textbook and on the investigation of the degree of the learning satisfaction (중학교 1학년 수학 교과서에 새롭게 도입된 그래프 내용 비교 분석과 학습만족도 조사 연구)

  • Hwang, Hye Jeang;Kim, Hye Ji
    • The Mathematical Education
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    • v.58 no.3
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    • pp.403-422
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    • 2019
  • As the informal graph was introduced newly in the area of function in middle school mathematics curriculum revised in 2015, ten publishing company became to have a concern on how to represent the graph content uniquely and newly. At this time, it may be meaningful and useful to compare and analyze the content of the graph unit shown on each textbook published by publishing companies. To accomplish this, on fundamentally the basis of diverse prior researches this study tried to select the elements of expression and interpretation of the graph and establish an analytic frameworks of expression and interpretation of the graph respectively. This study executed the frequency analysis and cross analysis by textbook system, textbook, and the number of the graph drawn on a coordinate plane on the representation and interpretation of the graph. As a result, the textbook contains more items on interpretation than the representation of the graph, and students showed a learning effect on the graph unit but showed a neutral response to the impact of learning. This basic and essential paper shed light on developing the practical and more creative textbook which has diversity and characteristic respectively, while adjusting the scope of the elements of the graph's representations and interpretations and providing proper level and quality content.

Real-time Vehicle Tracking Algorithm According to Eigenvector Centrality of Weighted Graph (가중치 그래프의 고유벡터 중심성에 따른 실시간 차량추적 알고리즘)

  • Kim, Seonhyeong;Kim, Sangwook
    • Journal of Korea Multimedia Society
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    • v.23 no.4
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    • pp.517-524
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    • 2020
  • Recently, many researches have been conducted to automatically recognize license plates of vehicles and use the analyzed information to manage stolen vehicles and track the vehicle. However, such a system must eventually be investigated by people through direct monitoring. Therefore, in this paper, the system of tracking a vehicle is implemented by sharing the information analyzed by the vehicle image among cameras registered in the IoT environment to minimize the human intervention. The distance between cameras is indicated by the node and the weight value of the weighted-graph, and the eigenvector centrality is used to select the camera to search. It demonstrates efficiency by comparing the time between analyzing data using weighted graph searching algorithm and analyzing all data stored in databse. Finally, the path of the vehicle is indicated on the map using parsed json data.

A Scheduling and Synchronization Technique for RAPIEnet Switches Using Edge-Coloring of Conflict Multigraphs

  • Abbas, Syed Hayder;Hong, Seung Ho
    • Journal of Communications and Networks
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    • v.15 no.3
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    • pp.321-328
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    • 2013
  • In this paper, we present a technique for obtaining conflict-free schedules for real-time automation protocol for industrial Ethernet (RAPIEnet) switches. Mathematical model of the switch is obtained using graph theory. Initially network traffic entry and exit parts in a single RAPIEnet switch are identified, so that a bipartite conflict graph can be constructed. The obtained conflict graph is transformed to three kinds of matrices to be used as inputs for our simulation model, and selection of any of the matrix forms is application-specific. A greedy edge-coloring algorithm is used to schedule the network traffic and to solve the minimum coloring problem. After scheduling, empty slots are identified for forwarding the non real-time traffic of asynchronous devices. Finally, an algorithm for synchronizing the schedules of adjacent switches is proposed using edge-contraction and minors. All simulations were carried out using Matlab.

Cooperation with Ground and Arieal Vehicles for Multiple Tasks: Decentralized Task Assignment and Graph Connectivity Control (지상 로봇의 분산형 임무할당과 무인기의 네트워크 연결성 추정 및 제어를 통한 협업)

  • Moon, Sung-Won;Kim, Hyoun-Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.3
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    • pp.218-223
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    • 2012
  • Maintenance and improvement of the graph connectivity is very important for decentralized multi-agent systems. Although the CBBA (Consensus-Based Bundle Algorithm) guarantees suboptimal performance and bounded convergence time, it is only valid for connected graphs. In this study, we apply a decentralized estimation procedure that allows each agent to track the algebraic connectivity of a time-varying graph. Based on this estimation, we design a decentralized gradient controller to maintain the graph connectivity while agents are traveling to perform assigned tasks. Simulation result for fully-actuated first-order agents that move in a 2-D plane are presented.

In-memory Compression Scheme Based on Incremental Frequent Patterns for Graph Streams (그래프 스트림 처리를 위한 점진적 빈발 패턴 기반 인-메모리 압축 기법)

  • Lee, Hyeon-Byeong;Shin, Bo-Kyoung;Bok, Kyoung-Soo;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.35-46
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    • 2022
  • Recently, with the development of network technologies, as IoT and social network service applications have been actively used, a lot of graph stream data is being generated. In this paper, we propose a graph compression scheme that considers the stream graph environment by applying graph mining to the existing compression technique, which has been focused on compression rate and runtime. In this paper, we proposed Incremental frequent pattern based compression technique for graph streams. Since the proposed scheme keeps only the latest reference patterns, it increases the storage utilization and improves the query processing time. In order to show the superiority of the proposed scheme, various performance evaluations are performed in terms of compression rate and processing time compared to the existing method. The proposed scheme is faster than existing similar scheme when the number of duplicated data is large.

A NOVEL DISCUSSION ON POWER FUZZY GRAPHS AND THEIR APPLICATION IN DECISION MAKING

  • T. BHARATHI;S. SHINY PAULIN;BIJAN DAVVAZ
    • Journal of applied mathematics & informatics
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    • v.42 no.1
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    • pp.123-137
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    • 2024
  • In this paper, Power fuzzy graphs is newly introduced by allotting fuzzy values on power graphs in such a way that the newly added edges, has the edge membership values between a closed interval which depends on vertex membership values and the length of the added edges. Power fuzzy subgraphs and total power fuzzy graphs are newly defined with properties and some special cases. It is observed that every power fuzzy graph is a fuzzy graph but the converse need not be true. Edges that are incident to vertices with the least vertex membership values are retained in the least power fuzzy subgraph. Further, the application of these concepts in real life time has been presented and discussed using power fuzzy graph model.