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Development of Scene Graph Library for Mobile Platforms  

Kim, Jun-Ho (국민대학교 컴퓨터공학부)
Seo, Jin-Seok (동의대학교 게임공학과)
Park, Chang-Hoon (호서대학교 게임공학과)
Hwang, Jane (한국과학기술연구원)
Ko, Hee-Dong (한국과학기술연구원 영상미디어센터)
Publication Information
Abstract
In this paper, we introduce a novel scene graph library for mobile platforms, called the 'Mobile OpenSceneGraph (Mobile OSG)', as a mobile graphics middleware. Our mobile scene graph library supports several nice properties, including platform-independence, extensibility, touch-based UI supports, and compatibility, by carefully adapting the OpenSceneGraph library, one of the most widely used graphics middlewares for desktop platforms, to mobile platforms. We validate the usefulness of the proposed library for mobiles with the several experimental results including real-time rendering, camera manipulations with a touch-based UI, and animations with switching geometric nodes.
Keywords
Mobile Platform; Scene Graph; Mobile Graphics Middleware; OpenSceneGraph; OpenGL ES;
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