Development of Scene Graph Library for Mobile Platforms |
Kim, Jun-Ho
(국민대학교 컴퓨터공학부)
Seo, Jin-Seok (동의대학교 게임공학과) Park, Chang-Hoon (호서대학교 게임공학과) Hwang, Jane (한국과학기술연구원) Ko, Hee-Dong (한국과학기술연구원 영상미디어센터) |
1 | Coin3D, http://www.coin3d.org/ |
2 | OpenSG, http://www.opensg.org/ |
3 | K. Pulli, T. Aarnio, V. Miettinen, K. Roimela, and J. Vaarala, Mobile 3D Graphics with OpenGL ES and M3G, Morgan Kaufmann Pub., 2007. |
4 | P. Martz, OpenSceneGraph Quick Start Guide, 2007. |
5 | S. Green, The OpenGL Framebuffer Object Extension, GDC 2005, 2005. |
6 | Looser, J., Grasset, R., Seichter, H., and Billinghurst, M. (2006) "OSGART-A Pragmatic Approach to MR," 5th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 06): Industrial Workshop, 22-25 Oct 2006. |
7 | Schmalstieg Dieter and Wagner Daniel, "Experiences with Handheld Augmented Reality," The Sixth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2007), pp. 3-15 |
8 | Choonsung Shin, Wonwoo Lee, Youngjung Suh, Hyoseok Yoon, Youngho Lee, and Woontack Woo, "CAMAR 2.0: Future Direction of Context-Aware Mobile Augmented Reality," International Symposium on Ubiquitous VR 2009, pp. 21-24, 2009 |
9 | Sylvia Irawati, Sangchul Ahn, Jinwook Kim, and Heedong Ko, "VARU Framework: Enabling Rapid Prototyping of VR, AR and Ubiquitous Applications," IEEE Virtual Reality, 2008 |