• 제목/요약/키워드: Time Simulation.

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OMG DDS 미들웨어를 이용한 FMI기반 실시간 CPS 분산 시뮬레이션 프레임워크 (FMI based Real-time CPS Distributed Simulation Framework using OMG DDS middleware)

  • 홍석준;조인휘;김원태
    • 전기전자학회논문지
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    • 제22권1호
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    • pp.6-13
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    • 2018
  • 고신뢰 CPS 개발을 위해서는 M&S는 매우 중요하다. 각각의 CPS 시스템의 다른 부분을 모델링하기 위해 각각의 다른 시뮬레이션 프로그램들을 사용하기 때문에 어떤 CPS 전체 시스템을 하나의 시뮬레이션 툴에서 모델링하기는 쉽지 않다. FMI는 다른 시뮬레이션 툴들 간에 M&S를 위한 표준이다. 또한, DDS는 대규모의 실시간 데이터 전송에 적합한 통신 미들웨어이다. 따라서 이 논문에서는 DDS를 이용하는 FMI기반의 CPS 실시간 분산 시뮬레이션 프레임워크를 제안한다. 제안하는 프레임워크의 성능 평가를 위해서 IEEE HLA/RTI와 OMG DDS 미들웨어를 사용해서 분산 시뮬레이션을 수행하고 전체 시뮬레이션 수행 시간을 측정하고 비교해보았다. 성능 평가 결과를 통해서 DDS를 사용하는 시뮬레이션 수행 속도가 HLA/RTI를 사용하는 것에 비해 최소 1.14배 이상 빠른 것을 확인할 수 있었다.

데이터 중첩을 통한 페트리네트의 병렬 시뮬레이션 (Parallel Simulation of Bounded Petri Nets using Data Packing Scheme)

  • 김영찬;김탁곤
    • 한국시뮬레이션학회논문지
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    • 제11권2호
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    • pp.67-75
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    • 2002
  • This paper proposes a parallel simulation algorithm for bounded Petri nets in a single processor, which exploits the SIMD(Single Instruction Multiple Data)-type parallelism. The proposed algorithm is based on a data packing scheme which packs multiple bytes data in a single register, thereby being manipulated simultaneously. The parallelism can reduce simulation time of bounded Petri nets in a single processor environment. The effectiveness of the algorithm is demonstrated by presenting speed-up of simulation time for two bounded Petri nets.

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REGENERATIVE BOOTSTRAP FOR SIMULATION OUTPUT ANALYSIS

  • Kim, Yun-Bae
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2001년도 춘계 학술대회 논문집
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    • pp.169-169
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    • 2001
  • With the aid of fast computing power, resampling techniques are being introduced for simulation output analysis (SOA). Autocorrelation among the output from discrete-event simulation prohibit the direct application of resampling schemes (Threshold bootstrap, Binary bootstrap, Stationary bootstrap, etc) extend its usage to time-series data such as simulation output. We present a new method for inference from a regenerative process, regenerative bootstrap, that equals or exceeds the performance of classical regenerative method and approximation regeneration techniques. Regenerative bootstrap saves computation time and overcomes the problem of scarce regeneration cycles. Computational results are provided using M/M/1 model.

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분산 시스템의 결함시 재분배 알고리즘의 선정기준을 위한 특성 분석 (Analysis of Criteria for Selecting Load Redistribution Algorithm for Fault-Tolerant Distributed System)

  • 최병갑
    • 한국시뮬레이션학회논문지
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    • 제3권1호
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    • pp.89-98
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    • 1994
  • In this paper, a criteria for selecting an appropriate load redistribution algorithm is devised so that a fault-tolerance distributed system can operte at its optimal efficience. To present the guideline for selecting redistributing algorithms, simulation models of fault-tolerant system including redistribution algorithms are developed using SLAM II. The job arrival rate, service rate, failure and repair rate of nodes, and communication delay time due to load migration are used as parameters of simulation. The result of simulation shows that the job arrival rate and the failure rate of nodes are not deciding factors in affecting the relative efficiency of algorithms. Algorithm B shows relatively a consistent performance under various environments, although its performance is between those of other algorithms. If the communication delay time is longer than average job processing time, the performance of algorithm B is better than others. If the repair rate is relatively small or communication delay time is longer than service time, algorithm A leads to good performance. But in opposite environments, algorithm C is superior to other algorithms.

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신경회로망을 이용한 실시간 시뮬레이션에 관한 연구 (원자력 발전소 중대사고를 중심으로) (A Study on Real-time simulation using Artificial Neural Network)

  • 노창현;정광호
    • 한국게임학회 논문지
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    • 제2권2호
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    • pp.46-51
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    • 2002
  • In this study, a real-time simulation method for the phenomena, which are too complex to be simulated during real-time computer games, was proposed based on the neural network. The procedure of proposed method is to 1) obtain correlation data between input parameters and output parameters by mathematical modeling, code analyses, and so on, 2) train the neural network with the correlation data, 3) and insert the trained neural network in a game program as a simulation module. For the case that the number of the input and output parameters is too high to be analyzed, a method was proposed to omit parameters of little importance. The method was successfully applied to severe accidents of nuclear power plants, reflecting that the method was very effective in real time simulation of complex phenomena.

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Implementation of the submarine diving simulation in a distributed environment

  • Ha, Sol;Cha, Ju-Hwan;Roh, Myung-Il;Lee, Kyu-Yeul
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제4권3호
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    • pp.211-227
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    • 2012
  • To implement a combined discrete event and discrete time simulation such as submarine diving simulation in a distributed environment, e.g., in the High Level Architecture (HLA)/Run-Time Infrastructure (RTI), a HLA interface, which can easily connect combined models with the HLA/RTI, was developed in this study. To verify the function and performance of the HLA interface, it was applied to the submarine dive scenario in a distributed environment, and the distributed simulation shows the same results as the stand-alone simulation. Finally, by adding a visualization model to the simulation and by editing this model, we can confirm that the HLA interface can provide user-friendly functions such as adding new model and editing a model.

Real-time and Power Hardware-in-the-loop Simulation of PEM Fuel Cell Stack System

  • Jung, Jee-Hoon
    • Journal of Power Electronics
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    • 제11권2호
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    • pp.202-210
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    • 2011
  • Polymer electrolyte membrane (PEM) fuel cell is one of the popular renewable energy sources and widely used in commercial medium power areas from portable electronic devices to electric vehicles. In addition, the increased integration of the PEM fuel cell with power electronics, dynamic loads, and control systems requires accurate electrical models and simulation methods to emulate their electrical behaviors. Advancement in parallel computation techniques, various real-time simulation tools, and smart power hardware have allowed the prototyping of novel apparatus to be investigated in a virtual system under a wide range of realistic conditions repeatedly, safely, and economically. This paper builds up advancements of optimized model constructions for a fuel cell stack system on a real-time simulator in the view points of improving dynamic model accuracy and boosting computation speed. In addition, several considerations for a power hardware-in-the-loop (PHIL) simulation are provided to electrically emulate the PEM fuel cell stack system with power facilities. The effectiveness of the proposed PHIL simulation method developed on Opal RT's RT-Lab Matlab/Simulink based real-time engineering simulator and a programmable power supply is verified using experimental results of the proposed PHIL simulation system with a Ballard Nexa fuel cell stack.

Real-Time Water Wave Simulation with Surface Advection based on Mass Conservancy

  • Kim, Dong-Young;Yoo, Kwan-Hee
    • International Journal of Contents
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    • 제4권2호
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    • pp.7-12
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    • 2008
  • In this paper, we present a real-time physical simulation model of water surfaces with a novel method to represent the water mass flow in full three dimensions. In a physical simulation model, the state of the water surfaces is represented by a set of physical values, including height, velocity, and the gradient. The evolution of the velocity field in previous works is handled by a velocity solver based on the Navier-Stokes equations, which occurs as a result of the unevenness of the velocity propagation. In this paper, we integrate the principle of the mass conservation in a fluid of equilateral density to upgrade the height field from the unevenness, which in mathematical terms can be represented by the divergence operator. Thus the model generates waves induced by horizontal velocity, offering a simulation that puts forces added in all direction into account when calculating the values for height and velocity for the next frame. Other effects such as reflection off the boundaries, and interactions with floating objects are involved in our method. The implementation of our method demonstrates to run with fast speed scalable to real-time rates even for large simulation domains. Therefore, our model is appropriate for a real-time and large scale water surface simulation into which the animator wishes to visualize the global fluid flow as a main emphasis.

Determination of Proper Time Step for Molecular Dynamics Simulation

  • 조종철;김병철
    • Bulletin of the Korean Chemical Society
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    • 제21권4호
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    • pp.419-424
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    • 2000
  • In this study we have investigated the determination of proper time step in molecular dynamics simulation.Since the molecular dynamics is mathematically related to nonlinear dynamics, the analysis of eigenvalues isused to explain the relationship between the time step and dynamics. The tracings of H2 and CO2 molecular dynamics simulation agrees very well with the analytical solutions. For H2, the time step less than 1.823 fs pro-vides stable dynamics. ForCO2, 3.808 fs might be the maximum time step for proper molecular dynamics. Al-though this results were derived for most simple cases of hydrogen and carbon dioxide, we could quantitatively explain why improperly large time step destroyed the molecular dynamics. From this study we could set the guide line of the proper time step for stable dynamics simulation in molecular modeling software.

An interactive environment for simulation and real-time implementation of control systems

  • Koga, Masanobu
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1995년도 Proceedings of the Korea Automation Control Conference, 10th (KACC); Seoul, Korea; 23-25 Oct. 1995
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    • pp.336-339
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    • 1995
  • An approach to efficient implementation of real-time control systems is presented in this paper. A compiler for translation of control algorithms is used in combination with a general program for real-time control. The compiler translates control algorithms written for the simulation in a design language to an implementation language. The translated algorithms are then automatically incorporated in the real-time control program.

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