• Title/Summary/Keyword: Tiled-display

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Haptic Collaboration System over High Resolution Tiled-display with QoE (QoE 지원 Tiled-display 기반 촉감 협업 시스템)

  • Son, Seok-Ho;Lee, Seok-Hee;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.65-71
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    • 2008
  • This paper proposes a structure of haptic collaboration system over high resolution tiled-display, and proposes a QoE (quality of experience) increase scheme in integrated system. Both haptic system and tiled-display system have requirements of computational power. A haptic device is unstable if haptic rendering rate is less than 1kHz, A requirement of tiled-display systeme is frame rate of display. It requires update of 30 frame fer sec. If we use these systems independently, we can satisfy each requirements. However, if we integrate two systems, performance of entire system significantly decreases because of lack of resources, and QoE of users also decrease. In this paper, therefore, we propose a QoE guaranty scheme which selectively allocates cpu resource between display update and haptic rendering. In order to increase QoE, we set a priority for visual and haptic in order to allocate more resource on visual or haptic. If a user sensitive about touch, then proposed scheme increases haptic rendering rate by allocating more resource. Otherwise a user more sensitive about visual than haptic, proposed scheme decreases haptic rendering rate and increases tiled-display update rate. Therefore, by selectively allocating limited cpu resource, proposed scheme guaranties QoE of both haptic and visual.

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A Tile-Image Merging Algorithm of Tiled-Display Recorder using Time-stamp (타임 스탬프를 이용한 타일드 디스플레이 기록기의 타일 영상 병합 알고리즘)

  • Choe, Gi-Seok;Nang, Jong-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.5
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    • pp.327-334
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    • 2009
  • The tiled-display system provides a high resolution display which can be used in different applications in co-working area. The systems used in the co-working field usually save the user logs, and these log information not only makes the maintenance of the tiled-display system easier, but also can be used to check the progress of the co-working. There are three main steps in the proposed tiled display log recorder. The first step is to capture the screen shots of the tiles and send them for merging. The second step is to merge the captured tile images to form a single screen shot of the tiled-display. The final step is to encode the merged tile images to make a compressed video stream. This video stream could be stored for the logs of co-working or be streamed to remote users. Since there could be differences in capturing time of tile images, the quality of merged tiled-display could be degraded. This paper proposes a time stamp-based metric to evaluate the quality of the video stream, and a merging algorithm that could upgrade the quality of the video stream with respect to the proposed quality metrics.

Efficient Tiled Stereo Display System for Tangible Meeting

  • Kim, Ig-Jae;Ahn, Sang-Chul;Kim, Hyoung-Gon
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1239-1241
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    • 2007
  • In this paper, we present a tiled display system for tangible meeting. We built our system as a distributed system and use GPU based warping and image blending technique for real-time processing. For efficiency, we update specific area only, where the remote user exist, in real-time and blended it with static panoramic image of remote site.

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Development of Efficient Parallel Tiled Display Algorithms by Combining the Sort-first and the Sort-last Sorting Methods (전 분류 기법과 후 분류 기법의 조합을 통한 효율적 병렬 타일 가시화 알고리듬 개발)

  • Choi, Yun-Hyuk;Kim, Il-Ho;Kim, Hong-Seong;Cho, Jin-Yeon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.2
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    • pp.146-155
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    • 2008
  • To improve the performance of tiled display system, two parallel tiled display algorithms are proposed by combining the sort-first and the sort-last sorting methods. In the proposed algorithms, the view frustum culling is employed along with the OpenGL display list for the sort-first sorting, and the pre-detection sort-last sparse sorting method is used for sort-last sorting. Through the benchmarking tests, the performances of two proposed algorithms are investigated. Based on the observations, it is suggested how to select an optimal algorithm among the two proposed parallel tiled display algorithms for the given visualization model.

Realization of Haptic Collaboration System over Super-high-resolution Networked Tiled Display (초고해상도 네트워크 디스플레이 기반 촉감형 협업 시스템의 구현)

  • Son, Seok-Ho;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.572-578
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    • 2009
  • This paper introduce a structure of haptic collaboration system over high resolution tiled-display, and proposes a object based efficient display method for high resolution display in integrated system. in addition, a modeling of visualization system is defined to evaluate performance of the proposed method. Both haptic system and tiled-display system have requirements of computational power. A haptic device is unstable if haptic rendering rate is less than 1kHz. A requirement of tiled-display systems is frame rate of display. It requires update of 30 frame fer sec. If we use these systems independently, we can satisfy each requirements. However, if we integrate two systems, performance of entire system significantly decreases because of lack of resources. In this paper, therefore, we propose a segmentation-based display method for ultra high resolution display in integrated system. The proposed method reduces redundancy of display data by reducing a display rate of static objects. Finally, a modeling of visualization system is defined to evaluate performance of the proposed method.

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High-Resolution Tiled Display System for Visualization of Large-scale Analysis Data (초대형 해석 결과의 분석을 위한 고해상도 타일 가시화 시스템 개발)

  • 김홍성;조진연;양진오
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.34 no.6
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    • pp.67-74
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    • 2006
  • In this paper, a tiled display system is developed to get a high-resolution image in visualization of large-scale structural analysis data with low-resolution display devices and low-cost cluster computer system. Concerning the hardware system, some of the crucial points are investigated, and a new beam-projector positioner is designed and manufactured to resolve the keystone phenomena which result in distorted image. In the development of tiled display software, Qt and OpenGL are utilized for GUI and rendering, respectively. To obtain the entire tiled image, LAM-MPI is utilized to synchronize the several sub-images produced from each cluster computer node.

Tiled Stereo Display System for Immersive Telemeeting

  • Kim, Ig-Jae;Ahn, Sang-Chul;Kim, Hyoung-Gon
    • Journal of Information Display
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    • v.8 no.4
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    • pp.27-31
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    • 2007
  • In this paper, we present an efficient tiled stereo display system for tangible meeting. For tangible meeting, it is important to provide immersive display with high resolution image to cover up the field of view and provide to the local user the same environment as that of remote site. To achieve these, a high resolution image needs to be transmitted for reconstruction of remote world, and it should be displayed using a tiled display. However, it is hard to transmit high resolution image in real time due to the limit of network bandwidth, and so we receive multiple images and reconstruct a remote world with received images in advance. Then, we update only a specific area where remote user exists by receiving low resolution image in realtime. We synthesize the transmitted image to the existing environmental map of remote world and display it as a stereo image. For this, we developed a new system which supports GPU based real time warping and blending, automatic feature extraction using machine vision technique.

A VR-based Tile Display System for the Distributed Visualization (분산 가시화를 위한 가상현실 타일 디스플레이 시스템의 개발)

  • Cha, Moo-Hyun;Lee, Jae-Kyung;Hwang, Jin-Sang;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.3
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    • pp.167-177
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    • 2010
  • In recent years, the use of high-resolution tiled display system which does not have restrictions on the size of the screen and implements various layout of tile is increasing in order to evaluate the digital mock-up in physical scale or explore large engineering data set in detail. In this study, we developed multi-channel distributed visualization system which provides a virtual reality-based visual contents using 3D open-source graphics engine. Efficient data structures and exchange methods were proposed as a scene synchronization technology in PC cluster environments. DLP-Cube based tiled visualization system which provides $5{\times}2$ layout of display wall was developed and we validated our approach using this system. In addition, we introduced integrated control program that administrates PC cluster environment in remote and controls the layout of display channels.

Development of a Tiled Display Framework for Supporting Mixed-Focus Collaboration (혼합형 협업을 지원하는 타일드 디스플레이 프레임워크 기술 개발)

  • Kim, Min-Young;Cho, Yong-Joo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.12
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    • pp.2698-2706
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    • 2010
  • Most tiled display systems supported a public workspace model where multiple users share the contents and work together on a large public screen. In this research, we developed ICE Display Framework, designed for supporting easy construction of tiled display applications allowing mixed-focus collaboration. Mixed-focus collaboration is a model that allows a number of users to work together as a group or individually on the large workspace. ICE Framework allows users to add personal contents on the tiled display without interrupting other users as well as to put shared works. In this paper, we compare ICE framework with previous research and explain the detail implementation. Then, we introduce the applications built with this framework and discuss the evaluation and analysis of the performance of the new framework.

A study on the development of the tabletop tiled display system and its application for high-resolution visualization (고해상도 가시화를 위한 테이블탑 타일드 디스플레이 시스템 개발 및 적용에 관한 연구)

  • Park, Kyoung-Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.10
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    • pp.2079-2087
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    • 2009
  • This paper describes the iTABLE tabletop tiled display system which is designed for displaying high-resolution scientific visualization. Unlike other tabletop systems that typically use a projection-based single display, iTABLE system is suitable for visualizing and sharing high-resolution data, and it is capable of facilitating group interaction with interactive data visualizations on a table and distributed collaborative visualizations with other tiled displays. First, it surveys prior works on tabletop and tiled display systems as well as scientific visualization, and it describes the design and implementation of iTABLE system, and middleware and an infrared camera-based tangible user interface designed for iTABLE system. It will then discuss some high-resolution scientific visualization applications developed for iTABLE followed by conclusions and future research directions.