• Title/Summary/Keyword: Three dimensional education contents

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An Analysis of Inquiry Activities of the High School Common Science Textbook(Materials Part) By Using 3-Dimensional Analysis Framework (3차원 분석틀을 이용한 고등학교 공통과학(물질 부분) 교과서의 탐구 활동 분석)

  • Kim, Yun-Hi;Moon, Seong-Bae
    • Journal of The Korean Association For Science Education
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    • v.20 no.2
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    • pp.274-287
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    • 2000
  • This study was performed the analysis of four kinds of common science textbooks based on the 6th curriculum. Particularly, inquiry activity part was analyzed by the three dimension framework which consists of inquiry content dimension, inquiry process dimension and inquiry context dimension. In the analysis of the inquiry content dimension of inquiry activities, the contents revised by 6th curriculum of common science textbook was accomplished through various inquiry activities. The number of inquiry activity in four textbooks was similar as about 16. The For the analysis of inquiry process dimension, 'interpreting data and formulating generalizations' category (39.1%) was most emphasized and the categories of 'observation and measuring'(30.8%), and 'building, testing and revising the theoretical model' (16.5 %), 'seeing a problem and seeking ways to solve it' (13.5%) follow in order. As for the analysis of the inquiry context dimension, the proportion of STS related contents in inquiry activities was only 18%. So, we propose that STS related contents would increase the proportion for the following textbook.

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A Basic Study for The Development of secondary Home Economics Curriculum on Characteristics and Contents Structure of Home Economics, Literacy through Home Economics Education(I): A Delphi Study (가정과 교육과정 구성을 위한 가정과의 성격, 내용구조, 가정과교육을 통하여 갖추어야 할 소양에 대한 기초 연구(I): 델파이 조사연구)

  • Yoo, Tae-Myung
    • Journal of the Korean Home Economics Association
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    • v.41 no.10 s.188
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    • pp.149-171
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    • 2003
  • This study was carried out as a basic fundamental research to propose a theoretical framework for Home Economics curriculum. This research employed the Delphi Method to reach a consensus with the experts in each related educational field of study for putting forth a newly proposed theoretical framework of a Home Economics curriculum. The finally proposed theoretical framework will definitely play a crucial role in establishing a standard framework for educational goals and curriculum content for Home Economics curriculum since it is put forth with a strong agreement from a high proportion of the expert groups. Results on the nature and characteristics of, structural framework of curriculum contents, and literacy through Home Economics were drawn from the 3-round Delphi survey: 1. Home economics has a liberal and practical-critical nature and it promotes enhancement of quality of life through a practical problem-solving process in maintaining family life. 2. The structural framework of the home economics curriculum contents is organized with three-dimensional components of content area (dimension 1), process area (dimension 2), focus of organizing content (dimension 3). 3. One's empowering capability through home economics education is proposed: inquiring knowledge and understanding phenomena for future society, solving practical problems in family life, developing higher order thinking skill, cultivating a positive attitude and a values system toward life.

2D/3D image Conversion Method using Simplification of Level and Reduction of Noise for Optical Flow and Information of Edge (Optical flow의 레벨 간소화 및 노이즈 제거와 에지 정보를 이용한 2D/3D 변환 기법)

  • Han, Hyeon-Ho;Lee, Gang-Seong;Lee, Sang-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.2
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    • pp.827-833
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    • 2012
  • In this paper, we propose an improved optical flow algorithm which reduces computational complexity as well as noise level. This algorithm reduces computational time by applying level simplification technique and removes noise by using eigenvectors of objects. Optical flow is one of the accurate algorithms used to generate depth information from two image frames using the vectors which track the motions of pixels. This technique, however, has disadvantage of taking very long computational time because of the pixel-based calculation and can cause some noise problems. The level simplifying technique is applied to reduce the computational time, and the noise is removed by applying optical flow only to the area of having eigenvector, then using the edge image to generate the depth information of background area. Three-dimensional images were created from two-dimensional images using the proposed method which generates the depth information first and then converts into three-dimensional image using the depth information and DIBR(Depth Image Based Rendering) technique. The error rate was obtained using the SSIM(Structural SIMilarity index).

Convergence Study on the Three-dimensional Educational Model of the Functional Anatomy of Facial Muscles Based on Cadaveric Data (카데바 자료를 이용한 얼굴근육의 해부학적 기능 학습을 위한 삼차원 교육 콘텐츠 제작과 관련된 융합 연구)

  • Lee, Jae-Gi
    • Journal of the Korea Convergence Society
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    • v.12 no.9
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    • pp.57-63
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    • 2021
  • This study dissected and three-dimensionally (3D) scanned the facial muscles of Korean adult cadavers, created a three-dimensional model with realistic facial muscle shapes, and reproduced facial expressions to provide educational materials to allow the 3D observation of the complex movements of cadaver facial muscles. Using the cadavers' anatomical photo data, 3D modeling of facial muscles was performed. We produced models describing four different expressions, namely sad, happy, surprised, and angry. We confirmed the complex action of the 3D cadaver facial muscles when making various facial expressions. Although the results of this study cannot confirm the individual functions of facial muscles quantitatively, we were able to observe the realistic shape of the cadavers' facial muscles, and produce models that would show different expressions depending on the actions performed. The data from this study may be used as educational materials when studying the anatomy of facial muscles.

A Study on the Practical Use of 3D Typography in Time and Space within the Context of Visual Communication: Focused on the 3D Typography Project Series Entitled Rhetorical Space (비주얼 커뮤니케이션의 맥락에서 탐색한 3차원 타이포그래피의 시공간적 활용에 관한 연구: 3차원 타이포그래피 프로젝트 연작 <수사적 공간>을 중심으로)

  • Kim, Namoo
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.162-175
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    • 2020
  • The purpose of this study is to deal with practical investigation, which blends symbolism on spatio-temporal level-especially typography in three-dimensional environment-and the symbolism of written language in the context of visual communication. Up until now, typography research and education have mainly been centered on two-dimensional environment and printing technology, such as the paper. However, this study is the result of this researcher's direct design and implementation of projects on typography aside from paper. Accordingly, this study is to provide an opportunity to raise the level of reason and expression used in visual communication to a new level and to expand its scope. To ensure the efficient progress of the project, this study was to identify the structure, system, and process of communication first. Furthermore, this study was to investigate two-dimensional and three-dimensional typography as the backbone of visual communication. In addition, several representative 3D typography works are analyzed in context and used as the conceptual framework of the project conducted for this study. Based on these results, this research verifies and suggests the possibility practically and objectively by creating the project series entitled Rhetorical Space in 3D typography. In addition, this research gives an opportunity to visualize ideas aimed at the development of character-based visual language and visual communication design in the realm of the more spatial, physical, and three-dimensional public environment.

A Study on the Educational Needs for College Education and Job Training to Enhance Safety Manager's Competencies: Based on the Survey of Safety Managers in Daejon & Chongju Area (안전관리 전문인력의 역량 제고를 위한 대학교육과 직무교육의 교육수요에 관한 연구: 대전·청주 지역 안전관리자에 대한 조사 결과를 중심으로)

  • Kim, Yun Bae
    • Journal of the Korean Society of Safety
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    • v.35 no.5
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    • pp.95-105
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    • 2020
  • As one of the useful approaches to enhance safety managers' competencies, this study aims to suggest improvement plans in terms of education in school and on the job for safety managers. Educational needs at schools and job training institutes were surveyed with 321 safety managers in Daejon & Chongju Area. Correspondence with university professors at safety engineering departments via email was also conducted. Collected data were put into the R stochastic program in codified form and quantitatively analyzed through two-dimensional cross-tabulations and a chi-square test. With respect to school education, three academic subjects were examined. Job training was suggested to be conducted as 'training for trainers', which should be more flexible in terms of contents, method, and fees. Periodical investigation of educational needs for safety personnel who are consumers of safety education and training was also proposed.

Depth Scaling Method of DirectX-based Stereoscopic Game Image (DirectX 기반 입체 게임 영상의 깊이감 조절 기법)

  • Kim, Jin-Mo;Cho, Hyung-Je
    • Journal of Korea Game Society
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    • v.10 no.1
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    • pp.135-146
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    • 2010
  • The development of image technologies in such area as broadcasting and movies has recently increased our attention to 3D stereoscopic images. In addition, the development of stereoscopic image representation technologies in 3D contents becomes more active over time due to the representational limitations of 2D images. Without limitation to the above-mentioned area, stereoscopic image technologies have been developed and studied so that they can be widely accessed in diverse areas including medical services and education. Due to the refined production, however, required to represent a three dimensional effects and the fatigue caused by the perception of a three dimensional effects, the stereoscopic image technologies are not combined into real time systems such as games where environments change unforeseeably. In this study we design a technique to adjust the depth scaling that will enable efficient management of a three dimensional effects and to relieve fatigue through automatic view point interval adjustment in accordance with situations based on the geometrical structure of the DirectX SDK graphic pipeline. Through this, we would like to suggest a new alternative idea to activate the production of games combined with stereoscopic image technologies.

Professional Security Management and Investigation for the New Competitive Advantage

  • Button, Mark;Lee, Ju-Lak;Kim, Hak-Kyong
    • International Journal of Contents
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    • v.7 no.3
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    • pp.71-81
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    • 2011
  • This paper is mainly associated with setting out an agenda for the transformation of security by creating a new framework for a security system, which can maximise its effectiveness. Noticeably, this research shows empirically that crimes are getting a major cost to organisations, which if reduced by security and investigations could reap substantial rewards to the finances of an organisation. However, the problem is that the delivery of security is frequently delegated to personnel (e.g. security guards) with limited training, inadequate education, and no real commitment to professionalism - 'sub-prime' security, finally causing security failures. Therefore, if security can be enhanced to reduce the crime cost, this will produce financial benefits to business, and consequently could produce a competitive advantage. For this, the paper basically draws upon Luke's theoretical framework for deconstructing 'power' into three dimensions. Using this three-dimensional approach, the paper further sets out a model of how security can be enhanced, utilising a new Security Risk Management (SRM) model, and how can this SRM model create competitive advantage in business. Finally, this paper ends with the six strategies needed to enhance the quality of security: refiguring as SRM, Professional Staff, Accurate Measurement, Prevention, Cultural Change, and Metrics.

Development of Basic Education Models of Stop-Motion Techniques (스톱모션 기법의 기초 교육모형 개발)

  • Yang, Se-Hyeok
    • The Journal of the Korea Contents Association
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    • v.7 no.11
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    • pp.258-269
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    • 2007
  • Stop-motion is a technique that should be in the basic stage of the animation education, as it gives a chance for students to learn a three-dimensional sense about the movement, just to name a few, as this technique can give movements to actual objects in real life. As the old animation education is consist of forms to make a short animation. most students got a situation that they should be reeducated about 'movement' at their work after graduation from the school. It is necessary to have a systematic education about basic movement for 16 weeks to solve the problem under these circumstances. Therefore this researcher came to seek a more effective way for students who aim to major in stop-motion as well as students who try to nurture their basic capability of animation. This study aimed to present the optimized education model for the basic stage of the stop-motion technique specifically around expressions such as 'walking/ free-movement/ facial expression'.

The Specification of Evaluative Objectives and Selection of Behavioral Elements for Measuring Science Inquiry Skills of University Competency Tests (대학(大學) 수학(修學) 용력(龍力) 의험(議驗)의 자연과학(自然科學) 탐구(探究) 능력(能力) 평가(評價)를 위(爲)한 행동(行動) 요소(要素)의 추출(抽出)과 평가(評價) 목표(目標)의 상세화(詳細化) 연구(硏究) II)

  • Woo, Jong-Ok;Lee, Kyung-Hoon;Lee, Hang-Ro
    • Journal of The Korean Association For Science Education
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    • v.12 no.2
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    • pp.81-95
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    • 1992
  • The purpose of the study is to specify the evaluative objectives of science process skills and to serve as an evaluative criterion for the development of university competency test. The followings are the results of this study. (l) Five steps as a teaching and learning model of science are suggested for the improvement of science inquiry skills. (2) Three dimensional taxomony was presented to evaluate the science process skills of university competency test. (3) Sixteen behavioral elements were selected from the science process model and defined operationally. (4) 146 evaluative objectives were specified according to each behavioral element based on the results presented above, the science inquiry model and the evaluative objectives wilt be contributed to teaching and learning strategies for the improvement of science process skills including basic concepts and contents, and problematic situation in science.

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