• 제목/요약/키워드: Thing

검색결과 2,055건 처리시간 0.028초

인터넷 보험에 대한 소비자태도와 수용성향 연구 (Consumer Attitude and Purchase Willingness of Internet Insurance)

  • 김경자
    • 가정과삶의질연구
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    • 제23권6호
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    • pp.133-144
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    • 2005
  • The Objective of this study was to investigate the consumer attitude and purchase willingness of internet insurance. Data were collected from 412 adult consumers who had bought car insurance at least once. Results showed that respondents have positive as well as negative attitude toward internet insurance. The best thing of internet insurance seems tn be the low rate of insurance premium while the worst thing seems to be the risk of personal information disclosure. However, about two thirds of respondents answered that they were willing to purchase internet insurance if the insurance premium were discounted more than $25\%$ of what they paid offline. The more consumer attitude was positive, the more consumers were willing to purchase internet insurance. In general, consumer attitude and purchase willingness of internet insurance vary with consumers' demographic and socio-economic characteristics.

'사상의학에서는 인간을 왜 넷으로 나누는가?' - 장부를 중심으로 한 의학적 고찰 - (Why people are classified into four types in sasang constitutional medicine? - A medical approach with viscera and bowels -)

  • 이수경
    • 사상체질의학회지
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    • 제15권3호
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    • pp.62-73
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    • 2003
  • Lee, Jema recognized human being as human figure and human nature according to 'if threre is a thing, there are a law to explain the thing'. And he thought Sa-Sang is the most basic and proper concept to explain things and changes. This paper is to find his medical view why human beings are classified into four types. 1. A medical clue to classify human being is different viscera function. 2. The size of viscera means the strength and weakness of metabolic function of viscera. 3. The essence of different viscera function is related to metabolism of water and food, air and fluid. Lungs and Liver do metabolic function through exhale and inhale of air and fluid. Spleen and Kidneys do metabolic function through intake an d output water and food. 4. It is most important to consider and to treat the condition of small size viscera.

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1990년대(年代) 패션에 나타난 기모노 이미지 디자인의 분석(分析) (A Study on the Fashion Design imaged by Kimono in the 1990s)

  • 염혜정
    • 패션비즈니스
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    • 제5권3호
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    • pp.95-109
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    • 2001
  • The purpose of this study was for analyzing the fashion design imaged by Kimono in the 1990s. Through the work, what is the way to create the non-western fashion design can be found. For this purpose, I took my design data from fashion magazines in the 1990s, and referred to the literal materials about history of western costume and Kimono. The result were as follows ; Kimono in Japanese denotes thing to wear. Ki is derived from the verb kiru, to wear, and mono, thing. However, in the western world the term came to mean the T-shaped outer garment formerly known in Japan as the kosode. It is consists of sleeve(sode), wide sash(obi), hemline(suso), collar(eri), and material. There were many complex reasons for its diversity in the west, and for its evolution during the past one hundred years from the peignoir including exoticism, eroticism, women's liberation to the high fashion imaged by folklore and avant-garde. Therefore the fashion design imaged by Kimono was divided into feminine style, natural & folklore style, modern & avant-garde style.

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공간에서의 인터랙션 디자인 개념 적용에 대한 연구 (A Study on Applying the Concepts of Interaction Design to Space)

  • 강성중;권영걸
    • 한국실내디자인학회논문집
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    • 제14권3호
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    • pp.234-242
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    • 2005
  • Interface is a medium or channel to communicate between human and things, while interaction is the manner of communication between them. Interaction design is designing experience of user through the interaction process for human, thing, system, and space. Richard Buchanan suggests four kinds of interaction: interface (person to thing interaction), transaction (person to person interaction), human interaction (human and environment interaction) and participation (human to cosmos interaction). With digital technology, architecture and space design have made various experiments at form, function, and content of space. Space evolves from a physical container to a stage to provide narrative and create new experience to users. Since understanding users, creating experience, efficient space design, content planning, and applicable technology are required for interaction design in space, multi-disciplinary research and cooperation is needed.

무선 센서 네트워크에서 에너지 효율을 고려한 Cross Layer Protocol에 대한 연구 (The study of Cross Layer Protocol for Energy Consumption In Wireless Sensor Networks)

  • 김현서;정원수;오영환
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.503-504
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    • 2007
  • The most Important thing in Sensor Network Design is a Energy Efficiency. Limited sources of Sensor Mote tan occur merging of Protocol. In this paper, we proposed Cross Layer Protocol for Energy Efficienty. The proposed protocol can increase the network life time using multi hop transmission. sensor network should use multi hop communication and small radius because radio in wireless communication is the most spendable thing in sensor network.

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가속수명시험을 통한 자동차용 파일럿램프의 비교평가 (Comparison to Automobile Pilot Lamp by Accelerated Life Test)

  • 신민경;위신환;김형민
    • 한국신뢰성학회지:신뢰성응용연구
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    • 제8권2호
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    • pp.75-85
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    • 2008
  • In this paper, we compared domestic with foreign pilot lamps installed on the instrument board or electronic modules (car audio, air-conditional system, etc.) of an automotive vehicle by an accelerated life test in order to estimate the life of domestic pilot lamps. An accelerated life test method was developed and the relation of the life and voltage stress was analyzed. The main results are as follows; i) $B_{10}$ life of pilot lamp is above 5,000 hours, vehicle travel time for 10 years. ii) the life of domestic pilot lamp is longer than that of foreign thing. iii) the life distribution of domestic pilot lamp is wider than that of foreign thing. iv) it is possible to promote import replacement of automobile pilot lamp.

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고무칩을 이용한 공동주택 바닥구조의 차음성능 향상에 관한 연구 (A Study on the Sound Insulation Performance Elevation of Floor Structure that use Rubber chip in Apartment House)

  • 박명길;함진식
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2002년도 추계학술발표대회
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    • pp.237-332
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    • 2002
  • We constructed ceiling structure and floor structure for elevation of sound insulation performance of concrete slab of apartment house. And, we wished to measure heavy floor impact sound level and light floor impact sound level of these structure. As the result, light floor impact sound level interception performance of concrete slab was measured by thing that construction work of gypsum baud is important. Heavy floor impact sound level interception performance was measured by thing that it is effective that construct to thickness about 30 millimeters on concrete Slav. It was measured effectively that heavy floor impact sound level interception performance constructs rubber chip to thickness about 30 millimeters on concrete Slav.

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사무실 근로자의 재택근무에 대한 의식조사 연구 (A Research on Korean Office Workers' Opinions of Home-based Working)

  • 하미경;구본삼
    • 한국주거학회논문집
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    • 제9권1호
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    • pp.109-120
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    • 1998
  • The purpose of this research is to provide basic data for future home office design by surveying office workers' opinions about home-based working. The study is based on a survey done with 215 office workers in Seoul. The major findings are as follows. Home-based working is viewed as affirmative among office workers. Office workers thing that 3 days a week is desirable for working at home. The first reason why they want to work at home is 'having more free time for other interests,' the second one is 'being more creative or concentrating on work.'and the third one is 'reducing the stresses from the loaded tasks and relationships between colleagues'. While the first reason why they don't work at home is 'the notion that home is one thing and work is another.' the second one is 'lack of relationships between people.' and the third one is 'unable to concentrate on work because of many house chores.

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Tizen 3.0에서의 IoT 연결 인터페이스: 스마트 TV (IoT Connectivity interface in Tizen 3.0: Smart TV)

  • 노민진;이가은;송상곤
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2015년도 추계학술발표대회
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    • pp.1692-1695
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    • 2015
  • 최근 IoT 기기와 센서의 발전으로 다양한 서비스가 제안되고 있으며, 이를 제어하기 위한 인터페이스나 사용자 인터랙션에 대한 고민이 더욱 깊어지고 있다. 본 연구에서는 삼성의 Tizen 3.0 OS 버전을 기반으로 한 TV에서 IoT를 지원하는 인터페이스 디자인에 관해 설명하고 있다. 이러한 인터페이스를 ETG{EveryThing's Guide)라고 제안하였으며, IoT 시대의 허브 역할로서 사용자가 편안한 인터페이스를 사용할 수 있도록 하는 데 중점을 두었다. IoT 시대를 대비하는 TV나 모바일 기기의 형태는 사용자 중심의 간결하고 직관적인 인터페이스 디자인을 기반으로 하여야 한다. 따라서 구현 사례에서는 사용자에게 직접적으로 필요한 Thing들을 빠르게 접근하고 쉽게 제어할 수 있어야 한다는 점을 설계 시 고려하였다.

Applied Practice on Fresh Food Cold Chain System with Blockchain Solution

  • Jang, Eun Choul;Kim, Janghwan;Kim, R. Young Chul
    • International journal of advanced smart convergence
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    • 제10권3호
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    • pp.207-213
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    • 2021
  • Informatization and digital transformation across industries are big trends in the world. However, although a few food groups are investing in informatization on a pilot basis, informatization is still delayed in related industries, such as distribution, logistics, etc. Therefore, consumers often are not able to have easy access to detailed information about products. In this paper, to improve these problems, we propose a fresh food logistics solution that adopts Proof of Nonce (PoN) consensus algorithm with Internet of Thing (IoT) technology. The recently developed PoN algorithm dramatically reduces a time for generating a block and is suitable for a platform that collects and services real-time information. We expect to improve their trust in the platform by preventing forgery/falsification of information recorded in real time through this paper.