• Title/Summary/Keyword: The Studio

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Inforamtion Application for The blind people (시각 장애인을 위한 안내정보 어플리케이션)

  • Shin, Eun-bi;Roh, Tae-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.358-359
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    • 2018
  • In this paper, opencv and android studio are used to distinguish between objects ahead of the blind. When the movement is detected in a positive direction in connection with the camera of the smartphone, the user is informed that the part of the camera is being rabelified and continues to track using the mean shift algorithm. A C ++ program based on OpenCV-based was used for real-time motion observation and the application will be produced by android studio. As a result of the study, objects that move with Labeling are identified and the box area is specified using the mean shift algorithm to move the box along with the object to track objects in real time.

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A Study on the Application of Character Animation for Motion Analysis Using Motion Capture Data (모션 캡쳐 자료를 이용한 동작 분석용 캐릭터 애니메이션의 적용 방법에 관한 연구)

  • Son, Won-Il;Jin, Young-Wan;Kang, Sang-Hack
    • Korean Journal of Applied Biomechanics
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    • v.17 no.4
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    • pp.37-44
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    • 2007
  • This study compared the Character Studio of 3ds Max and OpenGL to find an adequate modeling method of character animation to be used in motion analysis in the area of motor mechanics. The subject was one male golfer. We obtained the positional coordinates of marks needed by photographing the subject's golf swing motions. Because the method based on the Character Studio used meticulously designed character meshes, it enabled high.level animation but it took a long time in applying physique and demanded the repeated adjustment of each motion data. With the method based on OpenGL, a character completed once could be usable to almost every testee and desired program control was available, but because each character had to be created by making a computer program, it was hard to make characters delicately. Because the method using the Character Studio is actively studied not only in motor mechanics but also in many research areas, it is expected to be more usable in the near future. On the contrary, the method based on OpenGL is easily applicable and allows the convenient use of other mechanical data.

Study on the meaning of Architectural Growth in Carlos Jim$\acute{e}$nez's "House and Studio" (카를로스 히메네즈의 'House and Studio'에 보이는 생장성(生長性)의 지역적 의미에 관한 연구)

  • Ahn, Joon-Suk
    • Journal of the Korean Institute of Rural Architecture
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    • v.14 no.2
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    • pp.11-18
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    • 2012
  • Carlos Jimenez's 'House and Studio' was self-designed to fully function as both a home and workplace. Since its establishment in 1983, the installation has been continuously updated for almost 30 years solely under the guidance of the owner's life occurrences and routine needs. The additions and alterations succeeding the building's erection were executed to incorporate small yet symbolic fragments of the resident's memories and life episodes. The particularity of the 'House and Studio' can be compared with other residential remodeling and expansion projects in regards to certain key aspects. These means of comparison include, but are not limited to, building strictly under the direction of a master plan of development vs. allowing natural adaptations that comply with the resident's needs, rapid development vs. gradual advancement, the ornamenting by exposing showy features vs. the enhancing by addition of modest natural components, sustainability vs. sustenance, systematic room divisions vs. ambiguous spatial organization, possession as a materialized asset vs. preservation as a recollection of memories, and finally the recognition as one example of signature architecture vs. the witnessing of a maturing animated shelter. The given propositions can be further explained with the comprehension of Erich Fromm's theory of the 'Having' mode and 'Being' mode, two mechanisms that categorize the essence of human life. The 'Having' mode is described by the human greed for wealth, power, and influence, whereas the 'Being' mode is comprised of compassion, joy, and productivity. Fromm's thesis applies to the general sense of human life, but the ideas can be narrowed to accommodate the architectural standpoint. In architecture, the 'Having' mode can be translated to be the conspicuous form-oriented and self-contained object. The 'Being' mode, on the other hand, is transposed as the more natural form, incorporating the needs of the owner before commercialization. The growth of Jimenez's 'House and Studio' can be perceived as an architectural suggestion to the overcoming of human indifference caused by fixation on the 'Having' mode.

Developing a clothing and textiles studio course for future home economics teachers using principles of PBL and maker education (PBL과 메이커 교육을 적용한 가정과 예비교사를 위한 의류학 실습 수업 개발)

  • Lee, Yhe-Young
    • The Research Journal of the Costume Culture
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    • v.29 no.1
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    • pp.134-151
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    • 2021
  • The aim of this research is to develop a clothing and textiles studio course for preservice home economics teachers applying principles of Project-Based Learning (PBL) and maker education to equip future teachers with the ability to nurture creativity among adolescents. The studio course was developed in the following stages: analysis, design, development, implementation, and evaluation. We concluded that the resulting course met the following objectives extracted from the 2015 revised curriculum of home economics subjects: to promote creative and environmentally-friendly fashion design and styling abilities, gain the ability to use makerspace tools, understand flat pattern making and sewing processes, and develop creative thinking, aesthetic sense, and communication skills. Furthermore, the educational effects of PBL and maker education were confirmed through student comments on the course. Students mentioned the practicality of the material in their actual lives along with their enhanced integration of the subject material, self-directedness, aesthetic sense, ability to learn through trial and error, collaboration and communication, and sharing. Based on results from the implementation and evaluation stages, a clothing and textiles studio course should include the following modules: introduction of terms and tools, submission and sharing of clothing reformation and upcycling techniques, introduction to hand sewing, pouch making, heat-transfer printing, 3D printing, mask making, hat making, vest making, and the final team project on fashion styling. It is important for instructors to provide detailed guidelines on selecting personas for styling, looking for available materials, and selecting materials online.

Discussion on the Concept of Terminology in the Introduction of Virtual Studio (가상스튜디오 도입기의 용어 개념에 관한 논의)

  • Nah, So-Mi
    • Journal of Convergence for Information Technology
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    • v.12 no.1
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    • pp.91-98
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    • 2022
  • Currently, new terms are overflowing with the development of technology from VR, AR, XR to Metaverse. Every time a term is generated in this way, society considers it a new technology and tends to use it enthusiastically, but there is confusion in correctly understanding and utilizing the category of the term. He would like to discuss the virtual studio that played an important role in the development of broadcasting CG (Computer Graphics) technology in the 1990s, and talk about the introduction of new terms in the past and how to use them. Therefore, this paper examines the gap between chaos and upright each time a term is generated based on the time when the virtual studio is introduced, and analyzes the utilization of new technology from the past through the introduction machine manufacturing case. By examining the past technological development processes expressed by remediation, this paper argues that the current situation is not a new technology but an expression of a new term, that is, a phenomenon that appears during the gradual development of technology. It is something to do.

Evaluation of Accessibility to Multi-household$\cdot$Multi-studio Type House for Developing Senior Congregate Housing (노인공동생활주택 개발을 위한 다세대$\cdot$다가구주택의 접근성 평가)

  • Seo Ye-Young;Hong Hyung-Ock
    • Journal of Families and Better Life
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    • v.23 no.6 s.78
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    • pp.67-77
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    • 2005
  • The purpose of this study was to evaluate the accessibility of existing multi-household multi-studio type house for developing Senior Congregate Housing. At present, in Korea, 'the Act of Promotion of Convenience and SEcurity for Disabled, Aged, Expectant Mothers, etc.' is applied to only public facilities. Therefore, this study evaluated 7 units -2 multi-household house and i multi-studio type house- in order to grasp the problems caused if the aged would dwell in that type of house, by the items of 'manual for improving the residency of the disabled' which was stipulated by the act above. The data was collected from May to June, 2005. The results were as follows: Firstly, the main entrances, exits and width of stairways had narrow spaces, the handles and bars did not conform with the terms presented in the manual above. Front doors should be opened like a bay for wheelchair use. Secondly, additional lighting apparatus and furniture should be added properly Thirdly, there were several inconformity to the manual for bathroom: improper handles, inadjustable washing-stands, unavailable spaces in front of toilet bowls, and out-of-place showers and taps. Finally kitchen cabinet design improper for wheelchair user. In conclusion, accessibility of existing multi-household or multi-studio type house was not good enough for the aged reside in. Those insufficiencies suggest that more specified standards to enhance accessibility to develop senior congregate housing should be added.

A Study on the Improvements of Interior Space regarding the Characteristics of Architectural Design Studio (설계스튜디오의 특성에 따른 실내공간 개선에 관한 연구)

  • Song, Byung-Ha
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.1
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    • pp.454-463
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    • 2013
  • Upon changing architectural education system into 5-year program, the design studio in university should meet the requirement in order to acquire the accredition. This study investigates on student' perceptions and responses, according to the configuration(open, mixed, closed), to their studio environment. Results and suggestions are as follows for all types: First, there should be space for individual activities for the student: Second, excluding space for excluding space for the individual work, seperated area must be provided for co-operative work, such as making models; Third, a clear territorial distintion between the individual and the co-work space should be able to set by the students, using. for instance, movable partition or corridor; Fourth, however, in line with the types, a seperated lecture or seminar room in the open type, a device to prevent distraction such as noise in the mixed type, and more space for co-work in the closed type are also suggested.

Interactive VFX System for TV Virtual Studio (TV 가상 스튜디오용 인터랙티브 VFX 시스템)

  • Byun, Hae Won
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.21-27
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    • 2015
  • In this paper, we presents visual effect(water, fire, smoke) simulation and interaction system for TV virtual studio. TV virtual studio seamlessly synthesizes CG background and a live performer standing on a TV green studio. Previous virtual studios focus on the registration of CG background and a performer in real world. In contrast to the previous systems, we can afford to make new types of TV scenes more easily by simulating interactive visual effects according to a performer. This requires the extraction of the performer motion to be transformed 3D vector field and simulate fluids by applying the vector field to Navier Stokes equation. To add realism to water VFX simulation and interaction, we also simulate the dynamic behavior of splashing fluids on the water surface. To provide real-time recording of TV programs, real-time VFX simulation and interaction is presented through a GPU programming. Experimental results show this system can be used practically for realizing water, fire, smoke VFX simulation and the dynamic behavior simulation of fish flocks inside ocean.

A Study on the Composition for the Participating Audience of the Survival Music Entertainment Program: Focusing on Dramatic Device of MBC 'The King of Mask Singer' (서바이벌 음악예능프로그램의 참여 수용자를 위한 구성 연구: MBC'복면가왕'을 중심으로)

  • Hong, Kwan sub
    • Journal of Korea Multimedia Society
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    • v.20 no.4
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    • pp.721-729
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    • 2017
  • This study examined the dramatic devices that the production team made for the studio progress in the survival music entertainment program of open narrative structure in which the audience participated through MBC 'The King of Mask Singer'. The reason for the need for dramatic equipment is that the studio Audience who participated in the process of the program crossed the situations of flow, selection, and enjoyment. As a result of the research, the production team of 'The King of Mask Singer' was found to have a device of time margin, lighting and background image, and role of MC in order to change the progress of the studio and that the participating audience naturally change their roles.