1 |
L. Blonde, M. Buck, R. Galli, W. Niem, Y. Paker, W. Schmidt, and G. Thomas, "A Virtual Studio for Live Broadcasting: The Mona Lisa Project", IEEE Multimedia, Vol.3, No.2, pp. 18-29, 1996.
DOI
|
2 |
Seongwoo Park, Yongduek Seo, and Kisang Hong, "Real-Time Camera Calibration for Virtual Studio", Real Time Imaging, Vol.6, Issue 6, pp. 433-448, 2000.
DOI
|
3 |
Woontack Woo, G.J. Kim, Chanmo Park, "3D Virtual Studio for Natural Interacting", IEEE Transactions on Systems, Man and Cybernetics, Vol.36, Issue 4, pp. 758-773, 2006.
DOI
|
4 |
Yunhao Li, Maojun Zhang, Bing Yang, and Lingda Wu, "Camera Tracking in Virtual Studio", Proc. SPIE 4553, Visualization and Optimization Techniques, 2001.
|
5 |
H. W. Byun, "Interactive Visual Effect Simulation for TV Virtual Studio", International Journal of Applied Engineering Research, Vol.10, No.21, pp. 41780-41785, 2015
|
6 |
VizRT, http://www.vizrt.com
|
7 |
Brainstorm, http://www.brainstorm.es/
|
8 |
M. Ihmsen, J. Orthmann, B. Solenthaler, A. Kolb, and M. Teschner, "SPH fluids in computer graphics," Eurographics, 2014.
|
9 |
T. Amada, M. Imura, Y. Yasumuro, Y. Manabe, and K. Chihara, "Particle-based fluid simulation on GPU," SIGGRAPH, 2004.
|
10 |
K. Hegeman, N. A. Carr, and G. Miller, "Particle-based fluid simulation on the GPU," Computational Science-ICCS, vol.3994 of Lecture Notes in Computer Science, pp. 228-235, 2006.
|
11 |
Y. Zhang, B. Solenthaler, and R. Pajarola, "Adaptive sampling and rendering of fluids on the GPU," Proceedings of IEEE/EG Symposium on Volume and Point-Based Graphics, pp. 137-146, 2008.
|
12 |
N. Bell, YU Y., and P.J. Mucha, "Particle-based simulation of granular materials". ACM SIGGRAPH/ Eurographics Symposium on Computer Animation, pp. 77-86, 2005.
|
13 |
"Particle-based realistic simulation of fluid-solid interaction". Computer Animation and Virtual Worlds, Vol.21, No.6, pp. 89-595. 2010.
|
14 |
M. Muller, S. Schirm, M. Teschner, B. Heidelberger, and M. Gross, "Interaction of fluids with deformable solids". Computer Animation and Virtual Worlds, Vol.15, No.3-4, pp. 159-171. 2004.
DOI
|
15 |
M. Becker, H. Tessendorf, and M. Teschner, Direct forcing for lagrangian rigid-fluid coupling. IEEE Transactions on Visualization and Computer Graphics, Vol.15, No.3, pp. 493-503, 2009.
DOI
|
16 |
R. Weller and G. Zachmann, "Inner sphere trees and their application to collision detection". Virtual Realities. pp. 181 -202, 2011.
|
17 |
R. Weller and G. Zachmann, "Inner Sphere Trees". Tech. Report, pp. 08-09, 2008.
|
18 |
R. Weller and G. Zachmann, "Inner sphere trees for proximity and penetration queries." Robotics: Science and Systems Conference, 2009.
|
19 |
R. Weller and G. Zachmann, "Stable 6-DOF haptic rendering with inner sphere trees." International Design Engineering Technical Conferences & Computers and Information in Engineering Conference, 2009.
|
20 |
R. P. Fedkiw, "Coupling an eulerian fluid calculation to a lagrangian solid calculation with the ghost fluid method", Journal of Computational Physics, Vol.175, No.1, pp. 200-224. 2002.
DOI
|
21 |
Jos Stam, "Stable Fluids", SIGGRAPH 99 Conference Proceedings, pp. 121-128, 1999.
|
22 |
Andrew Selle, Nick Rasmussen, and Ronald Fedkiw, "A vortex particle method for smoke, water and explosions" ACM Transactions on Graphics (TOG), Vol.24, Issue 3, pp. 910-914, 2005.
|