• Title/Summary/Keyword: Texture Feature

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Representative Feature Extraction of Objects using VQ and Its Application to Content-based Image Retrieval (VQ를 이용한 영상의 객체 특징 추출과 이를 이용한 내용 기반 영상 검색)

  • Jang, Dong-Sik;Jung, Seh-Hwan;Yoo, Hun-Woo;Sohn, Yong--Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.6
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    • pp.724-732
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    • 2001
  • In this paper, a new method of feature extraction of major objects to represent an image using Vector Quantization(VQ) is proposed. The principal features of the image, which are used in a content-based image retrieval system, are color, texture, shape and spatial positions of objects. The representative color and texture features are extracted from the given image using VQ(Vector Quantization) clustering algorithm with a general feature extraction method of color and texture. Since these are used for content-based image retrieval and searched by objects, it is possible to search and retrieve some desirable images regardless of the position, rotation and size of objects. The experimental results show that the representative feature extraction time is much reduced by using VQ, and the highest retrieval rate is given as the weighted values of color and texture are set to 0.5 and 0.5, respectively, and the proposed method provides up to 90% precision and recall rate for 'person'query images.

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Integrating Color, Texture and Edge Features for Content-Based Image Retrieval (내용기반 이미지 검색을 위한 색상, 텍스쳐, 에지 기능의 통합)

  • Ma Ming;Park Dong-Won
    • Science of Emotion and Sensibility
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    • v.7 no.4
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    • pp.57-65
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    • 2004
  • In this paper, we present a hybrid approach which incorporates color, texture and shape in content-based image retrieval. Colors in each image are clustered into a small number of representative colors. The feature descriptor consists of the representative colors and their percentages in the image. A similarity measure similar to the cumulative color histogram distance measure is defined for this descriptor. The co-occurrence matrix as a statistical method is used for texture analysis. An optimal set of five statistical functions are extracted from the co-occurrence matrix of each image, in order to render the feature vector for eachimage maximally informative. The edge information captured within edge histograms is extracted after a pre-processing phase that performs color transformation, quantization, and filtering. The features where thus extracted and stored within feature vectors and were later compared with an intersection-based method. The content-based retrieval system is tested to be effective in terms of retrieval and scalability through experimental results and precision-recall analysis.

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A Facial Animation System Using 3D Scanned Data (3D 스캔 데이터를 이용한 얼굴 애니메이션 시스템)

  • Gu, Bon-Gwan;Jung, Chul-Hee;Lee, Jae-Yun;Cho, Sun-Young;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.17A no.6
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    • pp.281-288
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    • 2010
  • In this paper, we describe the development of a system for generating a 3-dimensional human face using 3D scanned facial data and photo images, and morphing animation. The system comprises a facial feature input tool, a 3-dimensional texture mapping interface, and a 3-dimensional facial morphing interface. The facial feature input tool supports texture mapping and morphing animation - facial morphing areas between two facial models are defined by inputting facial feature points interactively. The texture mapping is done first by means of three photo images - a front and two side images - of a face model. The morphing interface allows for the generation of a morphing animation between corresponding areas of two facial models after texture mapping. This system allows users to interactively generate morphing animations between two facial models, without programming, using 3D scanned facial data and photo images.

Satellite Image Classification Based on Color and Texture Feature Vectors (칼라 및 질감 속성 벡터를 이용한 위성영상의 분류)

  • 곽장호;김준철;이준환
    • Korean Journal of Remote Sensing
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    • v.15 no.3
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    • pp.183-194
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    • 1999
  • The Brightness, color and texture included in a multispectral satellite data are used as important factors to analyze and to apply the image data for a proper use. One of the most significant process in the satellite data analysis using texture or color information is to extract features effectively expressing the information of original image. It was described in this paper that six features were introduced to extract useful features from the analysis of the satellite data, and also a classification network using the back-propagation neural network was constructed to evaluate the classification ability of each vector feature in SPOT imagery. The vector features were adopted from the training set selection for the interesting region, and applied to the classification process. The classification results showed that each vector feature contained many merits and demerits depending on each vector's characteristics, and each vector had compatible classification ability. Therefore, it is expected that the color and texture features are effectively used not only in the classification process of satellite imagery, but in various image classification and application fields.

Visual Model of Pattern Design Based on Deep Convolutional Neural Network

  • Jingjing Ye;Jun Wang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.2
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    • pp.311-326
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    • 2024
  • The rapid development of neural network technology promotes the neural network model driven by big data to overcome the texture effect of complex objects. Due to the limitations in complex scenes, it is necessary to establish custom template matching and apply it to the research of many fields of computational vision technology. The dependence on high-quality small label sample database data is not very strong, and the machine learning system of deep feature connection to complete the task of texture effect inference and speculation is relatively poor. The style transfer algorithm based on neural network collects and preserves the data of patterns, extracts and modernizes their features. Through the algorithm model, it is easier to present the texture color of patterns and display them digitally. In this paper, according to the texture effect reasoning of custom template matching, the 3D visualization of the target is transformed into a 3D model. The high similarity between the scene to be inferred and the user-defined template is calculated by the user-defined template of the multi-dimensional external feature label. The convolutional neural network is adopted to optimize the external area of the object to improve the sampling quality and computational performance of the sample pyramid structure. The results indicate that the proposed algorithm can accurately capture the significant target, achieve more ablation noise, and improve the visualization results. The proposed deep convolutional neural network optimization algorithm has good rapidity, data accuracy and robustness. The proposed algorithm can adapt to the calculation of more task scenes, display the redundant vision-related information of image conversion, enhance the powerful computing power, and further improve the computational efficiency and accuracy of convolutional networks, which has a high research significance for the study of image information conversion.

Texture Classification Using Local Neighbor Differences (지역 근처 차이를 이용한 텍스쳐 분류에 관한 연구)

  • Saipullah, Khairul Muzzammil;Peng, Shao-Hu;Park, Min-Wook;Kim, Deok-Hwan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.377-380
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    • 2010
  • This paper proposes texture descriptor for texture classification called Local Neighbor Differences (LND). LND is a high discriminating texture descriptor and also robust to illumination changes. The proposed descriptor utilizes the sign of differences between surrounding pixels in a local neighborhood. The differences of those pixels are thresholded to form an 8-bit binary codeword. The decimal values of these 8-bit code words are computed and they are called LND values. A histogram of the resulting LND values is created and used as feature to describe the texture information of an image. Experimental results, with respect to texture classification accuracies using OUTEX_TC_00001 test suite has been performed. The results show that LND outperforms LBP method, with average classification accuracies of 92.3% whereas that of local binary patterns (LBP) is 90.7%.

Melon Surface Color and Texture Analysis for Estimation of Soluble Solids Content and Firmness

  • Suh, Sang-Ryong;Lee, Kyeong-Hwan;Yu, Seung-Hwa;Shin, Hwa-Sun;Choi, Young-Soo;Yoo, Soo-Nam
    • Journal of Biosystems Engineering
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    • v.37 no.4
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    • pp.252-257
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    • 2012
  • Purpose: The net rind pattern and color of melon surface are important for a high market value of melon fruits. The development of the net and color are closely related to the changes in shape, size, and maturing. Therefore, the net and color characteristics can be used indicators for assessment of melon quality. The goal of this study was to investigate the possibility of estimating melon soluble solids content (SSC) and firmness by analyzing the net and color characteristics of fruit surface. Methods: The true color images of melon surface obtained at fruit equator were analyzed with 18 color features and 9 texture features. The partial least squares (PLS) method was used to estimate SSC and firmness in melons using their color and texture features. Results: In sensing melon SSC, the coefficients of determination of validation (${R_v}^2$) of the prediction models using the color and texture features were 0.84 (root mean square error of validation, RMSEV: 1.92 $^{\circ}Brix$) and 0.96 (RMSEV: 0.60 $^{\circ}Brix$), respectively. The ${R_v}^2$ values of the models for predicting melon firmness using the color and texture features were 0.64 (RMSEV: 4.62 N) and 0.79 (RMSEV: 2.99 N), respectively. Conclusions: In general, the texture features were more useful for estimating melon internal quality than the color features. However, to strengthen the usefulness of the color and texture features of melon surface for estimation of melon quality, additional experiments with more fruit samples need to be conducted.

Texture Descriptor Using Correlation of Quantized Pixel Values on Intensity Range (화소값의 구간별 양자화 값 상관관계를 이용한 텍스춰 기술자)

  • Pok, Gouchol
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.3
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    • pp.229-234
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    • 2018
  • Texture is one of the most useful features in classifying and segmenting images. The LBP-based approach previously presented in the literature has been successful in many applications. However, it's theoretical foundation is based only on the difference of pixel values, and consequently it has a number of drawbacks like it performs poorly for the images corrupted with noise, and especially it cannot be used as a multiscale texture descriptor due to the exploding increase of feature vector dimension with increase of the number of neighbor pixels. In this paper, we present a method to address these drawbacks of LBP-based approach. More specifically, our approach quantizes the range of pixels values and construct a 3D histogram which captures the correlative information of pixels. This histogram is used as a texture feature. Several tests with texture images show that the proposed method outperforms the LBP-based approach in the problem of texture classification.

A Study on Game Character Classification Based on Texture and Edge Orientation Feature (질감 및 에지 방향 특징에 기반한 게임 캐릭터 분류에 관한 연구)

  • Park, Chang-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.6
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    • pp.1318-1324
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    • 2012
  • This paper proposes a novel method for Game character classification based on texture and edge orientation feature. The character dose not move(NPC) and move the character is classified. Classification of property within the character of straight line segments are used to extract features. First, the character inside edge feature extraction and then calculates EEDH, SSPD. The extracted attribute represents the energy of a particular direction. Thus, these properties were used to classify of NPC and Monster. The proposed method, the user can reduce the unnecessary time in the game.

A Comparison Study on Back-Propagation Neural Network and Support Vector Machines for the Image Classification Problems (영상분류문제를 위한 역전파 신경망과 Support Vector Machines의 비교 연구)

  • Seo, Kwang-Kyu
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.6
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    • pp.1889-1893
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    • 2008
  • This paper explores the classification performance of applying to support vector machines (SVMs) for the image classification problems. In this study, we extract the color, texture and shape features of natural images and compare the performance of image classification using each individual feature and integrated features. The experiment results show that classification accuracy on the basis of color feature is better than that based on texture and shape features and the results of the integrating features also provides a better and more robust performance than individual feature. In additions, we show that the proposed classifier of SVM based approach outperforms BPNN to corporate the image classification problems.