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http://dx.doi.org/10.6109/jkiice.2012.16.6.1318

A Study on Game Character Classification Based on Texture and Edge Orientation Feature  

Park, Chang-Min (영산대학교 자유전공학부)
Abstract
This paper proposes a novel method for Game character classification based on texture and edge orientation feature. The character dose not move(NPC) and move the character is classified. Classification of property within the character of straight line segments are used to extract features. First, the character inside edge feature extraction and then calculates EEDH, SSPD. The extracted attribute represents the energy of a particular direction. Thus, these properties were used to classify of NPC and Monster. The proposed method, the user can reduce the unnecessary time in the game.
Keywords
NPC; Monster; Texture; Edge; character classification;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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