• Title/Summary/Keyword: Text Motion

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Design of a Online Digital Storytelling System Making a Cartoon Sketch into a Motion Picture (만화적 스케치의 동영상화를 이용한 온라인 디지털 스토리텔링 시스템 설계)

  • 남양희;이상곤
    • Journal of Korea Multimedia Society
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    • v.5 no.4
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    • pp.434-440
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    • 2002
  • This paper proposes a digital storytelling system that employs a method of making users simple online sketch being animated in 3D. To help users focus on their story development, our proposed system gives sketch guidelines providing 3D scene structure, and publishes final results as animated scenes with story text across time. This system is based on the web and the authoring process can also be shared with others.

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Stretching Morning Call App Based on Motion Recognition (모션인식 기반 스트레칭 모닝콜 앱)

  • Jin-Woo Jung;Kang-Woo Kim;Jae-Ik Han;Min-seo Kim;Jun-Ho Park
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.429-430
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    • 2023
  • 본 논문에서는 사용자들의 면역력 향상과 체력 증진을 목적으로, 아침에 스트레칭을 실행하는 기능을 모닝콜 앱에 도입하였다. 이 앱은 사용자가 원하는 스트레칭과 횟수를 설정할 수 있으며, 모닝콜이 활성화되면 사용자가 알람을 강제로 종료할 수 없는 알고리즘을 적용했다. 해당 앱에 TTS를 적용하여 알람 활성화 시 안내 음성이 나오도록 설계하였다. 주 기능으로 설정된 목표 횟수만큼 적절한 자세로 스트레칭을 수행해야만 모닝콜이 종료되도록 구현하여, 사용자의 건강증진에 기여할 것이다.

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An Unreal Engine Plugin for Text-based Runtime Animation Generation with a Motion Diffusion Model (Motion Diffusion Model 을 활용한 텍스트 기반 언리얼 엔진 런타임 애니메이션 생성 플러그인)

  • Suho Park;Jaehoon Lee;YongHyeon Jo;Haechan Je;Daniel Cha;Hyungjoon Koo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.731-732
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    • 2023
  • 언리얼 엔진 기반의 메타버스나 실시간 게임 환경에서 캐릭터의 맞춤형 동작이 필요한 경우가 있다. 본 논문은 모션 디퓨전 모델을 활용하여 특정 동작을 자동 생성하는 기능을 제공하는 언리얼 엔진 플러그인을 제시한다. 특히 사용자가 텍스트로 신체 동작이나 감정 표현을 기술해 입력값으로 제공하면 서버에서 모션 디퓨전 모델로 애니메이션을 실시간으로 생성한 후, 언리얼엔진 클라이언트에서 후처리하여 사용자의 캐릭터에 실시간으로 적용하는 방식으로 구현했다.

VR Worlds on the Web - Another Culture in Cyberspace (웹에서의 3차원 가상현실 세계 - 사이버스페이스의 새로운 문화)

  • Yoon, So-Yeon
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.10a
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    • pp.44-45
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    • 1999
  • The term ′multimedia′ has been one of the most pervasively used terms for the last a few years. Dyrli and Kinnaman(1995) define multimedia as "the seamless digital integration of text, graphics, animation, audio, still image, and motion video in a way that provides individual users with high levels of control and interaction".(omitted)

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A Study on the 3-D Stereoscopic Video Techniques Using Motion Typography (모션 타이포그래피를 이용한 3차원 입체영상 제작방법에 관한 연구)

  • Lee, Jun-Sang;Park, Sung-Dae;Kim, Chee-Yong;Han, Soo-Whan
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.1070-1081
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    • 2011
  • Among visual communications methods through new media, the typography becomes a key role in information transfer areas with the development of motion graphics. Recently, the researches on stereoscopic image productions have been carried out actively to increase the reality of created images, and the various new approaches for the production of stereoscopic images have been investigated. However, it is obvious that the researches using motion typography have not been studied sufficiently. Thus in this study, the stereoscopic images for moving typography are suggested and produced by using three experimental studies -- the experiments using text movement, camera movement, and finally, editing and composition. In the experiments, from the stereoscopic motion typography produced by our proposed methods, the various visual effects have been obtained, and the visual communication with high reality has been achieved.

Digital Signage with Motion Graphics (모션 그래픽스의 디지털 사이니지 적용)

  • Park, Daehyuk
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.377-383
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    • 2020
  • Digital signage is constantly being researched as new digital video platform to replace existing signage market. Traditionally, It conveys various information combining still images with text. Nowadays, it is rapidly exchanging to multi digital platform by high specificaton system, improvement of internet speed and advancement of video and audio compression technology with HTML5 technology. Not only a single wide-screen display but also the combination and adjustment of screens with setop box, OLED, media facades, and lase beam projectors are transformed into various forms to enable creative and diverse attempts for graphic designers. This study focuses on the application of motion graphics in rapidly evolving future platform - digital signage, and looking forward to help digital video content creator, researchers, and motion graphic designers.

Home Security System Based on IoT (IoT 기반 홈 보안 시스템)

  • Kim, Kang-Chul;Wang, Ding-Hua;Han, Seok-Bung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.1
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    • pp.147-154
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    • 2017
  • This paper aims to build a home security system based on IoT to monitor a home on a mobile phone. The system consists of data gathering sensors, camera, gateway and Xively platform. The Raspberry Pi collects data from the three sensors and sends the data to Xively, and sends the video stream of home to a client in a smart phone through a internet. The servers are composed of Xively, socket server in Raspberry Pi and E-mail server in Google. The proposed system transmits e-mail, text message, and video stream when there are motion, fire, and gas leakage, and can control the gas valve through Raspberry Pi. The experimental results show that a user gets 'emergency E-mail' and text message and watches the video stream of the home through WIFI or LTE on a smart phone.

The effects of driving performance during driving with sending text message and searching navigation : a study among 50s taxi drivers (운전 중 문자 메시지 전송과 네비게이션 검색이 운전 수행 능력에 미치는 영향 : 50대 택시 운전자를 대상으로)

  • Kim, Han-Soo;Choi, Jin-Seung;Kang, Dong-Won;Oh, Ho-Sang;Seo, Jung-Woo;Yeon, Hong-Won;Choi, Mi-Hyun;Min, Byung-Chan;Chung, Soon-Cheol;Tack, Gye-Rae
    • Science of Emotion and Sensibility
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    • v.14 no.4
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    • pp.571-580
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    • 2011
  • The purpose of this study was to evaluate the effects of secondary task such as sending text message (STM) and searching navigation (SN) using the variable indicating control of vehicle ((Medial-Lateral Coefficient of Variation, MLCV), (Anterior-Posterior Coefficient of Variation, APCV)) and motion signal (Jerk-Cost function, JC). Participants included 50s taxi drivers; 14 males and 14 females. Participants were instructed to keep a certain distance (30m) from the car ahead with constant speed (80km/hr or 100km/hr). Experiement consisted of driving alone for 1minute and driving with secondary task for 1minute. Both MLCV and APCV were significantly increased during Driving + Sending Text Message(STM) and Driving + Searching Navigation(SN) than Driving only. Also, JC was increased during Driving + STM and Driving + SN than Driving only. In this study, we found that even in the experts group who are taxi driver and have 25 years driving experience, the smoothness of motion is decreased and the control of vehicle is disturbed when they were performing secondary tasks like sending text message or searching navigation.

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Exploring Teaching Method for Productive Knowledge of Scientific Concept Words through Science Textbook Quantitative Analysis (과학교과서 텍스트의 계량적 분석을 이용한 과학 개념어의 생산적 지식 교육 방안 탐색)

  • Yun, Eunjeong
    • Journal of The Korean Association For Science Education
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    • v.40 no.1
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    • pp.41-50
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    • 2020
  • Looking at the understanding of scientific concepts from a linguistic perspective, it is very important for students to develop a deep and sophisticated understanding of words used in scientific concept as well as the ability to use them correctly. This study intends to provide the basis for productive knowledge education of scientific words by noting that the foundation of productive knowledge teaching on scientific words is not well established, and by exploring ways to teach the relationship among words that constitute scientific concept in a productive and effective manner. To this end, we extracted the relationship among the words that make up the scientific concept from the text of science textbook by using quantitative text analysis methods, second, qualitatively examined the meaning of the word relationship extracted as a result of each method, and third, we proposed a writing activity method to help improve the productive knowledge of scientific concept words. We analyzed the text of the "Force and motion" unit on first grade science textbook by using four methods of quantitative linguistic analysis: word cluster, co-occurrence, text network analysis, and word-embedding. As results, this study suggests four writing activities, completing sentence activity by using the result of word cluster analysis, filling the blanks activity by using the result of co-occurrence analysis, material-oriented writing activities by using the result of text network analysis, and finally we made a list of important words by using the result of word embedding.

A Development design Image DataBase (디자인 이미지데이터베이스 구축사례 연구)

  • 정지홍
    • Archives of design research
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    • v.13 no.3
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    • pp.313-320
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    • 2000
  • Currently, The new wave of information technology has enormously influenced every field. In the Held of design, it is time to strive possible efforts in order to accumulate the design-related knowledge by maintaining, managing and controlling design information in a systematic manner, getting out of the old stage of mere use of data itself. Due to remarkable progress in communication media and speed, and file compression technology, text-centric data has been shifting to multimedia data such as image and motion picture. So it is currently required that methologies be developed to effectively utilize the related information. With respect to the processing of image data, it is certain that the optimal method should be come up with reflecting the unique characteristics and utilization of image data, apart from the traditional way of processing and storing the legacy text-based data. The study suggests the system of indexing and implementing design image information through the case of analyzing design image data, abstracting data elements of image itself, and finally applying it to building image-oriented database for use.

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