• Title/Summary/Keyword: Technology collaboration

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A Study on the UIC(University & Industry Collaboration) Model for Global New Business (글로벌 사업 진출을 위한 산학협력 협업촉진모델: 경남 G대학 GTEP 사업 실험사례연구)

  • Baek, Jong-ok;Park, Sang-hyeok;Seol, Byung-moon
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.6
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    • pp.69-80
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    • 2015
  • This can be promoted collaboration environment for the system and the system is very important for competitiveness, it is equipped. If so, could work in collaboration with members of the organization to promote collaboration what factors? Organizational collaboration and cooperation of many people working, or worth pursuing common goals by sharing information and processes to improve labor productivity, defined as collaboration. Factors that promote collaboration are shared visions, the organization's principles and rules that reflect the visions, on-line system developments, and communication methods. First, it embodies the vision shared by the more sympathetic members are active and voluntary participation in the activities of the organization can be achieved. Second, the members are aware of all the rules and principles of a united whole is accepted and leads to good performance. In addition, the ability to share sensitive business activities for self-development and also lead to work to make this a regular activity to create a team that can collaborate to help the environment and the atmosphere. Third, a systematic construction of the online collaboration system is made efficient and rapid task. According to Student team and A corporation we knew that Cloud services and social media, low-cost, high-efficiency services could achieve. The introduction of the latest information technology changes, the members of the organization's systems and active participation can take advantage of continuing education must be made. Fourth, the company to inform people both inside and outside of the organization to communicate actively to change the image of the company activities, the creation of corporate performance is very important to figure. Reflects the latest trend to actively use social media to communicate the effort is needed. For development of systematic collaboration promoting model steps to meet the organizational role. First, the Chief Executive Officer to make a firm and clear vision of the organization members to propagate the faith, empathy gives a sense of belonging should be able to have. Second, middle managers, CEO's vision is to systematically propagate the organizers rules and principles to establish a system would create. Third, general operatives internalize the vision of the company stating that the role of outside companies must adhere. The purpose of this study was well done in collaboration organizations promoting factors for strategic alignment model based on the golden circle and collaboration to understand and reflect the latest trends in information technology tools to take advantage of smart work and business know how student teams through case analysis will derive the success factors. This is the foundation for future empirical studies are expected to be present.

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A Study on the Collaboration Types of Knowledge Creation in Korean Government-supported Research Institutes of S&T: Focusing on Openness and Diversity (과학기술계 출연연구기관의 지식창출 협력유형 분석에 관한 연구: 개방성과 다양성 중심으로)

  • Park, Joohyoung;Lee, Heesang
    • Journal of Korea Technology Innovation Society
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    • v.17 no.3
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    • pp.563-583
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    • 2014
  • We classified collaboration types of Government-supported Research Institutes (GRIs) in Korea to make a creation knowledge with the openness and the diversity. The openness is described to collaboration dependence and leading intensity, and the diversity is expressed to collaboration diversity and collaboration concentration. We suggest four taxonomy models explained in terms of the openness and the diversity with country level and institute level. This study uses 39,507 papers in SCOUPS DB that include author(s) affiliated to 26 GRIs. It concludes that many GRIs is classified to the type of multilateral collaboration follower in institute level and to the type of global network player in country level from the perspective of openness. In the aspect of diversity, many GRIs is concentrated to the collaboration type of picky eater or monophagous in institute level and to the multinatioal asymmetry type or non-multinational asymmetry type in country level. It is necessary for GRIs to lead collaboration and to transfer inhouse R&D institutes with high performance to be competitive institutes which make high quality knowledge.

Service Platform Technology of Wagering Contents Collaboration of N Screens (N 스크린 간의 웨이저링 콘텐츠 협업 서비스 플랫폼 기술)

  • Hong, YoHoon;Lee, Dongwoo;Kim, Daehyun
    • Journal of Satellite, Information and Communications
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    • v.12 no.1
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    • pp.137-142
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    • 2017
  • In this paper, we propose proposed mobile wagering platform technology, where the buying lottery contents registered in secure storage through lottery technology can be used as a common experience in smartphones, smart pads, and PCs, etc. Currently, many people are producing and consuming various types of contents in bulk, and it is expected that real-time contents and old contents coexist as IoT(Internet of Things) technology is commonly deployed in the future. Therefore, we need to develop a differentiated service that can compete with global services in lottery contents authoring and collaboration systems to create new markets. Accordingly, we implemented an wagering service platform to occupy cloud markets with high quality lottery contents produced through collaboration.

Design the Customer-Retailer Collaboration Model Using Gamification for In-Store Management (게임화(Gamification)을 이용한 매장 관리 디자인 : 고객-매장관리자 협업모델)

  • Paik, Sihyun;Wen, Zhezhu
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.38 no.2
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    • pp.8-16
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    • 2015
  • How to measure and evaluate the performance of managing a store? Although it is important for a retailer to execute good management in a store, there are few efficient measurement tools and methods for In-store management. Also few people are trying to deal with variety of goods (number of categories), depth of a catagory (number of stock-keeping units within a category), and stock level (the number of individual items of a particular SKU) in a store. To solve the problem, this paper suggests the Customer-Retailer Collaboration (CRC) model that utilizes Gamification. By embedding gaming elements, the store management activities can be viewed as more game-like processes. Customers find some problems they encountered in the store and send the related signals via mobile APP, and the relevant store personnel copes with the signals. As the return for their collaboration, they both will obtain points and badge. This paper designs the CRC model and shows the flow of the model briefly.

Bibliometric Analysis of Collaboration Network and the Role of Research Station in Antarctic Science

  • Kim, Hyunuk;Jung, Woo-Sung
    • Industrial Engineering and Management Systems
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    • v.15 no.1
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    • pp.92-98
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    • 2016
  • Due to the large scale of Antarctic science, scientific collaboration is required for conducting scientific research. In this study, we attempted to investigate collaboration network and the role of research station in Antarctic science based on bibliometric data from 1995 to 2014. We confirmed that geographical proximity tends to be important for scientific collaboration by employing community detection in the network. This result raises the question about what the role of research station in Antarctica is. We tried to reveal its role by focusing on five countries, Belgium, China, Czech Republic, India, and Korea that constructed new research stations during the last decade. Relative growth rate, a value to measure the growth of publications, didn't differ much around the construction period compared to those in other periods for these countries except Belgium. However, we found geographical keywords emerged around the construction for all five countries. These keywords were utilized to observe national research activities in Antarctica. They show where countries started to be concerned about after the construction.

The Effects of Character Characteristics of Collaboration Cosmetics on Consumer Preferences (콜라보레이션 화장품의 캐릭터 특성이 소비자의 호감도에 미치는 영향)

  • Bae, So-Jeong;Lim, Ha-Neul;Kim, Kyoung-A
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.4
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    • pp.1-10
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    • 2018
  • At the moment, a cosmetic market finds to get new ways for change. In this way, Important of customer affinity emphasizes in the market. A lot of companies, markets are working at getting customer affinity. A study looks for attribute of collaboration cosmetic with famous characters and influence of customer affinity empirically. A survey was done a target was customer have bought collaboration product over once, the data was analysed structural equation. In conclusion, these figures out that familiarity and originality effect to customer affinity positively.

An Internet-based Hybrid Design Methodology for Collaborative Virtual Design Studio (인터넷 기반 가상 디자인 스튜디오에서 하이브리드 건축 협업 설계 방법론에 관한 연구)

  • 박재완;최진원
    • Korean Institute of Interior Design Journal
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    • no.40
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    • pp.158-164
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    • 2003
  • The rapid development of information technology has much influence on architectural design. Collaboration beyond time and space has been possible by networking the work environment and digital products. Thus, the virtual design studio on architectural design is getting more important than ever before. This research investigates a virtual design studio methodology for effective collaboration. The building design process and the communication model are studied and possible modes of design collaboration are defined. This paper proposes an internet-based Virtual Reality(VR) communication tool as well as new design methodology that we call the 'Hybrid Design Methodology'. We expect that this design methodology will dramatically increase design feedbacks, and thus results in better design alternatives. There are two issues involved in developing the collaborative virtual design studio: 1) an intuitive interface that presents collaborative relations, and 2) three-dimensional computer-mediated communication tool using sketch as a modeling method. Further research issues identified at the end of the research include developing algorithms that translate mapping images to polygons for the drafting phase in the design process.

Structured Electronic Journal for Scientific Collaboration (학문적 협력을 돕기 위한 구조적 전자저널)

  • Yongmoo Suh
    • The Journal of Information Technology and Database
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    • v.3 no.2
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    • pp.53-73
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    • 1996
  • Thesedays more collaboration is required of scholars than before, because some complex problems are beyond the individuals' research capability. Traditional print-based journal systems have been playing a role of supporting scientific collaboration, in that they provide the state-of-the-art knowledge. Those journal systems, however, are known to have some problems. To cope with some of those problems of the print-based journal systems, electronic journal systems have been suggested and implemented. Investigation shows us that electronic journal systems still have some problems. This paper proposes a new form of electronic journal system, structured electronic journal system, which is believed to better support the scientific collaboration. It is designed so that it is easier to figure out the synopsis of an article and so that authors and referees of a submitted paper can participate in the discussion for verifying the significance of the paper. Object-oriented design of a structured electronic journal system which is to be built on top of a object-oriented database system is explained with example structures.

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An Application and Error Hooking running on Nested Session Management of Cloud Computing Collaboration Environment (클라우드 컴퓨팅 공동 환경의 네스티드 세션관리에서의 응용 및 오류 훅킹)

  • Ko, Eung-Nam
    • Journal of Advanced Navigation Technology
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    • v.16 no.1
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    • pp.145-150
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    • 2012
  • This paper explains a performance analysis of an error detection system running on nested session management of cloud computing collaboration environment using rule-based DEVS modeling and simulation techniques. In DEVS, a system has a time base, inputs, states, outputs, and functions. This paper explains the design and implementation of the FDA(Fault Detection Agent). FDA is a system that is suitable for detecting software error for multimedia remote control based on nested session management of cloud computing collaboration environment.