• Title/Summary/Keyword: Teaming

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Tunnel Ventilation Controller Design Employing RLS-Based Natural Actor-Critic Algorithm (RLS 기반의 Natural Actor-Critic 알고리즘을 이용한 터널 환기제어기 설계)

  • Chu B.;Kim D.;Hong D.;Park J.;Chung J.T.;Kim T.H.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.53-54
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    • 2006
  • The main purpose of tunnel ventilation system is to maintain CO pollutant and VI (visibility index) under an adequate level to provide drivers with safe driving condition. Moreover, it is necessary to minimize power consumption used to operate ventilation system. To achieve the objectives, the control algorithm used in this research is reinforcement teaming (RL) method. RL is a goal-directed teaming of a mapping from situations to actions. The goal of RL is to maximize a reward which is an evaluative feedback from the environment. Constructing the reward of the tunnel ventilation system, two objectives listed above are included. RL algorithm based on actor-critic architecture and natural gradient method is adopted to the system. Also, the recursive least-squares (RLS) is employed to the learning process to improve the efficiency of the use of data. The simulation results performed with real data collected from existing tunnel are provided in this paper. It is confirmed that with the suggested controller, the pollutant level inside the tunnel was well maintained under allowable limit and the performance of energy consumption was improved compared to conventional control scheme.

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A Study on the Selection of Learning Theories and Representation Techniques for Online Education -with an Emphasis on Application of Guideline to CAI- (온라인교육을 위한 학습이론과 멀티미디어 표현기법의 선택에 관한 연구 -CAI의 형태에 따른 적용을 중심으로-)

  • 김소영
    • Archives of design research
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    • v.15 no.1
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    • pp.113-122
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    • 2002
  • This thesis is focused on online education and proposes a guideline for selecting teaming theories and multimedia representation without difficulty. On the first, consideration of learning theories and analysis of multimedia properties are made, and from these results guidelines are formed. Then they are applied to each 6 types of CAI. Objectivism and constructivism could be used for the basic framework of CAI. The former is suitable for reed, sequential, structural, and passive learning style and the latter is suitable for selectable, unstructural, active, self-controled, learning style. And the quideline for selecting multimedia representation is made out of the properties of media, learners(cognitive model, proficiency, acceptance), and teaming contents. On the basis of guideline obtaining from the previous process, I suggest mosts suitable conditions for each 6 types of CAI available today. Those conditions are consist of learning theories, media selection, levels of learners, and categories and properties of teaming contents.

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A Web-based Monitoring System of Class Status (웹기반 학업상태모니터링시스템의 구현)

  • Hur Tae-Won
    • Journal of Engineering Education Research
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    • v.8 no.4
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    • pp.5-19
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    • 2005
  • Computer based teaming system has considerable influence upon teaching technique and teaming efficiency. It is possible to make a learner-oriented teaching in the online learning system. In this case, it can provide easily and immediately learner with various information that relate to class status, for example, attendance, examination score and so on. In the case of conventional off-line education, however, it is inefficient to provide the information of class status for learners compared with on-line system. In this paper, we propose a monitoring system of class status which can provide various information of teaming status for learners, instructors and advisors. It is useful to advise student's course work and job. The main purpose of this system is to prepare a monitoring system of class status on a web based e-class system. It achieves self-monitoring systems which provide a feedback data as a result of class for students.

A Study on Teaching-Learning Methods of Mathematics with Writing (쓰기를 활용한 수학과 교수-학습 방법에 관한 연구)

  • Nam Yoo-ra;Lim Mun Kyu
    • Journal of Elementary Mathematics Education in Korea
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    • v.8 no.1
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    • pp.89-108
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    • 2004
  • Elementary mathematics education in the 7th mathematics curricula has been emphasized to foster ‘mathematical power’. For establishing this purpose, we need to provide the opportunities inducing to students' thoughts and to study leaching-learning methods to make structuring for their thinking process. Using to writing activities in students' mathematics learning, we think that we can find out their thinking process and this writing mathematics learning method is effective to promote their communication. Through analysing to six grade mathematics textbooks, we devised to mathematical writing types and teaching/learning models could being utilized in mathematics classes. And we investigated the influence of mathematical writing on the learning ability of students. We have experimented and investigated to after dividing experimental objects into two groups, experimental group and comparative group. We founded out, through these researches for mathematical writing teaming, that the experimental group of the former had obtained greatly better results than the latter in mathematical learning abilities and studying achievements. Based on these result, it is required to have an accumulation of research on teaching-teaming methods by using various types of mathematical writing study.

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The Effects on Earth Science Concepts about Seasonal Changes by Generative Learning Strategy (발생학습 전략의 적용이 계절변화 관련 지구과학개념 변화에 미친 효과)

  • Jeong, Jin-Woo;Yoon, Sang-Wha;Lee, Hang-Ro
    • Journal of the Korean earth science society
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    • v.24 no.3
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    • pp.160-171
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    • 2003
  • This study was designed to analyze the types of concepts about earth science related to seasonal changes, so as to develop a generative learning model focused on dissolving cognitive conflicts between the aforementioned concepts through debates and using said debates to find out how effectively the model works. There are 100 types of earth science concepts concering seasonal changes, 66 of which are unscientific in nature, including misconceptions. Through a second field trial and a research and development (R&D) process, a test on these concepts was developed, consisting of 14 items. For the experimental group, a four-phase generative learning strategy that reflects the types of earth science concepts and cognitive conflicts between such concepts was developed through pre-analysis and discussion, respectively. On the other hand, a traditional teaching and teaming strategy was used for the control group. A meaningful statistic gap found between the two groups through a covariance analysis, the significance level of which was 0.05. This result may be interpreted to mean that the generative teaming strategy is a possible alternative for correcting misconceptions about scientific concepts of seasonal changes.

Utilizing Online Game as a effective learning material - Consideration of a Business Strategy Lecture by Utilizing Online Game, 'Goonzu', for University students as a View of Constructivism - (효과적인 구성주의 학습도구로써 온라인게임의 활용 -대학생을 대상으로 온라인게임 '군주'를 활용한 경영전략 수업의 구성주의적 고찰-)

  • Wi, Jonh-Hyun;Won, Eun-Sok
    • Journal of Korea Game Society
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    • v.6 no.4
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    • pp.25-37
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    • 2006
  • Although the constructivistic instruction is emphasized in these days, many teachers feel burden to implement their teaching based on constructivistic teaming theory. As the main reason for this, difficulty to find out effective materials which can be utilized in the constructivistic instruction can be argued. According to recent studios, effectiveness of online games as the educational material was proven. Based on this result, the possibility for utilizing online games as effective educational materials in the constructivistic instruction was discussed in this study. For this, total process for the business strategy lecture implemented to 50 students in Chung-Ang univ. during 9 months by utilizing an online game named 'Goonzu' was reviewed by the perspective of constructivistic teaming theories. As a result of this review, it was proven that constructivistic methodologies were applied effectively in that lecture. Based on this, the possibility of utilizing online games as the effective material in the constructivistic teaming activity is discussed in this study.

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An Evaluation System for Learning Concentricity on Distance Education (원격강의의 학습집중도 평가 시스템)

  • Choi Byung-Do;Hyun Chul-Sang;Jung Jin-Uk;Kim Dong-Hak;Kim Wook-Hyun;Kim Chong-Gun
    • The KIPS Transactions:PartA
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    • v.12A no.2 s.92
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    • pp.181-190
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    • 2005
  • The development of web-based distance education surroundings is steadily achieving. However the studying on the learning effect of learners is still weak against development of educational media itself. At present, most of the distance education system is showing limits in the evaluation of the learning effect because the teaming evaluation depends on mid or final-term exams by on-line or off-line. There is a strong point that the distance education is free from space and time. One of present weak points is limitation of evaluating learner's attitude which can estimate learning effects. Earnest teaming attitude at distance education is important factor for improving the learning effects. In this paper, we propose a model for improving the teaming effects by forcing real-time evaluation and returning feedback to learners at the cyber lectures. The developed experimental system is verified its possibilities.

Development of a Intelligent u-Learning System using Cyber Tutor (가상 교수자를 이용한 지능형 u-러닝 시스템의 개발)

  • Kim, Yong-Beom;Jung, Bok-Moon;Kim, Yung-Sik
    • The KIPS Transactions:PartA
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    • v.14A no.3 s.107
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    • pp.159-166
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    • 2007
  • A arrival of u-teaming paradigm requires many u-teaming system and model that is varied and support to distance education, Accordingly, the distance education system in u-learning environment has attracted a fair amount of critical attention. However there remain many questions, as yet unresolved, such as it is difficult to maintain interaction between tutor and learner, the construction of system is a great expense to them, a tutor, who manages the system, lacks technologic background, in most current distance education system. To solve these problem, some preliminary observations have to be made first: to keep teaming process in situation that it is unconnected with tutor, to construct the system economically, and to make to be easy-to-use. Therefore, in this paper, we develop the 'Intelligent U-Learning System using Cyber Tutor', which includes the conception of u-learning such as mobility, immanency, supports to keep learning without real tutor by cyber tutor, and removes technological and economical costs, verify the validity.

Development and Application of Remote Airborne Control Simulator for Experimentation of Manned-Unmanned Teaming of Fixed Wing UAV (고정익 유/무인기의 협업 모의를 위한 원격공중통제 시뮬레이터 개발 및 활용방안)

  • Choi, Young Mee
    • Journal of Aerospace System Engineering
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    • v.15 no.1
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    • pp.56-62
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    • 2021
  • The purpose of this study was to address a Remote Airborne Control Simulator that could simulate manned-unmanned teaming (MUM-T mission) for fixed wing UAV. With rapid technological development of unmanned aerial vehicle (UAV), the mission capability of UAV has tremendously grown. The role of UAV extends from simple reconnaissance to highly automated wingman. Accordingly, the requirement of UAV ground simulator should be modified as well to meet function requirements for simulating a MUM-T mission. A developed remote airborne control simulator was developed for conducting fixed wing UAV MUM-T operation simulations on the ground. The newest MUM-T examples, usage, and application of the developed remote airborne control simulator for MUM-T simulation are also presented in this study.

Learning Styles and Perceptions on Subject Matter Content by Science Gifted Elementary Students (초등학교 과학 영재들의 교과 내용 인식과 학습 양식)

  • Cho Jung-Il;Choi Gyu-Shik
    • Journal of Korean Elementary Science Education
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    • v.25 no.2
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    • pp.118-125
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    • 2006
  • The purpose of the study was to research science gifted students' learning styles and perceptions on subject matter content. The data was collected from primary science and mathematics classes of a University Center for Science Gifted Education, science classes of a Metrocity Primary Gifted Education Institute, and classes of a normal school. The results of the study were that gifted students perceived the school curriculum much easier than non-gifted students did, ($X^2(4)=33.180$, p<.001), and that levels of interest in the content did not differ between the groups, but 34.6 percent of the total students responded that they found the content uninteresting. Gifted students did not see the content as being important compared to the non-gifted students, ($X^2(4)=12.443$, p<.05), and gifted students valued the methods used higher than the actual content of the textbook. The most helpful activities for their teaming that gifted students chose were projects, listening to teachers, and conducting experiments, amongst others. They also preformed 'teaming at their own speed in a mixed group'" for the study of social studies, science, and mathematics, whereas non-gifted students preformed teaming at the same speed. The two groups of science gifted students varied especially in their perceptions of most helpful activities. It is suggested that special programs for fulfilling gifted students' needs and abilities need to be developed and implemented.

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