• Title/Summary/Keyword: Team project-based learning

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The Effects of 'Reading Guide' Course through Problem-Based Learning on Problem Solving Ability and Communication Ability (프로젝트 기반 학습법을 통한 '독서지도' 과목이 문제해결능력과 의사소통능력에 미치는 영향)

  • Lee, Myeong-Hee
    • Journal of the Korean Society for Library and Information Science
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    • v.54 no.1
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    • pp.197-221
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    • 2020
  • This study investigates the influence of project-based learning method on the problem-solving ability and communication ability of students taking the 'Reading Guide' course in Library and Information Science(LIS). During this study, two tests measuring students' problem-solving ability and communication ability were conducted, containing 30 items divided into 5 steps of problem-solving processes and 45 items divided into 15 categories of communication ability, respectively. By utilizing the correspondence sample T-test during this study, significant differences were found in the 5 steps problem-solving processes. However, no difference was found between the pre-test and the post-test results in all 15 categories of communication ability. Subsequently, an in-depth interview was conducted, inquiring into the students' perspectives on the difficulty of attending classes, the content of lectures, the appropriateness of assignments, the validity of the evaluation method, the relationship with their team members, and the benefits acquired from completing the projects. Finally, an intensive analysis was conducted in the categories of problem-solving ability and communication ability.

Implementation of Student Teams Achievement Divisions (STAD) in a Robotic Technology Class for Pre-service High School Teachers (예비기술교사를 위한 로봇기술수업에서 성취과제분담 협동학습(STAD)의 실현)

  • Kim, Seong Jin;Kwon, Hyuksoo;Jeong, Jeongyoon
    • 대한공업교육학회지
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    • v.40 no.1
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    • pp.180-200
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    • 2015
  • The problems current robotic technology education class has are the students with different basic background knowledge levels and the class based on the instructional teaching method. This study shows the implementation of the student teams achievement divisions (STAD) learning model into an introductory robotic technology education class to resolve the problems in the current robotic technology class. The STAD learning model focuses on the ability of each team member with different knowledge levels and make team members help each other through class activities such as assignments and a project. All members get rewarded by their performance output as a team in a course grade. The outputs of STAD learning models were measured by paired sample t-test as pre-test and post-test in terms of students's transition on basic knowledge for robotic technology, students' attitudinal transition on teaching robotic technology class, and students' competencies and self-efficacy on related subject areas. The study participants were 22 pre-service technology teachers at a university. The results show that all four measured areas were improved significantly, compared to pre-test with respect to the means scores of each measurement area. The STAD learning model could be an alternate for the current robotic technology class to deliver the better class outcomes for students under the specific circumstances.

Analysis of Changes in Sociality of Gifted Elementary Students Depending on LT Cooperative Learning (LT 협동학습에 따른 초등 정보영재의 사회성 변화 분석)

  • Kang, Oh-Han
    • The Journal of Korean Association of Computer Education
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    • v.21 no.1
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    • pp.23-30
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    • 2018
  • In this paper, the elementary students from the Information class of the Science Education Institute for the Gifted were divided into the experimental and control groups. The two groups took Scratch programming classes and the changes in their sociality were analyzed. The experimental group used the Scratch remix function, an educational programming language, to perform the LT cooperative learning. The control group took general instructor-led classes. The experimental group carried out a team project in which learners should cooperate with each other to produce certain results using the remix function. Twelve 3-hour lessons were taken by the experimental and control groups consisting of 30 and 30 students respectively to verify changes depending on remix-based cooperative learning. According to t-test using the survey results, the experimental group that performed cooperative learning using the Scratch remix function showed more improved sociality than the control group did. There was a statistically significant difference as well.

Exploring Enhancing Interaction for Foreign Learners e-PBL Using Meta-verse (메타버스를 활용한 외국인 학습자의 e-PBL 상호작용 강화 방안)

  • Ko-Eun Song
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.555-563
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    • 2022
  • This study explored the educational effects of e-PBL by using metaverse tools to strengthen PBL interactions among foreign learners. The university's 3-hour, 15-week PBL subject was systematically reorganized to satisfy the needs of online groups of students. Metaverse technology was also used as a tool for interaction in the process of solving practical problems closely related to our social issues through e-PBL. e-PBL lectures are composed of foreign learners from various countries. More than half of the 43 participating students are from 11 different nations. Learners in an e-PBL class are able to partake in task-based learning activities through the use of the metaverse. This qualitative study identified the metaverse is an effective communication tool which transcends language and nationality. It is also a unique space where both verbal and non-verbal communication between team members are possible online. This study can demonstrate the positive effects of e-PBL teaching methods. By using the metaverse's various tools of interaction to improve communication among foreign learners whose Korean levels are not perfect, we can create a digital space which more closely resembles an offline, interpersonal learning experience.

Development of a Web-Based Soil Laboratory (인터넷을 이용한 가상 토질 실험실)

  • Lee, Kyu-Hwan;Lee, Song;Jung, Dae-Suk
    • Proceedings of the Korean Geotechical Society Conference
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    • 2002.03a
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    • pp.445-452
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    • 2002
  • In the field of civil and geotechnical engineering, students conduct a variety of soil tests to fulfill undergraduate soil mechanics course requirement. There is a range of problems in soil laboratory instruction, such as, some students not getting hands on experience of conducting tests because of inadequate number of apparatus, time constraints and inability in exciting students to seriously conduit the experiments, However when these laboratory soil tests are simulated with multimedia interaction ann visualization techniques, the students conceptual understanding of soil mechanics is enhanced. The simulation program for website teaching is a computer based instructional package intended to complement, and potentially replace, some physical testing in a real soil laboratory. The overall aim of this project is to develop an experimental simulation program toward active learning and development of critical thinking skills, including data interpretation, understanding of the precesses and influential factors, and problem solving. Therefore enable students to access website to team experimental procedure at any time or place.

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A Classification Model for Predicting the Injured Body Part in Construction Accidents in Korea

  • Lim, Jiseon;Cho, Sungjin;Kang, Sanghyeok
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.230-237
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    • 2022
  • It is difficult to predict industrial accidents in the construction industry because many accident factors, such as human-related factors and environment-related factors, affect the accidents. Many studies have analyzed the severity of injuries and types of accidents; however, there were few studies on the prediction of injured body parts. This study aims to develop a classification model to predict the part of the injured body based on accident-related factors. Construction accident cases from June 2018 to July 2021 provided by the Korea Construction Safety Management Integrated Information were collected through web crawling and then preprocessed. A naïve Bayes classifier, one of the supervised learning algorithms, was employed to construct a classification model of the injured body part, which has four categories: 1) torso, 2) upper extremity, 3) head, and 4) lower extremity. The predictor variables are accident type, type of work, facility type, injury source, and activity type. As a result, the average accuracy for each injured body part was 50.4%. The accuracy of the upper extremity and lower extremity was relatively higher than the cases of the torso and head. Unlike the other classifications, such as spam mail filtering, a naïve Bayes classifier does not provide a good classification performance in construction accidents. The reasons are discussed in the study. Based on the results of this study, more detailed guidelines for construction safety management can be provided, which help establish safety measures at the construction site.

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Developing a clothing and textiles studio course for future home economics teachers using principles of PBL and maker education (PBL과 메이커 교육을 적용한 가정과 예비교사를 위한 의류학 실습 수업 개발)

  • Lee, Yhe-Young
    • The Research Journal of the Costume Culture
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    • v.29 no.1
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    • pp.134-151
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    • 2021
  • The aim of this research is to develop a clothing and textiles studio course for preservice home economics teachers applying principles of Project-Based Learning (PBL) and maker education to equip future teachers with the ability to nurture creativity among adolescents. The studio course was developed in the following stages: analysis, design, development, implementation, and evaluation. We concluded that the resulting course met the following objectives extracted from the 2015 revised curriculum of home economics subjects: to promote creative and environmentally-friendly fashion design and styling abilities, gain the ability to use makerspace tools, understand flat pattern making and sewing processes, and develop creative thinking, aesthetic sense, and communication skills. Furthermore, the educational effects of PBL and maker education were confirmed through student comments on the course. Students mentioned the practicality of the material in their actual lives along with their enhanced integration of the subject material, self-directedness, aesthetic sense, ability to learn through trial and error, collaboration and communication, and sharing. Based on results from the implementation and evaluation stages, a clothing and textiles studio course should include the following modules: introduction of terms and tools, submission and sharing of clothing reformation and upcycling techniques, introduction to hand sewing, pouch making, heat-transfer printing, 3D printing, mask making, hat making, vest making, and the final team project on fashion styling. It is important for instructors to provide detailed guidelines on selecting personas for styling, looking for available materials, and selecting materials online.

Analysis of School Space for Students' Customized Classes: Focused on Vittra Telefonplan School in Sweden (학생 맞춤형 수업을 위한 학교 공간 분석: 스웨덴 비트라 텔레폰플랜(Vittra Telefonplan) 학교를 중심으로)

  • Shin, Jin-Su;Jo, Hyang-Mi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.10
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    • pp.433-445
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    • 2019
  • This study was designed to create an innovative Korean school space plan. This was done by performing an analysis of cases of student-tailored class operations and the composition of school space in Sweden's Vittra Telefonplan School. To this end, the research team analyzed prior studies, the Vittra school space and the student-tailored classes through an analysis of the literature, documents and video images. First, the OpenSpace was operating classes tailored to each student's academic growth and needs. Second, the open-space school space played a role as the space for student life. Third, the teacher played a role as an active guide and facilitator of students. Forth, the students' individual learning management team actively conducted coding classes by utilizing IT-based learning platforms. The implications of the Vittra School are as follows. When designing a new school, it is recommended to design a small school as small as possible, organize an open space according to the grade and not by the class, and operate the curriculum around the students' grade. When reorganizing existing schools, it is proposed that standardized classrooms be modified for schools with spare classrooms to create learning spaces that can vary for large to small and to practice project-oriented classes at the grade level.

An Assessment Study for The Impact of Startup Club Activity by Bizcool Students on Their Entrepreneurship Will and Maturing Their Career Path (특성화 고등학생들의 창업동아리활동이 창업의지와 진로성숙도에 미치는 영향)

  • Yang, Young Seok;Kim, Myung Seuk
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.5
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    • pp.233-240
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    • 2015
  • About 500 Bizcool High School will be designated by the year of 2017. The policy of designating Bizcool will promote startup club activity among Bizcool high school Student. In particular, the startup club activities will help Bizcool high school student fixing their career path after graduation by enhancing their creativity, leadership, team spirit, and problem solving ability through understanding the concept of entrepreneurship and embodying the startup process taking real startup experience. Hence, this paper set and test hypothesis of assuming the differences with respect to entrepreneurship will and maturing career path whether they have startup club activity as presenting Bizcool high school or not. The empirical test have bee done over 274 Bizcool high school students. The result have shown that significant level of differences(Determinants and Confidence) are found between the group of having startup club activity and those of not having.

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A Case Study of Bootcamp Program for Software Developer (소프트웨어 개발 인재 양성을 위한 부트캠프 사례 연구)

  • Kwak, Chanhee;Lee, Junyeong
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.11-18
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    • 2022
  • As the need for software development manpower increases, various educational programs appear and the popularity of bootcamp style education program for software development increases. However, despite the operations and forms of bootcamp education programs are completely different from the existing software development education programs, there is a lack of research in understanding bootcamp as a software education program. Therefore, this study tried to derive the core elements of the education program through a case study on bootcamp software developer education program. After conducting interviews of 7 members who have completed a series of bootcamp software developer education program X, seven characteristics of bootcamp-type software development education program were derived: intensive theory education, sense of growth and achievement, team project-based learning, community characteristics, peer pressure, stress and fatigue due to short-term learning, and contact-free specialty. Based on the derived characteristics, the advantages and improvements of bootcamp-type education were described, and the direction of the bootcamp-type education program for software developer was discussed.