• Title/Summary/Keyword: Team Effectiveness

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Cyber threat Detection and Response Time Modeling (사이버 위협 탐지대응시간 모델링)

  • Han, Choong-Hee;Han, ChangHee
    • Journal of Internet Computing and Services
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    • v.22 no.3
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    • pp.53-58
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    • 2021
  • There is little research on actual business activities in the field of security control. Therefore, in this paper, we intend to present a practical research methodology that can contribute to the calculation of the size of the appropriate input personnel through the modeling of the threat information detection response time of the security control and to analyze the effectiveness of the latest security solutions. The total threat information detection response time performed by the security control center is defined as TIDRT (Total Intelligence Detection & Response Time). The total threat information detection response time (TIDRT) is composed of the sum of the internal intelligence detection & response time (IIDRT) and the external intelligence detection & response time (EIDRT). The internal threat information detection response time (IIDRT) can be calculated as the sum of the five steps required. The ultimate goal of this study is to model the major business activities of the security control center with an equation to calculate the cyber threat information detection response time calculation formula of the security control center. In Chapter 2, previous studies are examined, and in Chapter 3, the calculation formula of the total threat information detection response time is modeled. Chapter 4 concludes with a conclusion.

Case Study on Advanced Fire and Explosion Index (화재폭발지수 개선에 대한 사례 연구)

  • Na, Gun Moon;Seoe, Jae Min;Lee, Mi Jeong;Baek, Jong-Bae
    • Journal of the Korean Society of Safety
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    • v.35 no.6
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    • pp.78-84
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    • 2020
  • The F&EI technique is one of the risk assessments with many advantages. It can save time and effort compared to quantitative risk assessment (QRA). By using the evaluation result of this technique, it is possible to check the effectiveness of the investment cost. In addition, a relative risk ranking can be created and used to establish the facility management cycle and to prioritize investment. However, evaluating the target process can be evaluated more than the actual risk since the LCCF, a loss prevention measure, is too limited. In addition, calculating premiums via this method can result in excessive premiums, making it difficult to evaluate the risk precisely. Therefore, new safety guard was added to the LCCF of the F&EI risk assessment with reference to HAZOP and LOPA techniques. Newly added LCCFs are Deflagration arrester, Check valve, SIS, and Vacuum beaker, etc. As a case study, F&EI risk assessment was performed on Acetone storage tank of a API (Active pharmaceutical ingredient) plant to compare actual MPPD. The estimated loss amount was 592,558$ for the existing technique and 563,571$ for the improved technique, which was reduced by about 5% compared to the previous one.This proved that a more precise evaluation is possible and that the efforts for safety at the workplace are reflected in the evaluation results.

Suggestions for the Development of Internet-based Cognitive-Behavioral Therapy with a Trauma Focus (트라우마 초점의 인터넷 기반 인지행동치료 개발을 위한 제언)

  • Choi, Yun-Kyeung
    • Journal of the Korea Convergence Society
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    • v.11 no.12
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    • pp.261-274
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    • 2020
  • Research on the development and effectiveness of internet-based cognitive-behavioral therapy with a trauma focus (iCBT-T) has been actively conducted in Western societies, but these studies have just begun in Korea. The purpose of this study was to suggest practical considerations to developing and managing the iCBT-T program. After reviewing previous studies on iCBT-T, this author suggested a model of convergence and collaboration between mental health knowledge and information and communication technologies (ICT) to develop the iCBT-T program. This article outlines practical considerations, including focus and target groups of iCBT-T, intervention types of iCBT-T (open access vs. guided), number of sessions, ethical issues, professional support, and degree of user involvement. Methods to complement the limitations of internet as a medium are also proposed in the iCBT-T program. The convergence model of CBT-T and ICT is expected to promote the development of programs that can contribute to improving the mental health of users who experience traumatic events.

The Effectiveness of Simulation Training in an Advanced Trauma Life Support Program for General Surgery Residents: A Pilot Study

  • Kim, Myoung Jun;Lee, Jae Gil;Lee, Seung Hwan
    • Journal of Trauma and Injury
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    • v.33 no.4
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    • pp.219-226
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    • 2020
  • Purpose: Although the Advanced Trauma Life Support (ATLS) course is now taught internationally, it has not been implemented in Korea. In recent years, interest has increased in simulation as a teaching tool in the ATLS course. We therefore hypothesized that simulation training would be a useful adjunct to the ATLS course. Methods: We designed a 1-day curriculum that included skill development workstations, expert lectures, trauma patient simulations, and group discussion for general surgery residents. We conducted a survey to evaluate participants' level of understanding of the initial evaluation and treatment of trauma patients, their degree of knowledge and technical improvement, their satisfaction with the learning goals, and their overall satisfaction with the curriculum. We then analyzed the effects before and after the training. Results: Nine residents attended this course. None of the residents initially reported that they could perform a primary survey of trauma patients. The analysis revealed significant improvements after training in the questionnaire areas of "assembly of the team and preparation for resuscitation of a trauma patient" (p=0.008), "performance of a primary survey for trauma patients" (p=0.007), "resuscitative procedures for trauma patients" (p=0.008), "importance of re-evaluation" (p=0.007), "identifying the pitfalls associated with the initial assessment and management" (p=0.007), and "importance of teamwork" (p=0.007). Conclusions: After the ATLS simulation training, all participants showed significant improvements in their understanding of how to manage multiple trauma patients. Therefore, ATLS simulation training for residents will help in the management of trauma patients.

Analysis of the Necessity of Introducing the Obligation to Take Safety and Health Measures for Construction Orderers using Multivariate Analysis (다변량 분석을 이용한 건설업 발주자의 안전보건조치 의무 도입 필요성 분석)

  • Lim, Se Jong;Seo, Jae Min;Won, Jeong-Hun;Kim, Chang-Won
    • Journal of the Korean Society of Safety
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    • v.37 no.1
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    • pp.20-29
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    • 2022
  • To stem the ever-prevalent occurrence of industrial accidents in the construction industry, which is emerging as a social problem, efforts must be invested by various stakeholders. Specifically, among stakeholders, the orderer is at the top of a project's decision-making structure. Therefore, the orderer's awareness of safety and health directly affects the process of securing the safety of the overall construction site. In this light, the present study aims to identify differences in the perceptions of each stakeholder regarding the obligatory safety and health measures for clients that have recently been introduced. In addition, it suggests specific implementation plans in the Korean context. The data used for analysis were collected through a survey targeting stakeholders such as orderers, safety managers, and site managers, and the collected data were quantitatively reviewed by using multivariate analysis methods such as analysis of variance. As a result of the analysis, the introduction of safety and health obligations for the owner was found to be necessary, and the designation and operation of safety and health experts as an action plan was deemed reasonable. The authors expect that the results of this study can be used as basic data for revising the related regulations in Korea. Moreover, as a further study, a review of the effectiveness after improving regulations would contribute strongly to the domain.

Learning Effect of CAE Class Using PBL (PBL을 활용한 CAE 수업의 학습효과)

  • Park, Hyun-Ha;Zhang, Sung-Uk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.6
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    • pp.922-929
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    • 2022
  • This study analyzes the effect of CAE class using PBL on professional knowledge acquisition and competency enhancement. The PBL class was applied to 3rd grade students of Dong-Eui University's Department of Automotive Engineering, and a one-year course, and a survey was conducted on satisfaction and effectiveness in the first and second semesters, respectively. With a significant difference in the survey for each semester, satisfaction in the second semester was found to be high, and satisfaction with non-face-to-face information exchange and team activities was high. In addition, it was evaluated to have a positive effect on the improvement of individual competency such as knowledge of subject, command-led learning, problem-solving ability, and communication. This study has educational implications in that it can be used as a quantitative indicator for class improvement and can be used as basic data for course operation.

A Case Study on the class of Using PBL (PBL을 활용한 <문화와 철학의 이해> 수업 사례 연구)

  • Park, Hae Rang
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.435-440
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    • 2021
  • This study examines the effectiveness of the study through a case of PBL (problem-based learning) class conducted in a balanced culture course called at 00 - University in the second semester of 2020. The effects we can achieve through learning are as follows: First, problem-based learning (PBL) has sufficient active interaction between the teacher and the learner. Second, PBL learning can actively utilize various problems that fit the characteristics of the subject and actively utilize the process of role sharing and collaboration. Third, critical perceptions of problem situations can be extended. The limitations identified in this class case are, first, the nature of the subject, "Understanding Culture and Philosophy," which makes it possible to discuss the global cultural phenomenon, but it should be discussed in terms of philosophy. Second, it is not easy to work as a team on non-face-to-face online.

Development and Effect of the Creative Problem Solving Capacity Education Program for University Freshmen Using Game component (게임적 요소를 활용한 대학 신입생의 창의적 문제해결 교육 프로그램 개발 및 효과)

  • Jeon, Shin-young;Park, Joo-Hee
    • Journal of Korea Game Society
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    • v.21 no.2
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    • pp.139-150
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    • 2021
  • This study analyzed the effectiveness by developing an online program to enhance collaborative problem-solving capabilities for college freshmen using gamification. According to the research results, the operational model of the online program for enhancing collaborative problem-solving capabilities using gamification was presented in five stages: 1 preparation, 2 team building, 3 assessment, 4 feedback, and 5 achievement sharing. The results of the "pre-test" and post T-test of creative problem-solving capabilities, the variables related to creative problem-solving skills, academic challenge, creative thinking ability, and convergence value creation have been significantly improved. What should be discussed in the future is the need to experience collaborative problem solving process online, and to develop game design and platform that can discuss and communicate.

Verification of Control Algorithm for Removing Oil Contaminant Factor from Proportional Pressure Control Valve (전자식 비례 압력제어밸브 내 오일 오염 입자 제거 제어 알고리즘 검증)

  • Cheon, Su Hwan;Park, Jin Kam;Jang, Kyoung Je;Sim, Sung Bo;Jang, Min Ho;Lee, Jin Woong
    • Journal of Drive and Control
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    • v.18 no.4
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    • pp.1-8
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    • 2021
  • An electro proportional pressure control valve is mainly used to control the clutch of an agricultural tractor's automatic transmission. During transmission, the operating, hydraulic oil is mix with many kinds of contaminants. The contaminants can be trapped between the valve body and spool of the proportional pressure control valve leading to abnormal operating conditions and finally critical damage to the transmission hydraulic system. The present study aimed to verify the valve control algorithm as a basic study of developing control logic that removes contaminants between the spool and the body of the proportional pressure control valve. To develop the algorithm, MATLAB/SIMULINK was used. PWM method was used to control the applied solenoid coil current. The effectiveness of the algorithm was verified by comparing the actual pressure of the normal valve with the actual pressure of the abnormal valve. Based on the present study findings, when the algorithm was applied, the response of the valve pressure according to the current became stable and oil contaminated particles were removed. In the future study, the control algorithm will be optimized for the stability of the proportional pressure reducing valve, and it will be verified in consideration with the driving of the clutch.

A Design of Participative Problem Based Learning (PBL) Class in Metaverse (메타버스에서의 참여형 PBL 수업 설계)

  • Lee, Seung Ho
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.91-97
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    • 2022
  • Recently, as per a representative education method to develop core capabilities (such as critical thinking, communication, collaboration, and creativity) problem based learning (PBL) has been widely adopted in universities. Two important features of PBL are 'collaboration between team members' and 'participation based self-directed learning'. These two features should be satisfied in online education, although it is difficult due to the limitation on space and time in the COVID-19 pandemic. This paper presents a new design of PBL class in Metaverse, based on improving the online PBL class operated in the previous semesters in the H university. In the proposed PBL class, students are able to display materials (e.g., image, pdf, video files) in 3D virtual space, that are related to problem solving. The 3D virtual space is called gallery in this paper. The concept of gallery allows for active participation of students. In addition, the gallery can be used as a tool for collaborative meeting or for final presentation. If possible, the new design of PBL class will be applied and its effectiveness will be analyzed.