DOI QR코드

DOI QR Code

A Design of Participative Problem Based Learning (PBL) Class in Metaverse

메타버스에서의 참여형 PBL 수업 설계

  • Lee, Seung Ho (Department of Future Technology, Korea University of Technology and Education)
  • 이승호 (한국기술교육대학교 융합학과)
  • Received : 2022.01.28
  • Accepted : 2022.03.30
  • Published : 2022.04.30

Abstract

Recently, as per a representative education method to develop core capabilities (such as critical thinking, communication, collaboration, and creativity) problem based learning (PBL) has been widely adopted in universities. Two important features of PBL are 'collaboration between team members' and 'participation based self-directed learning'. These two features should be satisfied in online education, although it is difficult due to the limitation on space and time in the COVID-19 pandemic. This paper presents a new design of PBL class in Metaverse, based on improving the online PBL class operated in the previous semesters in the H university. In the proposed PBL class, students are able to display materials (e.g., image, pdf, video files) in 3D virtual space, that are related to problem solving. The 3D virtual space is called gallery in this paper. The concept of gallery allows for active participation of students. In addition, the gallery can be used as a tool for collaborative meeting or for final presentation. If possible, the new design of PBL class will be applied and its effectiveness will be analyzed.

핵심적인 미래역량(비판적 사고, 의사소통, 협업, 창의성) 개발을 위한 대표적인 교육방법으로 문제중심 학습법(PBL, problem based learning)이 주목받으며 대학에서의 적용이 확산되고 있다. PBL 수업의 중요한 특징 두 가지는 '팀원들과의 협업'과 '상호작용에 기반한 참여형, 자기주도적 학습'이다. 최근 코로나19 팬데믹이 장기화 됨에 따라 비대면 원격수업이 대학교육에서 임시방편이 아닌 필수요소가 되었고, 시공간 제약에 의해 앞서 언급한 두 가지 특징을 충족시키기 어렵다는 한계점에 부딪혔다. 본 논문에서는 기존에 H대학에서 비대면으로 운영했던 PBL 강좌 사례에 대한 한계점을 분석하고, 메타버스 가상공간에서 이루어지는 개선된 PBL 수업 방식을 상세하게 설계하였다. 제안하는 메타버스 활용 PBL 수업에서는 팀에서 진행한 연구 내용들을 담은 자료(이미지, pdf, 동영상 파일 등)를 3차원 가상공간에 갤러리 형태로 자유롭게 꾸미고 전시할 수 있어서 팀원들의 적극적인 참여를 유도할 수 있다. 또한 갤러리를 팀원들의 프로젝트 협업 공간으로 활용할 수도 있고, 최종 프리젠테이션 장소로 활용할 수도 있다. 이 수업 방식은 가능한 빠른 시일 내에 동일 PBL 수업에 적용하여 효과성을 분석하고 개선점을 도출할 것이다.

Keywords

References

  1. I. S. Park, "The effect of problem-based learning strategies (PBL) on problem solving skill: a meta-analysis," Journal of the Korea Convergence Society, vol. 10, no. 10, pp. 197-205, 2019. https://doi.org/10.15207/JKCS.2019.10.10.197
  2. H. J. Keum, "A research on PBL implementation strategy of faculty members selected as a PBL best practicer," Journal of the Korea Convergence Society, vol. 9, no. 10, pp. 163-169, 2019.
  3. K. H. Kim, "A qualitative study on the learning outcome of PBL instruction," The Journal of the Korea Contents Association, vol. 17, no. 12, pp. 191-201, 2017. https://doi.org/10.5392/JKCA.2017.17.12.191
  4. Definition of Metaverse [Internet]. Available: https://en.wikipedia.org/wiki/Metaverse.
  5. S. Kim and H. Choi, "A study on history education content development plan utilized the metaverse," Proceedings of the Korea Contents Association Conference, pp. 161-162, 2016.
  6. Y. Lee and S. B. Kim, "Construction and operation plan of the future education center focused on the metaverse," Conference of the Korean Association of Computer Education, vol. 25, no. 2(A), pp. 121-123, August 2021.
  7. H. Lee and M. Kim, "Cases of development and operation of classes using digital content for online education - focused on virtual museum," Korean Journal of General Education, vol. 14, no. 4, pp. 81-96, 2020. https://doi.org/10.46392/kjge.2020.14.4.81
  8. J. Jeon and S. K. Jung, "Exploring the educational applicability of metaverse-based platforms," Journal of the Korean Association of Information Education, vol. 12, no. 2, pp. 361-368, 2021.
  9. PBL Class Using Metaverse at a University [Internet] Available: http://www.jjan.kr/news/articleView.html?idxno= 2125338.
  10. Zoom [Online] Available: zoom.us.
  11. Metaverse Solution - Spatial [Online] Available: spatial.io.