• Title/Summary/Keyword: Teaching-learning Contents

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Elementary Teachers' Conceptions about Applicability of Science Textbooks for Flipped Learning - Comparative Study of Korean and Singaporean Textbooks - (초등학교 과학 교과서의 거꾸로 수업 활용 가능성에 대한 교사들의 인식 - 한국과 싱가포르 교과서 비교 연구 -)

  • Lee, Sooah;Shin, Youngjoon;Jhun, Youngseok
    • Journal of Korean Elementary Science Education
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    • v.36 no.2
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    • pp.163-179
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    • 2017
  • This study is to examine whether elementary science textbooks in Korea and Singapore are applicable to flipped learning. By comparative study we sought to identifying appropriate features of science textbooks for learner-centered teaching. We analyzed text pages on the unit of 'Working of electricity' in Korean elementary science textbook for sixth grade and three chapters of 'Electric circuits, Using electricity, Conductors of electricity' in Singaporean elementary textbook, 'Science : My pals are here!'. We designed evaluating frameworks for science textbooks based on the four pillars of flipped learning. and applied it to 10 elementary teachers evaluate two textbooks. They evaluated textbooks with Likert Scale items and wrote detailed statements and exemplars about their choices. We analyzed the teachers' evaluative descriptions inductively and chose commonly mentioned characteristics. Based on the analysis, we got to the conclusion about specific features of two elementary science textbooks in terms of flexible environment, learning culture, intentional contents, and teachers' expertises. Implications for improving science textbooks towards flipped learning and learner-centered teaching through comparative study were discussed.

Design and Implementation of a Customized Courseware using Agents (에이전트를 이용한 맞춤형 코스웨어의 설계 및 구현)

  • Heo, Sun-Young;Kim, Eun-Gyung
    • The KIPS Transactions:PartA
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    • v.13A no.5 s.102
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    • pp.473-480
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    • 2006
  • Recently, remote education systems for web-based teaching-studying are rapidly increased. Also, a request for customized courseware suitable for individual learner's level and learning pattern is increasing. But, most remote education systems do not provide customized learning service fit for each learner's level and lots of learners easily lose their interest in studying. Therefore, a lot of researchers have tried to provide personalized customized learning service by analyzing leaner's level and learning pattern automatically with agents. In this paper, we designed and implemented a customized courseware for studying the computer application. There are four agents such as professor, assistant, student, and monitor agent in CCA and they cooperate with each other to provide learning contents suited to each learner's level.

A Study on Students' Creativity Thinking, Critical Thinking, Communication, Collaboration, and Digital Competence by Implementing Science Fiction STEAM Program (소설 기반 STEAM 프로그램 적용과 학생 역량 연구: 창의적 사고, 비판적 사고, 의사소통, 협업, 디지털 역량)

  • Park, HyunJu
    • Journal of Engineering Education Research
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    • v.26 no.1
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    • pp.27-36
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    • 2023
  • The purpose of this study was to investigate high school students' competencies of creativity thinking, critical thinking, communication, collaboration, and digital competence by implementing science fiction STEAM program. Based on the story of 'Fritz Haber' and the 'Garden of Dawn', a STEAM program was developed according to the ADDIE model. In the analysis stage, the purpose of the teaching-learning program using novels was set, and learners and learning environments were analyzed. At the design stage, the novels 'Fritz Harbor' and 'Garden of Dawn' were selected, learning goals were set according to the achievement standards of the curriculum, and learning contents and learning activities were sequenced and designed. In the development stage, teaching and learning materials were developed in a module format, implemented to classes, and evaluated. Pre-test and post-tests were conducted to identify the five major competencies such as creativity thinking, critical thinking, communication, collaboration, digital competence. The collected data was verified by paired t-test using SPSS. The results of the study showed statistically significant results in creative thinking, critical thinking, and digital competency.

Analysis on the Characteristics of Good Teaching Perceived by Junior College Student : Based on a Case Study of K College (전문대학생이 인식하는 좋은 수업의 특성 분석 -K 대학 사례를 중심으로)

  • Choi, Seok-Hyun
    • The Journal of the Korea Contents Association
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    • v.14 no.8
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    • pp.517-527
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    • 2014
  • Universities are increasing every year, supporting the university's teaching and learning center, among subjects which recently retake a good teaching or the most memorable teaching through an essay competitions. This contributed to the development of students' academic skills taught a good teaching know-how to identify and spread the 'good teaching' what has provided opportunity to look back. This study analyzed the characteristics of good teaching, as perceived by Junior College students. We did content analysis to elicit the characteristics of professor from qualitative comments of 75 college essay competitions. According to the content analysis, the most essential characteristics of good teaching as perceived by Junior College students are the following: 1. the professor's enthusiasm for teaching; 2. students' interest for teaching; 3. providing clear explanation; 4. caring professors; 5. good communication with students; 6. sharing professor's experiences.

Altemative Instructional Methods and Strategies for Effective Computer Programming Education (컴퓨터 프로그래밍 교육에 적용 가능한 효과적 교수방법의 탐색적 대안)

  • Kim, Mi-Ryang
    • The Journal of Korean Association of Computer Education
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    • v.5 no.3
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    • pp.1-9
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    • 2002
  • For teaching-learning activities to be effective, the teaching methods need to reflect the contents of instructional materials and the characteristics of the learners. The purpose of this paper is to investigate the effective ways of teaching computer programming languages. The main components of teaching computer programming languages might be the characteristics of the language itself, the function of design, and general problem-solving capacity. But the analysis of the Quality and environments of learners is much more important. To improve the Quality of teaching computer programming languages, the structured syllabus needs to be provided and a variety of teaching methods such as project-based approach, problem-based approach, cooperative learning, peer tutoring and case study should be applied selectively, depending upon the instructional situations. In addition, procedural and constructive evaluation process needs to be developed to monitor each stage of learning and to give the guidelines of completing the course projects.

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A Research on University Faculty Member's Perception of the Barriers about PBL Implementing (대학교수들이 인식하는 PBL 수업운영의 난관 탐색)

  • Keum, Hye-Jin
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.77-84
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    • 2019
  • The purpose of this study is to examine about various barriers recognized by university faculty members while implementing PBL. By adopting the inductive content analysis, this study has analyzed the contents related with the barriers about PBL implementing in the teaching reflection reports submitted by 32 professors of B university. After the analysis, the barriers have been summarized into 5 major topics such as 'teaching beliefs,' 'classroom culture,' 'learning facilitation,' 'assessment,' 'school environment.' Results suggest: First, a study on the specific solutions for the barriers summarized by 5 major topics should be launched. Second, a teaching competency development program to resolve the barriers should be supported. Third, an innovation of physical school environment and school policy appropriate for PBL implementing should be involved. Fourth, a study on the barriers about PBL implementing should be further expanded.

A Study on the Operation of Education Using Library Using Flip Learning Techniques: Focusing on ubiquitous E-learning that reflects gaming elements

  • KIM, KiTae;WOO, HoSung
    • Fourth Industrial Review
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    • v.2 no.2
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    • pp.1-9
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    • 2022
  • Purpose - The purpose is to present an efficient library-use education model in the form of flip learning, reflecting traditional teaching methods and gamification elements even in such non-face-to-face and face-to-face situations after COVID-19. Research design, data, and methodology - Research on library use education, research on ubiquitous environment and gamification instructional design, flip the learning, and gamification elements are classified, compared, and analyzed to present educational models for library education, COVID-19 Pandemic situation, and subsequent library use education. Result - We propose an e-learning content development strategy for flipped learning-based library education. First, benchmark and use the existing educational contents. Second, a user-friendly interface is configured so that learners can flexibly organize their learning contents. Third, it allows learners to experience it directly or indirectly in a virtual space. Conclusion - If the e-learning environment can be standardized to the level of schools or educational institutions, a good educational model that can be used not only in library user education but also in other fields will be possible.

Instructional Planning in Online Universities in Korea: Considering Student Stressors and Demographic Variables

  • Kang, Sun-Woo;Chung, Young-Sun
    • International Journal of Contents
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    • v.8 no.1
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    • pp.1-9
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    • 2012
  • The present study explores how the stress of online learners is related to Korean cultural norms and social expectation and presents the criteria online education should aim at when designing instructional approaches. A sample of 176 students from a Korean online university participated in a study investigating the patterns in the academic and personal stressors they face. This study also examines stressor types in relation to sample characteristics, analyzed with a categorization method developed by extant researchers on the stress faced by U.S. college students. Unlike the findings of previous studies on college student stress, this study's results reveal that nontraditional Korean online students were faced with (1) taking on the multiple roles at work and home prescribed by cultural and social norms, and (2) challenges in regulating study habits and the learning environment as adult learners. The relevant implications for the design of online learning are discussed.

Training System of Environment Education Teacher : Problem and Prospect (환경교육 담당자 양성 체제의 개선)

  • 최운식
    • Hwankyungkyoyuk
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    • v.13 no.1
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    • pp.14-22
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    • 2000
  • This attempts to find out training system of environment education teacher in Korea. The results are summarized as follows. The primary and secondary school have focused on environment education and the environment course was designated as a subject, but only 12% of the 2741 middle school chose the environment subject in 1998. The environment education course is not popular among students. The environment education is an interdisciplinary subject, which is composed of natural science, social studies, earth science, and medical science, that is why the subject is so unsystematic and complicated that appropriate teaching methods and contents for school classes are not able to be developed. Moreover, material and manuals in environment education for students and teachers are limited. While the contents of environment education is composed of field experience learning and experiment learning, but lecture-centered instruction is emphasized in school because of materials, time and experts. Over 300 environmental education teachers are annually produced, but the ratio of employment low. is, Therefore, a retraining program for environment education teacher needs to be developed.

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The Applicability and Related Issues of Bebras Challenge in Informatics Education (정보 교육에서 비버 챌린지(Bebras Challenge)의 활용 가능성과 향후 과제)

  • Jung, Ungyeol;Lee, Young-jun
    • The Journal of Korean Association of Computer Education
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    • v.20 no.5
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    • pp.1-14
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    • 2017
  • The informatics in the 2015 revised national curriculum has established the identity as the core subject for the intelligent information society. However, while the nature, objective, scopes and contents, and achievement standards of the curriculum are systematic, there is a lack of research on effective teaching and learning, and assessment methods. This study analyzed the applicability of Bebras Challenge, which began in Lithuania in 2004 and has been attracting attention as a new informatics education model with 1.3 million students as participants in 2015 around the world. Furthermore this research presented related issues for the indigenization of Bebras Challenge. This study will be a basis for the research of teaching and learning, and assessment models as well as the spread of Bebras Challenge.