• Title/Summary/Keyword: Teaching Creativity

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An Analysis on Gap of the Ability to Utilize Information Between In-service and Pre-service Teachers (현직교원과 예비교사간의 정보활용능력 격차 분석)

  • Kim, Hyung-Jin;Nam, Young-Ho
    • The Journal of Korean Association of Computer Education
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    • v.15 no.6
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    • pp.43-52
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    • 2012
  • The ability to utilize information of learner can do self-directed learning that increases creativity of learner. But in the middle and high schools, if 2009 revision curriculum has to be enforce, the education of information knowledge and literacy is expected to leave the education undone at schools. Therefore the ability of leaners must develop through teaching in all subjects, and so the ability of teachers in the class is very important. We examined the actual conditions about the ability of pre-service and in-service teachers, and analyzed the gap of the ability between in-service and pre-service teachers. The indexes of total ability of in-service and pre-service teachers are shown to be 74.4 points and 50.5 points out of 100. The ability of pre-service teachers is on the level about 68-percent as compared with the ability of in-service teachers. Therefor the education offices of cities and provinces and the teacher training institutes must establish for improvement of the ability of pre-service teachers.

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Analyses on Elementary Students' Behavioral Domain in Free Science Inquiry Activities Applying a Brain-Based Evolutionary Approach (뇌 기반 진화적 접근법을 적용한 초등학교 학생의 과학 자유탐구에서 행동 영역 분석)

  • Kim, Jae-Young;Lim, Chae-Seong;Baek, Ja-Yeon
    • Journal of Korean Elementary Science Education
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    • v.33 no.3
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    • pp.579-587
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    • 2014
  • In National Curriculum of Science revised in 2007, 'Free Inquiry' was newly introduced to increase student's interest in science and to foster creativity by having students make their own questions and find answers by themselves. The purpose of the study was to analyze characteristics deployed in the processes of elementary school students' free inquiry activities applying a brain-based evolutionary science teaching and learning principles. For this study, 106 the fifth grade students participated, and they performed individually free inquiry activities according to a brain-based evolutionary approach. In order to characterize the diversifying, estimating-evaluating-executing, and extending-applying activities in behavioral domain, the free inquiry diary constructed by the students, observations by the researcher, and interviews with the students were analyzed both quantitatively and qualitatively. The major results of this study were as follows: First, the students preferred basic inquiry process skills and the majority of the students selected observation as a major approach of their inquiry. The reason was found to be that they were accustomed to only typical basic inquiry skills which is frequently presented at textbooks and regular instruction and didn't have appropriate experience for using relevant integrative inquiry skills. Second, most of the methods diversified and selected by the students were confined to descriptive explanation rather than causal one. Third, both of the science attitude and academic achievement were associated with the number of diversified methods and the selection of appropriate method. Based on these findings, implications for supporting domain novices in inquiry learning environments are advanced.

Development of a Writing Program Using a Mind-map Software (마인드맵 소프트웨어를 활용한 논술 프로그램 개발)

  • Seo, Mi-Kyung;Park, Sun-Ju
    • Journal of The Korean Association of Information Education
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    • v.13 no.2
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    • pp.215-224
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    • 2009
  • The aim of teaching writing is not to memorize a single piece of knowledge but to acquire higher thinking that could be related to other fields using learners' various reading experiences and schemata. Among several strategies or techniques to write well, it is recommended to use a mind-map technique. A mind-map software applies the mind-map technique into computer for learners to study autonomously. However, the mind-map software is not common in educational fields yet and there are only few studies on the effect of it. Therefore, this study analyzed various curricula to extract the elements of writing and developed a mind-map software program which was applied and tested. As a result, the writing program using the mind-map software was effective in promoting learners' motivation and lowering anxiety. It also improved learners' competence of writing such as understanding, analytic thinking, creativity, ability to organize, and expression.

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The Educational Perception on Artificial Intelligence by Elementary School Teachers (초등 교사들의 인공지능에 관한 교육적 인식)

  • Ryu, Miyoung;Han, SeonKwan
    • Journal of The Korean Association of Information Education
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    • v.22 no.3
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    • pp.317-324
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    • 2018
  • This study analyzes elementary school teachers' perception of Artificial Intelligence, educational effect, and necessity in education. To analyze teachers' perceptions, we developed questionnaires with expert advice. We collected questionnaires for 151 elementary school teachers. The collected data were analyzed by t-test and one-way ANOVA. As a result, AI' perceptions of female teachers were lower than those of male teachers and the necessity of education was less. Teachers with experience in leading schools recognized that AI education would help to improve creativity. Teachers who have a lot of teaching experience, many experience in SW education, the experience in SW education have a high interest in AI and understand the relevance of the subject. We expect that this study will help the direction of SW education.

A Study on the Classroom Operations and Adequacy of Curriculum Regarding "Clothes-making and Reuse" in the Subjects of Technology and Home Economics - Targeting Home Economics Teachers in Middle Schools - (기술.가정교과 내의 '옷 만들기와 재활용' 단원에 대한 수업운영실태 및 교과내용의 적절성에 관한 연구 - 중학교 가정과 교사를 대상으로 -)

  • Kim, Ju-Kyung;Oh, Kyung-Wha
    • Journal of the Korean Home Economics Association
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    • v.46 no.1
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    • pp.25-37
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    • 2008
  • The aim of this study was to provide basic materials that would enable students who take courses in the subjects of technology and home economics to take the knowledge and technological skills they learn in the classroom and apply them to real life situations and to nurture their thinking power and creativity. To achieve these research objectives, a survey was conducted on 217 home economics teachers at 129 schools in the metropolitan area in order to assess their classroom operations and the adequacy of the curriculum regarding "clothes-making and reuse." The results showed that most of the schools surveyed have only one classroom for home economics and that a majority of them are cooking rooms. The most preferred place to practice making clothes was found to be the classroom. In addition, the use of teaching aids pertaining to clothes-making are lacking or in poor shape. Furthermore, analysis of the curriculum regarding "clothes-making and reuse" showed that most of the students use kits that contain materials for making clothes, due to a lack of practice hours. Most teachers thought that this section was appropriate for the school curriculum. In the more detailed categories, the students' ability to use sewing machines was the lowest, while the ability to sew by hand was selected as the most useful and most appropriate for real life situations.

On the design of instruments for integrating general educational technology course and educational technology in mathematics education course (교육공학 관련 교직과목과 교과교육 과목의 연계를 위한 도구)

  • Cho, Han-Hyuk;Song, Min-Ho
    • Communications of Mathematical Education
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    • v.24 no.4
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    • pp.843-864
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    • 2010
  • To get an undergraduate degree from mathematics education department, a student not only take a general educational technology course from education department, but also take an educational technology in mathematics education course from mathematics education department. We believe that these two courses can be integrated for preparing better mathematics teachers. For this purpose, we design an educational technology tool called JavaMAL microworld, and study strategy to integrate two courses harmoniously. This kind of approach is good for internationalization of researches on mathematics education by Korean researchers since most SSCI journal prefer an integrated approach in the educational technology related papers. In short, integrating general educational technology course and educational technology in mathematics education course is not only good to student but to professors. But just integrating two courses is not enough. Students must understand the needs and the usefulness of educational technology tool in the learning and teaching of mathematics, and must have such experience from their mathematics courses.

Core Competence Evaluation Model of Play Worker Based on Delphi Technique (델파이 조사를 통한 놀이 전문가 핵심역량 분석)

  • Park, Hye-Jin;Kim, Yong-Young
    • Journal of Convergence for Information Technology
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    • v.9 no.2
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    • pp.100-107
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    • 2019
  • The purpose of this study is to develop an evaluation model to measure the core competences of actual play workers by exploring what competences are necessary for them to provide quality play. Based on literature review, we selected five core competences : knowledge of play, program development, understanding play culture, creativity, and information sharing & applying. In order to achieve the research purpose end, a two-round Delphi survey was conducted on 10 play and education experts. The findings drew scholarly consensus on the competences of play workers to have and proposed basic data by developing competences evaluation model to measure them. Each of the key competences has three sub-conpetences, each of which included two behavior elements. Furthermore, this study presented future research directions so that play can be voluntarily planned and supported in a social and cultural context.

Model Development of Capstone Design for Technological and Humanities Convergence by Using Idea Box (아이디어박스를 활용한 기술인문융합형 캡스톤디자인 모형개발)

  • Kyung, Jong-soo;Choi, Chang-ha
    • Journal of Engineering Education Research
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    • v.21 no.6
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    • pp.35-43
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    • 2018
  • In many universities, the Capstone Design course aims to educate creativity, teamwork and leadership, and ultimately aims to cultivate practitioners with practical ability required in the industry. Since the introduction of capstone design as a regular course, it has spread not only to engineering but also to the humanities and social sciences. A typical capstone design is usually carried out within a limited range of schedules and budgets within the scope of a major and a subject. In the case of a special-purpose capstone design, it is necessary to find out excellent items aiming at start-up and commercialization at an early stage, It contributes to the achievement of international convention participation, start-up and commercialization. The teaching styles of capstone design such as multidisciplinary capstone design, fusion capstone design, and global capstone design are developed and operated in various ways. Depending on each type, objectives, curriculum, scope of participation, operation method, performance and so on. In the case of capstone design, it is contributing to increase the achievements such as participation in international conventions, establishment of business and commercialization by early detection of excellent items aiming at start-up and commercialization, development and establishment of support process. Technological and Humanities Convergence Capstone Design Moel is named as the process of designing a four-level idea called "Idea Factory-based Technology-Humannities Fusion Capstone Design Process", and it is used to generate ideas, elaborate ideas, advanced ideas, and commercialization.

An Analysis of the Connection between Mathematics and other Subjects in the Seventh Grade Mathematics Textbook (2015 개정 중학교 1학년 수학 교과서에 반영된 교과 연계 분석 - 문자와 식 단원을 중심으로)

  • Yoon, Si Yeong;Huh, Nan
    • Communications of Mathematical Education
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    • v.32 no.4
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    • pp.537-554
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    • 2018
  • The era of the Fourth Industrial Revolution calls for creativity - convergence talent. In addition to having mathematical knowledge, they can create new technologies by linking them to other fields. This social trend is also reflected in the 2015 revised curriculum, and plans to further expand the STEAM education emphasized since 2011. Many teachers who had previous experience with STEAM training were satisfied with the STEAM teaching effectiveness. However, the reality is that the lack of expertise in other subjects is causing a burden on the ongoing implementation of convergence education. One way to alleviate these teachers' burden is to find the STEAM elements and then apply. Since the convergence education is required continuously, it is necessary to analyze the textbook according to the 2015 curriculum. In this study, we examined how the elements of the STEAM were apply in 7th grade textbooks. Based on the classification framework proposed by Yakman (2008), a new classification framework was devised and applied to the analysis.

Applications for Self-Regulating Learning Strategy to Quantitative Relationships in Chemical Reaction (탐구실험 수업에 자기조절학습 전략을 적용: 학업성취도 및 과학적 태도에 대한 효과)

  • Kim, Yeon Chul;Park, Jong Keun
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.487-495
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    • 2021
  • Using self-regulation learning strategies that can cultivate the creative and critical thinking required in the era of the Fourth Industrial Revolution, it was applied to the exploration experimental class of the section 'quantitative relationship in chemical reactions' in high school chemistry and the effects on academic performance and scientific attitudes were analyzed. In case of academic achievement, although there was no meaningful difference between the two groups in the pre-test, the average value of the experimental group was significantly higher in the post-test. In the case of scientific attitudes, the difference in average points between the two groups was the greatest in readiness and curiosity. In the post-test of the experimental group, academic achievement showed the highest correlation with meta-cognition and scientific attitude with behavioral regulation, respectively. Considering the effectiveness of metacognition and scientific attitudes, self-regulation learning strategies are the most suitable teaching-learning forms for creativity and personality education in this era.