• Title/Summary/Keyword: Teaching -learning activity

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A Study on the Case Analysis of Digital Materials in Children Library - Based on Nowon Children Library - (어린이도서관 디지털자료실의 사례분석 연구 - 노원어린이도서관을 중심으로 -)

  • Lee Kyung-Min
    • Journal of Korean Library and Information Science Society
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    • v.36 no.4
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    • pp.349-364
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    • 2005
  • The main Points of the 7th Education Program are: taking a serious view of development of children's individuality and creativity, and encouragement students their accord activity with applying digital reference for teaching and learning. It Is the suggestion of revitalization method of digital material room, afterward. by means of analyzation for satisfaction and demand and using status of children's library digital material room along with emphasis of self-loading learning and boosting self-solving ability based on computer and IT paradigm. The purpose is : providing foundation of active Information service and suggestion of revitalization method by means of analyzing operation and effective using children's library digital material room at Nowon Children's Library opened 2nd February, 2003. In 2nd chapter; thesis of conceptive model of children's library digital material room. In 3rd Chapter: Present status analysis of N. W. Children's library digital material room operation, and analysis of using and demand of public school 100 pupils. In 4th Chapter : Suggesting conclusion of revitalization of children's library digital material room based on utilization and demand appeared through this study.

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The Effect of Problem-posing Activities on the Affective Domain of Mathematics (문제제기 활동이 수학에 대한 정의적 영역에 미치는 영향)

  • Oh, Yeongsu;Jeon, Youngju
    • The Journal of the Korea Contents Association
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    • v.18 no.2
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    • pp.541-552
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    • 2018
  • The purpose of this study was to investigate the effects of 'problem posing from mathematical problems' on the students' affective domain of mathematics, and to conduct evaluation and management of teachers' respectively. The quantitative and qualitative approaches were combined to analyze the changes in the affective achievement of all the students and individual students in the study. The conclusions of this study are as follows: First, problem-posing class improved the problem-solving ability and meaningful experience in the learning activity itself, thus improving students' self-confidence, interest, value, and desire to learn. Second, The students' affective domain of mathematics should be emphasized, and systematic evaluation and management should be carried out from the first grade of middle school to high school senior in mathematics. Third, it is necessary to present and disseminate them in detail on the national-level to evaluation system and method of affective domain of mathematics. Therefore, the teacher should actively implement the problem-posing teaching and learning in the classroom lesson and help students' affective achievement. and teachers need to measure and manage the affective achievement of all students on a regular basis.

Analysis of the Current Situation about the Computer Education of Commercial High School placing empasis on Gwang-Ju city area (상업계 고등학교 컴퓨터 교육에 관한 현황분석(광주광역시 중심))

  • Ahn, Ju-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.906-909
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    • 2007
  • The method of distributing some questionnaires to the total 4 schools in the area of Gwang-ju city and then collect them later has been used in this study. By using the coefficient of Cronbach's alpha for the collected data, the trust rate of the method of questionnaires have been verified. In conclusion it's been analized that there are disparities in 'computer education course, professor lesson, possibility of computer use, teaching obstacles, self development of teachers, choice and organization of the computer education contents' according to the general situation of the teachers who charge computer education sand there are also disparities in 'goal of computer education, computer curriculum related learning activity, computer curriculum related learning satisfaction, practical use of computer facility, interested contents of students, other lessons besides regular education course' according to the general situation of the students who receive computer education in commercial high school.

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An Analysis on the Curriculum for the Classes of Elementary Science Gifted in Incheon (인천지역 초등과학영재학급의 교육과정 운영실태 분석)

  • 김은주;최선영;강호감
    • Journal of Korean Elementary Science Education
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    • v.23 no.3
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    • pp.192-198
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    • 2004
  • The purpose of this study was to analysis the curriculum for educating and operating the classes of elementary science gifted in Incheon Metropolitan Office of Education. We developed the framework for curriculum content analysis based on the principles of curriculum development for gifted education. The developed framework was applied to the curricula of four classes of elementary science gifted in Incheon. And the needs of gifted students were surveyed in the classes of the elementary science gifted. The results of this study were as follows: 1. The current curriculums of two classes described the goal of the elementary gifted education, but the content and theme of the curricula of three classes were not related to the contents of the 7th national curriculum. 2. The teaching methods used in the science gifted class were mainly a lecture and an experimental activity. and there was little the process of individual instruction. 3. There was not mostly the products as the results of learning because of little performed by a project teaming, an announcement and an exhibition in gifted class. 4. Most of the students of the science gifted class were estimated by the paper tests and observation of the teacher in charge of the gifted class, not by the products and presentation etc. 5. They mostly preferred the theme of everyday life in addition to the textbook, and the instructional type of enrichment teaming and acceleration learning over the grade of themselves. 6. They mainly expected that the curriculum of the gifted class is operated during the semester.

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Relationship between Elementary School Students' Bullying Experience and Bioethics (초등학생의 집단따돌림 경험 정도와 생명윤리의식과의 관계)

  • Moon, Mi Young
    • Journal of the Korean Society of School Health
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    • v.28 no.2
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    • pp.127-138
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    • 2015
  • The purpose of this study was to examine the relationship of bully/victim experiences and bioethics of 5th and 6th graders. Participants were 326 elementary school students. Methods: The data was collected from 1th to 30th October, 2014 in G City. Data were analyzed using descriptive statistics, t-test, ANOVA, Pearson's correlation and multiple regression and Scheff$\acute{e}$ post-hoc analysis by SPSS 18.0. Results: First, in regard to bioethics, significant factors were liking for growing plants (p<.001), emotions after killing insects (p<.001) and the number of friends (p=.003). In regard to bullying experiences, significant factors were gender (p=.021), religion (p=.026), participation in religious activity (p=.019), liking for growing plants (p=.009), insect killing experience (p=.009). The bioethics score of the victim group (2.70 point) were higher than the bully group (2.49 point). The relationship between bully/victim experiences and bioethics was negative. The factors affecting bioethics were liking for growing plants (${\beta}=.159$, p=.004), the number of friends (${\beta}=.124$, p=.030), experiences of being bullied (${\beta}=.352$, p<.001), emotions after killing insects (${\beta}=-.135$, p=.011). Conclusion: Therefore, based on the results of this study, it is required to develop rich learning content and a variety of teaching and learning models for bioethics. Efficient bioethics program would help elementary school students have a higher bioethics awareness. The entire society and families should wake up to the evil effects of school bullying and make concerted efforts to root it out with a sense of responsibility.

Utilizing Online Game as a effective learning material - Consideration of a Business Strategy Lecture by Utilizing Online Game, 'Goonzu', for University students as a View of Constructivism - (효과적인 구성주의 학습도구로써 온라인게임의 활용 -대학생을 대상으로 온라인게임 '군주'를 활용한 경영전략 수업의 구성주의적 고찰-)

  • Wi, Jonh-Hyun;Won, Eun-Sok
    • Journal of Korea Game Society
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    • v.6 no.4
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    • pp.25-37
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    • 2006
  • Although the constructivistic instruction is emphasized in these days, many teachers feel burden to implement their teaching based on constructivistic teaming theory. As the main reason for this, difficulty to find out effective materials which can be utilized in the constructivistic instruction can be argued. According to recent studios, effectiveness of online games as the educational material was proven. Based on this result, the possibility for utilizing online games as effective educational materials in the constructivistic instruction was discussed in this study. For this, total process for the business strategy lecture implemented to 50 students in Chung-Ang univ. during 9 months by utilizing an online game named 'Goonzu' was reviewed by the perspective of constructivistic teaming theories. As a result of this review, it was proven that constructivistic methodologies were applied effectively in that lecture. Based on this, the possibility of utilizing online games as the effective material in the constructivistic teaming activity is discussed in this study.

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유네스코 협동학교의 환경교육의 성과와 과제

  • 박병옥
    • Hwankyungkyoyuk
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    • v.5 no.1
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    • pp.101-111
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    • 1993
  • The Korean National Commission for Unesco has helped Korean Unesco Associated Schools undertake environmental studies within the framework of education for international understanding, cooperation and peace from 1991 - 1993. The environmental studies enjoyed participation by nine Associated Schools among 35 throughout the country, with each school on a different theme each year. Environmental studies by the Unesco Associated Schools are differentiated from those by the former continues to work on environmental or Provincial Boards of Education. The former continues to work on environmental education, longer than 1 - 2 years, and they can also capitalize on the international networks of the ASP, which may be instrumental to understanding the worldwide nature of the environmental issues these days. This paper contains a breif explanation of the cases of environmental studies by level of education from primary to teacher education level. It is argued that through the study, the students of Unesco Associated Schools well recognize the seriousness of environmental problems facing mankind and will have positive attitudes and values towards the preservation of our environment. It is also argued that the studies result in a variety of useful teaching/learning methods for environmental education: students visit to polluted areas. survey, composition of works with environmental themes such as posters, poems, organization of discussion by the students on environmental problems, exhibition, international correspondence, etc. The studies also have produced various helpful reaching/learning materials : photos, slides, scrapbooks of articles on environmental issues from newspapers, etc. However, several problems also emerged through the studies. A few of them are described here ; First, focus on the extra-curricula activity rather than regular curricula results in the neglect of the knowledge base of environmental education. Second, only a part of the all 35 Associated Schools have participated in the project. Third, primary and first secondary students have difficulty in using foreign language which is vital for international activities.

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A Study on the Change of the Perception of Students' Computational Thinking and Scientific Attitudes in Earth Science Classes Using a Block-based Coding (블록형 코딩프로그램을 활용한 지구과학 수업에서 학생들의 컴퓨팅 사고력에 대한 인식 및 과학적 태도 변화 연구)

  • Han, Shin;Kim, Hyoungbum
    • Journal of the Korean Society of Earth Science Education
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    • v.12 no.2
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    • pp.131-140
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    • 2019
  • In this study, a block-base coding that could develop computing thinking was applied to Earth science teaching and learning to identify how the perception of computational thinking and scientific attitude was changed as part of creativity education. Based on the results of the study, the conclusions are as follows: First, an Earth science education program was developed using a block-based coding for elementary school students. The 12-hour program was designed for inquiry activities to encourage students to engage in various thinking by providing them with activity-oriented problems. Second, the Earth science education program using a block-based coding showed significant results in confidence in the use of a computer program, integrated learning with a computer, computational thinking, and problem-solving factors with computational thinking. Third, the Earth science education program using block-based coding showed significant differences in the categories of curiosity, criticism, cooperation, persistence, and creativity. It could be judged that it was effective for students in the process of questioning and trying to solve the problem themselves.

An Exploration of Interaction Factors and Analysis on Interaction-Level of Synchronous Online Education in University (대학 실시간 온라인 교육에서의 상호작용 요소 탐색과 수준 분석)

  • Han, Hyeong-Jong
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.14-25
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    • 2021
  • The purpose of this study is to explore what are the interactive factors of synchronous online education in university and identify the level of interaction. This study used mixed research method. As a result of the interaction level, it was recognized that face-to-face education could be more interactive than synchronous online education. Synchronous online education could have better interactive between instructor and learner, and among learners than asynchronous online education. Factors which influencing the interaction were as follows: small group activities and scaffolding, diversification of communication channels and integration of learner's question in learning content. Detrimental elements were distance felt between instructor and learners, low intimacy among learners, content-focused lecture, restrictions on non-verbal communication, unstable systems and misusing microphones. The necessary factors to promote interaction are planning interactive class activities, etc. Based on the results, it was to suggest what kinds of efforts are needed to make interaction more effective in terms of teaching and learning method & activity, tool & system, and environment.

Pre-service teachers' motivation in group activities for developing knowledge for teaching and practical competency: The case of the task value (교수 지식과 실천적 역량을 위한 그룹 활동에서 예비교사들의 동기: 과제 가치 사례)

  • Choi, Song-Hee;Kim, Dong-Joong
    • The Mathematical Education
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    • v.60 no.3
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    • pp.341-362
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    • 2021
  • The purpose of this study is to explore the qualitative characteristics of pre-service teachers' motivation while they are participating in group activities for developing mathematical essay assessment problem and revising it. For this purpose, we analyzed individual factors about group learning activities as well as contextual factors about practical competency (in developing and revising mathematical essay assessment problem through collecting data of student responses to the problem). As results of data analyses, autonomy, among individual factors regarding group learning activities, was one of the main characteristics in attainment value, utility value, and intrinsic value, whereas task, authority, and grouping, among contextual factors regarding practical competency, appeared to have a positive impact on task value. These results suggest how to think of specific ideas and articulate them in designing a curriculum to develop student-evaluation expertise for pre-service teachers.