• Title/Summary/Keyword: Teaching & Learning Materials

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A Non-program Line Tracer Learning Model for Creative Learning Activities during Discretionary Activity Hours (재량활동시간에 창의성학습 활동을 위한 비프로그램형 라인트레이서 학습모형 - 교재 개발과 수행평가 중심 -)

  • Moon, Wae-Shik
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.101-109
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    • 2011
  • Generally, learning tools like robots are being mainly used as teaching aids to enhance creativity of a group of students who are superior in their studies and have an excellent potential in private education. This study uses a relatively cheap line tracer as a teaching aid and connects it with regular subjects so that elementary school higher graders showing academic achievement lower than average can get robot learning. This research developed a line tracer learning curriculum and teaching materials for total 12 sessions and taught students showing academic achievement below average and evaluated them after. According to the result of evaluating their achievement levels based on their results of learning in each session, most of the students with low academic achievement was evaluated to understand most of the contents in the curriculum fully. Through its empirical implementation, this paper has found the possibilities of robot education connected with the regular curriculum for elementary students exhibiting relatively lower academic achievement.

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Redesigning of STEAM Learning/Teaching Program for Robot (로봇 STEAM 교수학습 프로그램 제안)

  • Park, HyunJu;Baek, Yoon Su
    • Journal of Engineering Education Research
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    • v.18 no.6
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    • pp.3-10
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    • 2015
  • The purpose of this study was to analyze STEAM learning/teaching program that relates robots and to develop and redesign STEAM teaching/learning program with a robot for elementary and secondary schools. 'Learning with a robot' is considered as one of the best candidates for STEAM education. This article mainly concerns a robot that can be helpful to improve students' interests in learning science and mathematics in schools. As the results of the STEAM learning/teaching program analyzing, the program for elementary schools contained more contents of liberal arts and fine arts, and the program for secondary schools contained more contents of science, technology, and math. In the middle school program, context for learning, class activities of creative design and emotional touch, evaluation, and job and career information were evenly implemented. In the elementary and high school program, there were few information about robotics career. We extracted all robot utilizable subjects and units from school curriculums, and redesigned contents which can be applicable to regular classes for schools. As the result of this study, we conclude that 'learning with a robot' can encourage students' interests in STEM area.

A Study on the Types of Private EduTech Content for establishment of integrated platform of K-EDU - In conjunction with future teaching-learning methods and learning types - (K-에듀 통합플랫폼 구축을 위한 민간 에듀테크 콘텐츠의 유형에 관한 연구 - 미래 교수-학습 방법 및 학습유형과 연계하여 -)

  • Ha, Ho-Sung;Lee, Jae-Lim
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.20 no.3
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    • pp.11-24
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    • 2021
  • The purpose of this research is to investigate the current status of edu-tech trends and contents of domestic and foreign private companies in order to successfully establish the K-EDU integrated platform, analyze the connection between future teaching-learning methods and learning styles, and provide basic materials to help frontline schools easily link teaching-learning methods to the most suitable contents per subject. To this end, a literature survey and on-site interviews with officials from companies participating in the 2021 Education Fair provided results of investigating 116 edu-tech contents produced by a total of 68 companies, including 22 overseas (28 contents) and 46 domestic (88 contents) ones, on whether they mutually match future teaching-learning methods and learning styles.

Development and Application of Workshop Type of Enriched in-Service Program for Teaching Scientific Creativity (과학적 창의성 지도를 위한 워크숍 방식의 심화 연수 프로그램의 개발과 적용)

  • Park, Jong-Won;Kim, Bon-Kyeong;Choi, Jae-Hyeok;Jee, Kyoung-Jun
    • Journal of The Korean Association For Science Education
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    • v.30 no.8
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    • pp.1017-1030
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    • 2010
  • In this study, an enriched in-service program for teaching scientific creativity was developed and implemented using the scientific creativity activities developed by Park, Park, & Lee (2008). In this program, science teachers performed scientific creativity activities by themselves and practiced the development of actual teaching materials. As a result, science teachers mentioned that they could achieve their goals by learning about various actual teaching materials and teaching strategies for gifted education. They also mentioned that the in-service program was interesting, had appropriate levels of learning difficulty, and that they would apply the teaching programs and teaching strategies to actual gifted education. Observing teachers' actual learning processes during the in-service training course, it was found that they actually participated in the in-service program for a long time intensively and could improve conceptual understanding in depth, but it was necessary to long-term creative thinking practice for being beyond the level of students' creative activities. Finally, from the analysis of teaching materials developed by teachers at the final step of the in-service program, it was found which aspects were developed well or were unsatisfactory, therefore, these findings could be applied for more improved in-service programs.

Recognition Level of the Culinary Practice of Culinary Teachers in Vocational High Schools

  • Kang, Keoung-Shim
    • International Journal of Human Ecology
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    • v.11 no.2
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    • pp.93-101
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    • 2010
  • This study finds methods to activate culinary education by surveying the level of recognition for culinary practice from the culinary teachers of vocational high schools. The number of individuals surveyed is 103. Data is verified by using SPSS 14.0 (SPSS Inc, Chicago, USA). The results of the survey on recognition for culinary education showed that learning requirements are very high as well as that theoretical education and trial demonstrations are necessary to enhance the effects of culinary practice education. Desired teaching learning materials were cooking materials by a certified technician. Their desired supplementary data for enhancing practical techniques were practical demonstrations, various materials and language instruction to learn other culinary practices. It is reported that there was increasing work other than learning time and complication for preparing practice. In addition, they desire more websites for cooking need to be built. Plans for activating culinary education are as follow: First, how to enhance the professional abilities of culinary teachers. Second, to show the necessity of theoretical education, video-based education, and culinary practice demonstrations. Third, to show the necessity to increase the ratio for culinary practice classes. Fourth, to display various teaching and learning materials. Fifth, to enhance websites for culinary data. Sixth, to provide opportunities to augment a sense of achievement.

An Analysis and Definition of Software Education Learning Elements for Pre_service Elementary Teacher (예비 교사들의 소프트웨어 교육의 학습 요소 정의 및 효과 분석)

  • Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.23 no.3
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    • pp.245-254
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    • 2019
  • In the 2015 revision curriculum, software education must be conducted for 17 hours in elementary school fifth or sixth grade. Pre_service elementary teachers should be able to teach software. In this study, learning factors according to the achievement criteria for software education will be defined for pre-service elementary teachers. Pre-service teachers were taught by learning elements. As a result, the pre_service teachers were able to create teaching and evaluation materials for each learning element. It was also found that the pre-service teachers improved their ability to teach software education in elementary school based on these materials.

A Study on the Development of Computer Assisted Instruction for the Middle School Mathematics Education - Focused on the graph of quadratic function - (중학교 수학과 CAI 프로그램 개발 연구 -이차함수의 그래프를 중심으로-)

  • 장세민
    • Journal of the Korean School Mathematics Society
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    • v.1 no.1
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    • pp.151-163
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    • 1998
  • In mathematics education, teaching-learning activity can be divided largely into the understanding the mathematical concepts, derivation of principles and laws, acquirement of the mathematical abilities. We utilize various media, teaching tools, audio-visual materials, manufacturing materials for understanding mathematical concepts. But sometimes we cannot define or explain correctly the concepts as well as the derivation of principles and laws by these materials. In order to solve the problem we can use the computer. In this paper, character and movement state of various quadratic function graph types can be used. Using the computers is more visible than other educational instruments like blackboards, O.H.Ps., etc. Then, students understand the mathematical concepts and the correct quadratic function graph correctly. Consquently more effective teaching-learning activity can be done. Usage of computers is the best method for improving the mathematical abilities because computers have functions of the immediate reaction, operation, reference and deduction. One of the important characters of mathematics is accuracy, so we use computers for improving mathematical abilities. This paper is about the program focused on the part of "the quadratic function graph", which exists in mathematical curriculum the middle school. When this program is used for students, it is expected the following educational effect. 1, Students will have positive thought by arousing interests of learning because this program is composed of pictures, animations with effectiveness of sound. 2. This program will cause students to form the mathematical concepts correctly. 3. By visualizing the process of drawing the quadratic function graph, students understand the quadratic function graph structually. 4. Through the feedback, the recognition ability of the trigonometric function can be improved. 5. It is possible to change the teacher-centered instruction into the student-centered instruction. For the purpose of increasing the efficiencies and qualities of mathmatics education, we have to seek the various learning-teaching methods. But considering that no computer can replace the teacher′s role, tearchers have to use the CIA program carefully.

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The Dark Side of TESOL: The Hidden Costs of the Consumption of English

  • Piller, Ingrid;Takahashi, Kimie;Watanabe, Yukinori
    • Cross-Cultural Studies
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    • v.20
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    • pp.183-201
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    • 2010
  • Based on case studies from Japan and South Korea, this review paper explores the hidden costs of English language learning (ELL). In a context where English has become a commodity and ELL a form of consumption, we focus on the personal and social costs of (a) studying abroad as a much-touted path to "native-like" proficiency and (b) sexualization of language teaching materials in order to reach new niche markets. The hidden costs of ELL are embedded in language ideologies which set English up as a magical means of self-transformation and, at the same time, an unattainable goal for most Japanese and Koreans. We end with the call to expose debilitating language ideologies in order to shed light on the hidden costs of ELL.

Design Learning Environment based on Affordance Concept for Convergent Design Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.8 no.1
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    • pp.199-206
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    • 2020
  • I suggested the design learning environment based on affordance concept approach for supporting and improving learners' behavior and outcome for convergent design education in this study. The design learning space should be applied teaching and learning activity, especially learners' behavior, physical space condition to support the design thinking process. The design learning space needs openness, individuality and connectivity to support the learners' behavioral to immerse, participate, cooperate, understand, think and fulfill the design thinking process. The composition principles of the learning environment for convergent design education supports communication and collaboration among members for independence and interaction. The spaces for design research and teaching needs high privacy while facilitating visual communications through special materials and wall structure design. Also, for connectivity to improve the learners' physical and visual contact, the environment of the classrooms requires flexibility and mobility by providing an open space integrating unit cells for realizing learning purpose. These are provided by formed of an open structure for inducing visual communication and physical contact to involve the design activities and the mutual interchange.

Development and Application of PBL-Based Teaching Materials for Information Communication Ethics Education (PBL기반 정보통신윤리교육 수업자료 개발 및 적용)

  • Hwang, Jae-In;Shin, Jae-Han
    • The Journal of Korean Association of Computer Education
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    • v.15 no.1
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    • pp.33-41
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    • 2012
  • The purpose of this study was to examine the effectiveness of problem-based learning(PBL) of information communication ethics on the problem-solving skills of fifth- and sixth-grade elementary school students about information communication ethics and their attitude. The findings of the study were as follows: First, the PBL-based teaching materials for information communication ethics could serve to stir up the interest of students by letting them face problem situations caused by the disfunction of the information society. Second, a wide variety of teaching-learning activities including cooperative learning and discussion were implemented while the selected students performed the given problem-solving tasks, and the activities had a very good effect on PBL-based information communication ethics education. Third, PBL-based information communication ethics education could be one of effective ways to boost not only the problem-solving skills of students but the teaching interest and capability of teachers.

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