• 제목/요약/키워드: Task structure

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작업지향 설계를 위한 의복형 보행보조 로봇의 분류방법 (Classification of Wearable Walking-Assistive Robots for Task-Oriented Design)

  • 김헌희;정진우;장효영;김진오;변증남
    • 로봇학회논문지
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    • 제1권1호
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    • pp.1-8
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    • 2006
  • In this paper, we propose a methodology for classifying types of lower limb disability and their mechanical structure, based on extensive survey of previous developments. We also propose a task-oriented design with human-friendly and energy-efficient assistive system. The result can be used for optimal design of wearable walking-assistive robot considering the type of disability and the content of task.

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이러닝 수업에서 대학생의 자기조절학습에 영향을 미치는 과제가치, 자기효능감, 수업 성취목표구조, 학업정서 간의 구조적 관계 (The structural relationship among task value, self-efficacy, goal structure, and academic emotions for promoting self-regulated learning in e-learning course)

  • 유지원
    • 컴퓨터교육학회논문지
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    • 제15권4호
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    • pp.61-77
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    • 2012
  • 본 연구는 이러닝 학습자의 자기조절학습에 영향을 미치는 학업정서와 선행요인들 간의 관계를 규명하고자 하였다. 통제-가치이론 및 선행연구 고찰을 통해 자기조절학습에 영향을 미치는 선행요인으로 지각된 과제가치, 자기효능감, 수업에서 강조되는 목표구조, 학업정서 중 즐거움, 두려움, 지루함을 선정하고 모형을 상정하였다. 상정된 모형은 국내 대학의 이러닝 수강생 535명의 자료를 바탕으로 검증되었다. 분석 결과, 상정된 모형은 타당하였고, 지각된 과제가치, 자기효능감과 수업에서의 성취목표구조는 학습자의 세부 학업정서에 영향을 미치는 것으로 확인되었다. 또한 학업정서 중 즐거움만이 자기조절학습에 유의한 영향을 미쳤으며, 수업성취목표구조에 따라 학업정서와 자기조절학습에 각기 다른 영향력을 나타내었다. 본 연구결과를 바탕으로 시사점을 논의하였다.

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초등학교 수학 교과서에 제시된 비례추론 과제의 분석 (The Analysis of Proportional Reasoning Tasks in Elementary School Mathematics Textbooks)

  • 송동현;박영희
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제25권1호
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    • pp.57-79
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    • 2022
  • 본 연구에서 초등 교과서의 비와 비율 단원 및 비례식과 비례배분 단원에서 비와 비례 개념과 관련하여 제시된 활동을 분석하여 교과서에 제시된 비례추론 과제가 교육과정별로 어떠한지 알아보았다. 비와 비율 단원에 제시된 비례추론 과제가 2009 개정 때에는 비와 비율의 곱셈 구조 유형과 비례추론 활동이 모두 늘어 내용이 다양해졌지만, 백분율의 곱셈 구조 유형과 비례추론 활동은 모두 약화되었다. 2015 개정 때에도 둘 다 약화되었고, 백분율의 곱셈 구조 유형과 비례 추론 활동은 모두 늘어 내용이 다양해졌다. 비례식과 비례배분 단원에 제시된 비례추론 과제가 2009 개정 시기에는 비의 성질의 곱셈 구조 유형과 비례추론 활동이 모두 증가하여 내용이 다양해졌지만, 비례식과 비례배분은 곱셈 구조 유형만 늘고 비례추론 활동에는 큰 변화가 없어 이전과 내용이 비슷했다. 그리고 2015 개정 시기에 비례식의 곱셈 구조 유형과 비례추론 활동이 모두 늘어 내용이 다양해졌지만, 비의 성질과 비례배분은 곱셈 구조의 유형과 비례추론 활동에 큰 변화가 없어 이전 내용과 비슷하였다. 비와 비율 단원과 비례식과 비례배분 단원에서 모두 다중 묶음 관점에 따라 측정 공간 내의 분석으로 해석하려는 시도가 주로 있었다.

멀티 에이전트 시스템에서의 효율적인 작업 수행 방법 (Efficient Task Execution Methods in Multi-Agent Systems)

  • 박정훈;최중민
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1998년도 추계종합학술대회 논문집
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    • pp.511-514
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    • 1998
  • This paper proposes efficient methods that integrate and execute local plan rules of task agents in a multi-agent environment. In these methods, each agent's plan rules are represented in a network structure, and these networks are then collected by a single task agent to build a integrated domain network, which is exploited to achieve the goal. Agent problem solving by using the domain network enables a concurrent execution of plan rules that are sequential in nature.

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우리 나라 중소기업 정보시스템의 성공요인에 대한 실증분석 (An Empirical Study of MIS CSF's for Small & Medium Business In Korea)

  • 안재영
    • 경영과정보연구
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    • 제3권
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    • pp.399-417
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    • 1999
  • The purpose of this paper id to study the factors influencing MIS user satisfaction. For this purpose. I have reviewed the results of past studies on the performance factor of MIS, and introduced a new model associated with small & Medium Business. On the basis of this model, I have hypothesized that the following variables influence user satisfaction : (gender, age), individual characteristics(user attitude, training for user), managerial characteristic(top management involvement, organizational support) and task characteristics(task structure). There were 195 participants surveyed using questionnaires from 25 different small & medium Business in Pusan. The research model and associated hypotheses were tested by following statistical techniques: reliability test, regression, t-test and ANOVA. The findings of this study are follows; 1. It was found that gender and age are not correlated user satisfaction. 2. Among individual characteristics, only user attitude influence user satisfaction significantly. 3. While organizational supports influence positively user satisfaction, top management involvement do not influence it. 4. Task structure is highly correlated with user satisfaction. In spite of many factors affecting MIS success, this study did not consider all variables affect on user satisfaction. We need integrated model including more various factors.

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수정된 CODARTS 벙법론에서의 실시간 병렬 태스크 자동 구성 (Automation of the Concurrent Real-Time Task Structuring in the modified CDOARTS Methodology)

  • 김규년;정민포;이종구
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제26권1호
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    • pp.106-106
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    • 1999
  • When we design real-time software target system is analyzed and then we structure sequential executive modules into concurrent tasks. As a result of the analysis, control flow and dataflow diagram based on the RTSA notation is produced. This diagram is structured into concurrenttasks under the condition that performance problem is not serious. The criteria structuring concurrenttasks are introduced as Concurrent Design Approach for Real-Time System(CODARTS) by Gomaa.But structuring concurrent tasks using the criteria of CODARTS is somewhat difficult because thecriteria are dependent on designer's experience. CODARTS is an wide-range and abstractmethodology. As a result, the design can be inconsistent and peoples can understand it differently Inthis paper, we restructure the CODARTS methodology, propose a revised CODARTS structure andrepresent the task structuring steps for this new framework to overcome the understanding andinconsistency problems. The revised CODARTS framework and task structuring steps can be used toautomate the design of real time concurrent software systems. Finally, we show an example of taskstructuring in revised CODARTS framework.

인터랙티브한 애니메이션 캐릭터 제작을 위한 인공지능 미들웨어 설계 (A Design of AI Middleware for Making Interactive Animation Characters)

  • 이승섭;엄기현;조경은
    • 한국게임학회 논문지
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    • 제8권1호
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    • pp.91-101
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    • 2008
  • 대부분의 디자이너는 3DS MAX와 같은 전문 3D 애니메이션 저작도구를 사용하여 수작업으로 애니메이션을 제작한다. 이 방법은 많은 시간과 노력을 필요로 하며, 애니메이션 캐릭터들이 서로 상호작용 할 수 없다. 이를 개선하기 위해, 본 논문에서는 3DS MAX플러그인 형태의 인공지능 미들웨어를 설계하고 미들웨어에 필요한 인공지능 표현 구조와 내부 처리 방안을 제안한다. 제안 방법은 캐릭터가 보유할 인공지능 요소를 도형과 선분으로 그려 표현하는 방법으로 캐릭터의 인공지능 구조를 제작한다. 실험을 위해 기존 방법과, 제안하는 방법을 사용하여 동일한 애니메이션을 제작하고 작업량을 측정하였다. 실험 결과 소규모 작업에서는 기존의 방법과 비슷하거나 작업량이 많으나, 대규모의 작업에서는 기존 방법에 비해 최대 43%의 작업량 감소를 확인하였다. 본 논문에서 제안하는 방법을 사용하면, 애니메이션에서 캐릭터간의 상호작용이 가능하며 작업량 감소 효과를 얻을 수 있다.

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대학도서관에서의 리더십 유형과 직무만족 간의 관계에 관한 연구 (A Study on the Relationship between Leadership Styles and Job Satisfaction in University Libraries)

  • 김수진
    • 한국비블리아학회지
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    • 제8권1호
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    • pp.179-196
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    • 1997
  • The purpose of this study Is to verify relationship between leadership styles ( consideration leadership and Initiating structure leadership) and Job satisfaction In university libraries. The conclusions in this study are summarized as follows: 1. Correlations between leadership styles and job satisfaction are positive. Consideration leadership is higher correlation than initiating structure leadership. 2. Leadership styles have affected on Job satis-faction (promotion, task, salary, superior, fellow) differently. Consideration leadership is higher influenced than initiating structure leadership except satisfaction of task. 3. It is no difference that leadership styles have affected on job satisfaction by a characteristic(sex, school career, librarian's license) of person. As consideration leadership is higher correlation and influence than initiating structure leadership, leader should have done consideration leadership and then library's staffs can get job satisfaction in order to achieve job satisfaction, leader had better show consideration leadership regardless of sex. school career and librarian's license. leadership styles have influenced Job satisfaction differently. It shows indirectly that library's staffs are not discriminated by sex, school career and librarian's license.

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A Study on Structuring and Classification of Input Interaction

  • Pan, Young-Hwan
    • 대한인간공학회지
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    • 제31권4호
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    • pp.493-498
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    • 2012
  • Objective: The purpose of this study is to suggest the hierarchical structure with three layers of input task, input interaction, and input device. Background: Understanding the input interaction is very helpful to design an interface design. Method: We made a model of three layered input structure based on empirical approach and applied to a gesture interaction in TV. Result: We categorized the input tasks into six elementary tasks which are select, position, orient, text, and quantify. The five interactions described in this paper could accomplish the full range of input interaction, although the criteria for classification were not consistent. We analyzed the Microsoft kinect with this structure. Conclusion: The input interactions of command, 4 way, cursor, touch, and intelligence are basic interaction structure to understanding input system. Application: It is expected the model can be used to design a new input interaction and user interface.

Task Assignment Model for Crowdsourcing Software Development: TAM

  • Tunio, Muhammad Zahid;Luo, Haiyong;Wang, Cong;Zhao, Fang;Gilal, Abdul Rehman;Shao, Wenhua
    • Journal of Information Processing Systems
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    • 제14권3호
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    • pp.621-630
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    • 2018
  • Selection of a suitable task from the extensively available large set of tasks is an intricate job for the developers in crowdsourcing software development (CSD). Besides, it is also a tiring and a time-consuming job for the platform to evaluate thousands of tasks submitted by developers. Previous studies stated that managerial and technical aspects have prime importance in bringing success for software development projects, however, these two aspects can be more effective and conducive if combined with human aspects. The main purpose of this paper is to present a conceptual framework for task assignment model for future research on the basis of personality types, that will provide a basic structure for CSD workers to find suitable tasks and also a platform to assign the task directly. This will also match their personality and task. Because personality is an internal force which whittles the behavior of developers. Consequently, this research presented a Task Assignment Model (TAM) from a developers point of view, moreover, it will also provide an opportunity to the platform to assign a task to CSD workers according to their personality types directly.