• Title/Summary/Keyword: Task design

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Effects of self-disclosure in conversational agents - Comparison of task- and social-oriented dialogues -

  • Lee, Kahyun;Choi, Kee-eun;Choi, Junho
    • Design Convergence Study
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    • v.18 no.3
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    • pp.71-87
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    • 2019
  • Previous research has shown that the use of self-disclosure, the process of revealing personal thoughts and feelings, in conversational agents (CAs) increases overall user evaluations. However, research exploring the effects of self-disclosure in different situations or dialogue types is limited. This study investigated the effects of self-disclosure and dialogue type (task- vs. social-oriented) on trust, usefulness, and usage intention. Results showed significant interaction effects between self-disclosure and dialogue type. For CAs that did not use self-disclosure, trust, usefulness, and usage intention were higher in task-oriented dialogues. In contrast, CAs that did use self-disclosure had higher trust, usefulness, and usage intention in social-oriented dialogues. These results suggest that researchers and designers should consider the specific dialogue types and corresponding user goals when adding human qualities, such as self-disclosure, to CAs.

A Study on the Office Environmental Design of Monitoring Center (모니터링 센터의 사무 환경 디자인에 관한 연구)

  • 김형년
    • Korean Institute of Interior Design Journal
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    • no.33
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    • pp.46-53
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    • 2002
  • The development of data communication and network technology has brought a change to various communications through the internet. Regarding the stable internet service, corporations and Individuals came to require an internet data center in which there is computer equipment and network devices available 24 hours everyday. The internet data center is now on a large scale in its structure and facility, suitable for the internet environment that is under development in various dimensions, and effective for task support, stable facility, capable of space expansion and flexibility, and easiness in ease of maintenance and management, etc. The monitoring center of the data center which is one of the core facilities in the center, special space elements and functions as well as a function of task space are to be put into consideration additionally. This study was to present a proposal for the space elements and environmental design of a monitoring center, which could create an efficient and comfortable room.

A Design Procedure for Safety Simulation System Using Virtual Reality

  • Ki, Jae-Seug
    • Journal of the Korea Safety Management & Science
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    • v.1 no.1
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    • pp.69-77
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    • 1999
  • One of the objectives of any task design is to provide a safe and helpful workplace for the employees. The safety and health module may include means for confronting the design with safety and health regulations and standards as well as tools for obstacles and collisions detection (such as error models and simulators), Virtual Reality is a leading edge technology which has only very recently become available on platforms and at prices accessible to the majority of simulation engineers. The design of an automated manufacturing system is a complicated, multidisciplinary task that requires involvement of several specialists. In this paper, a design procedure that facilitates the safety and ergonomic considerations of an automated manufacturing system are described. The procedure consists of the following major steps. Data collection and analysis of the data, creation of a three-dimensional simulation model of the work environment, simulation for safety analysis and risk assessment, development of safety solutions, selection of the preferred solutions, implementation of the selected solutions, reporting, and training. When improving the safety of an existing system the three-dimensional simulation model helps the designer to perceive the work from operators point of view objectively and safely without the exposure to hazards of the actual system.

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Workflow Design on Product Data Management System Using Object-Oriented Modeling Technique (객체지향 방법론을 이용한 제품정보관리(PDM) 시스템에서의 워크플로우 설계)

  • 최종윤;최경희;안병하
    • The Journal of Society for e-Business Studies
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    • v.4 no.1
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    • pp.145-157
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    • 1999
  • The challenge is to maximize the time-to-market benefits of concurrent engineering while maintaining control of data and distributing it automatically to the people who need it when they need it. The way PDM systems cope with this challenge is that master data is held only once in a secure vault where its integrity can be assured and all changes to it monitored, controlled and recorded. The structure of PDM is various from vendor, but they have common module. That is PDM and it is most important. The goal is to design the workflow in PDM using object-oriented modeling method. The past methods have concentrated on the flow between workflow engine and agent, but this paper will focus on task. We will model task as individual object. This paper uses OMT(Object Modeling Technique) by James Rumbaugh for base modeling tool and uses DCOM(Distributed Component Object Model) for base ORB(Object Request Broker). Research object is to design the static object model, to design state change by dynamic model and to design data transition by functional model.

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A Study on Structuring and Classification of Input Interaction

  • Pan, Young-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.493-498
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    • 2012
  • Objective: The purpose of this study is to suggest the hierarchical structure with three layers of input task, input interaction, and input device. Background: Understanding the input interaction is very helpful to design an interface design. Method: We made a model of three layered input structure based on empirical approach and applied to a gesture interaction in TV. Result: We categorized the input tasks into six elementary tasks which are select, position, orient, text, and quantify. The five interactions described in this paper could accomplish the full range of input interaction, although the criteria for classification were not consistent. We analyzed the Microsoft kinect with this structure. Conclusion: The input interactions of command, 4 way, cursor, touch, and intelligence are basic interaction structure to understanding input system. Application: It is expected the model can be used to design a new input interaction and user interface.

A Study on the Development of Criteria and Subjects for The School Safety Manager Qualifications (학교안전관리사 자격의 검정기준 및 검정과목 개발 연구)

  • Hwang, Young Ah
    • Journal of the Korean Society of Safety
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    • v.32 no.1
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    • pp.98-107
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    • 2017
  • This study is aimed to design for qualification structure and develop the subjects for examination of the school safety manager qualifications. For the study purpose, job analysis and meetings with experts were performed for extract contents such as task range, criteria of examination, subjects of examination and examination methods, etc. The first step, duties and tasks of the school safety manager were figured out through revised job analysis data of the school safety manager developed before. On the second step, job model was established and developed job specification including importance, difficulty and frequency of each task. On the third step, task specification was developed, and Knowledge-Skill Matrix was the most important thing on examination were completed. The fourth step was the selection of examination subject using task-subject matrix and 6 subjects such as The Principles of Safety, Understanding of the School Safety Manual, Law Related on the School Safety, Introduction to Education, Understanding and Dealing with Type of the School Safety, Establishment of the School Safety Plan were derived from previous procedure. The fifth step was development of guidelines for design examination of each subject. The last step was development for skills education program.

Performance of Office Workers Under Office Sounds and Various Enclosure Conditions in Open Workplaces

  • Yoon, Heakyung
    • Architectural research
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    • v.15 no.1
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    • pp.9-15
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    • 2013
  • Effects of physical attributes of workstation enclosures on the performance of office workers with different difficult levels of office tasks and moods are presented. Performance scores in complex tasks were expected to increase with greater workstation enclosures while those in simple tasks would be the same. Mood ratings were expected to be higher in lower workstation enclosures. Performance of 102 college students on ambient office sounds (45 dBA) with office tasks were measured for 100 minutes under three different workplace enclosures: (1) four foot partitions on two sides; (2) six foot partitions on three sides; and (3) a fully enclosed workstation with eight foot partitions. The tasks were to memorize a paragraph with 130 words (complex task) and to search phone numbers (simple task). The complex task performance in the fully enclosed workstation was increased compared to that in the workstation with four foot partitions (p < 0.001) and to that in the workstation with six foot partitions (p < 0.05). However, occupants in the fully enclosed workstation with office sounds without speech generally gave higher mood ratings. It indicates that closed individual offices may offer important contributions to collaborative work as well as individual productivity. These findings would help design community revise open plan design to increase collaboration among office workers.

Comparison of Two Methods for Size-interpolation on CRT Display : Analog Stimulus-Digital Response Vs. Digital Stimulus-Analog Response (CRT 표시장치에서 두 형태의 크기-내삽 추정 방법의 비교 연구 : 상사자극-계수 반응과 계수 자극-상사반응)

  • Ro, Jae-ho
    • Journal of Industrial Technology
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    • v.14
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    • pp.127-140
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    • 1994
  • This study is concerned with the accuracy and the patterns when different methods was used in interpolation task. Although 3 methods employed the same modality for input (visual) and for output (manual responding), they differed in central processing, which method 1 is relatively more tendency of verbal processing, method 2 is realtively more tendency of spatial processing and method 3 needed a number of switching code (verbal/spatial) performing task. Split-plot design was adopted, which whole plot consisted of methods (3), orientations (horizon, vertical), base-line sizes (300, 500, 700 pixels) and split plot consisted of target locations (1-99). The results showed the anchor effect and the range effect. Method 2, method 3 and method 1 that order was better accuracy. ANOVA showed that the accuracy was significantly influenced by the method, the location of target, and its interactions ($method{\times}location$, $size{\times}location$). Analysis of error data, response time and frequency of under, just, over estimate indicated that a systematic error pattern was made in task and methods changed not only the performance but also the pattern. The results provided support for the importance of the multiple resources theory in accounting for S-C-R compatibility and task performance. They are discussed in terms of multiple resources theory and guidelines for system design is suggested by the S-C-R compatibility.

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Assessing the Effectiveness of Smartphone Usage to Interact with Learning Materials in Independent Learning Outside of Classrooms among Undergraduate Students

  • Sununthar Vongjaturapat;Nopporn Chotikakamthorn;Panitnat Yimyam
    • Asia pacific journal of information systems
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    • v.31 no.1
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    • pp.43-75
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    • 2021
  • Clearly, the smartphone is increasingly playing a greater role in everyday life, thus providing opportunities to evaluate how well the use of the smartphone meets the requirements of undergraduate students in independent learning outside of a classroom setting. This study used the task-technology fit (TTF) model to explore the effectiveness of smartphone usage to interact with learning materials in independent learning outside of classrooms, the need for smartphone support, and the fit of devices to tasks as well as performance. First, the study used interviews, observation, and survey data to identify what are the most important constructs of smartphones that stimulate students to interact with learning materials in independent learning outside of classrooms. Based on the findings from the exploratory study and Task Technology Fit theory, we postulated the Navigation design, Ergonomic design, Content support, and Capacity as the essential dimension of the smartphone construct. Then, we proposed a research model and empirically tested hypotheses with the structural model analysis. The results reveal a significant positive impact of task and technology on TTF for smartphone usage to interact with learning materials in independent learning outside of classrooms; it also confirmed the TTF and performance have a direct effect on actual use.

Design of Scheduler Considering Real-Time Characteristic and Fault-Tolerant in Embedded System (임베디드 시스템에서 실시간성과 결함허용을 보장하는 스케줄러 설계)

  • Jeon, Tae-Gun;Kim, Chang-Soo
    • Journal of Korea Multimedia Society
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    • v.14 no.1
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    • pp.76-84
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    • 2011
  • Embedded Systems need to ensure real-time of the task response time depending on the applied fields of it. And task could be faulty due to various reasons in real time systems. Therefore in this paper, we design a task scheduler that guarantees deadlines of periodic tasks and considers a fault tolerance of defective task in embedded system with a single processor. In order to provide real-time, we classify tasks with periodic/aperiodic tasks and applies RMS(Rate Monotonic Scheduling) method to schedule periodic tasks and can guarantees execution of aperiodic tasks by managing surplus times obtained after analyzing the execution time of periodic tasks. In order to provide fault tolerance, we manage backup times and reexecute a fault task to restore it's conditions.