• Title/Summary/Keyword: Talent Development

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Current Status of Antarctic Environments and Resources

  • Park, Paul-Kilho;Sutton, Holly J.;Kim, Su-Am
    • Journal of the korean society of oceanography
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    • v.33 no.3
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    • pp.123-135
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    • 1998
  • Cooperative scientific research in Antarctic has been successful since the International Geophysical Year 1957/1958. Presently, 43 nations have joined the Antarctic Treaty as consultative parties or acceding states, and other treaties and agreements have evolved to conserve the integrity and to manage the resources of the Antarctic ecosystem. Although yet to be designated, tourism areas in Antarctica are under consideration. Due to its remoteness and vast magnitude, Antarctica's science is slowly emerging. Satellite technology has enabled observation of the progression of the ozone hole above Antarctica. Mineral exploitation has yet to take place, as has the transport of Antarctic icebergs to some arid nations. On the other hand, both seal and whale exploitations have occurred, devastating these populations. The lessons learned from past human greed are used to design krill and squid fisheries, though the life histories of these organisms are yet to be adequately understood. An ecosystem approach to managing Antarctic resource exploitation is essential. Procuring the needed logistics to do so is daunting, requiring the highest degree of international cooperation and educational outreach to nurture the needed effective scientific and engineering talent, both natural and social.

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A Study for Korean Information Olympiad Development (정보올림피아드 발전 방향에 관한 연구)

  • Suh, Jae-Chul;Yoo, Ji-Yul;Im, Young-Whan
    • Journal of Digital Contents Society
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    • v.1 no.1
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    • pp.89-101
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    • 2000
  • Korea Infomatics Olympiad is the kind of promotion program for future's talent in computer part. It is 17th since 1984 - 1st tournament. It must have a great change. That's why it's targets are just primary, middle school and high school students. So it must spread their scopes especially in university student, industrial highschool students and publics as like globalization and business area.

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A Study on the Architectural Education for the Development of the Architectural Form with Using Digital Design Tools (디지털 디자인 도구를 이용한 건축형태개발을 위한 건축교육에 관한 연구)

  • Jeong J.-S.;Choi M.-H.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.4
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    • pp.334-350
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    • 2004
  • Until now, architects have used traditional methods in order to develop architectural forms and use a digital technology as presentation tools. The field of digital technology has been expanded to control easily architectural data, eventually leads to the creation for creative ideas, which were belong to mainly designer's talent. It has been educated by using digital tool in foreign universities but in our case a little university try to do. So we need an adequate curriculum and educational media because of digitalized data, originated architectural form and reduction of time and money. In this paper, as it is surveyed the present situation of architetural education by using digital tool in domestic and foreign country, it can be used as the fundamental data that architectural education by using digital tool is initiated In our universities.

Analysis of difference between QSS + participation groups using AHP And Study of improvement plan - Focus on POSCO case -

  • Yoon, Tae Ung;Lee, Min Jung
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.7
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    • pp.121-129
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    • 2018
  • Since 2005, POSCO has been conducting continuous innovation activities using its own innovation methodology, QSS + (Quick Six Sigma Plus). Recently, the effectiveness of QSS + has been decreased owing to the different needs and purposes for each group. The purpose of this study is to compare the weights of the QSS + factors using AHP analysis. QSS + factors consist of two levels. The high level consists of 7 items : 'Master Plan, Waste Zero Activity, Daily Improvement Activity, Talent Development, Project Activity, Initiative/Encouragement activity'. The low level consists of 3 items '5S, My Machine, My M&S' for Daily Improvement Activity. As a result, we found that there was a difference between the weights of the four groups. We suggest the effective QSS + directions to improve the quality of POSCO.

A Study on Fashion Designing Idea (의상디자인 발상법에 관한 연구)

  • 조진숙;한명숙
    • The Research Journal of the Costume Culture
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    • v.8 no.4
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    • pp.537-548
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    • 2000
  • This paper focuses on development of a fashion design education course that will foster the talent and aesthetic consciousness of fashion design student. The writer reached the content of the designing ideas to practical applications as the defined scope of fashion design education. For designing idea in practical application : matching ideas, contrasting ideas, formative combinations and revisionism were used. For design ideas, the ideas developed by 飯塚弘子, 万江入重子, 香川達子 were used in revision. To detail the content of design education, fashion magazines, portfolios, photographs and related fashion design educational materials were used. 1. Matching ideas : it proposes such identical expression into costume by making a research of developing material, application form and color extraction from design sources. 2. Contrasting ideas : it proposes such opposite expression into costume by making a research of opposite to image, form, position and purpose from some object. 3. Formative combinations : it proposes such new expression into costume by combining a detail of costume with the other object. 4. Revisionism : it proposes such modified expression into costume by making a research of deletion, change, addition and conversion in costume.

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The Study for the After School Program in a Rural Community (농촌지역 방과후 아동지도 프로그램 개발을 위한 기초조사)

  • 이주리
    • Journal of the Korean Home Economics Association
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    • v.39 no.10
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    • pp.141-152
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    • 2001
  • The purpose of this study was to investigate the after school program in the rural community and the demands of children, parents and teachers for the after school program. Elementary school teachers, parents and children in the farming areas an over the 9 providences responded to the questionnaires developed by the researchers. Conclusions were that almost teachers, parents and children wanted and needed after school program. The after school care's current status was low with lack of teachers for the after school program and financial support. The teachers and parent wanted learning enrichment and talent education-oriented after school program rather than child care-oriented. The most wanted program contents by teachers, parents and children were computer education, English, arts, social development.

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A Study Model of Content Convergence Education for Social Problem Solving through the Analysis of Fishbone (피쉬본분석을 통한 사회문제 해결형 콘텐츠 융합 교육 연구모델 도출)

  • Lee, Jung Mann;Park, Sung Won
    • Journal of Information Technology Applications and Management
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    • v.27 no.4
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    • pp.49-62
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    • 2020
  • In this study, the research model of VR·AR contents convergence education for solving social problems was presented after benchmarking the domestic and foreign realistic educational contents industry and policy trends and Fishbone diagram analysis. The goal was to create VR·AR content convergence talent for co-prosperity in the era of the fourth industrial revolution, and the target of education was students, researchers, and business personnel who are interested in VR AR technology education and contents business such as game animation, etc. The education model is based on understanding about storytelling of the socially disadvantaged, such as children and the elderly, and is technology education for content production including the application of virtual and augmented reality SW, and is a convergence education for content planning and business model strategy development.

A Study on Satisfaction Survey Based on Regression Analysis to Improve Curriculum for Big Data Education (빅데이터 양성 교육 교과과정 개선을 위한 회귀분석 기반의 만족도 조사에 관한 연구)

  • Choi, Hyun
    • Journal of the Korean Society of Industry Convergence
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    • v.22 no.6
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    • pp.749-756
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    • 2019
  • Big data is structured and unstructured data that is so difficult to collect, store, and so on due to the huge amount of data. Many institutions, including universities, are building student convergence systems to foster talents for data science and AI convergence, but there is an absolute lack of research on what kind of education is needed and what kind of education is required for students. Therefore, in this paper, after conducting the correlation analysis based on the questionnaire on basic surveys and courses to improve the curriculum by grasping the satisfaction and demands of the participants in the "2019 Big Data Youth Talent Training Course" held at K University, Regression analysis was performed. As a result of the study, the higher the satisfaction level, the satisfaction with class or job connection, and the self-development, the more positive the evaluation of program efficiency.

Using the Purdue Three-Stage Model to Develop Talent in the Science and Technology

  • Moon, Sidney M.
    • Journal of Gifted/Talented Education
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    • v.14 no.3
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    • pp.19-40
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    • 2004
  • This paper reports on current work using the Purdue Three-Stage Model to create enrichment classes in science, technology, engineering, and mathematics (the STEM disciplines). First, the history of the Purdue Three-Stage Model and general principles of curriculum and instruction for gifted and talented learners in math/science are reviewed. Then a detailed description of the Model is presented. Following the general description, five specific teacher applications of the Model are presented and compared with respect to the STEM disciplines and developmental levels addressed, and the relative emphasis of each unit on the different stages of the Model. Finally, the advantages of the Model as a framework for curriculum development in science, technology, engineering, and mathematics classes for talented youth are discussed.

Development of an Algorithm-Based Learning Content for Improve in Creative Problem-Solving Abilities (창의적 문제해결능력 신장을 위한 알고리즘 기반 학습 콘텐츠 개발)

  • Kim, Eun-Gil;Hyun, Dong-Lim;Kim, Jong-Hoon
    • Journal of Fisheries and Marine Sciences Education
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    • v.23 no.1
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    • pp.105-115
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    • 2011
  • Education is focused on how to nurture creative problem-solving skills talent in rapidly changing information society. The algorithm education of computer science is effective in improvement of students' logical thinking and problem solving capability. However, the algorithm education is very difficult to teach in elementary students level. Because it is difficult to understand abstract characteristic of algorithm. Therefore we developed educational contents based on the principle of the algorithm for improve students' logical thinking and problem-solving capability in this study. And educational contents contain interesting elements of the game. So, students will be interested in algorithm learning and participate actively through developed educational contents. Furthermore, students' creative problem-solving capability may improve through algorithm learning.