• 제목/요약/키워드: Tablet PC

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조직의 태블릿 PC 이용 및 업무성과에 영향을 미치는 조직필요성 요인과 조직혁신문화의 조절효과에 대한 연구 (An Empirical Study of Factors Influencing Use of Tablet-PC and Task Performance and Moderating Effects of Innovative Culture of Organization)

  • 김상현;박현선
    • 한국정보시스템학회지:정보시스템연구
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    • 제21권4호
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    • pp.81-108
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    • 2012
  • Growth in the device field is driven by various emerging devices, tablet PC are among the most recognizable. Tablet PC are mobile computing devices enabled with touch screens or pen inputs and provide the functions of various other devices. Firms are interested in utilization of tablet PC on task. Many of firms is considering accepting of tablet PC and is looking forward to performance of tablet PC. Thus, this study propose to discuss strategies for the usage of tablet PC from organizational needs perspective. The goal of this study is to identify factors influencing use of tablet PC and task performance. The results of this study showed that the proposed factors of organizational needs with a exception of Service Flexibility had a positive impact on perceived usefulness that then positively affected Usage of Tablet PC and Task Performance. In addition, perceived task-technology fit had a positive impact on perceived usefulness and Usage of Tablet PC. Finally, Innovative Culture of Organization as a moderating effect significantly influenced the relationship between perceived usefulness, perceived Task-Technology Fit and Usage of Tablet PC. This study is expected to be a reference for a subsequent study associated with Tablet PC at organizational viewpoints.

Tablet PC를 이용한 차세대 텔레메틱스 플랫폼 전략과 이를 응용한 비즈니스 모델에 관한 연구 (A Study of Telematics Platform Realizatipn Strategy & Business Modelusing Tablet PC System)

  • 김세중;김태규
    • 경영과정보연구
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    • 제15권
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    • pp.187-222
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    • 2004
  • The existing fixed telematics facilities for car were restricting of efficiency, utilization, communication, possibility, so it become disconnected with reality in the domestic and foreign market within thy near future, like as the case of 'car-phone'. It is too difficult to make a various business model on the restrict basis. To solve these problems, We suggested Tablet PC system as a new mobile telematics platform. The telematics platform based on the Tablet PC realize the perfect office, because it shows an excellent portability, high power and extension, various input equipment, and environment of communication in the car. To realize this concreteness, it needs a proper marketing strategy for a new business model. For this purpose, We analyzed the structure of industry, selected a proper target market, and established the strategy of marketing. Additionally, We proposed new business models ; particularly Portal site, Car-Home network, Car Software Tuning, and T-Vaccine(Intelligent Car Inspection System). These are made possible by the only Tablet PC platform.

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태블릿PC와 전자책단말기의 수용.확산 요인 비교분석을 통한 차별화 전략 연구 (A Study on Differentiation Strategy for Tablet PC and e-Book Reader by a Comparative Analysis of Acceptance.Diffusion Factors)

  • 심진보
    • 경영과학
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    • 제28권1호
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    • pp.25-42
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    • 2011
  • The mobile industry is the key foundation of digital convergence, and its constant growth is expected. Among mobile industries, new products leading the development of devices are the Emerging Device. This study is conducted to find out factors making differentiated by comparing the structural equation model(SEM) of the Tablet PC and the e-Book Reader. The main findings are as follows. First, the application of TAM to the Emerging Device shows that fitness of the model is generally high but the effect of Perceived Ease of Use has not been verified or found insignificant. Second, the acceptance model of the Tablet PC and the e-Book Reader has found that playfulness stimulates acceptance intentions. Third, the cost level of the Emerging Device acceptance model is not a factor stimulating consumers' acceptance intentions. Fourth, product attributes of the Tablet PC and the e-Book Reader to differentiate themselves from the other device are Functionality and Playfulness respectively.

태블릿PC 주문서비스 재사용 의도에 영향을 미치는 요인: 그림자노동 관점 (Factors Influencing Reuse Intention of Tablet PC Ordering Services: From the Perspective of Shadow Work)

  • ;;고준
    • 서비스연구
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    • 제13권4호
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    • pp.1-23
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    • 2023
  • 현재 태블릿 PC 가 점점 더 인기를 끌면서 매장 운영에 있어 편리함을 제공하지만, 일부 고객은 불만을 느낄 수 있다. 그림자노동의 관점에서 고객은 태블릿 PC 를 사용하는 것이 추가 작업, 즉 서비스 직원으로부터 업무가 이전되어 고객 스스로 작업을 해야 한다고 느낄 수 있다. 따라서 본 연구는 고객이 태블릿 PC 를 이용할 때 그림자노동에 대한 인식(지각된 사용 어려움 및 지각된 사용 강제성)의 원인과 그림자노동에 대한 인식이 태블릿PC 주문 서비스에 대한 재사용 의도에 어떤 영향을 미칠 수 있는지를 조사하는 것을 목적으로 한다. 또한 고객의 그림자노동에 대한 지각이 디지털 리터러시와 정보 과부하에 영향을 받는지 여부를 조사하며, 태블릿 PC 를 사용할 때 발생하는 혜택이 그림자노동 지각에 미치는 긍정적인 영향을 조사한다. 본 연구는 음식점에서 태블릿 PC 를 이용하여 주문하는 고객을 대상으로 중국의 설문조사 전문 사이트인 "원쥬엔싱" (Wenjuanxing)를 통해 온라인 설문조사를 수행한 후, 총 376 개의 유효한 데이터에 대해 SPSS 24.0 을 활용하여 인구통계학적 특성, 빈도 분석, 신뢰도 분석, 타당성 분석, 상관관계 분석 등을 실시했다. 또한 가설들은 회귀분석을 통해 검증하였다. 376 명 응답자의 실증분석 결과, 디지털 리터러시와 정보 과부하가 그림자노동 인식에 영향을 미치며, 태블릿 PC 주문 서비스 재사용 의도에도 영향을 미친다는 점을 밝혔다. 또한 혜택은 이러한 관계에 대해 유의한 조절 효과를 보였다.

스마트 미디어 이용동기가 애플리케이션의 이용에 미치는 영향에 대한 연구 (A study on the effect of motivations for using smart media on using application)

  • 최민재
    • 한국언론정보학보
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    • 제61권
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    • pp.52-73
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    • 2013
  • 이 연구의 목적은 스마트폰과 태블릿PC의 이용동기가 애플리케이션 이용에 미치는 영향을 확인하고 플랫폼 간의 차이를 비교해 보기 위한 것이다. 이를 위해 스마트폰 이용자와 태블릿PC 이용자를 대상으로 서베이를 실시했다. 연구결과, 스마트폰과 태블릿PC의 이용동기는 정보를 얻거나, 소통을 하거나, 스마트 미디어의 특정 기능을 사용하거나, 휴식하기 위해 이용되는 등 4가지 차원으로 구성됐다. 이용동기 측면에서 스마트폰 이용자는 스마트폰이 가지고 있는 특정 기능을 이용하는 데 더 치중했으며, 태블릿PC 이용자는 휴식을 위해 이용하는 데 더 치중했다. 그리고 애플리케이션 이용에서는 개별 애플리케이션 유형별로 이용되는 정도가 다른 것이 확인됐다. 스마트폰에서는 정보나 엔터테인먼트 유형의 애플리케이션보다는 커뮤니케이션 유형이 상대적으로 더 많이 이용됐으며, 태블릿PC에서는 커뮤니케이션 유형의 애플리케이션보다는 엔터테인먼트나 정보 유형이 더 많이 이용됐다. 한편 스마트폰의 이용동기와 태블릿PC의 이용동기는 애플리케이션 이용에 부분적으로 강력한 영향을 미치고 있는 것으로 나타났다. 스마트폰과 태블릿PC의 이용동기는 애플리케이션을 이용하게끔 하는 추동력으로서 작용했다. 특히 스마트폰의 이용동기는 개별 애플리케이션의 이용 여부와 정적 관계가 높게 나타났다.

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티니다졸의 제어방출을 위한 새로운 합성고분자성 정제의 조성 (Formulation of a Novel Polymeric Tablet for the Controlled Release of Tinidazole)

  • 윤동진;신영희;김대덕;이치호
    • Journal of Pharmaceutical Investigation
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    • 제29권4호
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    • pp.349-353
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    • 1999
  • A novel polymeric tablet of tinidazole (TD) was formulated to treat Helicobacter pylori and Giardia lambria more efficiently with reduced hepatotoxicity by controlling the release of TD after oral administration. TD tablets containing various concentrations of either xanthan gum (XG, viscosity enhancer) and/or polycarbophil (PC, mucoadhesive) were prepared by the wet granulation method. In vitro release of TD into pH 2.0 and pH 5.0 buffer solutions was observed at 37°C by using an USP dissolution tester and an UV (313 nm) spectrophotometer. In vivo absorption of TD tablets was investigated in rabbits by measuring the blood concentration of TD after oral administration using a HPLC. Compared to a commercial TD tablet, in vitro release of TD in both pH 2.0 and pH 5.0 buffer solutions significantly decreased as the concentration: of XG or PC in the tablet increased up to 30%. However, when XG and PC was added in combination, TD was completely released in a pH 5.0 buffer solution within 8 hours, whereas the release of TD in pH 2.0 buffer solution significantly decreased. TD in a commercial tablet was rapidly absorbed after oral administration in rabbits. After oral administration of the polymeric tablets that contain both XG and PC, plasma concentration of TD dramatically decreased. Since the oral absorption of TD significantly decreased by the addition of XG and PC in the tablets while TD completely released in a pH 5.0 buffer solution, it was speculated that more TD was retained in the gastrointestinal tract. Thus, it was possible to control the release of TD by changing the content of XG and/or PC in the tablet, thereby manipulating the release rate and the gastrointestinal retention of TD after oral administration in rabbits.

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태블릿 매거진의 품질요인이 지각된 유용성, 사용자 만족, 지속적 사용의도에 미치는 영향 (Impact of Tablet Magazine's Quality Factors on Perceived Usefulness, User Satisfaction and Intention to Continued Use)

  • 이승준;김이환;박주석;박재홍
    • 한국정보시스템학회지:정보시스템연구
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    • 제24권2호
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    • pp.117-138
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    • 2015
  • Purpose The number of Tablet PC users has recently increased in steep, which started to offer media companies more opportunities to enter into a new business field. Based on Information System Success model, this study finds that tablet magazine's quality factors influence perceived usefulness, user satisfaction and intention of continuous use. Design/methodology/approach We conducted a survey for 20-40's Tablet PC users. After pilot study, we analyzed the main survey data by using SPSS 18.0 and AMOS 18.0, and employed structural equation modeling to test the hypotheses. Findings Our research results are summarized as follows : First, information quality has a positive impact on user satisfaction, but not on perceived usefulness. Second, service quality has a positive impact on perceived usefulness, but not on user satisfaction. Third, perceived usefulness positively influences user satisfaction. Fourth, user satisfaction positively influences the intention of continuous use. In particular we found that Tablet PC usage experience had a moderating effect on the relationship between perceived usefulness and user satisfaction.

Assessment of Requirements for Successful Mobile Project Management Information Systems

  • Lee, Ung-Kyun;Jeong, Hyung Seok David;Woldesenbet, Asregedew
    • 한국건축시공학회지
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    • 제14권1호
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    • pp.45-53
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    • 2014
  • The objective of this study is to assess the requirements of tablet PC-based PMIS applications designed for use on construction sites to determine whether these new programs can play a significant role in increasing the efficiency of a project. In this research, the current market conditions of PMIS running on a tablet PC were analyzed. In addition, two industry surveys were conducted. A research team interviewed some industry experts and identified fourteen useful and desirable functions that can be incorporated into tablet PC-based applications and project management tools. Through a questionnaire survey, the most effective functions for the tablet PC-based PMIS were identified. The three top-rated functions among those suggested were Contact Information for Job-Related Personnel; Receive and Respond to Submittals, RFIs, and Notices; and Problem Solving for Design and Engineering Issues. The results of this research are expected to provide helpful information for mobile application developers and members of other interested groups in the construction industry.

The Effects of Screen Smart Devices on the Neck Flexion Angle

  • Lee, Jun Cheol;Kim, Kyung
    • 국제물리치료학회지
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    • 제7권2호
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    • pp.1051-1055
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    • 2016
  • The purpose of this study was to investigate the effect of the screen size of smart devices on the bending angle of the cervical spine. The subjects of this study were 30 healthy adults(15 men and 15 women) who used smartphones and tablet PC(personal computer). The changes in the bending angle of the upper and lower cervical spine were measured in the subjects after they had used a smartphone and a tablet PC for 300 seconds each. To make sure that all subjects began in the same starting position, an angle-measuring instrument was used to set the angles of the ankle, knee, hip, and arm joints to 90 degree. The subjects were asked to keep the trunk straight. They were asked to hold a smartphone in their hand and to bend their neck so that they could look down at the screen. Once they began using the smartphone in this manner, they were free to change their posture. We used a paired t-test to compare the bending angle of the cervical spine on subjects who used smartphones and tablet PC in the long-term and short-term there production error of cervical and the significance level was cervical. The results showed that, when using a smartphone and a tablet PC for 300 seconds, there was no significant difference in the bending angle of the upper cervical spine(p>.05), although there was a significant difference in the bending angle of the lower cervical spine(p<.05).

Tablet PC 를 이용한 수학 문제풀이 첨삭 시스템 (A Tablet PC based Feedback System for Mathematical Problem Solving)

  • 오영택;김용준;김명수
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.351-355
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    • 2009
  • 수학 교육에 있어서 학생의 취약점을 분석하는 가장 효과적인 방법은 학생이 문제를 푸는 과정을 지켜보고 어느 부분에서 문제가 있는지를 알아내는 것이다. 이에 착안하여 본 논문에서는 수학 문제를 학생이 Tablet PC 를 이용해 풀이하는 과정을 애니메이션으로 기록하고, 문제 풀이 과정을 교사가 직접 관찰하고 첨삭 지도함으로써 취약점을 쉽게 분석하고 교육 효과를 높일 수 있는 시스템을 제안한다.

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